Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 01:22:42 Player: Insider Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (178) 890 Value Destroyed (5063) 5063 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 9348 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/850 Matter 85/300 Energy 87/100 System Corruption 2% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Machine Analyzer Weapon Cycler Graphene Brace > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Medium Battery (150) Compact Battery (200) Weapon Mount Precision Energy Filter Shock Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Precision Energy Filter Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Gatling Laser Improved Grenade Launcher > --- INVENTORY -------- Micro Nuclear Core Medium Battery Compact Battery Weapon Mount Precision Energy Filter Precision Energy Filter Improved Weapon Shielding Hardened Medium Armor Plating Graphene Brace High-powered Shock Rifle Particle Gun Improved Grenade Launcher Remote Datajack Shock Maul Katana PL-3XN's Ring of Power [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Minigun Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 100 | 6 5 19 5 13 44 8 Power 25 | 1 1 2 . 6 12 3 Engine 10 | 1 1 2 . 2 3 1 Core 15 | . . . . 4 9 2 Reactor . | . . . . . . . Propulsion 17 | 2 . 4 3 2 6 . Treads 3 | 2 . 1 . . . . Leg 14 | . . 3 3 2 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 6 1 1 10 2 Device 10 | . . 2 1 1 5 1 Storage 3 | 1 1 . . . 1 . Processor 6 | . 1 2 . . 3 . Hackware . | . . . . . . . Protection 4 | . . 2 . . 1 1 Artifact . | . . . . . . . Weapon 35 | 2 2 7 1 4 16 3 Energy Gun 11 | . . 2 . . 8 1 Energy Cannon 4 | . . 1 . . 3 . Ballistic Gun 6 | 2 . . . 3 1 . Ballistic Cannon 2 | . 1 . . . 1 . Launcher 8 | . 1 3 1 . 1 2 Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 7 | . . 1 . . 6 . Parts Lost 39 | . 1 . 1 . 20 17 Power 12 | . 1 . . . 7 4 Propulsion 6 | . . . . . 3 3 Utility 8 | . . . . . 3 5 Weapon 13 | . . . 1 . 7 5 Highest Loss Streak 10 | . 1 . 1 . 6 10 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 7 12 13 14 16 12 Power 3 | . 1 2 3 4 4 . Propulsion 1 | 1 2 2 . 1 . . Utility 5 | . 1 4 6 5 6 6 Weapon 3 | . 2 2 2 3 4 4 Tool/Special . | . . . . . . . Unused Backups 13 | . 1 . . 4 2 6 Power 3 | . . . . 3 . . Propulsion 2 | . . . . 1 1 . Utility 8 | . 1 . . . 1 6 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 99 99 99 96 90 Engine 8 | . 13 11 11 7 5 10 Core 4 | . . . . 9 8 5 Treads 5 | . 28 8 . . . . Leg 13 | . . 13 22 18 13 17 Device 12 | . . 10 13 26 10 17 Storage 9 | . 14 11 11 9 7 5 Processor 14 | . 13 14 11 9 21 6 Protection 4 | . . 8 8 . 4 5 Energy Gun 6 | . . 8 8 . 9 12 Energy Cannon 3 | . . 2 5 5 4 . Ballistic Gun 4 | . 15 1 . 5 5 . Ballistic Cannon 2 | . 6 3 . . 1 . Launcher 2 | . 5 3 7 3 . 5 Slashing Weapon 1 | . . 4 . . . . Peak Build Rating 73 | 6 9 21 19 31 69 73 Average Rating 29 | 4 8 15 16 28 47 65 On Entrance 19 | . 6 9 16 19 31 53 Avg Prop Armor Cover (%) 3 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 137 | 11 28 36 35 45 125 137 Greatest Support 84 | 40 40 43 20 20 65 84 Greatest Overweight (x) 43 | . . 1 1 2 8 43 Average Overweight (x) . | . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 17 | 6 14 15 15 15 20 24 Most Carried 25 | 5 12 15 15 15 25 16 Average Carried 13 | 2 7 12 13 14 17 13 Final Capacity 25 | 8 15 15 15 15 25 5 Final Carried 17 | 4 12 14 15 15 17 5 Class Distribution -------------------- 41% | Mutant 25% | Scavenger-Mutant 12% | Scavenger-Bomber 11% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2888 | 183 261 666 225 602 918 33 Remotely . | . . . . . . . Salvage Created 5024 | . 219 945 530 577 2165 588 Parts 343 | . 18 76 43 51 116 39 Haulers Intercepted 3 | . . 1 1 . 1 . Recyclers Shooed 9 | . 2 3 1 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 112 | . 6 22 16 17 42 9 Guns 49 | . 3 6 3 3 28 6 Cannons 28 | . . 6 5 6 11 . AOE 33 | . 3 10 8 8 1 3 Classes Destroyed 18 | . 3 9 . 1 5 . Worker 14 | . . 2 1 3 1 7 Builder 20 | . 1 5 2 6 1 5 Tunneler 1 | . . 1 . . . . Hauler 3 | . . 1 1 . 1 . Recycler 5 | . . . . 1 3 1 Mechanic 4 | . . 2 1 1 . . Operator 2 | . . 1 . 1 . . Watcher 17 | . 3 3 1 4 2 4 Swarmer 31 | . . 4 4 6 14 3 Grunt 45 | . 6 8 9 9 10 3 Brawler 2 | . . 1 . . 1 . Duelist 2 | . . 1 . . 1 . Protector 1 | . . . . . 1 . Sentry 21 | . . 8 3 2 5 3 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . 5 . Heavy 2 | . . . . . 2 . Best Kill Streak 18 | . 5 4 13 11 5 18 Combat Bots Only 9 | . 3 4 9 5 4 8 Max Kills in Single Turn 4 | . 2 2 4 3 3 3 Gunslinging 1 | . . . . . 1 . Exploded 3 | . 1 2 3 2 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 822 | . 37 86 37 91 303 268 Missed 260 | . 13 23 14 33 96 81 Hits 562 | . 24 63 23 58 207 187 Melee 1 | . . 1 . . . . Projectile 561 | . 24 62 23 58 207 187 Critical Strikes 17 | . . 2 1 4 4 6 Damage Taken 7012 | . 286 672 208 514 3051 2281 Core 1630 | . 52 135 26 70 494 853 Absorbed by Shields 271 | . . . 13 196 62 . Redirected to Shielding 42 | . . 11 . . 31 . Ignored by Resistances 1972 | . 84 199 67 201 886 535 Core Remaining (%) 70 | 100 79 . 59 87 29 . Volleys Fired 276 | . 23 64 25 42 99 23 Largest 3 | . 2 2 2 2 3 3 Hottest 230 | . 53 101 108 101 230 201 Shots Fired 584 | . 45 103 50 84 258 44 Gun 362 | . 32 50 19 30 203 28 Cannon 127 | . 2 25 18 27 55 . Launcher 95 | . 11 28 13 27 . 16 Special . | . . . . . . . Kinetic 154 | . 34 15 . 30 75 . Thermal 259 | . . 32 18 27 161 21 Explosive 92 | . 11 25 13 27 . 16 Electromagnetic 79 | . . 31 19 . 22 7 Robot Hit Streak 27 | . 13 20 13 27 21 14 Robot Miss Streak 4 | . 3 3 1 2 4 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . . 1 6 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 435 | . 28 79 33 64 197 34 Core Hits 330 | . 22 58 32 60 102 56 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 1 1 . 6 . Burn 4 | . . . . . 4 . Blast 2 | . . 1 . . 1 . Corrupt 2 | . . . 1 . 1 . Melee Attacks 3 | . . 1 . 1 1 . Impact . | . . . . . . . Slashing 2 | . . 1 . . 1 . Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14570 | . 758 2295 1522 2998 4950 2047 Guns 5621 | . 218 485 162 379 3767 610 Cannons 2157 | . 15 383 267 452 1040 . Explosions 6710 | . 525 1345 1093 2167 143 1437 Melee 58 | . . 58 . . . . Ramming 24 | . . 24 . . . . Kinetic 1754 | . 233 170 . 379 972 . Thermal 5466 | . 17 407 267 452 3636 687 Explosive 6296 | . 508 1237 1093 2167 . 1291 Electromagnetic 972 | . . 399 162 . 342 69 Impact . | . . . . . . . Slashing 58 | . . 58 . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 2 Average Corruption 4 | . . . . . 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 30 . Message Errors 8 | . . . . . 8 . Matter Fused 10 | . . . . . 10 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 300 | . . 16 . 179 13 92 Projectiles 25 | . . 1 . 11 13 . Explosions 275 | . . 15 . 168 . 92 Melee . | . . . . . . . Knockbacks 3 | . . . . . 3 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 370 | . 36 48 . 21 24 241 Shots 16 | . 1 3 . 1 1 10 Rammed 1 | . . 1 . . . . Targets Rammed 3 | . . 3 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 761 | . 30 176 285 98 552 761 Average Temperature 125 | . 10 47 69 42 145 308 Received Heat Transfer 1671 | . 192 258 107 328 333 453 Effects 47 | . . . . . 16 31 Shutdowns 15 | . . . . . 5 10 Energy Bleed 7 | . . . . . 6 1 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . 1 1 Short Circuit 4 | . . . . . 1 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 7 | . . . . . 3 4 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 11 | . . 1 . 1 8 1 Heat Transferred 9327 | . 50 827 481 814 6095 1060 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 83 | 100 100 100 86 20 97 71 Level 1 11 | . . . 13 52 2 28 Level 2 4 | . . . . 27 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 473 | . 171 189 303 473 226 267 Initial 94 | . . . 55 94 59 82 Average 100 | . 64 54 82 303 56 103 Influence Increases 3855 | . 284 801 523 620 1211 416 Destroy 0b10 Robot/C 2220 | . 120 440 320 340 820 180 Destroy 0b10 Robot/NC 335 | . 20 75 30 80 45 85 Destroy Leader 590 | . 36 128 64 68 236 58 Disable Machine 99 | . 9 9 27 18 9 27 Destroy Structure 506 | . 99 134 82 114 11 66 Lose Combat Pursuer 105 | . . 15 . . 90 . Influence Decreases 3717 | . 284 645 416 729 1169 474 Entered New Map 479 | . . . 101 169 95 114 Time Decay 2867 | . 274 645 305 560 893 190 Lost Part 371 | . 10 . 10 . 181 170 Squads Dispatched 26 | . . 1 1 4 12 8 Investigation 1 | . . 1 . . . . Extermination 5 | . . . . . 4 1 Reinforcement 12 | . . . 1 4 5 2 Assault . | . . . . . . . Garrison 8 | . . . . . 3 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . 1 2 . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 6 | . . 2 . 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 11 29 16 25 61 20 Peak Tracking Total 7 | . 4 4 5 5 7 7 Tactical Retreats 8 | . . 4 . . 4 . ECM-based Alert Blocks 4 | . . 4 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 3 | . . 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 11 | . 1 1 3 2 1 3 Max in Single Turn 2 | . 1 1 1 1 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 10 | . 2 3 1 2 2 . Terminals 7 | . 1 3 1 . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 21 | . 6 5 2 4 4 . Successful 15 | . 5 4 1 2 3 . Failed 6 | . 1 1 1 2 1 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . 3 5 2 . 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 3 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 4 1 . 3 . Record 8 | . 2 2 1 . 3 . Alert Level 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 1 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . 6 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 5966 | . . 1562 666 1135 2332 271 Traps 2770 | . . 786 666 1135 183 . Machine Analysis 2603 | . . . . . 2332 271 ECM 776 | . . 776 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 7112 | 75 835 1681 666 1135 2332 388 Spaces Moved 3027 | 45 465 821 303 396 873 124 Core 47 | 13 . . . . 31 3 Treads 860 | 32 465 363 . . . . Legs 2120 | . . 458 303 396 842 121 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 190 Average Speed 196 | 128 160 176 190 247 212 239 Slowest Speed 2200 | 160 160 190 190 260 470 2200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 63 72 60 39 17 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 11 . . . . Terrain Destroyed 649 | . 99 156 155 142 8 89 Melee . | . . . . . . . Projectile 3 | . . . 1 . 2 . AOE 646 | . 99 156 154 142 6 89 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3673 | 62 515 945 345 480 1145 181 Wait 81 | 3 5 3 . . 50 20 Move 3021 | 44 464 820 302 395 872 124 Hop . | . . . . . . . Pick Up 108 | 9 14 18 7 14 43 3 Fast Attach 4 | 1 . . . . 3 . Attach 57 | 5 2 6 3 3 28 10 Detach 5 | . . 2 . . 3 . Swap 57 | . 4 15 3 11 23 1 Drop 58 | . 3 13 5 14 23 . Fire 276 | . 23 64 25 42 99 23 Melee 3 | . . 1 . 1 1 . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 7) 621 | -10/Materials | Discovered new exit (range 8) 889 | -10/Materials | Discovered new exit (range 14) 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Utility x2 1667 | -9/Materials | Discovered new exit (range 3) 1985 | -9/Materials | Build established: Scavenger-Mutant 2344 | -9/Materials | Discovered new exit (range 7) 2388 | -9/Materials | Discovered new exit (range 15) 2592 | -9/Materials | Entered Storage 2643 | -9/Storage | Build established: Mutant 3097 | -9/Storage | Build established: Scavenger-Mutant 3193 | -9/Storage | Destroyed 9 combat bots 3230 | -9/Storage | Discovered new exit (range 16) 3258 | -9/Storage | Entered Materials 3258 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3791 | -8/Materials | Build established: Mutant 3807 | -8/Materials | Discovered new exit (range 12) 4098 | -8/Materials | Build established: Scavenger-Mutant 4393 | -8/Materials | Entered Factory 4393 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4852 | -7/Factory | Build established: Scavenger-Bomber 5605 | -7/Factory | Lost 3 parts (2n1w) 5735 | -7/Factory | Cargo convoy interrupted 5864 | -7/Factory | Build established: Gunner 5875 | -7/Factory | Found PL-3XN's Ring of Power 6162 | -7/Factory | Lost 3 parts (2p1u) 6446 | -7/Factory | Garrison activated, responded to threat 6543 | -7/Factory | Core integrity fell below 50% 6588 | -7/Factory | Lost 6 parts (3p1n2w) 6673 | -7/Factory | Discovered new exit (range 7) 6678 | -7/Factory | Allied Derelicts emerged from ambush trap array 6725 | -7/Factory | Entered another Factory area 6725 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6941 | -6/Factory | Build established: Scavenger-Tank 6989 | -6/Factory | Core integrity fell below 50% 7008 | -6/Factory | Spotted B-75 Beast 7024 | -6/Factory | Destroyed 8 combat bots 7065 | -6/Factory | Lost 5 parts (2p1u2w) 7100 | -6/Factory | Core integrity fell below 20% 7113 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07090_ Destroyed Com. Wheel. 07090_ U-05 Engineer destroyed. 07091_ Imp. Heat Sink destroyed. 07093_ K-01 Serf collects debris. 07096_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 07097_ The unstable cave ceiling collapses. 07097_ Hpw. Shock Rifle destroyed. 07098_ Broken Enh. Flexi-carbon Leg destroyed. 07100_ R-10 Processor collects Lgt. Ion Engine. 07100_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 07103_ K-01 Serf collects debris. 07103_ Hrd. Medium Armor Plating destroyed. 07103_ Hvy. Gatling Laser destroyed. 07104_ Huge Storage Unit destroyed. 07106_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07106_ R-10 Processor collects Lgt. Ion Engine. 07110_ R-10 Processor collects Imp. Weapon Shielding. 07110_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 07112_ Y-54 Guardian emerges from the garrison. 07112_ Broken Enh. Flexi-carbon Leg destroyed. 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R k# #???????????????? | | ??????????? = #######?????????????? | | ??????????""" * ??????????????? | | ??????????""" !!! = #####???????????????? | | ???????? """ !! * % #???????????????? | | ??????? !! p p gYY [#???????????????? | | ??????? ! %" " #???????????????? | | ??????? [@g "G" #???????????????? | | ?????????????#BB### | g" #???????????????? | | ?????????????????# R /#???????????????? | | ?????????????????## ####???????????????? | | ??????????????????# # # #????????????????? | | ??????????????????# % %% #???????????????? | | ??????????????????# ##???????????????? | | ?#######??????????## #????????????????? | | ?# #??????????? #????????????????? | | ?# #???????????# ;#????????????????? | | ?# #???????????# ; ????????????????? | | ?# #???????????# [ " ???????????????? | | ?# #???????????# " #??????????????? | | ?# #???????????# " #??????????????? | | ?# #???????????# ""#########???????? | | ?# #???????????# !!%= " """ #???????? | | ?# #???????????# = # "Y" #???????? | | ?# #???????????# ! " # " " #???????? | | ?# #???????????# # #???????? | | ?# #???????????# # #???????? | | ?# #???????????# # #???????? | | ?# #???????????# # """" #???????? | | ?# #???????????# # """" #???????? | | ?# #################+#### """" #???????? | | ?# """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Heavy Suspicion Hey, That's Mine! I Laugh At Your Crits Jackpot Let's See Who's Tougher Novice Programmer Organ Harvest Overwhelming We Love MA Well Done Challenges ------------ None Game ------ Seed FortressContainmentJets Manual? 0 Play Time 01:13:27 Cumulative 4.5 hours Start 2025.10.28 @ 00:09:17 End 2025.10.28 @ 01:22:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40f68546-776d-456b-8f5b-01d3977021ca