Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 01:31:36 Player: Dzuchun Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (1679) 1679 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 4172 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 0/550 Matter 90/300 Energy 30/100 System Corruption 14% Temperature Cool (50) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Trap Scanner Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Terrain Scan Processor Transport Network Coupler Hacking Suite > --- WEAPON ----------- Shock Bomb Launcher Missile Launcher > --- INVENTORY -------- High-capacity Matter Pod Trap Scanner Datajack Mining Laser Heavy Mace [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Autogun Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 77 | 9 9 3 40 16 Power 8 | 1 1 . 5 1 Engine 8 | 1 1 . 5 1 Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 2 . . 21 4 Treads 2 | 2 . . . . Leg 25 | . . . 21 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 4 2 1 4 3 Device 7 | 3 2 1 1 . Storage 1 | 1 . . . . Processor 5 | . . . 3 2 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 28 | 2 6 2 10 8 Energy Gun 6 | . . . 2 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 2 3 1 5 1 Ballistic Cannon . | . . . . . Launcher 6 | . 2 1 1 2 Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 4 | . . . . 4 System Corruption 14 | . . . . 14 Parts Lost 18 | . 1 . 7 10 Power 2 | . . . 1 1 Propulsion 6 | . . . 2 4 Utility 2 | . . . 1 1 Weapon 8 | . 1 . 3 4 Highest Loss Streak 10 | . 1 . 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 100 95 88 Engine 11 | . 14 14 10 7 Treads 10 | . 28 28 4 . Leg 19 | . . . 25 31 Device 11 | . 28 28 6 . Processor 18 | . . . 25 27 Hackware 1 | . . . . 7 Energy Gun 3 | . . . 5 1 Energy Cannon 2 | . . . 4 . Ballistic Gun 13 | . 23 26 11 3 Launcher 2 | . 2 1 . 10 Peak Build Rating 27 | 9 11 11 17 27 Average Rating 12 | 6 9 9 13 22 On Entrance 9 | . 9 11 9 17 Naked Turns . | . . . . . Heaviest Build 19 | 13 11 11 14 19 Greatest Support 56 | 40 40 40 40 56 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | 1 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1880 | 302 199 121 1067 191 Remotely . | . . . . . Salvage Created 2402 | 191 100 15 1649 447 Parts 189 | 22 8 8 119 32 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 46 | . 2 3 30 11 Guns 17 | . . . 17 . Cannons 9 | . . . 8 1 AOE 19 | . 2 3 4 10 Classes Destroyed 13 | 3 2 1 4 3 Worker 11 | 2 . . 8 1 Builder 11 | . 2 1 6 2 Tunneler 5 | 4 . . . 1 Hauler 1 | . . . . 1 Recycler 6 | 1 1 . 4 . Mechanic 1 | . . . 1 . Operator 3 | . . . 3 . Watcher 5 | . . . 3 2 Swarmer 17 | . . 3 9 5 Grunt 22 | . 2 . 18 2 Duelist 1 | . . . . 1 Sentry 4 | . . . 3 1 Specialist 2 | . . . . 2 Best Kill Streak 10 | 3 5 3 10 5 Combat Bots Only 6 | . 2 3 6 4 Max Kills in Single Turn 3 | 2 3 3 3 2 Gunslinging 1 | . . . 1 . Exploded 3 | . 1 3 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 334 | . 9 9 185 131 Missed 100 | . 3 . 60 37 Damage Taken 3212 | . 213 98 1447 1454 Core 900 | . 24 4 310 562 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 143 | . . . 143 . Core Remaining (%) 70 | 100 . 88 22 . Volleys Fired 195 | 16 3 1 148 27 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 100 53 105 130 Shots Fired 332 | 32 5 2 250 43 Gun 229 | 32 . 1 172 24 Cannon 74 | . . . 74 . Launcher 28 | . 4 1 4 19 Special 1 | . 1 . . . Kinetic 184 | 32 . 1 135 16 Thermal 105 | . 1 . 98 6 Explosive 22 | . 4 1 4 13 Electromagnetic 21 | . . . 13 8 Robot Hit Streak 9 | 6 6 2 9 7 Robot Miss Streak 5 | 3 1 . 5 2 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 197 | 21 2 2 141 31 Core Hits 126 | 8 6 3 79 30 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5164 | 291 283 162 2764 1664 Guns 2013 | 291 . 13 1473 236 Cannons 783 | . . . 783 . Explosions 2273 | . 283 146 508 1336 Melee 92 | . . . . 92 Ramming 3 | . . 3 . . Kinetic 1626 | 291 . 13 1208 114 Thermal 1323 | . 34 15 1114 160 Explosive 1635 | . 249 131 287 968 Electromagnetic 485 | . . . 155 330 Impact 92 | . . . . 92 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 11 | . . . . 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 75 | . 37 . 18 20 Projectiles 18 | . . . 18 . Explosions 57 | . 37 . . 20 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 209 | . 147 28 29 5 Shots 8 | . 4 2 1 1 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 2 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 468 | . 26 24 468 180 Average Temperature 119 | . 9 15 129 77 Received Heat Transfer 1029 | . 36 . 390 603 Effects 4 | . . . 4 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 2587 | . 50 50 2115 372 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 716 | 35 145 153 716 666 Initial 254 | . 22 56 59 254 Average 311 | 17 63 147 423 495 Maximum Alert Level 3 | . . . 3 2 Low Security (%) 42 | 100 100 100 14 . Level 1 16 | . . . 24 31 Level 2 37 | . . . 53 68 Level 3 4 | . . . 8 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 5 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 7 | . . . 4 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 3 3 52 26 Peak Tracking Total 9 | . 2 3 7 9 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . 1 1 4 1 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 2 . 5 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 5 . 20 . Successful 14 | . 2 . 12 . Failed 11 | . 3 . 8 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 10 | . 4 . 6 . Terminals 14 | . 5 . 9 . Fabricators . | . . . . . Repair Stations 11 | . . . 11 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 7 . Scan Component 4 | . . . 4 . Repair 2 | . . . 2 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 . 3 . Terminals 5 | . 2 . 3 . Botnet 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2467 | 252 390 203 1297 325 Spaces Moved 1228 | 119 205 120 606 178 Core 2 | 1 . . . 1 Treads 516 | 118 205 120 73 . Legs 710 | . . . 533 177 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 50 Average Speed 136 | 159 160 160 125 119 Slowest Speed 190 | 160 160 160 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 26 32 55 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 179 | . 44 7 30 98 Melee . | . . . . . Projectile 1 | . 1 . . . AOE 178 | . 43 7 30 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1686 | 146 259 127 916 238 Wait 142 | . 33 . 98 11 Move 1224 | 118 204 119 605 178 Hop . | . . . . . Pick Up 14 | 2 5 1 5 1 Fast Attach 25 | 8 2 . 11 4 Attach 8 | . 1 . 5 2 Detach . | . . . . . Swap 44 | 1 6 3 24 10 Drop 30 | 1 5 1 20 3 Fire 195 | 16 3 1 148 27 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 253 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 10) 643 | -10/Materials | Entered Mines 738 | -10/Mines | Assembled infested the area 743 | -10/Mines | Assisted by a Guerilla fighting off Assembled 772 | -10/Mines | Identified exit to Materials 819 | -10/Mines | Discovered exit to Materials (range 16) 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Discovered new exit (range 11) 1197 | -9/Materials | Identified exit to Mines 1222 | -9/Materials | Core integrity fell below 50% 1379 | -9/Materials | Build established: Scavenger-Mutant 1722 | -9/Materials | Discovered exit to Mines (range 17) 1844 | -9/Materials | Repaired Imp. Aluminum Leg 1999 | -9/Materials | Repaired Imp. Ion Engine 2033 | -9/Materials | Discovered new exit (range 18) 2142 | -9/Materials | Identified exit to Materials 2143 | -9/Materials | Entered another Materials area 2143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2226 | -8/Materials | System corruption reached 10% 2459 | -8/Materials | Core integrity fell below 50% 2466 | -8/Materials | Core integrity fell below 20% 2468 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02410_ System corrupted: IFF burst signal emitted. 02425_ Carbon-fiber Leg destroyed. 02426_ System corrupted: Matter fused (-6). 02431_ Acquired Particle Gun. 02432_ The unstable cave ceiling collapses. 02437_ Acquired Particle Gun. 02446_ Imp. Aluminum Leg destroyed. 02447_ GNOIMU|K<:HZ&LFDMD 6E&GJ 02450_ Acquired Prototype Energy Gun. 02450_ Identified Hvy. EM Shotgun. 02453_ Acquired Faulty Hvy. EM Shotgun. 02453_ Faulty integration damages Transport Network Coupler (-2). 02458_ Carbon-fiber Leg destroyed. 02459_ C-30 ARC bursts open, deploying its payload. 02459_ S-10 Pest unfolds itself. 02459_ Hvy. EM Shotgun destroyed. 02461_ Faulty Hvy. EM Shotgun destroyed. 02463_ G-47 Trooper knocked back. 02463_ S-10 Pest destroyed. 02468_ Critical hit (Burn: +37). 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[%H ^ ## | | #### =%/ / ! # | | #???? # ################# # ! | | ????## ##???????????????# # !! ! # | | ?????## # #????????????????####### ! | | ??????# !# ##??????????????????????##### # # | | ??????## !%###???????????????????????????# | | ???????# !|#?????????????????????????????## | | ???????# #??????????????????????????????######## | | ???????# ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostConstructProcessor Manual? 0 Play Time 00:33:46 Cumulative 11.8 hours Start 2024.08.14 @ 00:55:26 End 2024.08.14 @ 01:31:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f876d8b-f58b-45ef-b253-4499f8a085c4