Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 06:49:45

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (72)      360
Value Destroyed (1891)     1891
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5731

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             165/700
Matter                     138/300
Energy                     25/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (1100) Ox21
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (6) ------
    High-capacity Storage Unit
    High-capacity Storage Unit
         Improved Signal Interpreter
         Advanced Terrain Scan Processor
                  Hacking Suite
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (20) ---
            Light Ion Engine
  Faulty Improved Airjet
  Faulty Improved Airjet
         Improved Heat Sink
                  Lightpack 2.0
           Medium Battery (200)
         Advanced Weight Redist. System
         Advanced Visual Processing Unit
         Advanced Terrain Scanner
                  Hacking Suite
                  Recalibrator
                  Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
       Improved Airjet
       Improved Airjet
                Antigrav System
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                Hacking Suite
                Recalibrator
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
       Improved Airjet
       Improved Airjet
       Improved Heat Sink
                Lightpack 2.0
         Medium Battery
  High-capacity Matter Pod
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Advanced Terrain Scanner
       Hardened Medium Armor Plating
                Hacking Suite
                Shock Rifle
          Heavy Particle Cannon
                Missile Launcher
                Remote Datajack
                Axe
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             81   | 3   6   1   .   1   33  37  
  Power                    5    | .   .   1   .   .   1   3   
    Engine                 5    | .   .   1   .   .   1   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   .   .   .   5   13  
    Treads                 10   | .   1   .   .   .   4   5   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   .   .   .   .   4   
    Hover                  4    | .   .   .   .   .   .   4   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  30   | 1   2   .   .   .   15  12  
    Device                 12   | .   .   .   .   .   8   4   
    Storage                7    | 1   2   .   .   .   2   2   
    Processor              5    | .   .   .   .   .   3   2   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             4    | .   .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | .   3   .   .   1   12  9   
    Energy Gun             2    | .   .   .   .   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          16   | .   3   .   .   1   9   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         3    | .   .   .   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 27   | .   1   .   .   .   9   17  
  Power                    3    | .   .   .   .   .   1   2   
  Propulsion               9    | .   .   .   .   .   2   7   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   12   | .   1   .   .   .   6   5   
  Highest Loss Streak      8    | .   1   .   .   .   8   7   
Average Slot Usage (%)     97   | .   100 100 100 100 98  94  
  Engine                   9    | .   14  14  14  14  8   6   
  Treads                   15   | .   6   14  14  14  16  19  
  Wheel                    7    | .   21  14  14  14  .   5   
  Device                   7    | .   .   .   .   .   15  7   
  Storage                  21   | .   28  28  28  28  20  15  
  Processor                6    | .   .   .   .   .   9   12  
  Hackware                 4    | .   .   .   .   .   8   7   
  Energy Gun               2    | .   8   .   .   .   4   .   
  Ballistic Gun            17   | .   19  28  28  28  12  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             113  | 17  73  75  75  75  83  113 
  Greatest Support         68   | 20  20  10  10  10  40  68  
  Greatest Overweight (x)  27   | .   7   7   7   7   25  27  
  Average Overweight (x)   4    | .   2   7   7   7   1   5   
Largest Inventory Capacity 28   | 8   20  20  20  20  20  28  
  Average Capacity         18   | 7   11  20  20  20  20  20  
  Most Carried             20   | 8   20  20  20  20  20  20  
  Average Carried          17   | 7   10  19  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 8   20  20  20  19  20  13  

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 31% | Hauler-Mutant
 20% | Scavenger-Mutant
 13% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hauler-Mutant | -10/Mines
        Hauler-Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2762 | 472  238  161  100  76   653  1062 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2647 | 368  459  .    .    54   748  1018 
  Parts                    194  | 27   39   .    .    6    51   71   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  37   | .   11  .   .   1   12  13  
  Guns                     35   | .   11  .   .   1   12  11  
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          14   | 3   5   .   .   .   1   5   
  Worker                   8    | 4   .   .   .   .   .   4   
  Builder                  4    | .   2   .   .   .   .   2   
  Tunneler                 10   | 9   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 4    | 1   .   .   .   .   1   2   
  Operator                 2    | .   1   .   .   .   1   .   
  Watcher                  6    | .   1   .   .   .   5   .   
  Swarmer                  6    | .   2   .   .   .   4   .   
  Grunt                    12   | .   9   .   .   1   2   .   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   .   .   6   1   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   6   
Best Kill Streak           5    | 5   4   .   .   1   3   5   
  Combat Bots Only         4    | .   4   .   .   1   3   2   
Max Kills in Single Turn   2    | 1   1   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               4853 | .    340  .    .    162  1621 2730 
  Core                     1031 | .    84   .    .    33   379  535  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  .    .    .    53   31   .    
Volleys Fired              307  | 49   51   .    .    11   80   116  
  Largest                  2    | 2    2    .    .    2    2    2    
  Hottest                  100  | 70   70   .    .    40   100  100  
Shots Fired                561  | 98   101  .    .    22   143  197  
  Gun                      542  | 98   101  .    .    22   140  181  
  Cannon                   9    | .    .    .    .    .    .    9    
  Launcher                 5    | .    .    .    .    .    .    5    
  Special                  5    | .    .    .    .    .    3    2    
  Kinetic                  428  | 49   78   .    .    22   109  170  
  Thermal                  117  | 49   23   .    .    .    34   11   
  Explosive                5    | .    .    .    .    .    .    5    
  Electromagnetic          11   | .    .    .    .    .    .    11   
  Robot Hit Streak         23   | 12   21   .    .    14   17   23   
  Robot Miss Streak        6    | 2    6    .    .    1    3    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           368  | 61   61   .    .    19   93   134  
  Core Hits                126  | 15   28   .    .    5    33   45   
  Critical Hits            6    | .    .    .    .    .    1    5    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    1    5    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6235 | 664  744  .    .    258  1418 3151 
  Guns                     5515 | 664  744  .    .    238  1418 2451 
  Cannons                  200  | .    .    .    .    .    .    200  
  Explosions               500  | .    .    .    .    .    .    500  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    20   .    .    
  Kinetic                  4508 | 242  559  .    .    238  1141 2328 
  Thermal                  1187 | 422  185  .    .    .    277  303  
  Explosive                397  | .    .    .    .    .    .    397  
  Electromagnetic          123  | .    .    .    .    .    .    123  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    .    31   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    1    
    Targeting Errors       8    | .    .    .    .    .    .    8    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            69   | .    .    .    .    .    .    69   
  Projectiles              13   | .    .    .    .    .    .    13   
  Explosions               56   | .    .    .    .    .    .    56   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      86   | .    .    .    .    10   .    76   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        220  | 144  54   .    .    3    45   220  
  Average Temperature      31   | 37   21   .    .    3    8    49   
  Received Heat Transfer   1026 | .    129  .    .    84   567  246  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | 2    .    .    .    .    1    .    
  Heat Transferred         2912 | 1258 555  .    .    .    703  396  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             235  | 70  235 41  .   20  157 194 
  Average Influence        51   | 32  95  41  .   4   56  43  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         99   | 100 97  100 .   100 100 100 
  Level 1                  .    | .   2   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   .   .   3   9   
  Investigation            2    | .   .   .   .   .   1   1   
  Extermination            5    | .   .   .   .   .   .   5   
  Reinforcement            4    | .   2   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   2   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           9    | .   5   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              89   | .   24  1   .   2   34  28  
  Peak Tracking Total      6    | .   6   1   .   2   6   5   
  Tactical Retreats        10   | .   3   .   .   1   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   .   .   .   .   2   6   
  Max in Single Turn       3    | .   .   .   .   .   1   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          17   | .   4   .   2   .   4   7   
  Terminals                8    | .   3   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          5    | .   1   .   .   .   1   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                38   | .   15  .   2   .   9   12  
  Successful               25   | .   9   .   2   .   6   8   
  Failed                   13   | .   6   .   .   .   3   4   
    Catastrophic           4    | .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   24   | .   11  .   1   .   8   4   
  Terminals                25   | .   13  .   .   .   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          8    | .   2   .   .   .   1   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             5    | .   2   .   2   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   .   .   1   5   
  Process                  1    | .   .   .   .   .   .   1   
  Report Inventory         3    | .   .   .   .   .   .   3   
  Retrieve Components      3    | .   1   .   .   .   1   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   6   .   .   .   4   2   
  Terminals                12   | .   6   .   .   .   4   2   
    Track                  4    | .   2   .   .   .   1   1   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 7    | .   3   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   3   4   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          125  | .   .   .   .   .   .   125 
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     11   | .   2   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7618 | 312  1059 356  559  716  2297 2319 
Spaces Moved               3517 | 186  529  235  367  381  770  1049 
  Core                     2    | .    .    .    .    .    1    1    
  Treads                   1078 | .    66   .    .    .    710  302  
  Legs                     8    | 8    .    .    .    .    .    .    
  Wheels                   2378 | 178  463  235  367  381  58   696  
  Hover                    50   | .    .    .    .    .    .    50   
  Flight                   1    | .    .    .    .    .    1    .    
  Fastest Speed            80   | 80   80   150  150  150  150  110  
  Average Speed            152  | 81   113  150  150  150  186  163  
  Slowest Speed            1400 | 120  220  150  150  150  1300 1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    73   40   70   75   39   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 4    | .    .    .    .    .    3    1    
Terrain Destroyed          52   | .    .    .    .    .    3    49   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    3    1    
  AOE                      48   | .    .    .    .    .    .    48   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      5234 | 257  895  240  379  505  1495 1463 
  Wait                     1189 | .    281  2    .    109  583  214  
  Move                     3511 | 185  528  234  366  380  769  1049 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  68   | 10   19   1    6    1    15   16   
  Fast Attach              12   | 1    .    .    .    .    6    5    
  Attach                   28   | 2    2    .    .    1    9    14   
  Detach                   4    | 2    .    .    .    .    1    1    
  Swap                     41   | .    4    1    .    .    18   18   
  Drop                     61   | 8    10   2    7    2    14   18   
  Fire                     307  | 49   51   .    .    11   80   116  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    12   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 3)
  313 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  545 | -10/Materials | Discovered new exit (range 6)
 1017 | -10/Materials | Discovered new exit (range 16)
 1279 | -10/Materials | Discovered new exit (range 7)
 1314 | -10/Materials | Build established: Hauler-Mutant
 1372 | -10/Materials | Entered Mines
 1630 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1630 | -10/Mines     | Discovered new exit (range 5)
 1657 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1728 | -10/Mines     | Entered Exiles
 1766 | -10/Exiles    | Met 8R-AWN
 1799 | -10/Exiles    | Met EX-HEX
 1925 | -10/Exiles    | Met EX-BIN
 1943 | -10/Exiles    | Aligned with FarCom system
 1944 | -10/Exiles    | Given EX-Vault access code
 1979 | -10/Exiles    | Opened EX-Vault
 1991 | -10/Exiles    | Found Lightpack 2.0
 2020 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2063 | -10/Exiles    | Met EX-DEC
 2075 | -10/Exiles    | Learned location of Zion (-7)
 2272 | -10/Exiles    | Discovered new exit (range 12)
 2287 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 2287 | -10/Exiles    | Entered Mines
 2292 | -9/Mines      | Met a Derelict bent on vengeance
 2755 | -9/Mines      | Learned Materials emergency access door positions
 2964 | -9/Mines      | Discovered new exit (range 5)
 3003 | -9/Mines      | Entered Materials
 3003 | -8/Materials  | Evolved 4 slots: Utility x4
 3163 | -8/Materials  | Core integrity fell below 50%
 3212 | -8/Materials  | Lost 8 parts (1p2n5w)
 3709 | -8/Materials  | Build established: Scavenger-Skirmisher
 4938 | -8/Materials  | Garrison activated, responded to threat
 4961 | -8/Materials  | Discovered new exit (range 7)
 5226 | -8/Materials  | Identified exit to Factory
 5300 | -8/Materials  | Entered Factory
 5300 | -7/Factory    | Evolved 2 slots: Propulsion x2
 6494 | -7/Factory    | Discovered new exit (range 6)
 6502 | -7/Factory    | Identified exit to Factory
 6628 | -7/Factory    | Build established: Scavenger-Mutant
 7462 | -7/Factory    | Garrison activated, responded to threat
 7495 | -7/Factory    | Lost 3 parts (1n1u1w)
 7550 | -7/Factory    | Core integrity fell below 50%
 7584 | -7/Factory    | Lost 7 parts (1p3n3w)
 7619 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07559_ U-05 Engineer lays Concrete.
07560_ Microactuators fried.
07560_ L-41 Fighter destroyed.
07562_ Acquired 63 matter.
07563_ U-05 Engineer lays Concrete. <x2>
07563_ K-01 Serf collects debris.
07564_ U-05 Engineer lays Concrete. <x9>
07569_ K-01 Serf collects debris.
07571_ System corrupted: Heat flow error (+238).
07575_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Q.
07589_ K-01 Serf collects debris.
07597_ System corrupted: Heat flow error (+233).
07610_ System corrupted: Shock Rifle targeting data glitched.
07613_ Com. Wheel destroyed.
07613_ Shock Rifle destroyed.
07615_ Assembly Bed disabled.
07615_ Lgt. Treads destroyed.
07615_ Destroyed Lgt. Treads.
07618_ System corrupted: Missile Launcher rejected.
07618_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ???  "??????????   ######+### #??###   !!!       # |
| ??????????????""?  ?# =     # ##??##   !!!       # |
| ???????????? ??"????#       # ###?##   !!        # |
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| ???????????? ??????##]!     #      +             # |
| ????????????????? ?##]! " " #     ##             # |
| ????????????? ??   #    " " #     ##             # |
| ??????????#?????#####   " " #     ##            !# |
| ?????????           #   " " #     ################ |
| ???????             #   " " #     #            ### |
| ????     %          #   " " #     #           "#?? |
| ??                  #   " "[#     #           "##? |
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| ??                  #    =! +    /+%"""" """" "#?? |
| ####                #     !%#     #["""" """" "#?? |
|  ### % %            #      =#     # """" """" "#?# |
|  ###                #########     # """" """"  ##? |
|  ###                   ^          # """" """"  ### |
|  ###          %         ^         # """" """"  #?? |
|  #?#                              #            #?# |
|  #?#                              ########?#####?? |
|  #?#                              ##?  ?#??#???#?# |
|  #?#         u       #     ######### ???########## |
|  #?#       #########    p@         #??? +          |
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|  #?#       #?#????# # g  """"      #?   #          |
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| ####       # """""""""  #???##   ##???## """  """" |
|            #            #???#     #??#?# """  """" |
|            ##################    =#????# """  """" |
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|                       [#????### ###????#######+### |
|            "#######+## #??????# #??????????#     # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            465
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticNodeInterpreter
  Manual?         0
Play Time         01:07:59
  Cumulative      192.3 hours
  Start           2020.05.09 @ 05:36:00
  End             2020.05.09 @ 06:49:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          247
  Rogue           236
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             49
Gallery%          63
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b1c095d-0fe1-41e7-b2d3-d6a372c425df