Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 16:22:22 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (19) 95 Value Destroyed (453) 453 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (12577) 12577 TOTAL SCORE: 20245 Bonus ------- Win 3000 Win Speed 9577 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 166/170 System Corruption 0% Temperature Cool (8) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Deuterium Engine Mini Fusion Reactor > --- PROPULSION (8) --- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Maneuvering Thrusters Experimental Utility Shielding Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (10) --- Light Deuterium Engine Fission Core Improved Stasis Canceller Transdimensional Reconstructor Terrabomb Terrabomb Matter Drive Advanced Plasma Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Mini Fusion Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Maneuvering Thrusters Experimental Utility Shielding Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Deuterium Engine Fission Core Improved Stasis Canceller Transdimensional Reconstructor Terrabomb Terrabomb Matter Drive Advanced Plasma Cannon Gamma Bomb Array [Rating: 161] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Mini Fusion Reactor Propulsion Impulse Thruster Array Treads Light Treads Hover Unit Backup Propulsion I Flight Unit Impulse Thruster Array Utility Advanced Terrain Scan Processor Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Plasma Sword Energy Gun Backup Laser I Energy Cannon Advanced Plasma Cannon Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . 1 1 1 . 2 . Utility 11 | . . 2 1 2 2 . 1 1 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 74 | 3 2 4 3 12 3 16 12 14 4 . 1 Power 6 | . . . . . . 3 1 2 . . . Engine 4 | . . . . . . 3 . 1 . . . Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . 1 1 . . . Propulsion 25 | 2 2 2 2 6 1 2 4 3 . . 1 Treads 4 | 2 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 21 | . . 2 2 6 1 2 4 3 . . 1 Utility 32 | . . 2 1 5 2 8 3 9 2 . . Device 10 | . . . . 1 1 3 . 5 . . . Storage 2 | . . . . . . 1 1 . . . . Processor 12 | . . 2 1 1 1 4 1 2 . . . Hackware 4 | . . . . 1 . . . 2 1 . . Protection 4 | . . . . 2 . . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 11 | 1 . . . 1 . 3 4 . 2 . . Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . . 1 . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . 4 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 1 3 3 1 . . Parts Lost 4 | . . . 2 1 1 . . . . . . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 1 | . . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 1 1 . . . . . . Average Slot Usage (%) 81 | . 47 67 76 84 67 94 90 84 84 73 69 Engine 4 | . 2 11 4 . . 8 9 4 4 4 4 Reactor 1 | . . . . . . . . 4 4 4 4 Flight 18 | . . 15 27 23 20 22 26 16 14 13 13 Device 11 | . . . . 2 9 17 10 14 19 17 16 Storage 2 | . . . . . . . 4 4 4 4 4 Processor 19 | . . 12 27 27 20 25 26 21 10 8 8 Hackware 5 | . . . . 6 3 . . 3 12 13 12 Protection 4 | . . . . 11 6 5 1 4 4 4 4 Energy Gun 3 | . 16 22 18 8 . . . . . . . Slashing Weapon 5 | . . . . 2 6 5 9 9 7 4 4 Naked Turns 1 | . 1 . . . . . . . . . . Heaviest Build 42 | 2 3 3 3 12 9 22 32 36 42 40 40 Greatest Support 63 | 20 40 8 12 12 14 23 34 58 48 48 63 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 9 10 10 10 10 Most Carried 10 | . 3 5 5 5 5 5 10 10 10 10 10 Average Carried 6 | . . 3 4 4 4 4 8 9 9 10 10 Final Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 10 | . 3 4 4 5 4 5 10 10 10 10 10 Class Distribution -------------------- 33% | Hacker-Scout 20% | Sprinter 16% | Scout 15% | Mutant 10% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scavenger-Ninja | -5/Factory Scout | -4/Factory Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 929 | 207 17 . . 100 . 203 25 218 22 137 . Remotely . | . . . . . . . . . . . . Salvage Created 830 | . 17 . 101 100 . 203 25 218 22 144 . Parts 41 | . 2 . 5 4 . 15 . 10 4 1 . Haulers Intercepted 6 | . . . 2 2 . 1 . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 1 | . 1 . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . Classes Destroyed 7 | . 1 . 1 . . 3 . 2 . . . Worker 3 | . . . . . . 2 1 . . . . Tunneler 2 | . . . . . . 1 . 1 . . . Hauler 6 | . . . 2 2 . 1 . . . 1 . Recycler 1 | . . . . . . . . 1 . . . Operator 2 | . . . . . . . . 1 1 . . Watcher 4 | . . . . . . 2 . 1 . 1 . Grunt 1 | . 1 . . . . . . . . . . Best Kill Streak 4 | . 1 . 2 1 . 4 1 2 1 1 . Combat Bots Only 1 | . 1 . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Damage Taken 840 | . 221 16 126 196 100 . 52 81 . 48 . Core 252 | . 45 . 49 122 36 . . . . . . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 95 | 100 82 100 91 82 95 100 100 . 100 100 100 Volleys Fired 27 | . 2 . 13 . . 3 . . 9 . . Largest 2 | . 1 . 2 . . 1 . . 1 . . Hottest 98 | . 50 . 60 . . 98 . . 98 . . Shots Fired 40 | . 2 . 26 . . 3 . . 9 . . Gun 28 | . 2 . 26 . . . . . . . . Cannon 12 | . . . . . . 3 . . 9 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 40 | . 2 . 26 . . 3 . . 9 . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 5 | . 2 . 5 . . . . . . . . Robot Miss Streak 2 | . . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 60 | . 2 . 18 5 1 14 1 9 1 7 2 Core Hits 23 | . . . 6 2 . 7 . 5 1 2 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 3 | . 1 . . . . . . . . 2 . Burn 1 | . 1 . . . . . . . . . . Destroy 2 | . . . . . . . . . . 2 . Melee Attacks 120 | . . . . 16 13 37 5 18 11 11 9 Impact . | . . . . . . . . . . . . Slashing 120 | . . . . 16 13 37 5 18 11 11 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . 2 1 4 1 4 . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3414 | . 26 . 169 312 106 683 158 819 70 920 151 Guns 194 | . 25 . 169 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 3219 | . . . . 312 106 683 158 819 70 920 151 Ramming 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 194 | . 25 . 169 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3219 | . . . . 312 106 683 158 819 70 920 151 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . 3 1 . . 1 1 . . Average Corruption 1 | . . . . 3 1 . . 1 1 . . Corruption Purged . | . . . . . . . . . . . . Effects 5 | . . . . 4 . . . . 1 . . Message Errors 4 | . . . . 3 . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 834 | . . . . 11 76 79 118 186 . 292 72 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 834 | . . . . 11 76 79 118 186 . 292 72 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 184 | . 25 . 22 10 . 184 14 . 15 . . Average Temperature 51 | . 25 . 9 10 . 115 5 . 9 . . Received Heat Transfer 219 | . 48 . 81 72 . . . 18 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 814 | . 148 . 666 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Peak Influence 483 | . 120 143 193 333 195 240 154 253 277 208 483 Initial 163 | . . 50 59 87 163 91 117 80 141 155 124 Average 181 | . 29 78 104 172 187 165 136 165 194 177 354 Maximum Alert Level 2 | . . . . 1 . 1 . 1 1 1 2 Low Security (%) 67 | 100 100 100 100 73 100 61 100 59 61 98 3 Level 1 27 | . . . . 26 . 38 . 40 38 1 54 Level 2 5 | . . . . . . . . . . . 41 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 1 2 6 . 6 . 3 . 2 3 Investigation 13 | . 1 . . 3 . 4 . 2 . 1 2 Extermination 1 | . . . . 1 . . . . . . . Reinforcement 10 | . 1 1 2 2 . 2 . 1 . 1 . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . 1 . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 5 | . . . 2 . . . . 1 . . 2 Communications Jammed 2 | . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . 2 . . . . . Times Spotted 84 | . 11 11 15 15 1 7 3 9 1 5 6 Peak Tracking Total 11 | . 9 10 11 11 1 3 3 5 1 3 4 Tactical Retreats 12 | . 1 . 1 3 . 1 1 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 1 | . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 7 | . . . . . . 1 . . 5 . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 . 1 Garrison Access 3 | . . . . 1 . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . 2 . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 37 | . 1 4 1 6 2 7 . 7 2 3 4 Terminals 23 | . . 4 1 3 2 4 . 2 2 2 3 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 4 | . 1 . . 1 . 1 . 1 . . . Recycling Units 4 | . . . . . . 2 . 2 . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 . . . 2 . . 1 Total Hacks 95 | . 1 13 6 15 5 19 . 12 9 4 11 Successful 29 | . 1 5 3 4 1 3 . 3 4 . 5 Failed 66 | . . 8 3 11 4 16 . 9 5 4 6 Catastrophic 22 | . . 1 1 2 . 7 . 7 2 2 . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . . 12 2 4 . 8 . 4 2 1 2 Terminals 67 | . . 13 6 8 5 11 . 4 9 3 8 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 7 | . 1 . . 3 . 2 . 1 . . . Recycling Units 10 | . . . . . . 6 . 4 . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 9 | . . . . 3 . . . 3 . . 3 Terminal Hacks 17 | . . 3 2 2 1 1 . . 4 . 4 Part Schematic 1 | . . . . . . . . . . . 1 Robot Analysis 2 | . . 1 . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 6 | . . 1 . 1 1 1 . . 1 . 1 Locate Traps 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . Zone Layout 2 | . . . 1 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 1 . . . . . . 1 . . . Refit 2 | . 1 . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . Seal Access 2 | . . . . 1 . . . 1 . . . Unauthorized Hacks 7 | . . 2 1 1 . 1 . 1 . . 1 Terminals 6 | . . 2 1 . . 1 . 1 . . 1 Track 1 | . . . 1 . . . . . . . . Assimilate 3 | . . 1 . . . 1 . 1 . . . Botnet 1 | . . . . . . . . . . . 1 Operators 1 | . . 1 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Overload 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 1 4 1 5 2 7 . 6 2 3 3 Full Trace Events 11 | . . . . 2 . 4 . 2 . 1 2 Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 3 | . . 1 . . . 1 1 . . . . Largest Group 1 | . . 1 . . . 1 1 . . . . Highest-Rated Group 47 | . . 10 . . . 10 47 . . . . Highest-Rated Ally 47 | . . 10 . . . 10 47 . . . . Total Orders 1 | . . . . . . . 1 . . . . STAY 1 | . . . . . . . 1 . . . . Ally Attacks 2 | . . . . . . . 2 . . . . Total Damage 75 | . . . . . . . 75 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 2 | . . 1 . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 2057 | 24 52 65 108 367 108 322 135 316 207 95 258 Spaces Moved 3260 | 29 72 130 182 554 218 589 242 543 283 140 278 Core 115 | 24 71 20 . . . . . . . . . Treads 6 | 5 1 . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3139 | . . 110 182 554 218 589 242 543 283 140 278 Fastest Speed 28 | 50 50 37 34 29 29 28 28 29 39 39 34 Average Speed 34 | 68 51 39 34 31 29 29 28 36 39 39 37 Slowest Speed 160 | 160 160 50 34 117 30 31 29 39 39 39 39 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 24 | . . 6 3 7 . 3 1 . . 3 1 Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 17 | 3 25 24 28 21 8 20 11 15 34 6 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 60 | . . . . 8 12 10 3 7 11 3 6 Terrain Destroyed 61 | . . . . 8 12 11 3 7 11 3 6 Melee 50 | . . . . 8 12 8 3 7 3 3 6 Projectile 11 | . . . . . . 3 . . 8 . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total 3934 | 31 82 138 197 714 240 670 301 639 356 155 411 Wait 378 | . . 1 1 122 4 16 24 43 36 6 125 Move 3204 | 28 71 118 175 541 217 582 239 542 282 134 275 Hop 20 | . . 5 3 5 . 3 1 . . 2 1 Pick Up 31 | . . 4 2 6 . 3 7 3 5 1 . Fast Attach 57 | 3 . 4 1 8 3 12 9 14 2 . 1 Attach 7 | . . . 2 2 . 2 1 . . . . Detach 24 | . 3 1 . 3 1 5 4 5 2 . . Swap 10 | . 2 . . 2 . 2 2 . 2 . . Drop 54 | . . 5 . 9 2 5 9 15 8 1 . Fire 27 | . 2 . 13 . . 3 . . 9 . . Melee 117 | . . . . 16 13 37 4 17 10 11 9 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . 4 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 15) 77 | -10/Materials | Entered another Materials area 77 | -9/Materials | Evolved 2 slots: Utility x2 124 | -9/Materials | Identified exit to Materials 142 | -9/Materials | Entered another Materials area 142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 238 | -8/Materials | Discovered new exit (range 17) 249 | -8/Materials | Identified exit to Factory 250 | -8/Materials | Entered Factory 250 | -7/Factory | Evolved 2 slots: Utility x2 328 | -7/Factory | Build established: Mutant 592 | -7/Factory | Identified exit to Factory 617 | -7/Factory | Entered another Factory area 617 | -6/Factory | Evolved 2 slots: Utility x2 625 | -6/Factory | Identified exit to Factory 645 | -6/Factory | Build established: Sprinter 683 | -6/Factory | Crushed by falling debris 712 | -6/Factory | Spotted B-75 Beast 725 | -6/Factory | Entered another Factory area 725 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 865 | -5/Factory | Identified exit to Factory 1047 | -5/Factory | Entered another Factory area 1047 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1163 | -4/Factory | Discovered new exit (range 19) 1180 | -4/Factory | Identified exit to Research 1182 | -4/Factory | Entered Research 1182 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1185 | -3/Research | Found Prototype Processor 1185 | -3/Research | Identified Exp. Terrain Scan Processor 1340 | -3/Research | Build established: Scout 1425 | -3/Research | Found Gamma Bomb Array 1493 | -3/Research | Discovered new exit (range 13) 1493 | -3/Research | Spotted B-90 Cyclops 1497 | -3/Research | Identified exit to Quarantine 1498 | -3/Research | Entered Quarantine 1572 | -3/Quarantine | Found Alien Artifact 1583 | -3/Quarantine | Cryocooling Duct disabled 1598 | -3/Quarantine | Ambient heat levels rising (+20) 1598 | -3/Quarantine | Non-combat units ordered to evacuate 1661 | -3/Quarantine | Build established: Hacker-Scout 1664 | -3/Quarantine | Found Alien Slashing Weapon 1664 | -3/Quarantine | Identified Sigix Broadsword 1670 | -3/Quarantine | Identified exit to Research 1676 | -3/Quarantine | Found Alien Artifact 1693 | -3/Quarantine | Found Alien Artifact 1701 | -3/Quarantine | Found Alien Artifact 1705 | -3/Quarantine | Entered Research 1705 | -2/Research | Evolved 2 slots: Propulsion x2 1789 | -2/Research | Discovered new exit (range 13) 1800 | -2/Research | Identified exit to Access 1800 | -2/Research | Entered Access 1800 | -1/Access | Evolved 2 slots: Utility x2 1947 | -1/Access | Identified exit to Surface 2058 | *** | Escaped! Last Messages --------------- >>Analysis(H-88 Terminator) Downloading analysis... H-88 Terminator Tier: 9 The deadliest hunter class robot, armed with both a heavy machine gun and two KE penetrators, is well-cloaked and very difficult to hit, while possessing advanced targeting capabilities itself. The H-88 Terminator cannot be remotely detected by standard sensor array technology, though recent prototype sensors have shown some promise at penetrating even the best cloaking techniques. 01959_ Acquired Field Propulsion Array. 01964_ W-44 Eye sends out distress signal. 01964_ Destroyed Antigrav System. 01967_ Destroyed Adv. Sensor Array. 02052_ W-44 Eye sends out distress signal. 02055_ U-05 Engineer builds a Wall. 02055_ Connecting with Terminal... >>Open Sealed Barrier opened. 02056_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????? ???????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?#??#??#??#??????????????????????????????????????? | | ???#?###???????? ????????????????????????????????? | | #??????#??? ??? ??"? ????????? ?????????????????? | | ????? ? ???? +? ?? ?? ???????????????????????????? | | ? ???# ??? ? ??+ ??????????????????????????? | | ? " ????# #?? ????????????????????????????????? | | ?????? ? ?# ?? ??? ?????????? ????????????????? | | ? "?" #??##?#????????????????????????????????? | | ? " #? ? ?????????????????#?????????????? | | ?? # ???????????????? ??????????????? | | ? ?? ? ? ?????? ????? ???#?#????????? | | ?? # ? ??????? ????????? ??????????????? | | ? ?+ ###########???#??##???????#?????????? | | ? # w######??##?#??#?????????????????????? | | ? # ####?##??#?###??????????????? ??????? | | ##?##?##### ###?#######?##?#??????????#?????????? | | ###?####### ??#########?##??#???????????????????? | | ########### ####### ##########??????????????????? | | ######?#### """T""" "?"????????????????? | | ########### """ """ "??? ????? ????????? | | #######?### "?????? ????#??????? | | ?###?###### k "?"????????????????? | | #####?###?#Ak k "" "?????? ???????????? | | ####?###?## @" ""?"? ??? ?????????? | | ########??# t "?"?? ? ?????????? | | ###?####### """"? ?????????????? | | ####?#?#### u """"?? ????????????? | | ####?###### "????? ?? ???#?????? | | ######???## ####### ##########?#???#????????????? | | ###?####### #########?#####??##??#??????????????? | | ########### ####???#?#?###??#####???????????????? | | ## # ## ? #? ????? ? ????????? | | ## = # ## ??? ?????? ?????????? | | ## + ##? "?""?" ? ? ???"????????????? | | + " # ## ""??"" ?#??? ???"?????????????? | | ## """ # ## "??"?" # ?"?"?????????????? | | ## """# ##? """""" ? ? ? "???????????????? | | ## " # ## "?""""? ? ? ?????????????????? | | ## # #? ?? ? ? ? ? ????? ?? ????????? | | ## % # ## ? ?? ?????????????????? | | ########### ## ? #####??????????????????? | | #######?### ##########+##??#?#??????????????????? | | ###?####### ? ? ?? ??????????????????? | | ## ? # ? ? ? ??????????????????? | | ## ? ?# ?? ?? ???? ??????????????? | | ?# ?"" # ??? ? ????????????????????? | | ## "" # ? ?????????????????????? | | # "Y ? + ? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 36 Energy Capacity 180 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 460 Jamming Range 12 Armor Coverage 300 Utility Shielding 90 Evasion (%) 73 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Enh. Nova Cannon | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingShrapnelCutter Manual? 0 Play Time 00:32:08 Cumulative 835.0 hours Start 2021.06.06 @ 15:50:43 End 2021.06.06 @ 16:22:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 585 Rogue 581 Adventurer 4 Explorer 0 Win Type 0 Total 92 Types 70/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ceb543df-009b-426e-a7a1-956f60d2ce42