Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 16:30:09 Player: GayPredator Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1783) 1783 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6353 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 87/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Relay Coupler [Sentry] (25) Heavy Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Airjet Gravmag System Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Deuterium Engine Fission Core Cryofiber Web Improved Heat Sink High-capacity Matter Pod Machine Analyzer Advanced Targeting Computer Cloak of Protection Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Heavy Particle Gun Gatling Laser Remote Datajack Heavy Mace [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . . . . . 1 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 75 | 7 5 1 8 . 2 . 18 25 9 Power 5 | 1 1 . . . . . 1 2 . Engine 5 | 1 1 . . . . . 1 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . 2 . . . 10 6 2 Treads 5 | 2 . . 1 . . . 2 . . Leg 2 | . . . . . . . . . 2 Wheel 7 | . . . 1 . . . 4 2 . Hover 8 | . . . . . . . 4 4 . Flight . | . . . . . . . . . . Utility 25 | 2 4 1 2 . 2 . 1 10 3 Device 9 | 1 1 . 1 . 1 . 1 4 . Storage 3 | 1 2 . . . . . . . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 13 | . 1 1 1 . 1 . . 6 3 Artifact . | . . . . . . . . . . Weapon 23 | 2 . . 4 . . . 6 7 4 Energy Gun 17 | 1 . . 3 . . . 5 6 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 1 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 14 | . . . . . . . . 6 8 Power 1 | . . . . . . . . 1 . Propulsion 9 | . . . . . . . . 3 6 Utility 3 | . . . . . . . . 2 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 8 | . . . . . . . . 5 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 100 100 100 98 97 90 Engine 9 | . 14 14 11 11 11 11 9 7 6 Treads 16 | . 28 28 27 33 33 33 10 2 . Wheel 3 | . . . 5 . . . 12 1 . Hover 11 | . . . . . . . 12 24 26 Device 10 | . 10 . 3 11 11 . 8 19 13 Storage 9 | . 14 14 11 11 11 11 9 7 6 Protection 8 | . 3 14 7 . . 11 9 9 13 Energy Gun 19 | . 14 14 21 22 22 22 20 20 18 Ballistic Gun 6 | . 14 14 10 11 11 11 3 . . Impact Weapon 1 | . . . . . . . 3 1 1 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 64 | 13 32 32 37 33 40 35 41 64 53 Greatest Support 60 | 40 40 40 60 60 60 60 60 42 42 Greatest Overweight (x) 4 | 1 . . . . . . 1 4 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 13 Most Carried 15 | 5 11 13 13 13 15 15 15 15 15 Average Carried 13 | 3 9 11 12 13 14 15 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 11 13 13 13 15 15 15 15 4 Class Distribution -------------------- 36% | Mutant 23% | Tank 22% | Skirmisher 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 994 | 285 55 47 52 . . . 208 277 70 Remotely . | . . . . . . . . . . Salvage Created 1567 | 100 61 146 40 . . . 237 553 430 Parts 67 | 4 5 5 3 . . . 16 19 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 38 | . 1 5 3 . . . 4 15 10 Guns 36 | . 1 5 3 . . . 4 14 9 Classes Destroyed 10 | 2 2 1 . . . . 1 3 1 Tunneler 1 | 1 . . . . . . . . . Recycler 2 | 1 . . . . . . 1 . . Watcher 5 | . 1 . . . . . 3 1 . Swarmer 18 | . . 3 3 . . . 3 7 2 Grunt 12 | . 1 2 . . . . . 2 7 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . . . . . . 3 . Sentry 1 | . . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 7 | 2 1 4 3 . . . 3 7 4 Combat Bots Only 6 | . 1 3 3 . . . 3 6 4 Max Kills in Single Turn 1 | 1 1 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 243 | . 3 29 7 . . . 9 79 116 Missed 62 | . 1 4 1 . . . 3 25 28 Damage Taken 2879 | . 64 242 55 . . . 41 1085 1392 Core 757 | . . 21 . . . . 23 174 539 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . . . . . . 23 29 Regen/Repaired (Parts) 86 | . . . 86 . . . . . . Core Remaining (%) 96 | 100 . 91 . . . 100 95 . . Volleys Fired 82 | 5 3 11 4 . . . 12 36 11 Largest 3 | 2 2 2 3 . . . 3 3 3 Hottest 240 | 70 70 70 135 . . . 240 240 240 Shots Fired 188 | 10 6 22 12 . . . 36 70 32 Gun 188 | 10 6 22 12 . . . 36 70 32 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 33 | 5 3 11 4 . . . 10 . . Thermal 155 | 5 3 11 8 . . . 26 70 32 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 2 3 10 12 . . . 7 10 15 Robot Miss Streak 5 | 1 1 2 1 . . . 5 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . . 2 . . . . 1 2 5 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 1 Shots Hit Robots 138 | 6 4 17 4 . . . 22 54 31 Core Hits 113 | 3 3 8 6 . . 1 18 46 28 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 4 | . 1 . . . . . 3 . . Burn 3 | . 1 . . . . . 2 . . Smash 1 | . . . . . . . 1 . . Melee Attacks 15 | . . . . . . . 4 4 7 Impact 15 | . . . . . . . 4 4 7 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2828 | 85 54 227 58 . . 6 356 1235 807 Guns 2608 | 85 54 227 52 . . . 269 1235 686 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 201 | . . . . . . . 87 . 114 Ramming 19 | . . . 6 . . 6 . . 7 Kinetic 234 | 61 15 103 . . . . 55 . . Thermal 2374 | 24 39 124 52 . . . 214 1235 686 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 201 | . . . . . . . 87 . 114 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . . . . . . . . 4 6 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . . . . . . . 87 . 26 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 113 | . . . . . . . 87 . 26 Knockbacks 2 | . . . . . . . 1 . 1 Impact 2 | . . . . . . . 1 . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . 3 Shots . | . . . . . . . . . . Rammed 7 | . . . 1 . . 2 . . 4 Targets Rammed 7 | . . . 1 . . 2 . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 357 | 18 18 126 280 . . . 132 269 357 Average Temperature 93 | 9 7 62 139 . . . 38 104 141 Received Heat Transfer 474 | . 12 57 . . . . . 45 360 Effects 2 | . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions 3 | . . . . . . . 2 . 1 Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 12 | . . 1 . . . . 1 8 2 Heat Transferred 5542 | 74 185 370 131 . . . 582 2650 1550 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 397 | 10 88 174 75 11 . . 202 253 397 Initial 177 | . 6 34 . 11 . . . 4 177 Average 93 | 3 47 125 46 11 . . 81 87 308 Maximum Alert Level 1 | . . . . . . . 1 1 1 Low Security (%) 85 | 100 100 100 100 100 . 100 84 87 8 Level 1 14 | . . . . . . . 15 12 91 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 . 2 . . . . 5 . Investigation 3 | . 1 . . . . . . 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 2 | . . . 2 . . . . . . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | . 3 7 9 . . . 9 17 26 Peak Tracking Total 12 | . 1 3 6 . . . 5 4 12 Tactical Retreats 2 | . . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 6 | . 1 . . . . . . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 7 | . . . . . . . 1 5 1 Max in Single Turn 4 | . . . . . . . 1 4 1 Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 20 | . 4 1 4 . 1 . 4 6 . Terminals 10 | . 4 1 2 . . . 2 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 2 1 . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 53 | . 14 3 13 . 1 . 12 10 . Successful 26 | . 3 1 11 . 1 . 7 3 . Failed 27 | . 11 2 2 . . . 5 7 . Catastrophic 6 | . 2 . . . . . 1 3 . Database Lockouts . | . . . . . . . . . . Manual 23 | . 13 1 3 . 1 . 5 . . Terminals 28 | . 14 3 3 . . . 6 2 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 13 | . . . 6 . . . 6 1 . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 5 | . 1 1 . . 1 . 1 1 . Record 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . 5 . . Insert Component 6 | . . . 3 . . . 3 . . Analyze 5 | . . . 3 . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 1 . . . 1 . . Terminals 4 | . 2 . 1 . . . 1 . . Botnet 4 | . 2 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 4 1 2 . . . 4 5 . Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 79 | . . . 79 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 1 5 Machine Destruction 6 | . . . . . . . . 1 5 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 4068 | 142 237 429 503 32 434 184 637 1158 312 Spaces Moved 2412 | 66 132 242 258 21 267 114 432 711 169 Core 22 | 7 . . . . . . . . 15 Treads 1131 | 59 132 242 258 21 267 114 38 . . Legs 2 | . . . . . . . . . 2 Wheels 208 | . . . . . . . 188 20 . Hover 1049 | . . . . . . . 206 691 152 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 95 108 50 Average Speed 136 | 149 160 160 160 160 160 160 118 118 102 Slowest Speed 177 | 160 160 160 160 160 160 160 160 177 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 30 54 24 8 71 38 37 15 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 5 | . . . . . . . 3 2 . Terrain Destroyed 10 | . . . . . . . 3 7 . Melee 5 | . . . . . . . 3 2 . Projectile . | . . . . . . . . . . AOE 5 | . . . . . . . . 5 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total 2984 | 96 152 261 337 20 275 115 524 942 262 Wait 279 | 14 4 6 64 . . . 29 145 17 Move 2404 | 65 131 241 257 20 266 113 431 711 169 Hop . | . . . . . . . . . . Pick Up 39 | 5 6 2 1 . 4 . 11 8 2 Fast Attach 30 | 7 . . 2 . 1 . 8 9 3 Attach 15 | . . . 2 . . . 2 8 3 Detach 6 | . . . 1 . . . 1 3 1 Swap 30 | . 5 1 4 . 1 . 8 8 3 Drop 38 | . 3 . 1 . 3 . 18 10 3 Fire 82 | 5 3 11 4 . . . 12 36 11 Melee 15 | . . . . . . . 4 4 7 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush 3 | . . . 1 . . 2 . . . Escape Stasis 39 | . . . . . . . . . 39 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 8) 380 | -10/Materials | Entered Mines 794 | -10/Mines | Discovered new exit (range 10) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 810 | -9/Materials | Identified exit to Mines 1116 | -9/Materials | Build established: Tank 1133 | -9/Materials | Repaired Broken Imp. Heat Sink 1167 | -9/Materials | Repaired Assault Rifle 1312 | -9/Materials | Entered Mines 1317 | -9/Mines | Learned Materials trap positions 1338 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1338 | -9/Mines | Discovered new exit (range 5) 1344 | -9/Mines | Entered Exiles 1345 | -9/Exiles | Identified exit to Mines 1387 | -9/Exiles | Met 8R-AWN 1417 | -9/Exiles | Met EX-HEX 1467 | -9/Exiles | Build established: Gunner 1488 | -9/Exiles | Met EX-DEC 1520 | -9/Exiles | Learned location of Zion (-6) 1547 | -9/Exiles | Met EX-BIN 1569 | -9/Exiles | Aligned with FarCom system 1571 | -9/Exiles | Given EX-Vault access code 1609 | -9/Exiles | Opened EX-Vault 1618 | -9/Exiles | Found Prototype Device 1618 | -9/Exiles | Identified Cloak of Protection 1651 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1778 | -9/Exiles | Left Exiles lab with Cloak of Protection 1778 | -9/Exiles | Entered Mines 1950 | -8/Mines | Discovered new exit (range 9) 1962 | -8/Mines | Entered Materials 1962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1963 | -8/Materials | Loaded intel: 16 trap records 2088 | -8/Materials | Build established: Skirmisher 2553 | -8/Materials | Discovered new exit (range 13) 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Utility x2 2697 | -7/Factory | Build established: Mutant 3133 | -7/Factory | Lost 5 parts (1p2n2u) 3635 | -7/Factory | Build established: Tank 3678 | -7/Factory | Discovered new exit (range 12) 3757 | -7/Factory | Identified exit to Garrison 3757 | -7/Factory | Entered Garrison 3889 | -7/Garrison | Triggered checkpoint 3917 | -7/Garrison | Installed Relay Interface Framework 3953 | -7/Garrison | Garrison Relay disabled 4017 | -7/Garrison | Triggered checkpoint 4025 | -7/Garrison | Triggered checkpoint 4033 | -7/Garrison | Released all parts (8) 4042 | -7/Garrison | Core integrity fell below 50% 4064 | -7/Garrison | Released all parts (1) 4066 | -7/Garrison | Core integrity fell below 20% 4069 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04033_ Released Gatling Laser. 04033_ Released Lgt. Armor Plating. 04033_ Released Hrd. Medium Armor Plating. 04033_ Released Imp. Cooling System. 04033_ Released Lrg. Storage Unit. 04033_ Released Imp. Deuterium Engine. 04033_ Released Gatling Laser. 04034_ Extracted 10 matter. 04037_ ZJ&JUZCALWRABVVZ%CDLXQQYP 04040_ Acquired Aluminum Leg. 04042_ Acquired 20 matter. 04046_ Acquired Aluminum Leg. 04055_ Destroyed Lgt. Nuclear Core. 04055_ G-47 Trooper system corrupted by crushing effect. 04055_ G-47 Trooper knocked back. 04056_ G-47 Trooper system terminally corrupted. 04062_ Aluminum Leg destroyed. 04064_ Released Hvy. Mace. 04065_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#####?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????######### #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ##########?????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??#######?????????????? | | ???????????????????????# #??#"" ""#?????????????? | | ???????????????????????# #??##!!!###????????????? | | ???????????????????????# #??# !! #????????????? | | ???????????????????????# #??###### #????????????? | | ???????????????????????# #???????# #????????????? | | ????????????############= #???????# #????????????? | | ????????????# g =%!#???????# ###??????????? | | ????????????# g g /*!#???????# ! #??????????? | | ????????????# ###s#####g@#???????#%% #??????????? | | ????????????# #???????#%s#???????#=* #?#######??? | | ????????????# #???????#s #########%##### """"#??? | | ????????????# #???????+ = "#??? | | ????????????# #???????# ############### """"#??? | | ??????# ???# #???????# #?????????????#######??? | | ??#++## ## #???????# #??????????????????????? | | ? !######## #??????????????????????? | | ? *!!!g!! #??????????????????????? | | ? [!!![[!! #??????????????????????? | | ??????# ##%*%=##########??????????????????????? | | ????????????#=%=#????????????????????????????????? | | ?????????? *%*"????????????????????????????????? | | ???????? "????????????????????????????????? | | ??????? "????????????????????????????????? | | ????? "????????????????????????????????? | | ???? ## ## ?????????????????????????????????? | | ??????# ??????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ???????"?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedBombardmentLeg Manual? 0 Play Time 00:48:40 Cumulative 127.3 hours Start 2024.06.02 @ 15:43:19 End 2024.06.02 @ 16:30:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 67 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 17db3298-e155-4e6b-9799-bc612155a373