Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 23:10:15 Player: aihara Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2937) 2937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 6610 Bonus ------- Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 210/210 System Corruption 22% Temperature Hot (239) Movement Walking (245) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Core Shielding Improved Heavy Armor Plating Focal Shield > --- WEAPON (4) ------- Improved Heavy Laser > --- INVENTORY (10) --- Improved Sensor Array Weapon Cycler Relay Coupler [Sentry] (18) High-powered Tractor Beam Flak Gun Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Core Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Improved Heavy Laser Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Sensor Array Weapon Cycler Improved Heavy Armor Plating Focal Shield Relay Coupler [Sentry] High-powered Tractor Beam [Rating: 62] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Power Shielding Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 1 1 . 1 Weapon 2 | . . . 1 1 . . Parts Attached 76 | 6 3 5 12 9 10 31 Power 14 | 1 1 3 1 1 3 4 Engine 10 | 1 1 1 1 1 3 2 Core 4 | . . 2 . . . 2 Reactor . | . . . . . . . Propulsion 16 | 2 . . 5 2 1 6 Treads 10 | 2 . . 5 2 1 . Leg 6 | . . . . . . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . 2 2 4 9 Device 10 | . 1 . 2 1 2 4 Storage 4 | 1 1 . . . 1 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . . 1 1 3 Artifact . | . . . . . . . Weapon 26 | 2 . 2 4 4 2 12 Energy Gun 10 | . . . 4 1 . 5 Energy Cannon 3 | . . 1 . . 1 1 Ballistic Gun 3 | 2 . . . . . 1 Ballistic Cannon 4 | . . . . 3 . 1 Launcher 5 | . . 1 . . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 3 | . . . . . . 3 System Corruption 14 | . . . . . . 14 Parts Lost 36 | . . . 2 . 2 32 Power 5 | . . . . . . 5 Propulsion 8 | . . . 1 . . 7 Utility 7 | . . . . . . 7 Weapon 16 | . . . 1 . 2 13 Highest Loss Streak 24 | . . . 1 . 2 24 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 6 7 7 7 7 3 Power . | . 1 . 1 1 1 . Propulsion 2 | 1 3 4 3 2 2 . Utility . | . . 2 1 . . 1 Weapon 1 | . 1 . . 2 2 1 Tool/Special . | . . . . . . . Unused Backups 11 | . 1 1 1 4 1 3 Power 3 | . . 1 . 1 1 . Propulsion 3 | . . . 1 2 . . Utility 3 | . . . . . . 3 Weapon 2 | . 1 . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 96 100 96 97 96 60 Engine 7 | . 14 13 2 9 13 3 Core 2 | . . . 8 . . 3 Treads 17 | . 28 28 21 18 22 5 Leg 1 | . . . . . . 4 Device 13 | . 4 . 21 18 15 11 Storage 10 | . 21 27 11 9 7 3 Processor 1 | . . . . . . 3 Protection 4 | . . . . 9 7 5 Energy Gun 9 | . . . 20 13 7 7 Energy Cannon 2 | . . . 7 . 3 2 Ballistic Gun 4 | . 28 19 . . . . Ballistic Cannon 6 | . . . . 19 16 4 Launcher 1 | . . 8 2 . . 1 Peak Build Rating 62 | 6 9 15 18 29 43 62 Average Rating 25 | 5 7 8 16 25 38 38 On Entrance 16 | . 6 8 15 16 29 43 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 20 | . . . . . . 20 Heaviest Build 68 | 11 15 24 27 37 54 68 Greatest Support 66 | 40 40 40 40 44 66 66 Greatest Overweight (x) 10 | . . . 1 . . 10 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 6 | 2 6 7 7 7 7 3 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 8 | 4 8 8 7 8 8 5 Class Distribution -------------------- 35% | Mutant 29% | Skirmisher 11% | Scavenger-Skirmisher 10% | Gunner 5% | Scavenger-Gunner 3% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2330 | 135 205 71 464 504 204 747 Remotely . | . . . . . . . Salvage Created 2847 | . 48 143 654 842 170 990 Parts 157 | . 2 16 36 43 11 49 Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . . 13 14 19 6 17 Melee 1 | . . . . 1 . . Guns 13 | . . 2 5 3 . 3 Cannons 30 | . . . 5 14 6 5 AOE 24 | . . 11 3 1 . 9 Classes Destroyed 14 | . 1 4 4 1 2 2 Worker 4 | . . . . 3 . 1 Builder 2 | . . . . . . 2 Tunneler 3 | . . 1 1 . . 1 Hauler 3 | . 1 . 1 1 . . Recycler 3 | . . . 1 . . 2 Operator 1 | . . . . . 1 . Watcher 4 | . . . 1 2 . 1 Swarmer 13 | . . 6 5 . . 2 Grunt 33 | . . 4 4 13 2 10 Duelist 1 | . . . 1 . . . Sentry 12 | . . . 4 6 1 1 Hunter 4 | . . . . . 3 1 Programmer 3 | . . . . . . 3 Assembled 3 | . . 3 . . . . Best Kill Streak 8 | . 1 4 5 8 2 8 Combat Bots Only 6 | . . 3 4 6 2 4 Max Kills in Single Turn 3 | . 1 3 3 2 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 1 . 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 609 | . 6 33 66 42 69 393 Missed 153 | . 2 10 24 13 23 81 Hits 456 | . 4 23 42 29 46 312 Melee 1 | . . . 1 . . . Projectile 455 | . 4 23 41 29 46 312 AOE 1 | . . . . . . 1 Critical Strikes 15 | . . . 1 2 1 11 Damage Taken 6826 | . 62 352 567 504 528 4813 Core 1075 | . 14 56 57 48 43 857 Absorbed by Shields . | . . . . . . . Redirected to Shielding 197 | . . . . 47 3 147 Ignored by Resistances 4 | . . . . . . 4 Core Remaining (%) 88 | 100 . 72 85 91 93 . Volleys Fired 186 | . 6 27 40 31 14 68 Largest 4 | . 2 2 3 4 4 4 Hottest 250 | . 40 53 184 177 210 250 Shots Fired 509 | . 12 54 107 116 48 172 Gun 266 | . 12 36 74 44 14 86 Cannon 203 | . . . 29 72 34 68 Launcher 40 | . . 18 4 . . 18 Special . | . . . . . . . Kinetic 191 | . 12 36 . 72 30 41 Thermal 196 | . . . 74 20 17 85 Explosive 36 | . . 18 4 . . 14 Electromagnetic 86 | . . . 29 24 1 32 Robot Hit Streak 14 | . 2 4 6 14 9 9 Robot Miss Streak 10 | . 1 3 5 7 3 10 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 310 | . 6 25 59 89 36 95 Core Hits 247 | . 3 21 25 85 37 76 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . 6 1 . 3 Burn 7 | . . . 5 1 . 1 Corrupt 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8700 | . 70 1142 1493 1524 708 3763 Guns 2415 | . 70 163 642 492 121 927 Cannons 3055 | . . . 492 945 555 1063 Explosions 3215 | . . 979 346 85 32 1773 Melee . | . . . . . . . Ramming 15 | . . . 13 2 . . Kinetic 2340 | . 70 163 . 945 504 658 Thermal 2356 | . . . 642 299 185 1230 Explosive 2645 | . . 979 346 . . 1320 Electromagnetic 1334 | . . . 492 278 19 545 Impact 10 | . . . . . . 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . . . 22 Average Corruption 17 | . . . . . . 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . . . . 41 Message Errors 15 | . . . . . . 15 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 286 | . . 17 29 . 6 234 Projectiles 41 | . . . 28 . . 13 Explosions 245 | . . 17 1 . 6 221 Melee . | . . . . . . . Knockbacks 47 | . . . . 26 15 6 Impact . | . . . . . . . Kinetic 44 | . . . . 24 14 6 Secondary 3 | . . . . 2 1 . Self-Inflicted Damage 565 | . . 30 39 54 7 435 Shots 11 | . . 1 1 1 1 7 Rammed 4 | . . . 3 1 . . Targets Rammed 5 | . . . 3 2 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 604 | . . 30 329 228 350 604 Average Temperature 141 | . . 10 91 63 81 207 Received Heat Transfer 1623 | . 36 75 135 252 90 1035 Effects 35 | . . . . 1 2 32 Shutdowns 10 | . . . . . . 10 Energy Bleed 4 | . . . . . . 4 Interference 12 | . . . . 1 2 9 Short Circuit 4 | . . . . . . 4 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 3 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 9 | . . . 2 7 . . Heat Transferred 5170 | . . . 1998 642 409 2121 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 1 1 2 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 98 | 100 100 100 100 93 100 99 Level 1 1 | . . . . 6 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 280 | . 7 182 157 280 132 204 Initial 124 | . . . 50 52 124 . Average 62 | . . 87 87 56 59 64 Influence Increases 2503 | . 12 312 529 594 196 860 Destroy 0b10 Robot/C 1320 | . . 200 280 380 120 340 Destroy 0b10 Robot/NC 100 | . 5 5 20 30 5 35 Destroy Leader 364 | . 2 30 84 106 40 102 Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 89 | . 5 . 11 4 28 41 Disable Machine 120 | . . . 15 30 . 75 Destroy Structure 230 | . . 77 44 4 3 102 Lose Combat Pursuer 270 | . . . 75 30 . 165 Influence Decreases 2375 | . 12 182 534 445 470 732 Entered New Map 303 | . . . 80 73 150 . Time Decay 1663 | . 12 182 434 323 300 412 Lost Part 360 | . . . 20 . 20 320 Purge Threat 49 | . . . . 49 . . Squads Dispatched 22 | . 2 . 2 3 5 10 Investigation 9 | . 1 . 1 3 3 1 Extermination 3 | . . . . . 1 2 Reinforcement 6 | . 1 . 1 . 1 3 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 8 | . 2 . 1 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 3 12 28 23 9 33 Peak Tracking Total 7 | . 2 3 5 7 3 7 Tactical Retreats 12 | . . . 3 1 . 8 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 6 | . . 2 . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . 6 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 8 | . . . 1 2 . 5 Max in Single Turn 4 | . . . 1 1 . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 21 | . 4 1 3 6 4 3 Terminals 13 | . 3 . 3 3 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers 4 | . . . . 2 1 1 Garrison Access . | . . . . . . . Total Hacks 59 | . 11 1 9 21 9 8 Successful 36 | . 4 1 7 14 5 5 Failed 22 | . 7 . 2 6 4 3 Catastrophic 5 | . 2 . . 2 . 1 Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 34 | . 8 . 9 10 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 3 . . 1 1 . Scanalyzers 19 | . . . . 10 4 5 Garrison Access . | . . . . . . . Terminal Hacks 19 | . 3 1 7 5 2 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 2 | . . . 2 . . . Patrol Status 1 | . . . 1 . . . Transport Status 1 | . . . . 1 . . Recall Investigation 1 | . 1 . . . . . Registered Components 2 | . . . 1 1 . . Zone Layout 3 | . . . 1 . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . Report Inventory 1 | . . . . . 1 . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 14 | . . . . 8 2 4 Retrieve Study 14 | . . . . 8 2 4 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 14 | . 2 . 2 4 3 3 Full Trace Events 9 | . 2 . 1 3 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 14 | . . . . 8 2 4 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 10 . . 10 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 3617 | . . . 1068 846 692 1011 Optics 662 | . . . . . . 662 Sensors 2185 | . . . 164 846 692 483 Seismic 904 | . . . 904 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4915 | 98 436 461 1071 846 692 1311 Spaces Moved 2383 | 56 245 210 553 421 395 503 Core 190 | 3 . . . . . 187 Treads 2043 | 53 245 210 553 421 395 166 Legs 150 | . . . . . . 150 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 145 145 50 Average Speed 164 | 154 160 160 160 151 145 200 Slowest Speed 550 | 160 160 160 240 160 145 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 58 55 41 35 8 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 331 | . . 120 46 2 3 160 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 324 | . . 120 46 2 3 153 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2973 | 65 278 284 652 557 483 654 Wait 240 | . 18 22 31 79 54 36 Move 2377 | 55 244 209 552 420 394 503 Hop . | . . . . . . . Pick Up 38 | 4 5 7 4 7 4 7 Fast Attach 34 | 6 1 . 3 1 2 21 Attach 18 | . . 1 2 1 2 12 Detach 3 | . . . . . . 3 Swap 39 | . 2 10 9 7 7 4 Drop 33 | . 2 8 8 9 6 . Fire 186 | . 6 27 40 31 14 68 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . 3 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Entered Mines 581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 678 | -10/Mines | Learned Materials stockpile data 812 | -10/Mines | Excavation squad dispatched 812 | -10/Mines | A large section of the Mines collapsed 928 | -10/Mines | Discovered new exit (range 6) 950 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 996 | -10/Mines | Entered Materials 996 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1567 | -9/Materials | Build established: Gunner 1576 | -9/Materials | Discovered new exit (range 7) 2067 | -9/Materials | Entered another Materials area 2067 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2202 | -8/Materials | Build established: Scavenger-Skirmisher 2663 | -8/Materials | Discovered new exit (range 5) 2704 | -8/Materials | Build established: Skirmisher 2759 | -8/Materials | Central database locked down 2913 | -8/Materials | Entered Factory 2913 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3244 | -7/Factory | Discovered new exit (range 10) 3605 | -7/Factory | Entered another Factory area 3605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3705 | -6/Factory | Garrison activated, responded to threat 4014 | -6/Factory | System corruption reached 10% 4026 | -6/Factory | Core integrity fell below 50% 4040 | -6/Factory | Discovered new exit (range 16) 4060 | -6/Factory | Lost 24 parts (5p6n5u8w) 4255 | -6/Factory | Build established: Mutant 4672 | -6/Factory | Core integrity fell below 20% 4836 | -6/Factory | Garrison activated, responded to threat 4916 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04896_ Discarded Broken Enh. Optical Array. 04897_ Overheating: System interference. 04897_ Imp. Heavy Laser temporarily disabled. 04897_ Focal Shield temporarily disabled. 04898_ Flak Gun broken. 04898_ Overheating: Short circuit. 04898_ Imp. VSS Leg destroyed. 04899_ VSS Leg broken. 04899_ Overheating: Short circuit. 04899_ U-05 Engineer builds a Wall. 04903_ U-05 Engineer lays Concrete. 04904_ U-05 Engineer builds a Wall. 04906_ Power failure, Lgt. Fission Core shutdown. 04908_ The unstable cave ceiling collapses. 04908_ U-05 Engineer builds a Wall. 04913_ Imp. Heavy Laser broken. 04913_ Overheating: Short circuit. 04914_ U-05 Engineer builds a Wall. 04915_ 5G#6STG1QI>ODUIIUSXT,O Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# ####### | | ????????????????????????????????#####?## ## | | ###########?????????????????????# ### # """ | | #"""" """"###????###### ############### # T" | | ## @; slY%u% + """ | | ## ""G"" ############# # | | "#? ? 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R ?????????# ??######+#### | | "#?? ?????????# ??????# | | ##?? ????###??# #?????# | | """ ###############+##########T ### ####### | | ^ # | | ^ # | | ^ # | | ^ + | | # | | % % # | | ^ % # | | ##+################################# %= # "T" | | #???????????????????????# ! # """ | | #???????????????????????# ####### | | #???????????????????????# #?????? | | #??????????????????????## = #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 520 Matter Stores 326 Matter Capacity 400 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 30 Power Shielding 66 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flak Cannon | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Concussive RPG | -8/Materials | Hacked Axe | -8/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Deuterium Engine | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Proton Missile Launcher | -6/Factory | Hacked Proton Cannon | -6/Factory | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ChromionHardenedForcewell Manual? 0 Play Time 01:03:54 Cumulative 32.7 hours Start 2026.09.22 @ 04:55:36 End 2026.09.22 @ 23:10:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 2f27fc0e-dc4b-4ced-94a2-be2aac7a70cd