Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 05:55:17 Player: Legato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1463) 1463 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 5520 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Small Storage Unit Improved Signal Interpreter Layered Medium Armor Plating > --- WEAPON (2) ------- Power Maul Axe > --- INVENTORY (8) ---- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Wheel Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Shock Absorption System Hardlight Generator Hardlight Generator > --- WEAPON ----------- Powered Hammer Axe > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Datajack [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Axe Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 67 | 9 4 6 12 27 . 4 . 5 Power 10 | 2 1 . 1 4 . 2 . . Engine 9 | 2 1 . 1 3 . 2 . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 2 12 . 1 . 2 Treads . | . . . . . . . . . Leg 10 | 2 . . . 6 . . . 2 Wheel 9 | . . . 2 6 . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 3 1 3 9 . 1 . 1 Device 9 | 1 . 1 1 5 . 1 . . Storage 4 | 1 2 . . 1 . . . . Processor 3 | . 1 . 1 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 1 2 . . . 1 Artifact . | . . . . . . . . . Weapon 18 | 3 . 5 6 2 . . . 2 Energy Gun 6 | 1 . 3 1 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 2 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . . 1 Slashing Weapon 2 | . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 2 . . . . 1 Parts Lost 28 | . . 1 12 4 . 5 . 6 Power 5 | . . . 2 1 . 1 . 1 Propulsion 10 | . . . 3 2 . 2 . 3 Utility 7 | . . . 4 . . 2 . 1 Weapon 6 | . . 1 3 1 . . . 1 Highest Loss Streak 8 | . . 1 8 3 . 3 . 5 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 6 9 9 3 7 7 7 6 Power 1 | . 1 5 4 . . . . . Propulsion 3 | 1 2 2 . 1 6 5 6 4 Utility . | . . 1 1 . 1 1 1 1 Weapon . | . 1 1 2 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . 3 2 . . . 1 Power 2 | . . . 1 1 . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . 1 . . . . 1 Weapon 1 | . . . 1 . . . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 68 | . 100 85 66 44 100 76 69 67 Engine 6 | . 14 11 7 4 7 7 7 3 Leg 9 | . 28 22 5 10 . . . 14 Wheel 11 | . . . 6 3 30 27 23 11 Device 10 | . 13 20 12 7 23 8 7 3 Storage 6 | . 14 11 8 . 7 7 7 7 Processor 4 | . . . 8 . 7 7 7 7 Protection 3 | . . . 1 5 7 . . 3 Energy Gun 2 | . 14 10 4 . . . . . Ballistic Gun 1 | . 14 4 1 1 . . . . Launcher 1 | . . 6 8 . . . . . Impact Weapon 4 | . . . . 4 7 7 7 6 Slashing Weapon 4 | . . . 1 3 7 7 7 7 Peak Build Rating 45 | 7 8 14 23 45 37 38 24 34 Average Rating 21 | 4 7 10 17 19 37 27 24 28 On Entrance 16 | . 7 8 14 1 37 37 24 24 Avg Prop Armor Cover (%) 9 | . . . 7 . . . . 10 Naked Turns 73 | . . . 13 60 . . . . Heaviest Build 38 | 15 20 25 33 38 38 38 19 19 Greatest Support 78 | 20 20 26 26 75 48 48 36 78 Greatest Overweight (x) 2 | 1 . . 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 Average Capacity 7 | 6 9 10 9 5 8 8 8 8 Most Carried 10 | 4 10 10 10 8 8 8 7 8 Average Carried 6 | 2 6 9 9 3 7 7 7 5 Final Capacity 10 | 8 10 10 5 8 8 8 8 8 Final Carried 10 | 4 10 10 5 8 8 7 7 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1264 | 132 156 71 303 299 158 68 . 77 Remotely . | . . . . . . . . . Salvage Created 1634 | 106 156 339 469 251 . 146 . 167 Parts 83 | 4 16 23 27 3 . 6 . 4 Haulers Intercepted 4 | . 1 1 2 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 1 . 2 Prevented 5 | . . . . . . 2 . 3 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 43 | . 3 15 14 1 . 5 . 5 Melee 9 | . . . 1 1 . 3 . 4 Guns 11 | . 3 5 3 . . . . . AOE 20 | . . 10 10 . . . . . Classes Destroyed 12 | 2 2 4 2 1 . . . 1 Worker 3 | . . 1 1 1 . . . . Builder 3 | . . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 1 2 . . . . . Recycler 5 | 1 1 . 1 2 . . . . Swarmer 21 | . 3 8 3 . . 4 . 3 Grunt 12 | . . 5 7 . . . . . Brawler 2 | . . . 2 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 3 | . . 2 1 . . . . . Hunter 2 | . . . . . . . . 2 Programmer 1 | . . . . 1 . . . . Thug 1 | . . . . . . 1 . . Best Kill Streak 18 | 1 5 18 7 1 . 3 . 3 Combat Bots Only 15 | . 3 15 4 1 . 3 . 3 Max Kills in Single Turn 3 | 1 2 2 3 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 2 . . . . . Melee 1 | . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 463 | . 8 41 101 126 18 71 . 98 Missed 163 | . 2 11 31 57 11 19 . 32 Hits 300 | . 6 30 70 69 7 52 . 66 Melee 14 | . . . 9 . . 5 . . Projectile 286 | . 6 30 61 69 7 47 . 66 AOE 1 | . . . . 1 . . . . Critical Strikes 6 | . . . 4 2 . . . . Damage Taken 4337 | . 46 371 1238 770 52 891 . 969 Core 1174 | . . 37 433 201 5 258 . 240 Absorbed by Shields 11 | . . . . 11 . . . . Redirected to Shielding 9 | . . . 9 . . . . . Core Remaining (%) 77 | 100 100 90 21 . . . . . Volleys Fired 67 | 5 7 23 30 1 . . . 1 Largest 2 | 1 2 2 2 1 . . . 1 Hottest 81 | 40 60 81 81 25 . . . 55 Shots Fired 100 | 5 14 41 38 1 . . . 1 Gun 67 | 5 14 27 19 1 . . . 1 Cannon . | . . . . . . . . . Launcher 33 | . . 14 19 . . . . . Special . | . . . . . . . . . Kinetic 30 | 2 7 7 13 1 . . . . Thermal 1 | . . . 1 . . . . . Explosive 33 | . . 14 19 . . . . . Electromagnetic 36 | 3 7 20 5 . . . . 1 Robot Hit Streak 13 | 5 6 9 13 . . . . 1 Robot Miss Streak 3 | . 2 3 2 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 105 | 5 7 23 31 15 . 14 . 10 Core Hits 80 | 3 5 26 35 6 . 2 . 3 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . . . 1 Critical Strikes 6 | . 1 1 . 1 . 1 . 2 Destroy 1 | . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . Smash 2 | . . . . . . 1 . 1 Sever 2 | . . . . 1 . . . 1 Melee Attacks 77 | . . . 3 33 . 25 . 16 Impact 59 | . . . 1 26 . 21 . 11 Slashing 18 | . . . 2 7 . 4 . 5 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 12 | . . . . 4 . 3 . 5 Damage Inflicted 4807 | 81 85 1075 1903 708 . 565 . 390 Guns 610 | 60 85 181 267 . . . . 17 Cannons . | . . . . . . . . . Explosions 2492 | 21 . 894 1577 . . . . . Melee 1633 | . . . 57 638 . 565 . 373 Ramming 72 | . . . 2 70 . . . . Kinetic 293 | 21 26 54 192 . . . . . Thermal 60 | 21 . . 39 . . . . . Explosive 2432 | . . 894 1538 . . . . . Electromagnetic 317 | 39 59 127 75 . . . . 17 Impact 1297 | . . . 27 501 . 536 . 233 Slashing 336 | . . . 30 137 . 29 . 140 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked 3 | . . . 3 . . . . . Effects 15 | . . . . 5 2 3 1 4 Message Errors 3 | . . . . 2 . . . 1 Matter Fused 4 | . . . . 1 1 1 1 . Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . 1 . 1 . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 1 1 . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 383 | . . 10 24 116 . 67 . 166 Projectiles . | . . . . . . . . . Explosions 34 | . . 10 24 . . . . . Melee 349 | . . . . 116 . 67 . 166 Knockbacks 7 | . . . . 6 . 1 . . Impact 7 | . . . . 6 . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 160 | . . 68 63 29 . . . . Shots 4 | . . 3 1 . . . . . Rammed 19 | . . . 1 18 . . . . Targets Rammed 19 | . . . 1 18 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 242 | . . 36 24 . . . . 242 Average Temperature 26 | . . 14 9 . . . . 130 Received Heat Transfer 786 | . . 105 450 120 18 45 . 48 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . 1 . 2 . 1 Combat Hostiles 3 | . . . . . . 2 . 1 Parts Fried 6 | . . . . 1 . 1 . 4 Impact Corruptions 15 | . . . . 6 . 4 . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | 50 . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 2 2 . . . . . Low Security (%) 71 | 100 100 38 9 100 . . . . Level 1 26 | . . 56 82 . . . . . Level 2 2 | . . 4 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 420 | 5 72 406 420 155 . . . . Initial 158 | . 3 13 158 155 . . . . Average 119 | 1 24 226 312 34 . . . . Influence Increases 1483 | 10 82 466 484 176 . 105 . 160 Destroy 0b10 Robot/C 860 | . 60 300 280 20 . 80 . 120 Destroy 0b10 Robot/NC 80 | 10 10 15 30 15 . . . . Destroy Leader 168 | . 12 62 54 10 . 10 . 20 Allied During Kill 5 | . . . . . . . . 5 Successful Hack 13 | . . . 5 8 . . . . Disable Machine 90 | . . . 45 45 . . . . Destroy Structure 147 | . . 74 70 3 . . . . Partial Spotted 30 | . . . . 30 . . . . Lose Combat Pursuer 90 | . . 15 . 45 . 15 . 15 Influence Decreases 1483 | 5 55 122 518 503 15 105 . 160 Entered New Map 432 | . 2 19 218 187 6 . . . Time Decay 811 | 5 53 93 180 276 9 95 . 100 Lost Part 225 | . . 10 120 40 . 10 . 45 Lost Ally 15 | . . . . . . . . 15 Squads Dispatched 10 | . . 1 4 5 . . . . Investigation . | . . . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . . 1 2 3 . . . . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 3 17 21 10 1 11 . 20 Peak Tracking Total 11 | . 3 6 5 3 1 6 . 11 Tactical Retreats 5 | . . 1 . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . 3 3 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 11 | . . . 2 5 . . 4 . Terminals 3 | . . . 1 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 37 | . . . 3 7 . . 27 . Successful 31 | . . . 2 2 . . 27 . Failed 6 | . . . 1 5 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 5 | . . . 2 3 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 29 | . . . 1 1 . . 27 . Record 12 | . . . . 1 . . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . 4 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 196 | . . . . . . . . 196 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 1568 | 3 161 203 95 173 316 335 93 189 Sensors 1106 | . . . . 173 316 335 93 189 Seismic 455 | 3 154 203 95 . . . . . T.N.C. 7 | . 7 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 2756 | 68 161 203 369 818 316 335 93 393 Spaces Moved 2262 | 41 107 105 188 760 350 298 104 309 Core 456 | 10 . . 27 419 . . . . Treads . | . . . . . . . . . Legs 578 | 31 107 105 26 168 . . . 141 Wheels 1228 | . . . 135 173 350 298 104 168 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 50 50 90 90 90 90 Average Speed 91 | 105 120 120 112 74 90 90 90 104 Slowest Speed 190 | 120 120 120 190 127 90 90 90 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 17 17 27 19 56 44 71 46 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 232 | 7 . 95 128 2 . . . . Melee 2 | . . . . 2 . . . . Projectile . | . . . . . . . . . AOE 230 | 7 . 95 128 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2713 | 56 125 140 298 960 351 327 103 353 Wait 181 | . . . 62 95 . 1 . 23 Move 2254 | 40 106 104 187 759 349 297 103 309 Hop . | . . . . . . . . . Pick Up 26 | 2 5 2 3 10 1 1 . 2 Fast Attach 32 | 7 . 2 5 16 . 1 . 1 Attach 16 | . . . 3 7 . 2 . 4 Detach 2 | . . . . 2 . . . . Swap 25 | 2 5 5 4 6 . 1 . 2 Drop 17 | . 2 4 . 7 1 3 . . Fire 67 | 5 7 23 30 1 . . . 1 Melee 61 | . . . 3 26 . 21 . 11 Ram 19 | . . . 1 18 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 375 | -9/Materials | Discovered new exit (range 14) 382 | -9/Materials | Destroyed 15 combat bots 433 | -9/Materials | Entered another Materials area 433 | -8/Materials | Evolved 2 slots: Utility x2 573 | -8/Materials | Garrison activated, responded to threat 687 | -8/Materials | Lost 8 parts (1p2n3u2w) 789 | -8/Materials | Released all parts (4) 790 | -8/Materials | Core integrity fell below 50% 795 | -8/Materials | Discovered new exit (range 16) 802 | -8/Materials | Entered Factory 802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -7/Factory | Lost 3 parts (2n1w) 1352 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 1553 | -7/Factory | Discovered new exit (range 10) 1601 | -7/Factory | Identified exit to Lower Caves 1620 | -7/Factory | Entered Lower Caves 1621 | -7/Lower Caves | Encountered a Warlord checkpoint 1863 | -7/Lower Caves | Discovered new exit (range 8) 1871 | -7/Lower Caves | Identified exit to Lower Caves 1921 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1936 | -7/Lower Caves | Entered another Lower Caves area 2009 | -7/Lower Caves | Core integrity fell below 50% 2219 | -7/Lower Caves | Encountered a Warlord checkpoint 2235 | -7/Lower Caves | Lost 3 parts (1p2n) 2259 | -7/Lower Caves | Discovered new exit (range 12) 2270 | -7/Lower Caves | Identified exit to Data Miner 2271 | -7/Lower Caves | Entered Data Miner 2271 | -7/Data Miner | Discovered new exit (range 6) 2277 | -7/Data Miner | Identified exit to Proximity Caves 2290 | -7/Data Miner | Met Data Miner 2320 | -7/Data Miner | Learned location of Section 7 (-2) 2320 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2336 | -7/Data Miner | Received God Mode back door access code from Data Miner 2364 | -7/Data Miner | Entered Proximity Caves 2426 | -6/Proximity Caves | Learned Factory terminal intel 2508 | -6/Proximity Caves | Escorted by Enhanced Grunt 2544 | -6/Proximity Caves | Core integrity fell below 20% 2584 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 2711 | -6/Proximity Caves | Spotted B-75 Beast 2712 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2757 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02680_ Slug penetrates Wall. 02683_ Acquired 7 matter. 02685_ Destroyed Targeting Computer. 02685_ H-66 Slayer system corrupted by crushing effect. 02685_ Axe follow-up attack on H-66 Slayer. 02687_ H-66 Slayer misfires. 02687_ Slug penetrates Wall. 02689_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 02689_ H-66 Slayer suffers critical hit (Smash). 02689_ Destroyed Flexi-carbon Leg. 02689_ H-66 Slayer system corrupted by crushing effect. 02689_ Axe follow-up attack on H-66 Slayer. 02689_ H-66 Slayer Gauss Rifle severed. 02690_ H-66 Slayer system terminally corrupted. 02690_ Targeting Computer fried. 02690_ Phase Shifter fried. 02693_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 02694_ System corrupted: IFF burst signal emitted. 02751_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02751_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????# ######## #??????????? | | ??????## ## # / #???????????? | | ???????# ??## # / #???????????? | | ?????# ????# / #???????????? | | ????# ##??????## / ????????? | | ????##???????????# ????????? | | ?????????????##### % # #???????????? | | ????????????## #?? #???????????? | | ????????????# ##??? #???????????? | | ????????????# ## #?????## #####???????????? | | ????????????# ### ##???????? #???????????????? | | ????????????# #?## #??????????#???????????????? | | ????????????# #??#####??????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# ######????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????####### #????????????????????????????? | | ??????????????????# ######???????????????????????? | | ??????????????????# #???? ##????????????????? | | ??????????????????##### #??? #????????????????? | | ??????????????????????#l ### #????????????????? | | ??????????????????????# # #????????????????? | | ??????????????????????#ls@ #????????????????? | | ????????????????????# gb #???????????????? | | ????????????????????# s ??????????? | | ????????????????????# Y ##?????????? | | ???????????????????# ######??????????? | | ??????????????????# s ??????????????? | | ?????????????????# ????????????? | | ?????????????????# # ######???????????? | | ?????????????????# ## #### ##????????????????? | | ?????????????????# #?# ?????##?????????????????? | | ?????????????????###??# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 225 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time You Again Challenges ------------ None Game ------ Seed TowerRestorationDrillbomb Manual? 0 Play Time 00:35:10 Cumulative 33.2 hours Start 2026.01.05 @ 05:20:54 End 2026.01.05 @ 05:55:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1765bb84-e7c5-4ce7-a199-071293f44c3a