Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 12:03:32 Player: Vorpal Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2484) 2484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1533) 1533 TOTAL SCORE: 8427 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 766 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 162/300 Energy 300/300 System Corruption 5% Temperature Cool (9) Movement Core (1650) Ox32 Location -5/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Tactical Coordination Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Fission Core Power Amplifier Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Cooling System Compact Battery (200) Compact Battery (200) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Huge Storage Unit Tactical Coordination Suite Core Shielding Utility Shielding > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon Flak Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine Angular Momentum Engine Fission Core Power Amplifier Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Cooling System Compact Battery Compact Battery Tactical Coordination Suite Improved Particle Charger Hardened Light Armor Plating Improved Light Armor Plating Slug Cannon Slug Cannon [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Utility Shielding Device Tactical Coordination Suite Storage Huge Storage Unit Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 2 | . . 1 . . . 1 . . Propulsion . | . . . . . . . . . Utility 6 | . . 1 . . . 3 . 2 Weapon 2 | . . . . . . 2 . . Parts Attached 98 | 6 8 33 1 3 . 8 11 28 Power 22 | 1 1 9 1 . . 1 3 6 Engine 19 | 1 1 8 1 . . 1 2 5 Core 3 | . . 1 . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 4 13 . . . 2 4 6 Treads 11 | 2 2 4 . . . . 1 2 Leg 13 | . 2 2 . . . 2 3 4 Wheel . | . . . . . . . . . Hover 6 | . . 6 . . . . . . Flight 1 | . . 1 . . . . . . Utility 25 | 1 2 7 . 2 . 3 3 7 Device 7 | . . . . . . 2 1 4 Storage 6 | 1 2 1 . 1 . . 1 . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 12 | . . 6 . 1 . 1 1 3 Artifact . | . . . . . . . . . Weapon 20 | 2 1 4 . 1 . 2 1 9 Energy Gun 5 | 2 . . . . . 1 . 2 Energy Cannon 4 | . . 1 . . . . . 3 Ballistic Gun 7 | . 1 3 . 1 . 1 1 . Ballistic Cannon 4 | . . . . . . . . 4 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 33 | . . 6 . . . . . 27 Power 11 | . . 4 . . . . . 7 Propulsion 4 | . . 1 . . . . . 3 Utility 11 | . . 1 . . . . . 10 Weapon 7 | . . . . . . . . 7 Highest Loss Streak 21 | . . 2 . . . . . 21 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 97 | . 97 96 100 100 100 97 100 92 Engine 17 | . 13 19 22 22 22 17 14 10 Core 1 | . . 2 . . . . 4 4 Treads 2 | . 11 7 . . . . . 1 Leg 14 | . 15 3 22 22 22 13 12 8 Hover 1 | . . 7 . . . . . . Device 5 | . . . . . . 12 13 16 Storage 11 | . 27 11 11 11 11 6 8 10 Protection 17 | . . 22 22 22 22 19 17 14 Energy Gun 3 | . 18 1 . . . 5 6 4 Energy Cannon 1 | . . 6 . . . . . 2 Ballistic Gun 17 | . 9 13 22 22 22 19 20 12 Naked Turns . | . . . . . . . . . Heaviest Build 181 | 13 105 94 46 100 100 122 165 181 Greatest Support 45 | 40 40 40 26 26 26 38 45 45 Greatest Overweight (x) 55 | 1 10 14 1 3 3 4 4 55 Average Overweight (x) 2 | . 1 1 1 1 3 3 3 4 Largest Inventory Capacity 25 | 8 25 25 15 25 25 25 25 25 Average Capacity 21 | 7 20 15 15 20 25 25 25 25 Most Carried 25 | 8 15 15 15 20 22 25 25 25 Average Carried 18 | 4 12 14 14 17 21 22 24 22 Final Capacity 25 | 8 25 15 15 25 25 25 25 25 Final Carried 25 | 4 15 14 15 20 22 24 25 8 Class Distribution -------------------- 36% | Mutant 30% | Scavenger-Mutant 29% | Scavenger-Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Matter Collected 1655 | 249 87 430 94 30 . 54 334 377 Remotely . | . . . . . . . . . Salvage Created 2511 | 83 241 814 133 . . 106 341 793 Parts 165 | 4 11 64 8 . . 5 25 48 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . 4 11 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Combat Hostiles Destroyed 48 | . 3 23 3 . . . 5 14 Guns 26 | . 3 10 3 . . . 5 5 Cannons 19 | . . 13 . . . . . 6 AOE 2 | . . . . . . . . 2 Classes Destroyed 11 | 1 2 4 . . . . 3 1 Worker 6 | . . . . . . . 2 4 Builder 2 | . . . . . . . 1 1 Recycler 3 | 1 1 . . . . 1 . . Operator 2 | . 1 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 10 | . . 10 . . . . . . Grunt 16 | . 3 6 2 . . . . 5 Duelist 2 | . . 1 1 . . . . . Sentry 12 | . . 6 . . . . 3 3 Programmer 6 | . . . . . . . . 6 Behemoth 2 | . . . . . . . 2 . Best Kill Streak 7 | 1 3 7 3 . . 1 2 4 Combat Bots Only 7 | . 2 7 3 . . . 2 3 Max Kills in Single Turn 3 | 1 1 1 1 . . 1 1 3 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Hostile Shots Fired 564 | . 19 121 12 . . . 77 335 Missed 155 | . 4 24 2 . . . 27 98 Damage Taken 6886 | 4 270 1173 195 . . . 515 4729 Core 1314 | 1 44 157 52 . . . 54 1006 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 105 | . . 7 . . . . 18 80 Core Remaining (%) 80 | 99 82 . . . 47 . 93 . Volleys Fired 179 | 2 20 73 9 . . 5 15 55 Largest 4 | 2 2 2 2 . . 1 4 4 Hottest 273 | 80 80 88 46 . . 23 130 273 Shots Fired 366 | 4 36 115 18 . . 5 60 128 Gun 271 | 4 36 79 18 . . 5 60 69 Cannon 95 | . . 36 . . . . . 59 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 225 | . 10 74 18 . . 5 45 73 Thermal 133 | 2 20 41 . . . . 15 55 Explosive . | . . . . . . . . . Electromagnetic 8 | 2 6 . . . . . . . Robot Hit Streak 14 | 4 6 14 7 . . 10 9 10 Robot Miss Streak 6 | . 2 4 1 . . . 3 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . . 2 . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 249 | 4 21 77 14 . . 5 37 91 Core Hits 141 | 3 11 35 5 . . 3 21 63 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 5 | . . . . . . . 2 3 Burn 2 | . . . . . . . 2 . Destroy 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5185 | 56 279 1030 218 . . 79 717 2806 Guns 2806 | 47 222 426 218 . . 79 704 1110 Cannons 1957 | . . 595 . . . . . 1362 Explosions 380 | . 48 . . . . . . 332 Melee . | . . . . . . . . . Ramming 42 | 9 9 9 . . . . 13 2 Kinetic 2415 | . 32 371 218 . . 79 556 1159 Thermal 2646 | 20 183 650 . . . . 148 1645 Explosive . | . . . . . . . . . Electromagnetic 82 | 27 55 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 5 Average Corruption 1 | . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . . 8 6 Message Errors 7 | . . . . . . . 3 4 Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 133 | . . 4 . . . . . 129 Projectiles 19 | . . 4 . . . . . 15 Explosions 114 | . . . . . . . . 114 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 153 | 4 17 2 . . . . . 130 Shots 3 | . 1 . . . . . . 2 Rammed 6 | 3 1 2 . . . . . . Targets Rammed 10 | 3 1 3 . . . . 2 1 Kicked 4 | . . 1 . . . . 2 1 Crushed . | . . . . . . . . . Highest Temperature 459 | 36 81 459 57 . . . 265 414 Average Temperature 128 | 20 26 168 28 . . . 84 128 Received Heat Transfer 1987 | . 123 354 36 . . . 144 1330 Effects 15 | . . 11 . . . . . 4 Shutdowns 7 | . . 4 . . . . . 3 Energy Bleed 4 | . . 3 . . . . . 1 Interference 1 | . . 1 . . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . . . . 1 4 Heat Transferred 4185 | 50 350 1198 . . . . 518 2069 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Peak Influence 840 | 5 111 300 122 . . 41 477 840 Initial 179 | . 3 . 72 . . . . 179 Average 139 | 1 19 154 48 . . 20 202 251 Maximum Alert Level 3 | . . 1 . . . . 2 3 Low Security (%) 71 | 100 100 56 100 . . 100 45 66 Level 1 20 | . . 43 . . . . 41 6 Level 2 6 | . . . . . . . 12 19 Level 3 1 | . . . . . . . . 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 2 . . . . . 8 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 2 2 . . . . . 2 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Distress Signals 6 | . 1 . . . . 1 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 9 29 3 . 6 2 24 22 Peak Tracking Total 5 | . 2 4 3 . 3 2 5 5 Tactical Retreats 5 | . 2 1 . . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Traps Triggered 4 | . 4 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Machines Disabled 27 | . . . . . . . 5 22 Max in Single Turn 16 | . . . . . . . . 16 Garrison Access 1 | . . . . . . . . 1 Energy Cycler 4 | . . . . . . . 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Machines Accessed 4 | . . 2 . . . 1 1 . Terminals 4 | . . 2 . . . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . 4 . . . 1 2 . Successful 6 | . . 4 . . . 1 1 . Failed 1 | . . . . . . . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . . 2 7 . Terminals 7 | . . 4 . . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . 4 . . . 1 1 . Record 1 | . . 1 . . . . . . Open Door 2 | . . . . . . 1 1 . Alert Level 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 11 | . . . . . . . 11 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Total Allies 17 | . . . . 4 . . 13 . Largest Group 7 | . . . . 4 4 3 7 . Highest-Rated Group 330 | . . . . 151 151 114 330 . Highest-Rated Ally 85 | . . . . 38 38 38 85 . Zionite Dispatches 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 128 | . . . . . 23 6 99 . Total Damage 3727 | . . . . . 395 152 3180 . Kills 35 | . . . . . 8 2 25 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Turns Passed 9490 | 94 927 1702 592 2056 837 677 1248 1357 Spaces Moved 3140 | 54 304 615 296 830 252 191 317 281 Core 33 | 25 3 2 . . . . . 3 Treads 548 | 29 188 312 . . . . 2 17 Legs 2351 | . 113 93 296 830 252 191 315 261 Wheels . | . . . . . . . . . Hover 205 | . . 205 . . . . . . Flight 3 | . . 3 . . . . . . Fastest Speed 50 | 50 160 160 190 190 330 330 330 330 Average Speed 271 | 130 269 225 190 245 330 340 330 401 Slowest Speed 2800 | 160 550 760 190 330 330 400 480 2800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 44 55 52 87 56 5 44 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 50 | . 3 . . . . . . 47 Melee . | . . . . . . . . . Projectile 12 | . . . . . . . . 12 AOE 38 | . 3 . . . . . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Total 3821 | 74 380 832 309 855 259 215 483 414 Wait 140 | . 28 64 . 6 3 . 17 22 Move 3132 | 53 303 614 295 829 251 190 316 281 Hop . | . . . . . . . . . Pick Up 88 | 10 18 15 2 11 2 10 7 13 Fast Attach 22 | . . 17 . . . . 2 3 Attach 45 | 6 5 6 . 1 . 6 1 20 Detach 1 | . . 1 . . . . . . Swap 31 | . 3 10 1 2 . 2 8 5 Drop 67 | . 2 29 2 6 . 2 12 14 Fire 179 | 2 20 73 9 . . 5 15 55 Melee . | . . . . . . . . . Ram 5 | 3 . 2 . . . . . . Kick 4 | . . 1 . . . . 2 1 Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 106 | . . . . . 3 . 103 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Extension -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 4) 1022 | -10/Materials | Entered another Materials area 1022 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1511 | -9/Materials | Discovered new exit (range 4) 1982 | -9/Materials | Destroyed 7 combat bots 2714 | -9/Materials | Discovered new exit (range 6) 2724 | -9/Materials | Entered Mines 2921 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3120 | -9/Mines | Core integrity fell below 50% 3316 | -9/Mines | Entered Zion 3559 | -7/Zion | Learned location of Storage (-7) 3774 | -7/Zion | Build established: Scavenger-Mutant 3779 | -7/Zion | Learned location of Armory (-3) 3809 | -7/Zion | Learned Factory trap positions 3969 | -7/Zion | Imprinted 3972 | -7/Zion | Declared Zion's savior 4787 | -7/Zion | Found CR-A16's Pointy Stick 4834 | -7/Zion | Received a hallucinogenic algorithm 5217 | -7/Zion | Discovered new exit (range 12) 5313 | -7/Zion | Visited the Megawrench Repair Shop 5372 | -7/Zion | Entered Proximity Caves 5372 | -6/Proximity Caves | Accompanied by 4 allies 5386 | -6/Proximity Caves | Learned Factory trap positions 6093 | -6/Proximity Caves | Discovered new exit (range 15) 6123 | -6/Proximity Caves | Learned Factory emergency access door positions 6209 | -6/Proximity Caves | Entered Factory 6209 | -6/Factory | Accompanied by 3 allies 6209 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 6210 | -6/Factory | Loaded intel: 83 trap records 6497 | -6/Factory | Build established: Scavenger-Tank 6823 | -6/Factory | Discovered new exit (range 5) 6886 | -6/Factory | Entered Extension 6886 | -6/Extension | Accompanied by 3 allies 7068 | -6/Extension | Lost 3 allies 7327 | -6/Extension | Energy Cycler disabled 7328 | -6/Extension | Rescued a captive Derelict 7328 | -6/Extension | Rescued a captive Derelict 7335 | -6/Extension | Rescued a captive Derelict 7360 | -6/Extension | Lost 4 allies 7665 | -6/Extension | Zion Heavy squad teleported in 8030 | -6/Extension | Spotted B-75 Beast 8043 | -6/Extension | Spotted B-75 Beast 8049 | -6/Extension | Destroyed B-75 Beast 8056 | -6/Extension | Destroyed B-75 Beast 8066 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8072 | -6/Extension | Discovered new exit (range 15) 8086 | -6/Extension | Lost 7 allies 8111 | -6/Extension | Disrupted transfer network 8134 | -6/Extension | Entered Factory 8134 | -5/Factory | Evolved 2 slots: Utility x2 8135 | -5/Factory | Loaded intel: 100 trap records 8212 | -5/Factory | Discovered new exit (range 5) 9053 | -5/Factory | Garrison activated, responded to threat 9116 | -5/Factory | Lost 4 parts (1p1n1u1w) 9452 | -5/Factory | Core integrity fell below 50% 9478 | -5/Factory | Core integrity fell below 20% 9491 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- B-60 Warrior heat damages Broken Imp. Treads. B-60 Warrior heat damages Rnf. Fission Core, Imp. Medium Armor Plating, Broken Imp. Treads. M-28 Smith repairs B-60 Warrior. Penetrated by Slug. M-28 Smith fits Backup Laser III on B-60 Warrior. B-60 Warrior heat spikes uncontrollably. Penetrated by Slug. Imp. Deuterium Engine destroyed. M-28 Smith fits Backup Propulsion III on B-60 Warrior. Penetrated by Slug. M-28 Smith repairs Broken Imp. Treads. B-60 Warrior heat damages Broken Imp. Treads, Rnf. Fission Core, Imp. Medium Armor Plating, Backup Laser III. Penetrated by Slug. B-60 Warrior heat short circuits Backup Propulsion III. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????? ??????????????????????? | | ###?????????????????????? ???????????????????????? | | ??????????????#+#????##?/#???????????????????????? | | ???????????#### #####"#%*#####???????????????????? | | ???????????# *%=! ??????????????????? | | ???????????# =[[% ?????????????????? | | ??????????## [ ???????????????? | | ??????????#" [!???????????????? | | ?????????##" !%=??????????????? | | ?????????# =* ?????????????? | | ###?????## ?????????????? | | #?????# # ????????????? | | ##########[* ????????????? | | # #???????????? | | [ # #???????????? | | # #???????????? | | + % #???????????? | | # | u #???????????? | | # ! #???????????? | | # % #???????????? | | ####### % ###????????????? | | #?????# %=* % #??????????????? | | #?????# |=h %%g ######?????????? | | ###?????#+"" mb%h|*g=!%=! #?????????? | | ?????? # ### !%@*[==! #?????????? | | ???????? + # #!!== =%% #?????????? | | ???????? # # # !A"!u! #?????????? | | ????????? # ####!["%]=% ##????????? | | ?????????### ???# = #?????????? | | ???????????########???# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ????????????????????? # #?????????? | | ???????????????????? # #?????????? | | ??????????????????? + A #?????????? | | ?????????????????? [ # #?????????? | | ?????????????????###### #?????????? | | ?????????????????????## ??????????? | | ?????????????????????## ??????????? | | ?????????????????????^^ ????????????? | | ?????????????????????^^ ??????????????? | | ?????????????????????^^ """ ##?????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 45 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Power Maul | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Coil Gun | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I'm Back, Baby! It Was An Accident, I Swear Robot Respite Tank The More The Merrier The One Challenges ------------ None Game ------ Seed AbsorptionCobblerFlightbrick Manual? 0 Play Time 01:29:56 Cumulative 6.6 hours Start 2024.04.10 @ 10:25:17 End 2024.04.10 @ 12:03:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a5ac4ec-baa1-4e33-a09c-4a84822f94c1