Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 14:28:08 Player: User Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2291) 2291 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 5775 Bonus ------- Pacifist 200 High Alert Combat Kills 204 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Compact Matter Pod (145) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Transmission Jammer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Minigun Gauss Rifle > --- INVENTORY -------- Improved Aluminum Leg Compact Matter Pod Recoil Stabilizer Improved Light Armor Plating [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Improved Utility Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 75 | 6 . 18 37 2 12 Power 11 | 1 . 1 8 . 1 Engine 5 | 1 . . 4 . . Core 6 | . . 1 4 . 1 Reactor . | . . . . . . Propulsion 24 | 2 . 5 13 . 4 Treads . | . . . . . . Leg 24 | 2 . 5 13 . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 . 8 8 1 2 Device 7 | . . 3 2 1 1 Storage 3 | 1 . 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 10 | . . 4 5 . 1 Artifact . | . . . . . . Weapon 20 | 2 . 4 8 1 5 Energy Gun 7 | . . 1 2 1 3 Energy Cannon 1 | . . 1 . . . Ballistic Gun 11 | 2 . 2 5 . 2 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 52 | . . 7 21 . 24 Power 10 | . . . 7 . 3 Propulsion 15 | . . 1 7 . 7 Utility 15 | . . 4 4 . 7 Weapon 12 | . . 2 3 . 7 Highest Loss Streak 24 | . . 3 10 . 24 Average Slot Usage (%) 88 | . 85 86 93 100 77 Engine 6 | . 14 4 6 7 4 Core 6 | . . 6 9 7 4 Leg 25 | . 28 28 25 23 19 Device 8 | . . 6 8 15 13 Storage 10 | . 14 13 9 7 6 Protection 11 | . . 4 16 15 11 Energy Gun 3 | . . 6 1 7 5 Energy Cannon 1 | . . 3 1 . . Ballistic Gun 11 | . 28 11 9 15 9 Ballistic Cannon 1 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 41 | 12 12 22 39 41 41 Greatest Support 49 | 20 20 36 49 49 49 Greatest Overweight (x) 3 | . . 1 2 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 4 4 6 6 5 6 Average Carried 4 | 1 3 5 5 4 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 2 4 6 6 4 1 Class Distribution -------------------- 57% | Scavenger-Mutant 30% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1834 | 203 . 420 974 . 237 Remotely . | . . . . . . Salvage Created 2359 | . . 790 1279 . 290 Parts 152 | . . 57 83 . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 51 | . . 21 23 . 7 Guns 38 | . . 19 12 . 7 Cannons 10 | . . 2 8 . . AOE 3 | . . . 3 . . Classes Destroyed 11 | . . 5 6 . . Worker 2 | . . . 2 . . Builder 2 | . . . 2 . . Recycler 3 | . . . 3 . . Operator 2 | . . . 2 . . Watcher 4 | . . 1 3 . . Swarmer 11 | . . 7 4 . . Grunt 24 | . . 7 12 . 5 Brawler 1 | . . . 1 . . Duelist 2 | . . 1 1 . . Sentry 8 | . . 6 2 . . Hunter 5 | . . . 3 . 2 Best Kill Streak 7 | . . 6 7 . 3 Combat Bots Only 5 | . . 4 5 . 3 Max Kills in Single Turn 3 | . . 1 3 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 6232 | . . 901 2480 . 2851 Core 1135 | . . 126 307 . 702 Absorbed by Shields 63 | . . . 45 . 18 Core Remaining (%) 78 | 100 100 68 44 . . Volleys Fired 207 | . 1 57 116 . 33 Largest 3 | . 2 2 2 . 3 Hottest 119 | . 40 91 91 . 119 Shots Fired 382 | . 2 112 199 . 69 Gun 308 | . 2 106 131 . 69 Cannon 74 | . . 6 68 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 253 | . 2 59 153 . 39 Thermal 104 | . . 53 21 . 30 Explosive . | . . . . . . Electromagnetic 25 | . . . 25 . . Robot Hit Streak 10 | . . 9 10 . 6 Robot Miss Streak 5 | . 2 3 5 . 4 Penetration Max 1 | . . . 1 . 1 Secondary Targets 6 | . . 2 2 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 231 | . . 72 117 . 42 Core Hits 114 | . . 37 56 . 21 Critical Hits 2 | . . . 1 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4399 | . . 984 2656 . 759 Guns 2963 | . . 902 1329 . 732 Cannons 1153 | . . 82 1071 . . Explosions 236 | . . . 236 . . Melee . | . . . . . . Ramming 47 | . . . 20 . 27 Kinetic 2503 | . . 414 1753 . 336 Thermal 1548 | . . 570 582 . 396 Explosive . | . . . . . . Electromagnetic 301 | . . . 301 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 . 2 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . . 11 . . Projectiles 11 | . . . 11 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . 6 . 1 Impact 1 | . . . . . 1 Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . . 4 . 8 Shots . | . . . . . . Rammed 15 | . . . 5 . 10 Targets Rammed 24 | . . . 9 . 15 Kicked 9 | . . . 4 . 5 Crushed . | . . . . . . Highest Temperature 371 | . . 213 371 . 303 Average Temperature 90 | . . 77 84 . 114 Received Heat Transfer 1962 | . . 252 870 . 840 Effects 5 | . . . 4 . 1 Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 1 . 1 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 3258 | . . 1591 779 . 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 658 | . 19 476 658 276 446 Initial 276 | . . 7 158 276 196 Average 325 | . 6 286 416 276 340 Maximum Alert Level 2 | . . 2 2 1 2 Low Security (%) 23 | 100 100 29 6 . 10 Level 1 47 | . . 57 44 100 66 Level 2 29 | . . 13 49 . 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 8 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 4 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 12 | . . 5 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 1 25 49 . 11 Peak Tracking Total 11 | . 2 5 11 . 6 Tactical Retreats 13 | . . 1 10 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 12 | . 1 6 4 1 . Terminals 5 | . 1 1 3 . . Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 39 | . 3 20 13 3 . Successful 28 | . 1 17 9 1 . Failed 11 | . 2 3 4 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 3 1 11 . . Fabricators . | . . . . . . Repair Stations 7 | . . 5 2 . . Recycling Units 4 | . . 4 . . . Scanalyzers 10 | . . 10 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 10 | . 1 1 8 . . Record 3 | . . . 3 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 4 1 . . Scan Component 3 | . . 2 1 . . Repair 2 | . . 2 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 2 | . . 2 . . . Scanalyzer 9 | . . 9 . . . Insert Component 4 | . . 4 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 5 3 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 4 . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2330 | 55 186 633 1071 14 371 Spaces Moved 1189 | 39 144 309 497 9 191 Core 13 | 8 . . . . 5 Treads . | . . . . . . Legs 1176 | 31 144 309 497 9 186 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 126 120 Average Speed 124 | 105 120 120 129 126 127 Slowest Speed 200 | 120 120 150 180 126 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 36 32 48 . 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . . 18 . 1 Melee . | . . . . . . Projectile 11 | . . . 10 . 1 AOE 8 | . . . 8 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1691 | 54 155 459 748 11 264 Wait 83 | . 9 49 25 . . Move 1185 | 38 143 308 496 9 191 Hop . | . . . . . . Pick Up 85 | 9 2 21 44 . 9 Fast Attach . | . . . . . . Attach 56 | 6 . 13 24 2 11 Detach . | . . . . . . Swap 19 | . . 5 13 . 1 Drop 29 | 1 . 6 21 . 1 Fire 207 | . 1 57 116 . 33 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 22 | . . . 9 . 13 Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 14) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 400 | -9/Materials | Repaired Aluminum Leg 699 | -9/Materials | Lost 3 parts (1u2w) 799 | -9/Materials | Repaired Aluminum Leg 865 | -9/Materials | Discovered new exit (range 4) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 915 | -8/Materials | Build established: Scavenger-Mutant 1052 | -8/Materials | Lost 4 parts (2p2u) 1227 | -8/Materials | Lost 3 parts (1p1n1u) 1417 | -8/Materials | Garrison activated, responded to threat 1492 | -8/Materials | Lost 10 parts (3p4n3w) 1687 | -8/Materials | Core integrity fell below 50% 1753 | -8/Materials | Lost 3 parts (1p1n1u) 1905 | -8/Materials | Discovered new exit (range 15) 1946 | -8/Materials | Entered Factory 1946 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1960 | -7/Factory | Identified exit to Garrison 1960 | -7/Factory | Entered Garrison 2056 | -7/Garrison | Triggered checkpoint 2099 | -7/Garrison | Garrison Relay disabled 2154 | -7/Garrison | Triggered checkpoint 2256 | -7/Garrison | Triggered checkpoint 2266 | -7/Garrison | Core integrity fell below 50% 2320 | -7/Garrison | Core integrity fell below 20% 2331 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired Carbon-fiber Leg. Sml. Storage Unit destroyed. Transmission Jammer destroyed. Acquired 40 matter. Recoil Stabilizer destroyed. Carbon-fiber Leg destroyed. Kicked P-60 Hacker out of the way. P-60 Hacker knocked back. Slammed into P-60 Hacker. Kicked P-60 Hacker out of the way. Slammed into P-60 Hacker. Destabilizing: Core damaged (-7). Kicked P-60 Hacker out of the way. Slammed into P-60 Hacker. Kicked P-60 Hacker out of the way. Slammed into P-60 Hacker. Carbon-fiber Leg permanently disabled. Destabilizing: Short circuit. Slammed into P-60 Hacker. Broken Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ???????????????????????## ##""""##??#???????????? | | ???????????????????????# ? ##?????????? | | ???????????????????????+ ?? ?????????? | | ???????????????????????# ? ?????????? | | ???????????????????????# ## #? #??????????? | | ?????????????????????### ## ## ###????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????? ?????????? | | ???????????????????????# ## #? #??????????? | | ???????????????????????# ##% ## #########??? | | ###????????????????????# ^ ?? | | ""#????????????????????# ! ^ ! ?? | | !##############????????# g #######????? | | ! = #???#????## ## ######??????????? | | ####### ### #???# ????#g ## #???????????????? | | ??????# #?# ##### ##### #######???????????????? | | ??????#####?# # ; #?????????????????????? | | ????????????# ##### ##### #?????????????????????? | | ????????????# #???# ????#@ #?????????????????????? | | ????????????# #???#?????#p #?????????????????????? | | ?????????#### ########### #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# ################?????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ???????### #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 325 Matter Stores 379 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 300 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverLauncherScanner Manual? 0 Play Time 00:35:35 Cumulative 13.3 hours Start 2021.07.17 @ 13:54:53 End 2021.07.17 @ 14:28:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bc44ae1-0bf8-46a8-bd2d-8607c92ca9c5