Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.30 @ 00:41:29 Player: Spoodle Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (251) 1255 Value Destroyed (10397) 10397 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4454) 4454 TOTAL SCORE: 24486 Bonus ------- High Alert Combat Kills 1671 Follower Combat Kills 2711 Met Imprinter 300 Was Imprinted 300 Friendly Fire -528 Cogmind --------- Core Integrity 0/1450 Matter 280/300 Energy 71/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Myomer Leg > --- UTILITY (11) ----- Advanced Sensor Array Advanced Signal Interpreter Makeshift Salvage Targeting Computer Core Analyzer Advanced Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Transmission Jammer Graphene Brace Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Core Analyzer Advanced Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Heavy Machine Gun > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Transmission Jammer Graphene Brace Gamma Rifle Gamma Rifle Compact HERF Cannon KE Penetrator KE Penetrator Fusion Bomb Launcher [Rating: 174] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Tesla Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 . . . 4 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . 2 . Utility 9 | . . 1 . 1 2 . . . 3 . . 1 . . . . . 1 Weapon 2 | . . . . . . . . . 1 . . 1 . . . . . . Parts Attached 463 | 7 21 30 7 29 41 1 6 4 35 20 8 70 9 26 11 . 13 125 Power 41 | 1 3 3 1 2 2 . 1 1 . 2 1 4 1 5 . . 1 13 Engine 15 | 1 3 3 1 2 . . . 1 . 1 1 2 . . . . . . Core 8 | . . . . . 2 . 1 . . . . . 1 3 . . . 1 Reactor 18 | . . . . . . . . . . 1 . 2 . 2 . . 1 12 Propulsion 96 | 2 5 11 3 11 5 . . 1 2 2 4 12 . 4 1 . 4 29 Treads 23 | 2 2 6 3 7 1 . . . . . . . . . . . . 2 Leg 57 | . 3 5 . 4 3 . . 1 2 2 4 12 . 4 1 . 4 12 Wheel 1 | . . . . . 1 . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . 7 Flight 8 | . . . . . . . . . . . . . . . . . . 8 Utility 182 | 2 4 4 1 9 21 1 3 2 15 12 3 39 5 14 4 . 6 37 Device 115 | 1 2 1 . 4 7 1 2 1 11 7 2 28 3 10 2 . 4 29 Storage 12 | 1 2 2 . . . . . . . . . 2 . 2 1 . . 2 Processor 10 | . . . . . 2 . 1 . 2 . . 1 . 1 1 . . 2 Hackware 2 | . . . . 1 1 . . . . . . . . . . . . . Protection 43 | . . 1 1 4 11 . . 1 2 5 1 8 2 1 . . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 144 | 2 9 12 2 7 13 . 2 . 18 4 . 15 3 3 6 . 2 46 Energy Gun 56 | 1 2 4 . . 1 . . . 12 4 . 13 3 2 3 . . 11 Energy Cannon 48 | . 3 5 1 6 8 . 1 . . . . . . 1 1 . 2 20 Ballistic Gun 9 | 1 . . . . . . . . . . . . . . . . . 8 Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . Launcher 17 | . 1 3 1 1 1 . 1 . . . . 1 . . 1 . . 7 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 . . . 6 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 22 | . . 1 . 2 1 . . . 4 4 . 1 . 4 1 . . 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . 10 Parts Lost 102 | . 1 . . 4 3 . . . . 1 . 27 6 5 4 . 4 47 Power 9 | . . . . . 1 . . . . . . 3 1 . . . . 4 Propulsion 28 | . 1 . . 2 1 . . . . . . 4 . 1 1 . 1 17 Utility 43 | . . . . 2 . . . . . . . 15 3 2 2 . 3 16 Weapon 22 | . . . . . 1 . . . . 1 . 5 2 2 1 . . 10 Highest Loss Streak 18 | . 1 . . 4 2 . . . . 1 . 9 6 2 2 . 2 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 95 100 98 97 100 99 100 98 99 100 93 91 89 94 89 95 84 Engine 4 | . 14 11 11 9 1 . . 6 5 4 5 1 1 . . . . . Core 1 | . . . . . 5 7 7 . . . . . 2 4 5 5 2 . Treads 6 | . 19 30 33 31 . . . . . . . . . . . . . 1 Leg 19 | . 8 2 . 4 29 30 30 30 23 23 23 20 21 20 20 21 27 14 Device 18 | . 14 15 11 11 9 15 15 14 21 22 22 27 30 23 23 15 18 21 Storage 6 | . 14 11 11 9 7 7 7 7 5 5 5 5 1 4 5 5 4 3 Processor 10 | . . . . . 7 7 10 15 16 17 17 11 10 13 15 21 19 16 Hackware 1 | . . . . 1 12 7 4 . . . . . . . . . . . Protection 4 | . . 2 11 12 4 7 7 7 5 5 5 3 3 5 5 5 3 1 Energy Gun 8 | . 5 7 . . . . . . 13 16 17 19 20 12 9 10 9 3 Energy Cannon 7 | . 11 13 22 17 14 15 14 15 . . . . . 2 4 . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 11 53 65 65 75 70 63 65 72 79 79 79 96 85 82 97 85 91 110 Greatest Support 161 | 40 40 60 60 83 66 66 66 70 77 77 84 90 84 85 83 78 125 161 Greatest Overweight (x) 6 | . 1 1 1 1 6 . . 1 1 1 1 1 1 1 1 1 . 6 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 Average Capacity 18 | 7 15 20 20 20 20 20 20 20 20 20 20 20 8 14 15 15 15 14 Most Carried 21 | 5 15 21 20 20 20 20 20 20 20 20 20 20 16 15 15 15 15 15 Average Carried 17 | 2 12 19 19 19 19 20 19 20 19 19 19 18 7 13 14 15 14 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 15 15 15 15 15 Final Carried 20 | 5 15 20 20 20 20 20 20 20 20 20 20 16 5 15 15 15 13 15 Class Distribution -------------------- 38% | Mutant 14% | Gunner 11% | Scavenger-Skirmisher 7% | Scavenger-Mutant 7% | Messiah-Skirmisher 6% | Hacker-Mutant 4% | Messiah-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Messiah-Skirmisher | -4/Factory Messiah-Tank | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Matter Collected 5686 | 285 495 476 101 336 390 30 60 40 340 195 90 561 109 143 443 . 160 1432 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12173 | 96 1013 709 225 1036 1158 . . . 832 297 131 1825 85 450 250 . 265 3801 Parts 605 | 7 57 65 18 48 49 . . . 36 11 6 98 4 17 10 . 11 168 Haulers Intercepted 8 | . 2 1 . 3 1 . . . 1 . . . . . . . . . Recyclers Shooed 7 | . . . . . 1 . . . . . . 4 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 3 6 . 10 9 . . . 14 . . . Prevented 11 | . . . . . . . . 8 . 3 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Combat Hostiles Destroyed 172 | . 19 23 7 17 17 . . . 4 4 2 24 . 4 5 . 3 43 Melee 3 | . . . . . 2 . . . 1 . . . . . . . . . Guns 46 | . 4 4 . . . . . . 2 3 2 19 . 2 2 . 1 7 Cannons 68 | . 13 8 5 10 13 . . . . . . . . . 1 . . 18 AOE 32 | . 2 11 2 4 1 . . . . . . 3 . . . . . 9 Classes Destroyed 18 | 3 3 2 1 2 2 . . . 1 1 . 1 . . . . . 2 Worker 24 | 1 3 . . 3 2 . . . 4 . . 4 . 1 . . . 6 Builder 9 | . . . . . 1 . . . 2 . . 3 . . . . 1 2 Tunneler 2 | 1 . . . . . . . . . . . . . 1 . . . . Hauler 8 | . 2 1 . 3 1 . . . 1 . . . . . . . . . Recycler 12 | 1 1 1 . . 3 . . . 3 . . . . 1 . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . 1 . . . . . . . . . . . . . . Watcher 20 | . 2 2 . 3 3 . . . . . . 3 . . . . . 7 Swarmer 29 | . . 10 3 . 3 . . . . . . 4 . . . . . 9 Grunt 74 | . 19 9 1 14 10 . . . 1 1 . 3 . 1 . . 1 14 Brawler 2 | . . . . 1 . . . . 1 . . . . . . . . . Duelist 4 | . . . 1 . 1 . . . . . . 1 . . . . . 1 Sentry 13 | . . 4 2 2 1 . . . . . . 1 . . . . 2 1 Specialist 6 | . . . . . . . . . . . . 2 . . 3 . . 1 Hunter 16 | . . . . . . . . . 1 1 2 4 . 2 2 . . 4 Programmer 24 | . . . . . 2 . . . 1 . . 9 . 1 . . . 11 Striker 2 | . . . . . . . . . . . . . . . . . . 2 Thug 2 | . . . . . . . . . . 1 . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 3 6 8 3 5 5 . . . 4 3 1 8 . 2 2 . 2 15 Combat Bots Only 10 | . 4 7 3 5 4 . . . 1 2 1 6 . 1 2 . 2 10 Max Kills in Single Turn 4 | 1 2 3 2 2 2 . . . 1 1 1 4 1 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 2 1 . . . . . . 3 . . . . . 2 Melee 1 | . . . . . 1 . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Hostile Shots Fired 1501 | . 66 55 18 90 129 . . 3 7 13 . 340 1 130 62 . 82 505 Missed 489 | . 16 17 4 19 43 . . 3 2 4 . 127 . 45 20 . 26 163 Damage Taken 20606 | . 625 469 182 1270 1264 . . 97 153 187 . 4164 149 1455 571 . 1322 8698 Core 2584 | . 59 68 . 159 161 . . . 9 . . 375 4 115 22 . 120 1492 Absorbed by Shields 54 | . . . . 36 . . . . . . . . . . 18 . . . Reduced by Siege Mode 92 | . . . . . . . . . . . . . . . . . . 92 Redirected to Shielding 253 | . . . . . . . . . 32 23 . 198 . . . . . . Ignored by Resistances 295 | . . . . . . . . . . 18 . 81 . 65 37 . . 94 Regen/Repaired (Parts) 836 | . 96 115 . . . . 518 . . . . . 43 64 . . . . Core Remaining (%) 81 | 100 76 . 83 71 . . . 77 . . 99 . . . . 55 90 . Volleys Fired 574 | 11 67 36 10 58 58 . . . 13 9 3 102 4 42 27 . 18 116 Largest 4 | 2 2 2 2 2 2 . . . 3 3 3 4 4 4 4 . 4 4 Hottest 372 | 60 100 136 136 150 155 . . . 180 180 180 260 260 290 304 . 372 325 Shots Fired 1111 | 22 115 62 19 108 110 . . . 37 20 9 214 17 87 46 1 30 214 Gun 558 | 22 20 17 . . . . . . 37 20 9 213 17 78 23 1 16 85 Cannon 494 | . 93 36 18 102 109 . . . . . . . . 9 9 . 9 109 Launcher 40 | . 2 9 1 6 1 . . . . . . 1 . . . . . 20 Special 19 | . . . . . . . . . . . . . . . 14 . 5 . Kinetic 62 | 11 32 . . . . . . . . . . . . . . . . 19 Thermal 886 | 11 79 53 18 102 109 . . . 37 20 9 179 14 87 32 1 25 110 Explosive 24 | . 2 9 1 6 1 . . . . . . 1 . . . . . 4 Electromagnetic 83 | . 2 . . . . . . . . . . . . . . . . 81 Phasic 37 | . . . . . . . . . . . . 34 3 . . . . . Robot Hit Streak 17 | 7 10 11 9 13 13 . . . 10 13 4 17 6 5 3 2 5 7 Robot Miss Streak 6 | 1 5 4 1 3 6 . . . 4 2 2 4 2 5 4 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . . . . . 1 Shots Hit Robots 657 | 16 77 42 13 76 87 . . . 30 11 4 115 8 36 13 1 16 112 Core Hits 396 | 5 38 44 7 34 38 . . . 16 5 2 59 6 16 3 . 5 118 Critical Kills 6 | . . 1 . 3 . . . . . . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 17 | . . 1 . 3 . . . . 2 . . 2 2 2 . . 2 3 Burn 7 | . . . . . . . . . 2 . . 1 1 2 . . 1 . Meltdown 6 | . . 1 . 3 . . . . . . . . . . . . 1 1 Destroy 1 | . . . . . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Intensify 2 | . . . . . . . . . . . . 1 1 . . . . . Melee Attacks 45 | . . . . . 9 . . . 36 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . 9 . . . 36 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . 1 . . . 12 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 24266 | 170 1359 1396 340 2173 2561 . . . 1488 427 101 4277 285 1014 262 28 414 7971 Guns 8780 | 170 198 174 . . . . . . 454 427 101 3993 285 1014 145 28 318 1473 Cannons 8230 | . 1031 469 261 1722 2143 . . . . . . . . . 114 . 96 2394 Explosions 5878 | . 118 753 75 428 211 . . . . . . 194 . . . . . 4099 Melee 1186 | . . . . . 192 . . . 994 . . . . . . . . . Ramming 192 | . 12 . 4 23 15 . . . 40 . . 90 . . 3 . . 5 Kinetic 689 | 73 423 . . . . . . . . . . . . . . . . 193 Thermal 14193 | 97 776 643 261 1722 2143 . . . 454 427 101 3084 219 1014 259 28 414 2551 Explosive 3614 | . 118 753 75 428 211 . . . . . . 194 . . . . . 1835 Electromagnetic 3417 | . 30 . . . . . . . . . . . . . . . . 3387 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1186 | . . . . . 192 . . . 994 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 975 | . . . . . . . . . . . . 909 66 . . . . . Highest Corruption 38 | . 2 . . . 1 . . . . . . 6 24 37 38 38 . 27 Average Corruption 19 | . 2 . . . 1 . . . . . . 3 15 33 37 38 . 9 Corruption Purged 9 | . . . . . 1 . . . . . . 7 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 196 | . 5 . . . 4 . . . . . . 11 11 51 55 10 . 49 Message Errors 45 | . 3 . . . 1 . . . . . . 3 2 7 13 2 . 14 Matter Fused 49 | . 1 . . . 1 . . . . . . 3 3 10 12 2 . 17 Heat Flow Errors 18 | . . . . . 1 . . . . . . 1 . 4 4 1 . 7 Energy Discharges 15 | . . . . . 1 . . . . . . . . 6 6 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . 2 . . . . Parts Fused 4 | . . . . . . . . . . . . 1 . 3 . . . . Data Loss (minor) 24 | . . . . . . . . . . . . 1 2 5 11 2 . 3 Data Loss (major) 8 | . 1 . . . . . . . . . . 1 . 1 3 . . 2 Misfires 13 | . . . . . . . . . . . . . 3 3 3 1 . 3 Alerts 6 | . . . . . . . . . . . . . . 2 2 1 . 1 Misdirections 6 | . . . . . . . . . . . . . . 5 . . . 1 Weapon Failures 6 | . . . . . . . . . . . . 1 1 3 1 . . . Overload Shots 131 | . . . . . . . . . 3 13 4 91 5 15 . . . . Effects 9 | . . . . . . . . . . 1 . 7 . 1 . . . . Energy Bleed 6 | . . . . . . . . . . 1 . 4 . 1 . . . . Heat Surge 2 | . . . . . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . . . Overflow Damage 418 | . . 13 13 62 78 . . . 73 . . . . . 30 . . 149 Projectiles 125 | . . . 2 8 68 . . . . . . . . . 30 . . 17 Explosions 210 | . . 13 11 54 . . . . . . . . . . . . . 132 Melee 83 | . . . . . 10 . . . 73 . . . . . . . . . Knockbacks 7 | . 7 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 7 | . 7 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 551 | . . 69 . 216 . . . . . . . . . . . . . 266 Shots 14 | . . 4 . 5 . . . . . . . . . . . . . 5 Rammed 4 | . 1 . 1 . . . . . . . . . . . . . . 2 Targets Rammed 21 | . 1 . 1 2 2 . . . 1 . . 9 . . 1 . . 4 Kicked 16 | . . . . 1 2 . . . 1 . . 9 . . 1 . . 2 Crushed 1 | . . . . 1 . . . . . . . . . . . . . . Highest Temperature 670 | 40 296 30 72 204 312 . . . 60 149 132 325 299 371 476 97 366 670 Average Temperature 91 | 18 102 8 30 60 59 . . . 25 45 73 77 108 102 147 49 132 131 Received Heat Transfer 2748 | . 387 171 45 579 438 . . 21 29 55 . 516 . 36 . . 237 234 Effects 31 | . . . . . 2 . . . . . . . . 3 2 . 5 19 Shutdowns 7 | . . . . . . . . . . . . . . 2 . . . 5 Energy Bleed 3 | . . . . . . . . . . . . . . . 1 . . 2 Interference 11 | . . . . . 2 . . . . . . . . . 1 . 3 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 5 | . . . . . . . . . . . . . . 1 . . 1 3 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations 7 | . . . . . . . . . . . . . . . . . . 7 Total Turns 64 | . . . . . . . . . . . . . . . . . . 64 Longest Duration 29 | . . . . . . . . . . . . . . . . . . 29 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . 8 Parts Fried 22 | . . . . . . . . . . . . . . . . . . 22 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . Robots Melted 13 | . . 1 . 3 1 . . . 1 1 . 2 . 2 . . 1 1 Combat Hostiles 12 | . . . . 3 1 . . . 1 1 . 2 . 2 . . 1 1 Parts Melted 79 | . 1 3 1 11 10 . . . 2 4 3 21 . 7 . . 2 14 Heat Transferred 21344 | 225 1670 1039 444 2849 3229 . . . 853 511 161 4305 448 1909 335 37 631 2698 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Peak Influence 1395 | 15 318 612 411 503 497 . . . 469 . . 714 244 459 . . 176 1395 Initial 242 | . 9 114 184 81 104 . . . 77 . . 21 242 30 . . 15 78 Average 314 | 4 184 449 323 276 296 . . . 263 . . 275 146 187 . . 126 622 Maximum Alert Level 4 | . 1 2 2 2 2 . . . 2 . . 3 1 2 . . . 4 Low Security (%) 34 | 100 59 2 . 28 30 . . . 27 . . 44 71 63 . . 100 3 Level 1 37 | . 40 24 85 67 37 . . . 52 . . 31 28 30 . . . 21 Level 2 22 | . . 72 14 3 32 . . . 19 . . 22 . 6 . . . 33 Level 3 4 | . . . . . . . . . . . . 1 . . . . . 34 Level 4 1 | . . . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 6 4 . 4 1 . . . 2 . . 8 . 8 . . 5 18 Investigation 13 | . 3 3 . 1 . . . . 1 . . . . 1 . . 1 3 Extermination 11 | . . . . . 1 . . . 1 . . 3 . 2 . . . 4 Reinforcement 21 | . 3 1 . 3 . . . . . . . 3 . 5 . . 1 5 Assault 7 | . . . . . . . . . . . . 1 . . . . . 6 Garrison 4 | . . . . . . . . . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . 1 . . . . . . . 1 . 3 . . . 4 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Distress Signals 14 | . 2 1 . . 2 . . . 1 . . 2 . 2 . . . 4 Communications Jammed 71 | . . . . . . . . . . . . 67 . . . . . 4 Distress Signals 71 | . . . . . . . . . . . . 67 . . . . . 4 Times Spotted 359 | . 30 32 7 22 25 . . 8 16 8 3 61 4 29 5 . 11 98 Peak Tracking Total 14 | . 4 7 3 4 5 . . 5 5 5 2 10 3 7 2 . 5 14 Tactical Retreats 20 | . . 1 . 2 1 . . . 1 . . 5 . 4 . . . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Traps Triggered 13 | . 3 1 . . . . . . 1 . . 2 . 4 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . . . . 4 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Machines Disabled 31 | . 2 3 2 5 2 . . . 6 . . 4 . 2 . . . 5 Max in Single Turn 2 | . 1 1 2 1 1 . . . . . . 1 . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Machines Accessed 42 | . 7 7 . 9 7 . . . 4 1 . 3 . 2 1 . . 1 Terminals 20 | . 5 5 . 6 4 . . . . . . . . . . . . . Fabricators 5 | . . . . . 1 . . . 2 . . . . 2 . . . . Repair Stations 3 | . 1 1 . 1 . . . . . . . . . . . . . . Recycling Units 8 | . 1 1 . . 1 . . . 1 . . 3 . . . . . 1 Scanalyzers 2 | . . . . 1 . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . Total Hacks 102 | . 15 19 . 22 24 . . . 12 1 . 4 . 3 1 . . 1 Successful 55 | . 10 13 . 8 11 . . . 5 1 . 3 . 2 1 . . 1 Failed 47 | . 5 6 . 14 13 . . . 7 . . 1 . 1 . . . . Catastrophic 4 | . . . . 2 1 . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 97 | . 10 15 . 10 7 . . . 14 . . 11 . 17 1 . 6 6 Terminals 60 | . 12 16 . 14 18 . . . . . . . . . . . . . Fabricators 11 | . . . . . 2 . . . 6 . . . . 3 . . . . Repair Stations 6 | . 2 2 . 2 . . . . . . . . . . . . . . Recycling Units 11 | . 1 1 . . 2 . . . 2 . . 4 . . . . . 1 Scanalyzers 7 | . . . . 3 . . . . 4 . . . . . . . . . Garrison Access 5 | . . . . 3 2 . . . . . . . . . . . . . Terminal Hacks 20 | . 5 5 . 3 5 . . . . 1 . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . 2 . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . 1 2 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . 1 . . . . 2 . . . . Network Status 3 | . . . . . 1 . . . 1 . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 5 | . 2 2 . 1 . . . . . . . . . . . . . . Scan Component 3 | . 1 1 . 1 . . . . . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . 1 . . 2 . . . . . . Report Inventory 3 | . . . . . 1 . . . 1 . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . Scanalyzer 3 | . . . . 2 . . . . 1 . . . . . . . . . Insert Component 2 | . . . . 1 . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 17 | . 3 6 . 2 2 . . . 2 . . 1 . . . . . 1 Terminals 11 | . 2 5 . 2 2 . . . . . . . . . . . . . Track 3 | . . 2 . 1 . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . Botnet 6 | . 2 2 . 1 1 . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 . . . . . . 1 . . 1 . . . . . 1 Recyclers 3 | . . . . . . . . . 1 . . 1 . . . . . 1 Tunnel 2 | . 1 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 4 . 8 6 . . . 4 . . 1 . 2 . . . 1 Full Trace Events 3 | . . 1 . 1 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . 1 . . . . . . . . . 10 . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . . . . . . . Time 52 | . 26 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . 7 . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Total Allies 49 | . . 1 . . . . 4 . 4 . . 5 20 9 . . 3 3 Largest Group 19 | . . 1 . . . . 4 4 4 4 2 5 19 9 1 . 2 3 Highest-Rated Group 702 | . . 10 . . . . 151 151 293 293 120 439 702 353 50 . 206 345 Highest-Rated Ally 141 | . . 10 . . . . 39 39 85 85 85 103 50 81 50 . 141 115 Zionite Dispatches 12 | . . . . . . . . . 2 . . 3 . 4 . . 2 1 Heavy 5 | . . . . . . . . . 2 . . 2 . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . Demo 1 | . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . 1 . . 2 . 2 . . . . STAY 2 | . . . . . . . . . . . . 1 . 1 . . . . DROP 2 | . . . . . . . . . . . . 1 . 1 . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . . Ally Attacks 397 | . . . . . . . . 7 43 25 5 27 146 87 3 . 16 38 Total Damage 16014 | . . . . . . . . 804 1826 1109 255 1798 4441 3071 187 . 839 1684 Kills 77 | . . . . . . . . 5 12 7 1 11 6 22 1 . 5 7 Allies Corrupted 3 | . . . . . . . . . 1 . . . . 1 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 2 . . 1 2 2 . . 1 . . . 2 . . . Drone Launches 1 | . . . . . . . . . 1 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . 21 . . 3 . . . . . . Traps 18 | . . . . . . . . . 15 . . 3 . . . . . . Emergency Access 4 | . . . . . . . . . 4 . . . . . . . . . Garrisons 2 | . . . . . . . . . 2 . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Turns Passed 17961 | 152 1514 1238 419 1119 1668 487 1466 352 1290 1296 1196 1446 255 878 1015 189 383 1598 Spaces Moved 10603 | 68 624 565 157 512 959 389 1133 239 800 993 908 791 166 574 481 102 245 897 Core 50 | 2 . . . . . . . . . . . . . . . . . 48 Treads 1686 | 66 428 537 157 460 . . . . . . . . . . . . . 38 Legs 8552 | . 196 28 . 52 956 389 1133 239 800 993 908 791 166 574 481 102 245 499 Wheels 3 | . . . . . 3 . . . . . . . . . . . . . Hover 233 | . . . . . . . . . . . . . . . . . . 233 Flight 79 | . . . . . . . . . . . . . . . . . . 79 Fastest Speed 28 | 50 160 160 240 160 125 125 125 125 122 120 115 100 90 100 112 187 108 28 Average Speed 135 | 156 195 176 240 164 133 125 125 128 127 121 119 119 118 107 180 187 113 99 Slowest Speed 350 | 160 240 240 240 240 196 125 125 195 199 197 197 200 195 189 187 187 115 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 95 54 36 47 25 43 88 58 18 88 97 27 76 20 64 22 6 24 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 8 | . 1 1 1 . . . . . 5 . . . . . . . . . Known Exits Taken 10 | . . . . . 1 . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 14 | . . . 1 . . 2 2 . . 3 3 . . . 3 . . . Spaces Dug 96 | . . . . 1 3 . . . 21 1 1 32 1 17 3 . 4 12 Terrain Destroyed 397 | . 8 50 9 26 9 . . . 21 5 1 63 3 21 19 . 5 157 Melee 24 | . . . . . 3 . . . 21 . . . . . . . . . Projectile 138 | . . . 2 8 . . . . . 5 1 51 3 21 19 . 5 23 AOE 235 | . 8 50 7 18 6 . . . . . . 12 . . . . . 134 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Was Fac Upp Upp Res Res Total 13180 | 90 806 753 181 679 1217 389 1183 283 1001 1069 1005 1118 212 767 578 101 319 1429 Wait 1013 | . 58 56 . 50 109 . 33 38 90 30 85 97 28 81 45 . 34 179 Move 10582 | 67 623 564 156 511 958 388 1132 238 799 992 907 791 165 573 480 101 244 893 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 232 | 5 19 34 1 13 18 . 6 1 11 6 1 26 4 24 7 . 6 50 Fast Attach 113 | 7 4 3 1 7 8 . . 1 3 6 . 9 3 11 3 . 3 44 Attach 105 | . . 3 . 5 4 . 1 . 4 1 . 29 5 7 5 . 6 35 Detach 27 | . 1 . . . 2 . . . . . . 6 1 2 1 . 1 13 Swap 246 | . 17 24 6 17 29 1 5 3 28 13 8 32 1 9 3 . 4 46 Drop 210 | . 16 33 6 16 20 . 6 2 11 12 1 13 1 17 6 . 3 47 Fire 574 | 11 67 36 10 58 58 . . . 13 9 3 102 4 42 27 . 18 116 Melee 45 | . . . . . 9 . . . 36 . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . 1 . . . 2 Kick 16 | . . . . 1 2 . . . 1 . . 9 . . 1 . . 2 Crush 3 | . 1 . 1 1 . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . 4 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / [*Sto x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Discovered new exit (range 16) 780 | -10/Materials | Discovered new exit (range 12) 1081 | -10/Materials | Discovered new exit (range 8) 1243 | -10/Materials | Repaired Beam Cannon 1667 | -10/Materials | Entered another Materials area 1667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1766 | -9/Materials | Destroyed 7 combat bots 1915 | -9/Materials | Repaired Lgt. Treads 2047 | -9/Materials | Discovered new exit (range 10) 2260 | -9/Materials | Destroyed 7 combat bots 2353 | -9/Materials | Discovered new exit (range 14) 2452 | -9/Materials | Discovered new exit (range 15) 2731 | -9/Materials | Discovered new exit (range 8) 2798 | -9/Materials | Discovered new exit (range 5) 2905 | -9/Materials | Entered Mines 3063 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3069 | -9/Mines | Found Prototype Device 3089 | -9/Mines | Learned Materials security intel 3125 | -9/Mines | Discovered new exit (range 9) 3324 | -9/Mines | Entered Materials 3324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3593 | -8/Materials | Identified Exp. Sensor Array 3616 | -8/Materials | Build established: Scavenger-Mutant 3747 | -8/Materials | Lost 4 parts (2n2u) 3871 | -8/Materials | Discovered new exit (range 5) 4206 | -8/Materials | Discovered new exit (range 16) 4287 | -8/Materials | Build established: Mutant 4443 | -8/Materials | Entered Factory 4443 | -7/Factory | Evolved 2 slots: Utility x2 4474 | -7/Factory | Identified exit to Lower Caves 4765 | -7/Factory | Build established: Hacker-Mutant 5085 | -7/Factory | Fabricated Arm. Leg (x2) 5393 | -7/Factory | Discovered new exit (range 5) 5790 | -7/Factory | Discovered new exit (range 15) 6016 | -7/Factory | Build established: Mutant 6111 | -7/Factory | Entered Lower Caves 6157 | -7/Lower Caves | Learned Factory stockpile data 6246 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6598 | -7/Lower Caves | Entered Zion 6632 | -6/Zion | Learned Factory terminal intel 6702 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6741 | -6/Zion | Discovered new exit (range 15) 6982 | -6/Zion | Given the Hacking Drone Bay 6983 | -6/Zion | Found Prototype Device 7380 | -6/Zion | Met Imprinter 7403 | -6/Zion | Imprinted 7405 | -6/Zion | Declared Zion's savior 7694 | -6/Zion | Visited the Megawrench Repair Shop 7694 | -6/Zion | Megawrench repaired 10 parts 8054 | -6/Zion | Identified exit to Proximity Caves 8064 | -6/Zion | Entered Proximity Caves 8064 | -5/Proximity Caves | Accompanied by 4 allies 8363 | -5/Proximity Caves | Learned 4 Factory zone layouts 8383 | -5/Proximity Caves | Discovered new exit (range 8) 8415 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8415 | -5/Proximity Caves | Identified exit to Factory 8416 | -5/Proximity Caves | Entered Factory 8416 | -5/Factory | Accompanied by 2 allies 8416 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 8417 | -5/Factory | Identified exit to Upper Caves 8418 | -5/Factory | Identified exit to Extension 8420 | -5/Factory | Loaded intel: 27 terminal locations 8757 | -5/Factory | Discovered exit to Upper Caves (range 6) 8796 | -5/Factory | Zion Heavy squad teleported in 9129 | -5/Factory | Identified Hacking Drone Bay 9311 | -5/Factory | P-70 Sage assimilated allied X2-4BS(Z) 9367 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 9368 | -5/Factory | Zion Heavy squad teleported in 9706 | -5/Factory | Entered Upper Caves 9706 | -5/Upper Caves | Accompanied by 4 allies 9711 | -5/Upper Caves | Attacked by a faux Warlord 9736 | -5/Upper Caves | Found Prototype Protection 9736 | -5/Upper Caves | Identified Zio. Weapon Casing 10015 | -5/Upper Caves | Build established: Messiah-Gunner 10085 | -5/Upper Caves | Encountered a Warlord checkpoint 10502 | -5/Upper Caves | Build established: Gunner 10518 | -5/Upper Caves | Discovered new exit (range 5) 10521 | -5/Upper Caves | Identified exit to Upper Caves 11002 | -5/Upper Caves | Entered another Upper Caves area 11002 | -5/Upper Caves | Accompanied by 2 allies 11087 | -5/Upper Caves | Discovered new exit (range 11) 11099 | -5/Upper Caves | Identified exit to Factory 11419 | -5/Upper Caves | Encountered a Warlord checkpoint 11429 | -5/Upper Caves | Learned Factory stockpile data 11693 | -5/Upper Caves | Discovered new exit (range 8) 11702 | -5/Upper Caves | Identified exit to Warlord 12198 | -5/Upper Caves | Entered Factory 12198 | -4/Factory | Accompanied by 2 allies 12198 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12199 | -4/Factory | Identified exit to Armory 12355 | -4/Factory | Lost 6 parts (6u) 12532 | -4/Factory | Lost 9 parts (2p1n4u2w) 12775 | -4/Factory | Lost 4 parts (2u2w) 12814 | -4/Factory | Zion Heavy squad teleported in 12958 | -4/Factory | Build established: Messiah-Skirmisher 12999 | -4/Factory | Zion Heavy Resupply teleported in 13088 | -4/Factory | Zion Heavy squad teleported in 13373 | -4/Factory | Lost 3 allies 13416 | -4/Factory | Lost 3 parts (1p2u) 13448 | -4/Factory | First assault squad dispatched 13537 | -4/Factory | Cargo convoy interrupted 13611 | -4/Factory | Garrison activated, responded to threat 13644 | -4/Factory | Sucked down chute 13644 | -4/Factory | Entered Waste 13645 | -4/Waste | Met a frightened Derelict 13659 | -4/Waste | EMP discharged 13659 | -4/Waste | System corruption reached 10% 13662 | -4/Waste | Spotted C-40 Crusher 13676 | -4/Waste | Spotted C-40 Crusher 13676 | -4/Waste | Spotted C-40 Crusher 13707 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13709 | -4/Waste | Met Warlord forces unprepared to attack 13712 | -4/Waste | Allies destroyed C-40 Crusher 13714 | -4/Waste | Allies destroyed C-40 Crusher 13743 | -4/Waste | Lost 6 parts (1p3u2w) 13754 | -4/Waste | Lost 4 allies 13759 | -4/Waste | EMP discharged 13802 | -4/Waste | Spotted C-40 Crusher 13821 | -4/Waste | Allies destroyed C-40 Crusher 13825 | -4/Waste | Spotted C-40 Crusher 13859 | -4/Waste | EMP discharged 13874 | -4/Waste | Lost 6 allies 13876 | -4/Waste | Discovered new exit (range 12) 13887 | -4/Waste | Identified exit to Factory 13899 | -4/Waste | Entered Factory 13899 | -4/Factory | Accompanied by 9 allies 14006 | -4/Factory | Zion Infowar Resupply teleported in 14053 | -4/Factory | Build established: Messiah-Tank 14103 | -4/Factory | Lost 7 allies 14108 | -4/Factory | Zion Hacker squad teleported in 14271 | -4/Factory | System corruption reached 30% 14329 | -4/Factory | Zion Fire squad teleported in 14436 | -4/Factory | Lost 4 allies 14529 | -4/Factory | Zion Demo squad teleported in 14529 | -4/Factory | Found Imp. Powered Armor 14532 | -4/Factory | Found Imp. Powered Armor 14536 | -4/Factory | Found Imp. Powered Armor 14615 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14668 | -4/Factory | Build established: Scavenger-Skirmisher 14737 | -4/Factory | Discovered new exit (range 14) 14776 | -4/Factory | Identified exit to Upper Caves 14777 | -4/Factory | Entered Upper Caves 14777 | -4/Upper Caves | Accompanied by 1 ally 14783 | -4/Upper Caves | Learned Research terminal intel 14972 | -4/Upper Caves | Encountered a Warlord checkpoint 15023 | -4/Upper Caves | Lost 3 allies 15243 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 15254 | -4/Upper Caves | Found Prototype Special Weapon 15254 | -4/Upper Caves | Identified Molecular Deconstructor 15577 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 15728 | -4/Upper Caves | Discovered new exit (range 7) 15736 | -4/Upper Caves | Identified exit to Upper Caves 15792 | -4/Upper Caves | Entered another Upper Caves area 15824 | -4/Upper Caves | Discovered new exit (range 11) 15839 | -4/Upper Caves | Build established: Scavenger-Tank 15839 | -4/Upper Caves | Identified exit to Research 15850 | -4/Upper Caves | Encountered a Warlord checkpoint 15981 | -4/Upper Caves | Entered Research 15981 | -3/Research | Evolved 2 slots: Propulsion x2 15982 | -3/Research | Loaded intel: 23 terminal locations 16008 | -3/Research | Zion hero teleported in (1C-UTU) 16022 | -3/Research | Garrison activated, responded to threat 16075 | -3/Research | Found Prototype Protection 16201 | -3/Research | Spotted B-86 Titan 16242 | -3/Research | Discovered new exit (range 11) 16265 | -3/Research | Identified exit to Research 16317 | -3/Research | Zion Heavy squad teleported in 16364 | -3/Research | Entered another Research area 16364 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16365 | -2/Research | Identified exit to Testing 16377 | -2/Research | Identified 1C-UTU's Buckler 16440 | -2/Research | Build established: Scavenger-Skirmisher 16756 | -2/Research | Lost 18 parts (1p6n7u4w) 16971 | -2/Research | Lost 3 parts (2n1u) 17140 | -2/Research | First assault squad dispatched 17176 | -2/Research | Lost 7 parts (1p3n3u) 17235 | -2/Research | Zion Light squad teleported in 17373 | -2/Research | Found Fusion Bomb Launcher 17421 | -2/Research | System corruption reached 10% 17595 | -2/Research | Found Prototype Hackware 17621 | -2/Research | Found Prototype Launcher 17621 | -2/Research | Identified Tesla Bomb Launcher 17632 | -2/Research | Found Tesla Bomb Launcher 17635 | -2/Research | Found Tesla Bomb Launcher 17686 | -2/Research | Terminal network hard line cut 17893 | -2/Research | Spotted Striker 17893 | -2/Research | Spotted Striker 17893 | -2/Research | Spotted Executioner 17894 | -2/Research | Cargo convoy interrupted 17895 | -2/Research | Spotted Executioner 17896 | -2/Research | Spotted Striker 17903 | -2/Research | Destroyed Striker 17908 | -2/Research | Core integrity fell below 50% 17916 | -2/Research | Destroyed Striker 17933 | -2/Research | Core integrity fell below 20% 17937 | -2/Research | Destroyed 10 combat bots 17962 | -2/Research | Destroyed by Gamma Bomb Trap Last Messages --------------- 17939_ Slammed into U-05 Engineer. 17939_ Destabilizing: System corrupted (+2). 17940_ Slammed into U-05 Engineer. 17942_ Acquired Corrupted Myomer Leg. 17942_ Integrated Corrupted Myomer Leg (+10). 17945_ Slug penetrates Wall. 17948_ U-05 Engineer lays Concrete. 17953_ M-36 Artificer repairs Striker. 17958_ C-30 ARC bursts open, deploying its payload. 17958_ G-73 Enforcer unfolds itself. 17958_ B-74 Champion unfolds itself. 17958_ L-61 Swordsman unfolds itself. 17958_ I-47 Archangel unfolds itself. 17960_ System corrupted: Matter fused (-10). 17962_ Triggered Gamma Bomb Trap. 17962_ A bubble of electromagnetic force engulfs the area. 17962_ Gamma Bomb Trap short circuited. 17962_ A bubble of electromagnetic force engulfs the area. 17962_ Gamma Bomb Trap short circuited. 17962_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | # ########??# *! = ##+#########????????????? | | ##### ?? ???#?########### #????? ??? ??????????? | | ??#?# ??????#?????#??### #??????? ????????????? | | ?#?## ? ##?#?#??####### #?????? ??? ?????????? | | ??#?# ?????##?## ## #??? ????????????????? | | ????# ???#???### ! ## ## ??????? ??????????? | | ??### ???##??#?# =# #???+??#????????????? | | ? # ? ##??#???# # #?? #?????????????? | | ? # ???######### ] + ### #?????????????? | | ?# ? + # [# +?????????????? | | # ###??# #! # #?? ?? ???????? | | ?# ###### #![ # A #? ???????????? | | # # / # = #]! #?????????????? | | #?# # #??# ######g] #?????????????? | | ### # #?## #????#] !#?? ??????????? | | ########+##?#### #? ??????????? | | #?#???## #???## #?????????????? | | ######## ###### #? ???????????? | | "%" +? ???????????? | | ###+###########/######### #?? ??????????? | | ##???? ? ?????## ##?????????????? | | #??### ? ## ### #??????????????? | | #??#?# ## ##????#????????????? | | #?#??# ## #????##???????????? | | * #??### """ """ ## #?????????????????? | | # ? ?# """ """ ##@ #?????????????????? | | ##?### """ """ ## #??#??????????????? | | ###??# """ ""? ## #?????????????????? | | ####?# ?"? ""???## #?#???????????????? | | #########?# ? ??? ? #?????????????????? | | ???###?#??#????? ?? ??###### #?????????????????? | | ??#?##??#?#?? ? ??#?#???# #?????????????????? | | #????######????##+#????????????#?????????????????? | | ?#???# ? ????? ????????#???????????????????????? | | ?????#??? ? ??? ???????????????????????????????? | | ??????? ????? ???????????????????????????????????? | | #???#??? ?? ? ???????????????????????????????????? | | ?#?#???? ????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | #??#?#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 46 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 135 ECM Strength 2 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 825 Resistance: KI 30 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 77 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Vibroblade | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel F-cell Engine | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Imp. Lightning Gun | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Fabricated ------------ Arm. Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed MissileImprinterSabre Manual? 0 Play Time 05:16:07 Cumulative 150.1 hours Start 2024.07.28 @ 23:02:46 End 2024.07.30 @ 00:41:29 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9899dfc7-31ab-43a5-8eb7-2757872cc608