Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 23:14:48 Player: Bobby43rocks Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1550) 1550 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 3552 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 312/550 Matter 246/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (174) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Titanium Leg Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Shield Corruption Screen Recalibrator Recalibrator Plasma Cannon Plasma Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Treads Improved Treads Trap Scanner Trap Scanner Terrain Scan Processor Seismic Detector Core Shielding Power Shielding Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield System Shield Heavy Assault Rifle Mini Grenade Launcher Mace [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 72 | 6 8 44 14 Power 7 | 1 1 4 1 Engine 7 | 1 1 4 1 Core . | . . . . Reactor . | . . . . Propulsion 31 | 2 2 17 10 Treads 21 | 2 2 17 . Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight 7 | . . . 7 Utility 10 | 1 3 5 1 Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 6 | . 1 5 . Artifact . | . . . . Weapon 24 | 2 2 18 2 Energy Gun 3 | . . 3 . Energy Cannon . | . . . . Ballistic Gun 13 | 2 2 9 . Ballistic Cannon . | . . . . Launcher 4 | . . 3 1 Special Weapon . | . . . . Impact Weapon 4 | . . 3 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 14 | . . 6 8 Power 4 | . . 2 2 Propulsion 3 | . . . 3 Utility 2 | . . 1 1 Weapon 5 | . . 3 2 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 100 98 69 Engine 10 | . 14 10 3 Treads 26 | . 28 32 . Leg 1 | . . . 11 Storage 11 | . 14 11 9 Processor 9 | . 3 11 17 Protection 9 | . 10 10 3 Energy Gun 1 | . . 2 . Ballistic Gun 18 | . 28 16 7 Launcher 1 | . . 1 3 Impact Weapon 1 | . . . 5 Peak Build Rating 25 | 6 11 19 25 Average Rating 13 | 4 9 15 19 On Entrance 9 | . 6 11 19 Naked Turns . | . . . . Heaviest Build 57 | 12 55 57 57 Greatest Support 66 | 40 40 66 51 Greatest Overweight (x) 16 | . 1 16 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 6 13 20 20 Most Carried 20 | 4 17 20 20 Average Carried 15 | 1 10 19 11 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 17 20 12 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1633 | 255 312 745 321 Remotely . | . . . . Salvage Created 1999 | . 495 1178 326 Parts 132 | . 42 74 16 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 51 | . 18 25 8 Melee 2 | . . . 2 Guns 39 | . 18 19 2 AOE 8 | . . 6 2 Classes Destroyed 10 | . 4 6 . Worker 3 | . 2 . 1 Builder 6 | . . 6 . Hauler 3 | . 2 1 . Recycler 3 | . . 3 . Watcher 3 | . . 2 1 Swarmer 19 | . 12 4 3 Grunt 23 | . 6 14 3 Brawler 2 | . . 1 1 Duelist 1 | . . 1 . Sentry 6 | . . 5 1 Best Kill Streak 7 | . 6 7 4 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 378 | . 69 174 135 Missed 100 | . 18 46 36 Damage Taken 3375 | . 470 1643 1262 Core 468 | . 62 168 238 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 75 58 . Volleys Fired 141 | . 36 91 14 Largest 2 | . 2 2 2 Hottest 68 | . 46 68 46 Shots Fired 246 | . 71 157 18 Gun 230 | . 71 144 15 Cannon . | . . . . Launcher 16 | . . 13 3 Special . | . . . . Kinetic 209 | . 71 123 15 Thermal 20 | . . 20 . Explosive 16 | . . 13 3 Electromagnetic 1 | . . 1 . Robot Hit Streak 11 | . 10 7 11 Robot Miss Streak 11 | . 6 11 2 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 172 | . 41 103 28 Core Hits 101 | . 29 61 11 Critical Kills 1 | . . . 1 Critical Parts Destroyed 4 | . . 3 1 Critical Strikes 5 | . . 3 2 Destroy 3 | . . 3 . Smash 2 | . . . 2 Melee Attacks 20 | . . 1 19 Impact 20 | . . 1 19 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3702 | 3 541 2310 848 Guns 2154 | . 526 1409 219 Cannons . | . . . . Explosions 979 | . . 832 147 Melee 488 | . . 21 467 Ramming 81 | 3 15 48 15 Kinetic 1968 | . 526 1223 219 Thermal 173 | . . 173 . Explosive 979 | . . 832 147 Electromagnetic 13 | . . 13 . Impact 488 | . . 21 467 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 67 | . . 32 35 Projectiles . | . . . . Explosions 32 | . . 32 . Melee 35 | . . . 35 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 99 | . . 59 40 Shots 4 | . . 3 1 Rammed 15 | 1 5 9 . Targets Rammed 21 | 1 7 9 4 Kicked 4 | . . . 4 Crushed 2 | . 2 . . Highest Temperature 63 | . 19 63 46 Average Temperature 13 | . 9 14 13 Received Heat Transfer 1257 | . 120 624 513 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 1 | . . . 1 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 400 | . . 400 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 458 | . 250 458 343 Initial 130 | . . 96 130 Average 194 | . 127 241 209 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 54 | 100 85 31 64 Level 1 40 | . 14 59 35 Level 2 5 | . . 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 3 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 30 43 11 Peak Tracking Total 7 | . 7 5 3 Tactical Retreats 8 | . 4 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 1 5 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 4 . Successful 4 | . 1 3 . Failed 3 | . 2 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 4 | . 2 2 . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3696 | 119 1134 1952 491 Spaces Moved 1726 | 74 516 985 151 Core 14 | 13 . 1 . Treads 1561 | 61 516 984 . Legs 111 | . . . 111 Wheels . | . . . . Hover . | . . . . Flight 40 | . . . 40 Fastest Speed 50 | 50 160 160 174 Average Speed 175 | 140 191 161 235 Slowest Speed 850 | 160 240 850 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 68 62 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 142 | . . 90 52 Melee . | . . . . Projectile . | . . . . AOE 142 | . . 90 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2092 | 86 587 1185 234 Wait 22 | . 3 10 9 Move 1723 | 73 515 984 151 Hop . | . . . . Pick Up 53 | 6 14 23 10 Fast Attach 21 | 4 1 15 1 Attach 13 | 2 . 6 5 Detach . | . . . . Swap 38 | . 7 23 8 Drop 40 | . 4 23 13 Fire 141 | . 36 91 14 Melee 20 | . . 1 19 Ram . | . . . . Kick 4 | . . . 4 Crush 17 | 1 7 9 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 921 | -10/Materials | Discovered new exit (range 16) 973 | -10/Materials | Identified exit to Mines 1249 | -10/Materials | Identified exit to Materials 1254 | -10/Materials | Entered another Materials area 1254 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -9/Materials | Discovered new exit (range 16) 2673 | -9/Materials | Identified exit to Mines 3127 | -9/Materials | Discovered new exit (range 14) 3201 | -9/Materials | Identified exit to Materials 3206 | -9/Materials | Entered another Materials area 3206 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3449 | -8/Materials | Lost 4 parts (1p1n1u1w) 3697 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Sneak attack on A-02 Transporter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. W-25 Informer sends out distress signal. W-25 Informer destroyed. U-05 Engineer builds a Wall. Acquired 27 matter. B-36 Bruiser destroyed. Acquired 49 matter. Titanium Leg destroyed. G-47 Trooper knocked back. Mace destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????########## | | ???????????????????????????????????????# # | | ???????????????????????????????????????# """ # | | ???????????????????????????????????????# """ # | | ???????????????????????????????????????# """ # | | ???????????????????????????????????????# # | | ???????????????????????????????????????#== """ # | | ???????????????????????????????????????# """ + | | ?????????????????????????? ????????????# """ # | | ?????????????????????????? ????????#???# # | | ?????????????????????????? ????????# ??########## | | ?????????????????????????# ?????#### #??######## | | ?????????????????????????# ######### "### | | ?????????????????????????# | | ?????????????????????????# ####+####= ! | | ?????????????????????????# #" #% #### | | ?????????????????????????# "# # ###### | | ?????????????????????????# "# # !#? | | ?????????????????????????# "# # !#? | | ?????????????????????????# #??#""# # ]#? | | ?????????????????????????# #??## # !# ]#? | | ?????????????????????????+ #??# ####""""# !!#? | | ?????????????????#########/######""#"#### !#? | | ???????????????+ == != += # ####? | | ???????????????# ####g###### # ##???? | | ???????????????#??????# @ #??# """ + ##???? | | ??????????????????????# !! #??# """ #???? | | ??????????????????????# !! #??# """ #???? | | ??????????????????????# ! #??######### | | ??????????????????????# #??????????## ##### | | ??????????????????????# #??????????? ???? | | ??????????????????????########??????????"""" ??? | | ???????????????????????????????????????""""" #?? | | ???????????????????????????????????????""""" #?? | | ?????????????????????????????????????? #?? | | ???????????????????????????????????????? #?? | | ????????????????????????????????????????? #?? | | ????????????????????????????????????????????"" #?? | | ????????????????????????????????????????????####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed InertialAmuletReactor Manual? 0 Play Time 00:28:54 Cumulative 7.3 hours Start 2024.12.06 @ 22:50:44 End 2024.12.06 @ 23:14:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0da2772a-e980-473d-9791-6acb4d7df53c