Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 10:39:19

Player: peko

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (265)      265
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1475

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
>        --- WEAPON -----------
  Medium Laser
         Particle Gun
>        --- INVENTORY --------
   Light Ion Engine
         Aluminum Leg
         Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 7   .   5   1   
  Power                    3    | 2   .   1   .   
    Engine                 3    | 2   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  1    | 1   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   1   6   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   85  84  39  
  Engine                   12   | .   14  13  4   
  Leg                      19   | .   28  19  .   
  Flight                   5    | .   .   8   11  
  Storage                  13   | .   14  14  11  
  Energy Gun               17   | .   14  22  10  
  Ballistic Gun            8    | .   14  5   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 14  14  15  13  
  Greatest Support         20   | 20  20  20  8   
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             5    | 5   1   5   1   
  Average Carried          1    | 1   1   1   .   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            1    | 1   1   1   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           428  | 244 51  125 8   
  Remotely                 .    | .   .   .   .   
Salvage Created            437  | 72  90  234 41  
  Parts                    41   | 2   12  23  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   5   10  3   
  Guns                     18   | .   5   10  3   
Classes Destroyed          5    | 1   2   2   .   
  Worker                   2    | .   .   2   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  16   | .   5   8   3   
  Grunt                    2    | .   .   2   .   
Best Kill Streak           4    | 1   3   4   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        207  | .   20  76  111 
  Missed                   61   | .   5   29  27  
Damage Taken               1209 | .   119 411 679 
  Core                     528  | .   10  113 405 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         75   | 100 .   50  .   
Volleys Fired              51   | 4   8   29  10  
  Largest                  2    | 2   2   2   2   
  Hottest                  115  | 70  70  115 115 
Shots Fired                95   | 8   16  58  13  
  Gun                      95   | 8   16  58  13  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  31   | 4   8   16  3   
  Thermal                  64   | 4   8   42  10  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | 4   3   6   3   
  Robot Miss Streak        3    | 2   2   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           52   | 5   9   31  7   
  Core Hits                27   | 2   6   15  4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         2    | .   .   2   .   
    Burn                   2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           726  | 72  107 447 100 
  Guns                     721  | 72  107 442 100 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  5    | .   .   5   .   
  Kinetic                  267  | 47  82  128 10  
  Thermal                  454  | 25  25  314 90  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   .   
  Average Corruption       1    | .   1   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  6    | .   1   5   .   
    Matter Fused           1    | .   1   .   .   
    Heat Flow Errors       3    | .   .   3   .   
    Data Loss (minor)      2    | .   .   2   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      2    | .   .   2   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   .   1   1   
Targets Rammed             3    | .   .   2   1   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        392  | 36  27  392 215 
  Average Temperature      83   | 19  10  94  121 
  Received Heat Transfer   78   | .   .   60  18  
  Effects                  2    | .   .   2   .   
    Shutdowns              1    | .   .   1   .   
    Matter Decay           1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         1369 | 74  74  999 222 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             348  | 5   164 348 190 
  Initial                  135  | .   3   63  135 
  Average                  148  | 2   65  244 150 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         73   | 100 100 35  100 
  Level 1                  26   | .   .   64  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   8   14  14  
  Peak Tracking Total      11   | .   3   3   11  
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   3   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   5   1   .   
  Successful               4    | .   3   1   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Record                   1    | .   .   1   .   
  Patrol Status            1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               905  | 62  329 376 138 
Spaces Moved               630  | 39  255 232 104 
  Core                     67   | 14  .   .   53  
  Treads                   .    | .   .   .   .   
  Legs                     419  | 25  255 139 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   144  | .   .   93  51  
  Fastest Speed            50   | 50  120 117 100 
  Average Speed            116  | 94  120 118 109 
  Slowest Speed            150  | 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   26  32  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      708  | 56  262 274 116 
  Wait                     .    | .   .   .   .   
  Move                     627  | 38  254 231 104 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 6   .   4   .   
  Fast Attach              1    | 1   .   .   .   
  Attach                   9    | 5   .   3   1   
  Detach                   .    | .   .   .   .   
  Swap                     3    | 1   .   2   .   
  Drop                     4    | 1   .   3   .   
  Fire                     51   | 4   8   29  10  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   1   1   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Entered Mines
  741 | -10/Mines     | Discovered new exit (range 4)
  768 | -10/Mines     | Entered Materials
  768 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  860 | -9/Materials  | Core integrity fell below 50%
  885 | -9/Materials  | Lost 6 parts (1p2n3w)
  896 | -9/Materials  | Core integrity fell below 20%
  906 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  Rifle.
00831_ S-10 Pest destroyed.
00833_ Acquired 8 matter.
00835_ R-06 Scavenger collects Flight Unit.
00835_ Particle Gun destroyed.
00851_ Flight Unit destroyed.
00854_ Assault Rifle destroyed.
00857_ K-01 Serf cleans the Material Compactor.
00865_ S-10 Pest destroyed.
00865_ K-01 Serf collects debris. <x4>
00878_ Slammed into U-05 Engineer.
00903_ Triggered Blade Trap.
00903_ Massive razor-sharp blades shoot up from
  within the floor.
00904_ Triggered Blade Trap.
00904_ Massive razor-sharp blades shoot up from
  within the floor.
00905_ Triggered Blade Trap.
00905_ Massive razor-sharp blades shoot up from
  within the floor.

 Map 
-----
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| #   #?????????+    Y       ^    +????????????????? |
| #   #?????????#               ###????????????????? |
| #   #?????????#       #########??????????????????? |
| #   #?????????#      ????????????????????????????? |
| #   #?????????##    ?????????????????????????????? |
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| #   #??????????#  ???????????????????????????????? |
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| #####????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedLobotomyMatrix
  Manual?         0
Play Time         00:07:46
  Cumulative      1.9 hours
  Start           2024.04.29 @ 10:32:13
  End             2024.04.29 @ 10:39:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f45e9841-8216-4953-a9e5-f9af30a472f1