Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:27:06 Player: Johge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (136) 680 Value Destroyed (4794) 4794 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 9465 Bonus ------- High Alert Combat Kills 871 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 99/100 System Corruption 12% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Trap Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Improved Spread Laser Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Medium Armor Plating Shock Rifle Heavy Particle Gun Heavy Assault Rifle Gauss Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Heavy Missile Launcher Mining Laser [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility High-capacity Matter Pod Device Improved Sensor Array Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . 1 2 . Weapon 1 | . . . . . 1 Parts Attached 111 | 6 3 13 27 38 24 Power 17 | 1 2 . 5 6 3 Engine 8 | 1 . . 2 2 3 Core 9 | . 2 . 3 4 . Reactor . | . . . . . . Propulsion 28 | 2 . 8 8 5 5 Treads 9 | . . . 7 1 1 Leg 18 | 2 . 8 1 4 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 18 | 1 1 1 2 7 6 Device 6 | . . . . 3 3 Storage 3 | 1 1 1 . . . Processor 3 | . . . 2 1 . Hackware 1 | . . . . . 1 Protection 5 | . . . . 3 2 Artifact . | . . . . . . Weapon 48 | 2 . 4 12 20 10 Energy Gun 10 | . . . 2 4 4 Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . 1 3 3 3 Ballistic Cannon 9 | . . 2 2 4 1 Launcher 16 | . . 1 5 9 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 63 | . . 6 6 22 29 Power 12 | . . . 2 6 4 Propulsion 21 | . . 4 3 9 5 Utility 12 | . . . . 4 8 Weapon 18 | . . 2 1 3 12 Highest Loss Streak 14 | . . 2 4 5 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 93 91 90 74 48 Engine 2 | . 10 . 3 . . Core 8 | . 2 11 13 7 . Treads 12 | . . . 23 9 3 Leg 9 | . 28 37 4 4 . Device 2 | . . . . 5 3 Storage 16 | . 22 22 18 15 11 Processor 7 | . . . 9 12 2 Protection 1 | . . . . 1 4 Energy Gun 3 | . . . 4 4 5 Ballistic Gun 6 | . 28 13 4 3 6 Ballistic Cannon 4 | . . 6 7 2 4 Launcher 1 | . . . 1 3 . Naked Turns . | . . . . . . Heaviest Build 57 | 14 18 37 44 57 45 Greatest Support 84 | 20 20 40 84 84 50 Greatest Overweight (x) 14 | 4 . 1 14 11 14 Average Overweight (x) 1 | . . . . 2 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 13 Most Carried 15 | 2 8 9 15 14 10 Average Carried 10 | . 4 7 12 11 6 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 1 7 7 15 9 2 Class Distribution -------------------- 48% | Mutant 42% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3148 | 260 214 329 843 1279 223 Remotely 237 | . . . . 237 . Salvage Created 3564 | . 250 365 963 1642 344 Parts 217 | . 12 30 58 106 11 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 5 | . . 2 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 97 | . 5 12 26 46 8 Guns 35 | . 5 8 9 9 4 Cannons 15 | . . 4 7 3 1 AOE 47 | . . . 10 34 3 Classes Destroyed 16 | . 2 5 5 4 . Worker 10 | . 1 . . 9 . Builder 12 | . . 2 1 9 . Tunneler 2 | . . 1 . 1 . Hauler 3 | . . . 1 2 . Recycler 5 | . . . 1 4 . Mechanic 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 4 | . . . 2 2 . Swarmer 15 | . . 4 5 6 . Grunt 48 | . 5 4 14 22 3 Brawler 3 | . . 1 . 1 1 Duelist 6 | . . . 1 5 . Protector 3 | . . . . 2 1 Sentry 13 | . . 3 5 4 1 Hunter 5 | . . . 1 4 . Programmer 4 | . . . . 2 2 Best Kill Streak 11 | . 2 4 5 11 4 Combat Bots Only 6 | . 2 4 4 6 4 Max Kills in Single Turn 7 | . 1 3 3 7 3 Gunslinging . | . . . . . . Exploded 4 | . . . 3 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 665 | . 29 68 105 286 177 Missed 185 | . 9 15 25 84 52 Damage Taken 7730 | . 244 887 1181 3006 2412 Core 1652 | . . 119 219 459 855 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 273 | . 32 75 166 . . Core Remaining (%) 72 | 100 100 70 60 34 . Volleys Fired 264 | . 23 50 52 96 43 Largest 3 | . 2 2 2 2 3 Hottest 162 | . 40 78 95 123 162 Shots Fired 489 | . 46 84 103 187 69 Gun 303 | . 46 49 53 92 63 Cannon 119 | . . 33 37 46 3 Launcher 64 | . . 2 13 49 . Special 3 | . . . . . 3 Kinetic 321 | . 46 82 71 81 41 Thermal 101 | . . . 19 55 27 Explosive 64 | . . 2 13 49 . Electromagnetic 3 | . . . . 2 1 Robot Hit Streak 15 | . 9 5 9 15 8 Robot Miss Streak 7 | . 3 4 4 6 7 Penetration Max 1 | . . . 1 1 . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 287 | . 27 46 67 98 49 Core Hits 256 | . 11 21 50 148 26 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 3 2 . Burn 3 | . . . 2 1 . Destroy 1 | . . . 1 . . Blast 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13753 | . 406 1124 2663 8064 1496 Guns 3501 | . 359 391 618 1157 976 Cannons 1450 | . . 365 516 504 65 Explosions 8712 | . . 365 1500 6399 448 Melee . | . . . . . . Ramming 90 | . 47 3 29 4 7 Kinetic 3573 | . 359 756 912 877 669 Thermal 2632 | . . 348 222 1261 801 Explosive 7407 | . . 17 1500 5890 . Electromagnetic 51 | . . . . 32 19 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 4 2 7 12 Average Corruption 5 | . . 4 2 5 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 59 | . . 11 . 42 6 Message Errors 18 | . . 2 . 13 3 Matter Fused 9 | . . 1 . 6 2 Heat Flow Errors 8 | . . . . 8 . Energy Discharges 9 | . . 4 . 5 . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 6 | . . 2 . 4 . Data Loss (major) 1 | . . 1 . . . Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 457 | . . 40 20 397 . Projectiles . | . . . . . . Explosions 457 | . . 40 20 397 . Melee . | . . . . . . Knockbacks 20 | . . 9 8 3 . Impact . | . . . . . . Kinetic 18 | . . 8 7 3 . Secondary 2 | . . 1 1 . . Self-Inflicted Damage 844 | . . 188 34 542 80 Shots 17 | . . 2 3 11 1 Rammed 9 | . . . 3 2 4 Targets Rammed 21 | . 9 1 5 2 4 Kicked 11 | . 9 1 1 . . Crushed 1 | . . . 1 . . Highest Temperature 456 | . 20 63 191 456 231 Average Temperature 93 | . 5 20 55 131 72 Received Heat Transfer 2238 | . 156 267 513 666 636 Effects 10 | . . . . 10 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Interference 6 | . . . . 6 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2874 | . . 250 629 1526 469 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1344 | . 149 254 425 1344 694 Initial 658 | . . 4 107 193 658 Average 403 | . 47 104 184 778 537 Maximum Alert Level 4 | . . 1 2 4 2 Low Security (%) 44 | 100 100 89 66 10 . Level 1 21 | . . 10 28 21 18 Level 2 13 | . . . 4 2 81 Level 3 11 | . . . . 35 . Level 4 9 | . . . . 28 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 1 3 6 12 4 Investigation 5 | . . 1 2 2 . Extermination 4 | . . . . 2 2 Reinforcement 10 | . 1 2 4 3 . Assault 6 | . . . . 4 2 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 1 2 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 7 19 34 57 19 Peak Tracking Total 8 | . 2 4 5 6 8 Tactical Retreats 7 | . . 2 3 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 28 | . . 3 4 19 2 Max in Single Turn 5 | . . 3 1 5 2 Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 25 | . 4 4 10 6 1 Terminals 13 | . 2 2 6 3 . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 1 . 1 Recycling Units 4 | . 1 1 1 1 . Scanalyzers 3 | . . . 2 1 . Garrison Access 1 | . . . . 1 . Total Hacks 84 | . 15 9 39 17 4 Successful 60 | . 13 7 29 8 3 Failed 24 | . 2 2 10 9 1 Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 52 | . 10 6 27 9 . Fabricators . | . . . . . . Repair Stations 13 | . 2 2 5 . 4 Recycling Units 10 | . 3 1 3 3 . Scanalyzers 8 | . . . 4 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 35 | . 8 4 18 5 . Record 12 | . 1 1 7 3 . Prototype ID Bank 2 | . . . 2 . . Emergency Access Points 5 | . 1 1 3 . . Alert Level 3 | . . 1 1 1 . Locate Traps 3 | . 1 1 1 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Prototypes 1 | . . . 1 . . Zone Layout 4 | . 2 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 2 2 5 . 3 Scan Component 6 | . 1 1 3 . 1 Repair 5 | . 1 1 2 . 1 Refit 1 | . . . . . 1 Recycling Unit Hacks 6 | . 3 1 2 . . Process 1 | . 1 . . . . Report Inventory 3 | . 1 1 1 . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . 1 . . Scanalyzer 6 | . . . 4 2 . Insert Component 3 | . . . 2 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 1 8 4 . Full Trace Events 8 | . . 1 5 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 2 . . Time 160 | . 38 26 70 . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 3 | . . . 2 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7317 | 56 550 705 2674 2352 980 Spaces Moved 2651 | 33 343 378 902 741 254 Core 175 | 12 . . 7 90 66 Treads 1266 | . . . 734 361 171 Legs 1209 | 21 343 378 161 290 16 Wheels . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 152 150 50 Average Speed 203 | 133 120 136 191 252 322 Slowest Speed 750 | 250 120 190 750 600 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 44 37 62 20 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 489 | . . 61 95 307 26 Melee . | . . . . . . Projectile 10 | . . 1 1 7 1 AOE 479 | . . 60 94 300 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4069 | 45 435 484 1735 1021 349 Wait 923 | . 46 30 711 132 4 Move 2646 | 32 342 377 901 740 254 Hop . | . . . . . . Pick Up 88 | 7 10 11 29 13 18 Fast Attach . | . . . . . . Attach 70 | 6 2 8 11 19 24 Detach 1 | . . . . . 1 Swap 41 | . 1 5 16 19 . Drop 15 | . 2 2 10 . 1 Fire 264 | . 23 50 52 96 43 Melee . | . . . . . . Ram 5 | . . . . 1 4 Kick 11 | . 9 1 1 . . Crush 5 | . . . 4 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 511 | -10/Materials | Repaired Lgt. Nuclear Core 538 | -10/Materials | Discovered new exit (range 4) 570 | -10/Materials | Discovered new exit (range 16) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x2 859 | -9/Materials | Discovered new exit (range 11) 915 | -9/Materials | Build established: Scavenger-Mutant 1151 | -9/Materials | Repaired Aluminum Leg 1312 | -9/Materials | Entered another Materials area 1312 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1353 | -8/Materials | Build established: Mutant 1579 | -8/Materials | Lost 4 parts (1p3n) 1834 | -8/Materials | Repaired Imp. Light Cannon 2464 | -8/Materials | Build established: Scavenger-Mutant 3215 | -8/Materials | Repaired Nuclear Core 3934 | -8/Materials | Discovered new exit (range 15) 3986 | -8/Materials | Entered Factory 3986 | -7/Factory | Evolved 2 slots: Utility x2 4185 | -7/Factory | Garrison activated, responded to threat 4792 | -7/Factory | Lost 3 parts (1p2n) 4959 | -7/Factory | Lost 3 parts (2p1n) 5186 | -7/Factory | First assault squad dispatched 5194 | -7/Factory | Build established: Mutant 5745 | -7/Factory | Lost 4 parts (1p2u1w) 6189 | -7/Factory | Lost 5 parts (1p1n1u2w) 6204 | -7/Factory | Core integrity fell below 50% 6218 | -7/Factory | Discovered new exit (range 12) 6257 | -7/Factory | Lost 3 parts (1p2n) 6308 | -7/Factory | Identified exit to Factory 6338 | -7/Factory | Entered another Factory area 6338 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7030 | -6/Factory | Build established: Tank 7038 | -6/Factory | First assault squad dispatched 7198 | -6/Factory | System corruption reached 10% 7237 | -6/Factory | Lost 14 parts (2p2n4u6w) 7256 | -6/Factory | Core integrity fell below 50% 7287 | -6/Factory | Core integrity fell below 20% 7318 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer destroyed. K-01 Serf collects debris. Hvy. Machine Gun destroyed. K-01 Serf collects debris. EV,N/OMTUPQ0YRORNN H|CT:WLQUD>T Carbon-fiber Leg destroyed. Adv. Heat Sink destroyed. K-01 Serf destroyed. Carbon-fiber Leg destroyed. Acquired 5 matter. Critical hit (Burn: +37). Acquired Backup Power I. Hvy. Laser destroyed. Acquired Thermic Laser. Imp. Particle Charger destroyed. Thermic Laser destroyed. Flexi-carbon Leg destroyed. System corrupted: Matter fused (-8). Mining Laser destroyed. Slammed into G-50 Soldier. 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" #??#####+# | | ??????????????????# # ! # #??????# # | | ??????????????????# # % ########## # | | ??????????????????# @g # ! !+%" | | ??????????????????# # ! %#"########## | | ??????????????????# # % % # # ??? | | ??????????????????######g####= %= / / !???? | | ?????????????????????# g ## !%! # # !???? | | ?????????????????????# #####!###### #????????? | | ?????????????????????# #????????? | | ?????????????????????# #############?????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 405 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Safety First Challenges ------------ None Game ------ Seed CloakPotentialLeg Manual? 0 Play Time 01:05:17 Cumulative 8.5 hours Start 2024.04.03 @ 12:23:06 End 2024.04.03 @ 13:27:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6390068-9c6d-4cef-ade9-75ec00cc270e