Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 11:38:30 Player: trisiak Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (198) 990 Value Destroyed (4309) 4309 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (6959) 6959 TOTAL SCORE: 20978 Bonus ------- High Alert Combat Kills 361 Follower Combat Kills 98 Entered DSFs 500 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 273/1600 Matter 128/300 Energy 81/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Trap Extractor (0/8) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Electron Diverter > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Machine Analyzer Triangulator Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Light Ion Engine Impulse Thruster Array Long-range Sensor Array Improved Transmission Jammer ECM Suite Advanced Recalibrator Heavy Missile Launcher Improved Plasma Cutter Heavy Flail [Rating: 139] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . 1 1 1 . . . . 1 . . . . Utility 12 | . . . 1 . 1 1 1 . 1 . . 1 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 405 | 2 11 7 67 14 65 34 11 4 10 . 40 19 55 13 14 39 Power 41 | . 2 1 3 1 8 1 . . 2 . 1 . 7 4 2 9 Engine 18 | . 2 1 3 1 6 . . . . . 1 . 1 2 1 . Core 12 | . . . . . 2 1 . . 2 . . . 2 2 1 2 Reactor 11 | . . . . . . . . . . . . . 4 . . 7 Propulsion 91 | . 3 . 16 7 18 6 1 3 2 . 12 2 9 2 1 9 Treads 39 | . 2 . 10 6 17 . . . . . . . . . . 4 Leg 1 | . 1 . . . . . . . . . . . . . . . Wheel 8 | . . . 6 1 1 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . . Flight 41 | . . . . . . 6 1 3 2 . 10 2 9 2 1 5 Utility 183 | 1 3 2 25 5 18 18 5 1 4 . 21 16 33 5 10 16 Device 114 | 1 2 1 13 2 5 9 4 . 3 . 15 10 27 4 7 11 Storage 10 | . 1 . 1 2 1 2 . . . . 2 . . . . 1 Processor 16 | . . . . . 4 3 . . 1 . . 2 1 . 2 3 Hackware 8 | . . . . . . 1 1 . . . . 1 3 . 1 1 Protection 35 | . . 1 11 1 8 3 . 1 . . 4 3 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 90 | 1 3 4 23 1 21 9 5 . 2 . 6 1 6 2 1 5 Energy Gun 7 | . . . 4 . 3 . . . . . . . . . . . Energy Cannon 22 | . . . 1 . 3 4 3 . 2 . 3 . 1 1 1 3 Ballistic Gun 28 | 1 2 2 12 . 11 . . . . . . . . . . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . . . . Launcher 12 | . 1 1 . . 3 . . . . . . 1 5 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 17 | . . . 5 1 1 5 2 . . . 2 . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . . 1 . . . . 1 1 3 2 1 . Corrupted Parts 2 | . . . . . 1 . . . . . 1 . . . . . System Corruption 22 | . . . . . 7 . . . . . 15 . . . . . Parts Lost 74 | . 1 1 3 9 17 . . 1 1 1 3 1 1 . 4 31 Power 12 | . 1 1 . 2 2 . . . . . 1 1 1 . 1 2 Propulsion 28 | . . . 1 3 8 . . 1 1 . . . . . 1 13 Utility 23 | . . . 2 2 5 . . . . . 1 . . . 2 11 Weapon 11 | . . . . 2 2 . . . . 1 1 . . . . 5 Highest Loss Streak 22 | . 1 1 1 9 6 . . 1 1 2 3 1 1 . 4 22 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 90 | . 99 100 89 68 90 90 92 88 82 74 82 86 89 89 89 65 Engine 7 | . 13 14 11 1 6 . . . . . 3 7 . 1 3 . Core 1 | . . . . . 1 7 6 6 9 7 4 . . 2 . 1 Treads 16 | . 25 28 18 27 30 . . . . . . . . . . 1 Wheel 3 | . . . 14 3 2 . . . . . . . . . . . Flight 9 | . . . . . . 37 40 35 18 17 22 31 28 27 26 12 Device 12 | . 14 13 5 9 7 10 19 13 18 17 15 17 24 23 25 14 Storage 9 | . 14 14 11 13 9 7 6 6 5 5 4 5 4 4 4 3 Processor 7 | . . . . . 10 9 13 13 15 17 17 15 14 14 13 20 Protection 2 | . . . 6 . 5 4 . 5 . . . 2 1 4 4 . Energy Cannon 1 | . . . . . 4 . . . 5 1 4 . . . . . Ballistic Gun 9 | . 24 14 16 5 8 . . . . . . . . . . . Ballistic Cannon 2 | . . 13 3 . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 6 2 6 6 6 5 5 5 5 4 3 4 2 Peak Build Rating 139 | 7 9 9 23 22 29 38 45 62 81 74 83 93 124 139 137 130 Average Rating 40 | 6 8 8 18 11 23 30 39 44 78 67 76 86 115 113 123 97 On Entrance 51 | 6 7 9 9 22 10 24 33 40 62 74 64 73 84 114 120 125 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 159 | 13 51 51 159 157 114 31 17 19 32 31 36 37 47 45 43 43 Greatest Support 80 | 20 40 40 60 66 80 22 26 39 39 32 39 55 60 59 50 51 Greatest Overweight (x) 12 | . 2 1 12 6 9 1 . 1 . . 2 . 1 . . 4 Average Overweight (x) . | . . 1 4 1 3 . . . . . . . . . . . Largest Inventory Capacity 30 | 8 20 20 30 30 25 25 8 8 8 8 10 10 10 10 10 20 Average Capacity 18 | 8 18 20 28 25 25 9 8 8 8 8 9 10 10 10 10 8 Most Carried 30 | 6 20 20 30 30 25 25 8 8 8 8 10 10 10 10 10 10 Average Carried 17 | 6 15 19 28 19 22 8 7 8 7 8 8 9 9 9 9 7 Final Capacity 30 | 8 20 20 30 25 25 8 8 8 8 8 10 10 10 10 10 5 Final Carried 29 | 6 20 20 29 16 25 8 8 8 8 8 8 10 10 10 9 . Class Distribution -------------------- 31% | Mutant 18% | Scavenger-Mutant 16% | Hauler-Mutant 9% | Infiltrator-Ninja 9% | Ninja 7% | Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Mutant | -6/DSF Scout | -5/Factory Scout | -5/Waste Ninja | -5/Factory Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Matter Collected 6618 | 244 560 242 1582 42 1583 305 . 163 103 . 413 204 549 216 188 224 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8775 | 76 679 90 2035 32 1889 327 . 155 154 . 1026 1098 598 219 165 232 Parts 312 | 7 49 2 112 . 95 11 . 1 . . 11 11 7 . . 6 Haulers Intercepted 21 | . 2 . 4 . 3 2 . 1 . . 4 2 2 . . 1 Recyclers Shooed 9 | . 1 . . . 2 1 . . 1 . . 2 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 86 | . 10 3 31 2 35 . . 1 . . 1 . . . . 3 Melee 4 | . . . . 2 1 . . . . . 1 . . . . . Guns 49 | . 7 1 21 . 20 . . . . . . . . . . . Cannons 16 | . . 2 9 . 5 . . . . . . . . . . . AOE 16 | . 3 . 1 . 9 . . . . . . . . . . 3 Classes Destroyed 16 | 1 7 . 3 1 2 . . 1 . . 1 . . . . . Worker 28 | . 1 . 3 . 3 3 . . . . 4 5 5 3 . 1 Builder 16 | . 1 . 2 . 4 2 . . . . . 4 3 . . . Tunneler 5 | 3 . . . . . 1 . . . . 1 . . . . . Hauler 21 | . 2 . 4 . 3 2 . 1 . . 4 2 2 . . 1 Recycler 27 | . 3 . 7 . 2 2 . . 1 . 4 5 1 1 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 4 | . . . 1 . 1 . . . . . 1 . . 1 . . Drone 1 | . . . . . . . . . . . 1 . . . . . Watcher 14 | . 1 . 2 . . . . . . . 2 3 4 . 1 1 Swarmer 19 | . 3 . 10 . 3 . . . . . . . . . . 3 Grunt 43 | . 7 3 11 . 22 . . . . . . . . . . . Brawler 2 | . . . . . 2 . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . Sentry 16 | . . . 9 . 7 . . . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . Best Kill Streak 8 | 2 6 1 6 2 8 4 . 1 1 . 4 6 7 2 2 3 Combat Bots Only 7 | . 3 1 5 2 7 . . 1 . . 1 . . . . 3 Max Kills in Single Turn 3 | 1 2 1 2 1 2 1 . 1 1 . 1 1 1 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . 2 . 1 . 2 . . . . . . . . . . 3 Melee 1 | . . . . 1 1 . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Hostile Shots Fired 1116 | . 63 23 131 60 253 20 . 10 10 1 58 22 52 31 29 353 Missed 399 | . 16 10 33 14 71 13 . 5 3 . 34 17 31 16 18 118 Damage Taken 13120 | . 544 201 1429 1257 2801 55 . 157 136 39 485 137 509 334 206 4830 Core 2283 | . 139 . 182 120 225 24 . . 19 . 17 16 145 69 . 1327 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 17 | . . . . . 17 . . . . . . . . . . . Regen/Repaired (Parts) 380 | . 104 . . . 113 . . . 5 . . 158 . . . . Core Remaining (%) 74 | 100 . 44 . 24 59 96 . 100 . . 96 98 . 83 100 17 Volleys Fired 422 | 4 43 17 117 9 160 9 2 . 15 . 34 . 9 . . 3 Largest 2 | 2 2 2 2 2 2 1 1 . 1 . 1 . 1 . . 1 Hottest 120 | 40 40 55 90 46 116 90 90 . 98 . 90 . 39 . . 120 Shots Fired 699 | 8 83 20 234 15 270 9 2 . 15 . 31 . 9 . . 3 Gun 497 | 8 80 13 178 15 203 . . . . . . . . . . . Cannon 178 | . . 3 56 . 60 9 2 . 15 . 31 . . . . 2 Launcher 24 | . 3 4 . . 7 . . . . . . . 9 . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 510 | 8 80 16 210 15 181 . . . . . . . . . . . Thermal 141 | . . . . . 82 9 2 . 15 . 31 . . . . 2 Explosive 24 | . 3 4 . . 7 . . . . . . . 9 . . 1 Electromagnetic 24 | . . . 24 . . . . . . . . . . . . . Robot Hit Streak 34 | 2 19 3 25 34 16 . . . 1 . 1 . . . . . Robot Miss Streak 5 | 2 4 2 5 1 4 . . . 2 . 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 1 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 550 | 3 59 10 165 16 202 11 . 2 2 . 21 27 17 7 3 5 Core Hits 222 | 3 34 9 69 5 85 3 . . . . 3 2 2 . . 7 Critical Kills 5 | . . . . 1 . 1 . . . . 2 . 1 . . . Critical Parts Destroyed 27 | . 1 . 3 2 2 3 . 2 . . 3 7 2 . 1 1 Critical Strikes 36 | . 1 1 5 3 3 4 . 2 . . 5 7 3 . 1 1 Burn 1 | . . . . . 1 . . . . . . . . . . . Destroy 6 | . 1 . 2 1 2 . . . . . . . . . . . Blast 3 | . . 1 2 . . . . . . . . . . . . . Smash 26 | . . . 1 2 . 4 . 2 . . 5 7 3 . 1 1 Melee Attacks 348 | . . . 17 11 12 52 5 5 4 . 49 50 73 18 25 27 Impact 348 | . . . 17 11 12 52 5 5 4 . 49 50 73 18 25 27 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 67 | . . . 1 . 2 10 . 2 1 . 14 16 12 5 1 3 Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18553 | 38 880 425 2945 293 4695 1092 . 172 141 . 1996 2334 1842 747 177 776 Guns 5351 | 38 753 100 1966 198 2296 . . . . . . . . . . . Cannons 1606 | . . 37 631 . 849 . . . 34 . 55 . . . . . Explosions 2212 | . 127 288 271 . 1230 . . . . . . . . . . 296 Melee 9373 | . . . 77 95 320 1092 . 172 107 . 1941 2334 1842 747 177 469 Ramming 11 | . . . . . . . . . . . . . . . . 11 Kinetic 5427 | 38 753 137 2226 198 2075 . . . . . . . . . . . Thermal 1312 | . . . 153 . 1070 . . . 34 . 55 . . . . . Explosive 1986 | . 127 288 118 . 1157 . . . . . . . . . . 296 Electromagnetic 444 | . . . 371 . 73 . . . . . . . . . . . Impact 9373 | . . . 77 95 320 1092 . 172 107 . 1941 2334 1842 747 177 469 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 7 . . . . 6 21 . 2 2 3 18 Average Corruption 8 | . . . . . 7 . . . . 6 16 . 1 2 3 6 Corruption Purged 9 | . . . . . . . . . . . 9 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 127 | . . . . . 66 . . . . 1 44 . 1 2 2 11 Message Errors 23 | . . . . . 12 . . . . . 10 . . . . 1 Matter Fused 19 | . . . . . 12 . . . . . 5 . . 1 . 1 Heat Flow Errors 15 | . . . . . 4 . . . . 1 7 . 1 1 . 1 Energy Discharges 16 | . . . . . 11 . . . . . 4 . . . . 1 Parts Rejected 9 | . . . . . 6 . . . . . 1 . . . . 2 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 15 | . . . . . 6 . . . . . 7 . . . 1 1 Data Loss (major) 5 | . . . . . 1 . . . . . 3 . . . 1 . Misfires 5 | . . . . . 5 . . . . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . . . . Misdirections 7 | . . . . . . . . . . . 3 . . . . 4 Weapon Failures 10 | . . . . . 7 . . . . . 3 . . . . . Overload Shots 13 | . . . . . . 5 2 . . . 6 . . . . . Effects 1 | . . . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . . . 1 . . . . . Overflow Damage 5294 | . 3 . 36 27 94 588 . 172 77 . 942 1374 1147 469 112 253 Projectiles 5 | . . . . . 5 . . . . . . . . . . . Explosions 14 | . 3 . 5 . 6 . . . . . . . . . . . Melee 5275 | . . . 31 27 83 588 . 172 77 . 942 1374 1147 469 112 253 Knockbacks 32 | . . . 3 . . 3 . . 1 . 5 8 5 4 1 2 Impact 28 | . . . . . . 3 . . 1 . 5 7 5 4 1 2 Kinetic 3 | . . . 3 . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 313 | . 13 11 169 . 63 . . . . . . . 53 . . 4 Shots 9 | . 1 1 3 . 1 . . . . . . . 3 . . . Rammed 9 | . . . 1 . . . . . . . . . . . . 8 Targets Rammed 9 | . . . 1 . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 11 23 241 3 345 184 4 . 75 146 242 55 219 230 . 234 Average Temperature 57 | . 5 7 39 3 77 19 2 . 30 90 89 30 72 110 . 79 Received Heat Transfer 2684 | . 228 138 399 140 1512 15 . . . . 69 9 30 45 9 90 Effects 5 | . . . 1 . 2 . . . . . 2 . . . . . Interference 5 | . . . 1 . 2 . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 41 | . . . 1 . . 2 . 2 1 . 8 10 7 5 2 3 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Fried 108 | . . . 6 . 5 7 . 4 3 . 21 27 20 6 5 4 Impact Corruptions 145 | . . . 2 1 2 12 . 3 1 . 30 41 28 15 4 6 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . . . Heat Transferred 2322 | . . . 200 . 1998 . . . 50 . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Peak Influence 948 | 15 175 61 948 351 688 515 292 257 231 107 197 341 597 681 472 538 Initial 382 | . 9 31 . 351 102 291 252 204 132 77 64 82 178 303 382 217 Average 237 | 7 70 24 360 281 333 364 263 237 173 89 96 191 331 428 395 321 Maximum Alert Level 3 | . . . 3 1 2 2 1 1 1 . . 1 2 2 2 2 Low Security (%) 54 | 100 100 100 41 . 43 . . . 71 100 100 55 17 . . . Level 1 21 | . . . 4 100 11 62 100 100 28 . . 44 55 50 62 89 Level 2 21 | . . . 42 . 44 37 . . . . . . 26 50 37 10 Level 3 2 | . . . 11 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . 1 . 6 2 1 . 3 . 6 4 6 2 3 8 Investigation 16 | . . . . . 1 2 1 . 2 . 3 2 2 . 1 2 Extermination 6 | . . . . . . . . . 1 . 1 1 2 . 1 . Reinforcement 20 | . 2 . 1 . 3 . . . . . 2 1 2 2 1 6 Assault 2 | . . . . . 2 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . Construction Impeded 3 | . . . . . 1 . . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Distress Signals 21 | . . . 5 1 4 2 . . . . 1 1 2 3 1 1 Communications Jammed 7 | . . . . . . . . . . . 3 . 3 . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . 1 Times Spotted 406 | . 25 4 60 8 58 20 . 4 5 7 32 27 49 35 11 61 Peak Tracking Total 17 | . 4 2 10 4 8 4 1 2 5 7 9 9 12 17 7 12 Tactical Retreats 74 | . . . 14 1 3 7 . 2 . 2 9 9 11 6 1 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Traps Triggered 8 | . . . . . 2 . . 1 1 . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Machines Disabled 19 | . . . 7 . 6 . . . 1 . 1 . 1 2 . 1 Max in Single Turn 3 | . . . 3 . 2 . . . 1 . 1 . 1 1 . 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Machines Accessed 85 | . 8 1 6 . 4 8 5 . 12 . 9 6 12 8 4 2 Terminals 56 | . 5 1 5 . 3 3 5 . 5 . 5 2 8 8 4 2 Fabricators 4 | . . . . . . 1 . . 1 . 2 . . . . . Repair Stations 7 | . 1 . . . 1 1 . . 1 . . 1 2 . . . Recycling Units 8 | . 2 . 1 . . . . . 3 . . 2 . . . . Scanalyzers 6 | . . . . . . 2 . . 1 . 2 . 1 . . . Garrison Access 4 | . . . . . . 1 . . 1 . . 1 1 . . . Total Hacks 202 | . 24 2 14 . 11 14 14 . 25 . 29 17 24 12 11 5 Successful 83 | . 14 . 5 . 3 6 5 . 10 . 17 8 6 3 4 2 Failed 119 | . 10 2 9 . 8 8 9 . 15 . 12 9 18 9 7 3 Catastrophic 31 | . 2 . 1 . 1 3 1 . 4 . 3 2 6 5 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 65 | . 8 1 7 . . 6 6 . 7 . 4 8 13 4 . 1 Terminals 138 | . 18 2 13 . 8 5 14 . 11 . 13 8 18 12 11 5 Fabricators 8 | . . . . . . 1 . . 1 . 6 . . . . . Repair Stations 17 | . 4 . . . 3 2 . . 2 . . 3 3 . . . Recycling Units 14 | . 2 . 1 . . . . . 6 . . 5 . . . . Scanalyzers 18 | . . . . . . 5 . . 1 . 10 . 2 . . . Garrison Access 7 | . . . . . . 1 . . 4 . . 1 1 . . . Terminal Hacks 31 | . 7 . 3 . 1 . 3 . 1 . 6 . 1 3 4 2 Record 4 | . . . . . . . . . . . 2 . 1 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . . . . . 1 . . . 1 . Open DSF 2 | . . . . . . . 1 . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . 1 . . . 1 . . . 1 . Alert Level 2 | . . . . . . . . . . . 1 . . . 1 . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . 1 . . . 1 . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . Zone Layout 6 | . 2 . 1 . . . 1 . . . . . . 1 . 1 Fabricator Hacks 3 | . . . . . . . . . 1 . 2 . . . . . Network Status 2 | . . . . . . . . . 1 . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 13 | . 4 . . . 2 1 . . 2 . . 3 1 . . . Scan Component 6 | . 2 . . . 1 . . . 1 . . 1 1 . . . Repair 5 | . 2 . . . 1 . . . 1 . . 1 . . . . Refit 2 | . . . . . . 1 . . . . . 1 . . . . Recycling Unit Hacks 8 | . 2 . 1 . . . . . 3 . . 2 . . . . Retrieve Components 8 | . 2 . 1 . . . . . 3 . . 2 . . . . Scanalyzer 12 | . . . . . . 3 . . 1 . 7 . 1 . . . Insert Component 7 | . . . . . . 2 . . 1 . 3 . 1 . . . Analyze 5 | . . . . . . 1 . . . . 4 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . Unauthorized Hacks 14 | . 1 . 1 . . 1 2 . 2 . 2 2 3 . . . Terminals 13 | . 1 . 1 . . 1 2 . 1 . 2 2 3 . . . Assimilate 6 | . . . . . . 1 . . . . 1 2 2 . . . Botnet 7 | . 1 . 1 . . . 2 . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 6 1 5 . 4 7 5 . 7 . 9 5 12 7 4 2 Full Trace Events 16 | . 1 . . . 1 2 1 . 2 . 3 2 2 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . 10 . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . . . 1 . . . 1 . . 1 . . . . Time 166 | . 52 . . . 38 . . . 44 . . 32 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 33 | . 12 . 9 . . . . . 3 . . 9 . . . . Parts Scanalyzed 4 | . . . . . . 2 . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . . Parts Damaged 2 | . . . . . . 1 . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Total Allies 16 | . . 1 . . . . . . . 1 2 2 2 . . 8 Largest Group 7 | . . 1 . . . . . . . 1 2 1 2 . . 7 Highest-Rated Group 92 | . . 31 . . . . . . . 31 82 56 55 . . 92 Highest-Rated Ally 56 | . . 31 . . . . . . . 31 41 56 45 . . 15 Total Orders 10 | . . . . . . . . . . . 5 3 2 . . . STAY 1 | . . . . . . . . . . . . 1 . . . . FOLLOW 2 | . . . . . . . . . . . . 2 . . . . EXPLORE 5 | . . . . . . . . . . . 3 . 2 . . . RETURN 2 | . . . . . . . . . . . 2 . . . . . Ally Attacks 32 | . . . . . . . . . . 4 3 12 . . . 13 Total Damage 1153 | . . . . . . . . . . 83 274 378 . . . 418 Kills 3 | . . . . . . . . . . . . 1 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . 6 . 2 . . . Drone Recoveries 4 | . . . . . . . . . . . 4 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Turns Passed 13266 | 86 1692 1603 2461 213 2412 659 125 116 312 64 920 763 830 226 341 443 Spaces Moved 13084 | 16 561 643 923 59 747 1518 264 141 625 190 1796 1473 2183 691 472 782 Core 128 | . . . . . . . . . . . . . . . . 128 Treads 2025 | . 485 643 285 52 560 . . . . . . . . . . . Legs 92 | 16 76 . . . . . . . . . . . . . . . Wheels 832 | . . . 638 7 187 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . Flight 10006 | . . . . . . 1518 264 141 625 190 1795 1473 2183 691 472 654 Fastest Speed 6 | 120 120 240 150 150 215 24 20 20 31 32 24 6 6 12 19 21 Average Speed 70 | 120 224 240 196 233 239 27 21 60 33 32 29 25 20 20 25 34 Slowest Speed 480 | 120 260 240 400 400 480 102 24 109 34 32 220 34 96 25 28 250 Overloaded Moves 131 | . . . . . . . . . . . . 6 95 19 9 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . . . 3 1 . 1 . 14 5 11 11 2 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 94 100 74 27 68 39 9 58 22 98 35 32 53 80 12 22 Regions Visited 16 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . Spaces Dug 339 | . . . 12 2 3 43 7 3 13 . 31 19 158 5 20 23 Terrain Destroyed 553 | . 17 24 60 2 101 46 7 3 15 . 39 19 172 5 20 23 Melee 203 | . . . 12 2 2 40 5 3 3 . 25 19 52 5 20 15 Projectile 41 | . . . . . 7 6 2 . 12 . 14 . . . . . AOE 309 | . 17 24 48 . 92 . . . . . . . 120 . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Was Fac Fac Res Qua Res Acc Total 15818 | 74 911 683 1330 105 1103 1680 319 164 710 192 2065 1777 2435 732 656 882 Wait 1205 | 53 276 8 128 6 58 18 30 10 47 3 116 202 76 8 136 30 Move 12931 | 15 560 642 922 58 746 1511 261 140 623 189 1769 1462 2160 669 467 737 Hop 66 | . . . . . . 3 1 . 1 . 12 5 11 10 2 21 Pick Up 157 | . 16 5 32 . 31 15 4 . 5 . 14 9 16 6 3 1 Fast Attach 112 | 1 2 . 10 1 22 6 . 3 2 . 14 5 16 2 5 23 Attach 114 | . 1 1 7 9 19 11 5 . 5 . 15 5 15 3 8 10 Detach 67 | . . . 6 1 9 8 3 . . . 10 5 10 1 6 8 Swap 181 | 1 8 6 50 4 24 17 6 1 3 . 11 9 24 10 1 6 Drop 188 | . 5 4 40 6 22 30 2 5 5 . 20 8 25 5 3 8 Fire 422 | 4 43 17 117 9 160 9 2 . 15 . 34 . 9 . . 3 Melee 348 | . . . 17 11 12 52 5 5 4 . 49 50 73 18 25 27 Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush 6 | . . . 1 . . . . . . . . . . . . 5 Escape Stasis 9 | . . . . . . . . . . . . 9 . . . . Rewire 8 | . . . . . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 2) 87 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 432 | -10/Materials | Repaired Assault Rifle 566 | -10/Materials | Discovered new exit (range 10) 633 | -10/Materials | Discovered new exit (range 5) 837 | -10/Materials | Discovered new exit (range 6) 982 | -10/Materials | Identified exit to Mines 1099 | -10/Materials | Discovered new exit (range 12) 1389 | -10/Materials | Core integrity fell below 50% 1418 | -10/Materials | Discovered new exit (range 16) 1667 | -10/Materials | Repaired Assault Rifle 1779 | -10/Materials | Entered Mines 1848 | -10/Mines | Discovered new exit (range 9) 1851 | -10/Mines | Met a Derelict bent on vengeance 2201 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2217 | -10/Mines | Discovered new exit (range 10) 2538 | -10/Mines | Learned location of 1 exit from Materials 2984 | -10/Mines | Received a Mining Laser from a helpful Derelict 3382 | -10/Mines | Entered Materials 3382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -9/Materials | Identified exit to Mines 3922 | -9/Materials | Discovered new exit (range 12) 3963 | -9/Materials | Build established: Hauler-Mutant 5336 | -9/Materials | Discovered new exit (range 8) 5695 | -9/Materials | Discovered exit to Mines (range 6) 5843 | -9/Materials | Entered Mines 5844 | -9/Mines | Assembled infested the area 5872 | -9/Mines | Core integrity fell below 50% 5939 | -9/Mines | Lost 9 parts (2p3n2u2w) 6037 | -9/Mines | Discovered new exit (range 5) 6056 | -9/Mines | Entered Materials 6056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6262 | -8/Materials | Build established: Scavenger-Mutant 6557 | -8/Materials | Repaired Hvy. Armor Plating 6983 | -8/Materials | Discovered new exit (range 12) 7432 | -8/Materials | Destroyed 7 combat bots 7587 | -8/Materials | Lost 5 parts (1p2n1u1w) 7738 | -8/Materials | Lost 6 parts (1p3n2u) 8311 | -8/Materials | Discovered new exit (range 10) 8456 | -8/Materials | First assault squad dispatched 8468 | -8/Materials | Entered Factory 8468 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8575 | -7/Factory | Discovered new exit (range 5) 8858 | -7/Factory | Build established: Sprinter 8897 | -7/Factory | Discovered new exit (range 3) 8977 | -7/Factory | Discovered new exit (range 13) 9086 | -7/Factory | Discovered new exit (range 15) 9127 | -7/Factory | Entered another Factory area 9127 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9252 | -6/Factory | Identified exit to DSF 9252 | -6/Factory | Entered DSF 9266 | -6/DSF | Discovered new exit (range 16) 9274 | -6/DSF | Additional patrols routed to DSF 9368 | -6/DSF | Entered Factory 9368 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9552 | -5/Factory | Repaired Mic. Nuclear Core 9670 | -5/Factory | Build established: Scout 9678 | -5/Factory | Spotted B-75 Beast 9680 | -5/Factory | Manually triggered Chute Trap 9680 | -5/Factory | Sucked down chute 9680 | -5/Factory | Entered Waste 9681 | -5/Waste | Met a frightened Derelict 9683 | -5/Waste | Spotted C-40 Crusher 9688 | -5/Waste | Spotted C-40 Crusher 9689 | -5/Waste | Spotted C-40 Crusher 9695 | -5/Waste | EMP discharged 9699 | -5/Waste | Spotted C-40 Crusher 9701 | -5/Waste | Spotted C-40 Crusher 9704 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9710 | -5/Waste | Discovered new exit (range 16) 9711 | -5/Waste | Spotted C-40 Crusher 9744 | -5/Waste | Identified exit to Factory 9744 | -5/Waste | Entered Factory 9817 | -5/Factory | System corruption reached 10% 10023 | -5/Factory | Discovered new exit (range 8) 10042 | -5/Factory | Fabricated H-66 Slayer? 10043 | -5/Factory | Identified exit to Upper Caves 10181 | -5/Factory | Discovered new exit (range 16) 10554 | -5/Factory | Identified exit to Factory 10570 | -5/Factory | Lost 3 parts (1p1u1w) 10664 | -5/Factory | Entered another Factory area 10664 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10705 | -4/Factory | Repaired Hrd. Light Armor Plating 10825 | -4/Factory | Found Unknown Protection 10825 | -4/Factory | Identified Imp. Powered Armor 10888 | -4/Factory | Spotted B-86 Titan 11165 | -4/Factory | Build established: Infiltrator-Ninja 11416 | -4/Factory | Discovered new exit (range 5) 11427 | -4/Factory | Identified exit to Research 11427 | -4/Factory | Entered Research 11427 | -3/Research | Evolved 2 slots: Utility x2 11704 | -3/Research | Found Prototype Hackware 11709 | -3/Research | Spotted B-90 Cyclops 11980 | -3/Research | Identified Exp. Hacking Suite 12090 | -3/Research | Discovered new exit (range 12) 12257 | -3/Research | Identified exit to Quarantine 12257 | -3/Research | Entered Quarantine 12316 | -3/Quarantine | Found Alien Artifact 12350 | -3/Quarantine | Discovered new exit (range 20) 12416 | -3/Quarantine | Found Alien Artifact 12416 | -3/Quarantine | Identified Terrabomb 12416 | -3/Quarantine | Used Terrabomb 12446 | -3/Quarantine | Spotted Alpha 7 12451 | -3/Quarantine | Identified exit to Research 12452 | -3/Quarantine | Identified Core Reset Matrix 12452 | -3/Quarantine | Used Core Reset Matrix 12456 | -3/Quarantine | Detected hypermatrix surge 12456 | -3/Quarantine | Sensed 8 artifacts in vicinity 12462 | -3/Quarantine | Found Core Cannon 12483 | -3/Quarantine | Entered Research 12483 | -2/Research | Evolved 2 slots: Utility x2 12769 | -2/Research | Search patrols dispatched 12786 | -2/Research | Spotted B-90 Cyclops 12815 | -2/Research | Discovered new exit (range 10) 12824 | -2/Research | Identified exit to Access 12824 | -2/Research | Entered Access 12824 | -1/Access | Evolved 2 slots: Utility x2 12855 | -1/Access | Lost 4 parts (1p1n2u) 12888 | -1/Access | Identified exit to Surface 13124 | -1/Access | Found Unknown Device 13124 | -1/Access | Identified Launcher Loader 13178 | -1/Access | System corruption reached 10% 13191 | -1/Access | Lost 22 parts (2p9n8u3w) 13215 | -1/Access | Spotted B-99 Colossus 13215 | -1/Access | Spotted B-99 Colossus 13232 | -1/Access | Core integrity fell below 50% 13239 | -1/Access | Emitted hypermatrix ping 13244 | -1/Access | Assembled emerged from beneath the floor 13244 | -1/Access | Core integrity fell below 20% 13267 | *** | Heading to fleet! Last Messages --------------- 13244_ P-80 Master system corrupted by crushing effect. 13244_ P-80 Master knocked back. 13244_ as-44036 destroyed. 13244_ P-80 Master resets P-80 Master, system corruption cleaned. 13247_ System corrupted: Matter fused (-6). 13250_ as-43022 destroyed. 13250_ Acquired 8 matter. 13252_ as-16926 destroyed. 13260_ Acquired 2 matter. 13262_ as-36989 destroyed. 13262_ Main Access Shell breached. 13263_ Acquired 6 matter. 13265_ as-03942 destroyed. 13265_ Slug penetrates Main Access Shell. 13265_ Slug penetrates Y-72 Warden. 13265_ Slug penetrates Sealed Heavy Doors. 13267_ as-03072 destroyed. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#########??###??????????????????????????? | | ?????????# "??" ??????????????????????????? | | ?????????# "??" ??????????????????????????? | | #####+#### "??" """"""?????????????????????? | | "??" " "?????????????????????? | | % "??" " "@ "?????????????????????? | | %"""" " "" "?????????????????????? | | [!%%*% "??"??????????????????? | | ##" ### % %%="""%"""""" "??????????????????? | | ?## #?# %% "?"% "??????????????????? | | ### #?# %%""?" "??????????????????? | | #?#########??##########"??????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ####+#+#######???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # "" #???????????????????????????????????? | | # "" #???????????????????????????????????? | | # """""" #???????????????????????????????????? | | # """"" #???????????????????????????????????? | | # "" #???????????????????????????????????? | | "" #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ############+#???????????????????????????????????? | | ???????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 60 Energy Capacity 390 Matter Stores 398 Matter Capacity 450 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 77 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Terrabomb Core Reset Matrix Core Cannon Achievements -------------- Home At Last? Overkill Challenges ------------ None Game ------ Seed HybridDisposableSabre Manual? 0 Play Time 05:10:42 Cumulative 169.3 hours Start 2024.09.23 @ 11:18:41 End 2024.09.25 @ 11:38:30 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 37 Adventurer 6 Explorer 0 Win Type 2 Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2abc8c34-0e68-4c0a-a056-161ec2d26b73