Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 00:31:10 Player: Shiba Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (4934) 4934 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 9481 Bonus ------- High Alert Combat Kills 452 Follower Combat Kills 68 Friendly Fire -48 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Advanced Beam Cannon Heavy Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Improved Terrain Scanner Particle Charger Hardened Heavy Armor Plating Remote Shield Heavy EM Shotgun Heavy Laser Advanced Beam Cannon Advanced EMP Blaster Datajack [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . . 2 . 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 118 | 8 9 25 13 12 8 43 Power 9 | 1 3 1 . 1 . 3 Engine 8 | 1 3 1 . 1 . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 33 | 2 . 6 6 5 . 14 Treads 29 | 2 . 5 6 5 . 11 Leg 2 | . . 1 . . . 1 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 3 1 2 7 3 3 15 Device 26 | 2 1 2 3 3 3 12 Storage 4 | 1 . . 3 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 42 | 2 5 16 . 3 5 11 Energy Gun 9 | . . . . 1 3 5 Energy Cannon 9 | . . 6 . 2 . 1 Ballistic Gun 12 | 2 4 6 . . . . Ballistic Cannon 3 | . . 2 . . . 1 Launcher 7 | . . 1 . . 2 4 Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 2 . Corrupted Parts 1 | . . . . . . 1 System Corruption 7 | . . . . . . 7 Parts Lost 37 | . . 5 . . 1 31 Power 4 | . . . . . . 4 Propulsion 9 | . . 1 . . . 8 Utility 12 | . . 1 . . 1 10 Weapon 12 | . . 3 . . . 9 Highest Loss Streak 6 | . . 3 . . 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 98 100 98 98 81 Engine 8 | . 14 10 9 9 7 4 Treads 23 | . 28 27 27 27 23 17 Leg 1 | . . 4 . . . 1 Device 15 | . 14 10 16 17 22 14 Storage 8 | . 14 11 11 9 7 5 Processor 4 | . . . 8 9 7 5 Protection 2 | . . . . . . 6 Energy Gun 3 | . . . . . 5 8 Energy Cannon 14 | . . 9 27 26 23 9 Ballistic Gun 7 | . 27 20 . . . . Naked Turns 63 | . . . . . . 63 Heaviest Build 60 | 12 14 26 42 42 49 60 Greatest Support 120 | 40 40 60 62 68 68 120 Greatest Overweight (x) 4 | . . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 11 15 15 14 Most Carried 15 | 8 8 8 11 15 15 14 Average Carried 10 | 4 7 7 8 13 14 10 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 8 8 7 11 15 15 5 Class Distribution -------------------- 37% | Gunner 20% | Mutant 19% | Scavenger-Gunner 12% | Scavenger-Skirmisher 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 1993 | 318 360 538 130 120 95 432 Remotely . | . . . . . . . Salvage Created 5509 | 160 576 882 619 808 496 1968 Parts 301 | 16 43 50 28 44 32 88 Haulers Intercepted 4 | . . 3 . 1 . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 107 | . 14 16 11 15 14 37 Guns 32 | . 14 10 . . 1 7 Cannons 45 | . . 6 10 13 9 7 AOE 24 | . . . . . 4 20 Classes Destroyed 16 | 3 4 2 1 3 2 1 Worker 6 | 2 . 1 . . 2 1 Builder 6 | . 1 . . . . 5 Tunneler 4 | 2 . . 1 . . 1 Hauler 4 | . . 3 . 1 . . Recycler 7 | 1 1 2 . . . 3 Operator 2 | . . . 1 . . 1 Watcher 7 | . 2 2 . . . 3 Swarmer 26 | . 6 3 . . 7 10 Grunt 48 | . 8 9 7 6 4 14 Brawler 1 | . . . . 1 . . Duelist 3 | . . . . 2 1 . Protector 1 | . . . . 1 . . Sentry 15 | . . 4 4 5 . 2 Specialist 2 | . . . . . . 2 Hunter 5 | . . . . . 1 4 Programmer 6 | . . . . . 1 5 Best Kill Streak 12 | 3 5 5 2 4 6 12 Combat Bots Only 7 | . 5 4 2 4 6 7 Max Kills in Single Turn 10 | 1 2 1 1 1 3 10 Gunslinging . | . . . . . . . Exploded 5 | . . . . . 3 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 760 | . 71 74 30 42 38 505 Missed 243 | . 19 22 4 11 6 181 Damage Taken 7894 | . 524 691 414 483 541 5241 Core 1175 | . 54 52 48 72 66 883 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 129 | . . . . 129 . . Core Remaining (%) 86 | 100 78 87 . 78 90 . Volleys Fired 283 | 12 49 61 33 31 19 78 Largest 4 | 2 2 3 3 3 4 4 Hottest 278 | 40 40 204 204 204 265 278 Shots Fired 686 | 24 97 150 91 93 68 163 Gun 319 | 24 97 117 . . 9 72 Cannon 345 | . . 33 91 93 57 71 Launcher 22 | . . . . . 2 20 Special . | . . . . . . . Kinetic 276 | 24 97 134 . . . 21 Thermal 376 | . . 16 91 93 66 110 Explosive 9 | . . . . . 2 7 Electromagnetic 25 | . . . . . . 25 Robot Hit Streak 23 | 4 23 23 10 14 9 14 Robot Miss Streak 6 | 2 2 3 6 2 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 448 | 14 69 105 55 52 37 116 Core Hits 244 | 9 34 45 18 20 24 94 Critical Kills 3 | . 1 . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 7 | . 1 2 1 1 . 2 Burn 2 | . . . . . . 2 Meltdown 2 | . . . 1 1 . . Destroy 2 | . 1 1 . . . . Blast 1 | . . 1 . . . . Melee Attacks 2 | . 1 1 . . . . Impact 2 | . 1 1 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12014 | 134 734 1400 1148 1099 1217 6282 Guns 3289 | 134 733 906 . . 115 1401 Cannons 4854 | . . 494 1148 1099 829 1284 Explosions 3860 | . . . . . 273 3587 Melee . | . . . . . . . Ramming 11 | . 1 . . . . 10 Kinetic 2526 | 134 733 1173 . . . 486 Thermal 7166 | . . 227 1148 1099 944 3748 Explosive 1383 | . . . . . 273 1110 Electromagnetic 928 | . . . . . . 928 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . . . 34 Message Errors 5 | . . . . . . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 7 | . . . . . . 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 3 | . . . . . . 3 Misdirections 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 500 | . . 1 26 31 33 409 Projectiles 88 | . . 1 26 31 . 30 Explosions 412 | . . . . . 33 379 Melee . | . . . . . . . Knockbacks 6 | . . 2 . . . 4 Impact . | . . . . . . . Kinetic 6 | . . 2 . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 553 | . . . . . 46 507 Shots 13 | . . . . . 1 12 Rammed 3 | . 1 . . . . 2 Targets Rammed 3 | . 1 . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 487 | . 15 308 375 317 252 487 Average Temperature 100 | . 7 77 107 96 106 119 Received Heat Transfer 2139 | . 168 288 252 297 126 1008 Effects 10 | . . . 1 . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Short Circuit 3 | . . . 1 . . 2 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . 1 2 . 2 Combat Hostiles 5 | . . . 1 2 . 2 Parts Melted 33 | . . 1 8 6 5 13 Heat Transferred 10637 | . . 407 2072 1903 1480 4775 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . . . 5 Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 1053 | 25 247 205 239 380 245 1053 Initial 50 | . 16 40 22 42 50 46 Average 190 | 8 132 89 73 166 113 377 Maximum Alert Level 3 | . 1 1 1 1 1 3 Low Security (%) 76 | 100 76 98 88 67 87 56 Level 1 10 | . 23 1 11 32 12 . Level 2 3 | . . . . . . 10 Level 3 10 | . . . . . . 33 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 3 2 3 2 2 15 Investigation 2 | . 1 . . . . 1 Extermination 6 | . . . . . 1 5 Reinforcement 14 | . 2 2 . . 1 9 Assault 2 | . . . . 2 . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 13 | . 1 1 3 2 . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 21 32 19 20 18 46 Peak Tracking Total 6 | . 5 6 4 5 6 6 Tactical Retreats 12 | . 1 2 1 2 1 5 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 8 | . 1 . . 1 1 5 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 22 | . . . . 4 . 18 Max in Single Turn 12 | . . . . 1 . 12 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 31 | . 3 6 6 5 4 7 Terminals 27 | . 3 6 5 4 3 6 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 86 | . 10 21 15 16 10 14 Successful 40 | . 7 13 6 11 . 3 Failed 46 | . 3 8 9 5 10 11 Catastrophic 5 | . . . . . 1 4 Database Lockouts . | . . . . . . . Manual 46 | . 7 14 10 6 2 7 Terminals 75 | . 10 21 14 11 7 12 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 3 2 Terminal Hacks 22 | . 3 10 2 6 . 1 Record 3 | . . . . 3 . . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . 1 . . Alert Level 2 | . . 1 1 . . . Unreport Threat 5 | . . 3 1 1 . . Locate Traps 3 | . . 2 . . . 1 Zone Layout 7 | . 3 3 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 4 3 3 1 . 2 Terminals 13 | . 4 3 3 1 . 2 Track 1 | . 1 . . . . . Botnet 12 | . 3 3 3 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used . | . . . . . . . Hacking Detections 28 | . 3 6 5 3 4 7 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 89 | . . . . 89 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 14 . . Total Damage 205 | . . . . 205 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 7505 | 142 888 1371 983 841 1000 2280 Spaces Moved 3740 | 60 426 642 476 373 549 1214 Core 115 | 6 . . . . . 109 Treads 3325 | 54 426 642 476 373 549 805 Legs . | . . . . . . . Wheels 300 | . . . . . . 300 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 50 Average Speed 151 | 149 160 160 158 155 155 138 Slowest Speed 320 | 160 160 160 160 155 155 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 72 50 40 52 17 33 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 2 | . 1 1 . . . . Terrain Destroyed 205 | . 1 1 . . 20 183 Melee 2 | . 1 1 . . . . Projectile 5 | . . . . . 1 4 AOE 198 | . . . . . 19 179 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 5022 | 87 547 867 631 570 654 1666 Wait 800 | . 49 117 104 137 69 324 Move 3734 | 59 425 641 475 372 548 1214 Hop . | . . . . . . . Pick Up 40 | 8 3 11 1 7 5 5 Fast Attach 26 | 7 . 3 1 2 1 12 Attach 29 | . . 6 2 . 2 19 Detach 2 | . . . 1 . . 1 Swap 63 | 1 9 16 10 10 5 12 Drop 41 | . 10 11 4 11 5 . Fire 283 | 12 49 61 33 31 19 78 Melee 2 | . 1 1 . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 537 | -10/Materials | Discovered new exit (range 21) 721 | -10/Materials | Discovered new exit (range 11) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1220 | -9/Materials | Lost 3 parts (1n1u1w) 1773 | -9/Materials | Discovered new exit (range 5) 1827 | -9/Materials | Build established: Scavenger-Skirmisher 2047 | -9/Materials | Discovered new exit (range 19) 2301 | -9/Materials | Discovered new exit (range 12) 2402 | -9/Materials | Entered another Materials area 2402 | -8/Materials | Evolved 2 slots: Utility x2 2622 | -8/Materials | Garrison activated, responded to threat 2748 | -8/Materials | Build established: Scavenger-Gunner 3261 | -8/Materials | Discovered new exit (range 13) 3385 | -8/Materials | Entered Storage 3442 | -8/Storage | Repaired Imp. Heat Sink 3495 | -8/Storage | Repaired Adv. Beam Cannon 3747 | -8/Storage | Met a pair of Derelict thieves 4040 | -8/Storage | Build established: Gunner 4166 | -8/Storage | Discovered new exit (range 16) 4226 | -8/Storage | Entered Factory 4226 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5021 | -7/Factory | Discovered new exit (range 10) 5193 | -7/Factory | Discovered new exit (range 10) 5226 | -7/Factory | Entered another Factory area 5226 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5959 | -6/Factory | Lost 5 parts (1n3u1w) 6286 | -6/Factory | Build established: Tank 6467 | -6/Factory | Destroyed 7 combat bots 6477 | -6/Factory | Lost 3 parts (2n1u) 6746 | -6/Factory | Build established: Gunner 6774 | -6/Factory | Lost 5 parts (2n3w) 6807 | -6/Factory | Cargo convoy interrupted 6821 | -6/Factory | Lost 4 parts (1p1n1u1w) 6916 | -6/Factory | Lost 3 parts (1u2w) 7068 | -6/Factory | System corruption reached 10% 7325 | -6/Factory | Released all parts (8) 7327 | -6/Factory | Core integrity fell below 50% 7350 | -6/Factory | Spotted B-75 Beast 7467 | -6/Factory | Core integrity fell below 20% 7473 | -6/Factory | Released all parts (3) 7503 | -6/Factory | Lost 6 parts (1p2n2u1w) 7506 | -6/Factory | Core destroyed Last Messages --------------- 07473_ Released Imp. Terrain Scanner. 07473_ Released Imp. Medium Treads. 07473_ Slammed into U-05 Engineer. 07473_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07474_ Acquired 20 matter. 07474_ Acquired 5 matter. 07474_ U-05 Engineer builds a Wall. 07475_ R-10 Processor collects Imp. Medium Treads. 07476_ ALERT: Rogue bot located, Programmers report to Factory Zone 7S. 07478_ System corrupted: Matter fused (-8). 07478_ R-10 Processor collects Imp. Terrain Scanner. 07478_ R-10 Processor collects Imp. Medium Treads. 07479_ Penetrated by Slug. 07506_ Slammed into R-10 Processor. 07506_ Destabilizing: Core damaged (-34). 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