Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 18:28:16 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3414) 3414 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 9030 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 248 Met Data Miner 300 Cogmind --------- Core Integrity 809/850 Matter 159/300 Energy 158/250 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink (fused) Large Storage Unit Seismic Detector Targeting Computer Drone Bay (1/2) > --- WEAPON (3) ------- Force Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Improved Heat Sink Huge Storage Unit High-capacity Battery (250) Advanced Signal Interpreter Improved Medium Armor Plating Advanced Shield Generator Thermic Laser Force Rifle Heavy Beamcaster Light EM Pulse Cannon Phase Cannon Improved Assault Rifle Gauss Cannon Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Targeting Computer Layered Medium Armor Plating Advanced Shield Generator Drone Bay > --- WEAPON ----------- Force Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Heat Sink Huge Storage Unit High-capacity Battery Advanced Signal Interpreter Improved Medium Armor Plating Advanced Shield Generator Thermic Laser Force Rifle Heavy Beamcaster Light EM Pulse Cannon Phase Cannon Improved Assault Rifle Gauss Cannon Gauss Cannon Rocket Launcher [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 4 | . . . 1 1 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 107 | 7 2 1 16 17 26 2 9 . 12 15 Power 12 | 1 . . 4 . 5 . . . . 2 Engine 9 | 1 . . 4 . 3 . . . . 1 Core 2 | . . . . . 2 . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 26 | 2 1 1 3 6 2 . 5 . 4 2 Treads 18 | . . . 3 6 2 . 5 . 2 . Leg 4 | . . . . . . . . . 2 2 Wheel 4 | 2 1 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 2 1 . 2 3 8 . 1 . 3 5 Device 16 | 1 . . 1 2 7 . . . 1 4 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . . . 1 1 . . . . 1 . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . Weapon 44 | 2 . . 7 8 11 2 3 . 5 6 Energy Gun 18 | . . . 5 7 2 1 1 . . 2 Energy Cannon 2 | . . . . . 1 . . . 1 . Ballistic Gun 14 | 2 . . 1 1 6 . . . 2 2 Ballistic Cannon 4 | . . . 1 . . . 1 . . 2 Launcher 6 | . . . . . 2 1 1 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 2 1 . . . 1 3 Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . 7 . Parts Lost 27 | . 1 4 2 . 1 . 12 . 4 3 Power 5 | . . 1 1 . 1 . 2 . . . Propulsion 11 | . . 2 . . . . 4 . 3 2 Utility 5 | . 1 . . . . . 3 . . 1 Weapon 6 | . . 1 1 . . . 3 . 1 . Highest Loss Streak 10 | . 1 4 1 . 1 . 10 . 2 2 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 86 | . 95 80 93 98 99 100 82 38 64 89 Engine 6 | . 14 11 10 9 10 7 4 . . 4 Core 1 | . . . . . 4 7 4 . . . Treads 13 | . . . 16 26 22 23 21 15 5 . Leg 4 | . . . . . . . . . 9 19 Wheel 2 | . 28 27 2 . . . . . . . Device 13 | . 9 . 10 11 16 15 14 7 12 17 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 Processor 6 | . . . 10 14 7 7 4 . 4 6 Protection 4 | . . . . . 5 7 4 . 4 8 Energy Gun 7 | . . . 18 18 10 9 11 . . 1 Energy Cannon 1 | . . . . . . . . . 5 4 Ballistic Gun 10 | . 28 26 9 9 11 12 4 . 7 9 Ballistic Cannon 1 | . . . 3 . . . . 7 2 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 15 30 29 42 43 54 53 53 24 41 73 Greatest Support 78 | 26 26 26 40 60 68 68 73 28 48 78 Greatest Overweight (x) 3 | . 1 2 3 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 9 10 15 15 15 15 15 11 11 15 Average Carried 12 | 1 7 9 13 14 14 15 13 11 9 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 9 9 15 15 15 15 11 11 10 15 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Mutant 20% | Gunner 12% | Scavenger-Tank 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2558 | 265 77 30 481 374 598 154 78 . 306 195 Remotely . | . . . . . . . . . . . Salvage Created 4394 | 45 357 20 762 1031 1350 60 155 . 273 341 Parts 231 | 7 22 2 51 59 70 4 4 . 7 5 Haulers Intercepted 8 | . . . 2 4 1 . . . . 1 Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 4 6 . 19 . Prevented 4 | . . . . . . . 1 . 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 82 | . 7 1 17 15 25 3 6 . 4 4 Guns 60 | . 7 1 13 13 21 1 2 . 1 1 Cannons 10 | . . . 4 . . . . . 3 3 AOE 12 | . . . . 2 4 2 4 . . . Classes Destroyed 15 | 1 3 1 4 3 2 . . . 1 . Worker 2 | . . . . 1 1 . . . . . Builder 2 | . . . . 1 1 . . . . . Tunneler 3 | 2 1 . . . . . . . . . Hauler 8 | . . . 2 4 1 . . . . 1 Recycler 2 | . . . 1 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . Watcher 2 | . 1 . . 1 . . . . . . Swarmer 18 | . . 1 4 4 2 3 4 . . . Grunt 48 | . 7 . 10 7 18 . 1 . 1 4 Brawler 1 | . . . 1 . . . . . . . Sentry 11 | . . . 2 3 4 . 1 . 1 . Hunter 2 | . . . . 1 . . . . 1 . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 7 | 2 5 1 5 7 4 3 5 . 1 2 Combat Bots Only 7 | . 3 1 4 7 4 3 5 . 1 2 Max Kills in Single Turn 3 | 1 1 1 2 2 2 2 3 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . . . 1 1 2 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 588 | . 55 12 74 51 126 6 120 . 86 58 Missed 191 | . 21 2 17 9 48 1 45 . 28 20 Damage Taken 5543 | . 381 163 593 499 1261 79 1144 . 978 445 Core 814 | . 106 73 81 67 175 16 97 . 158 41 Absorbed by Shields 244 | . . . 20 64 30 . . . . 130 Regen/Repaired (Parts) 168 | . . . . 69 99 . . . . . Core Remaining (%) 66 | 100 . 28 79 87 . . . . 36 . Volleys Fired 264 | 3 38 2 39 51 71 2 6 . 27 25 Largest 3 | 2 2 2 3 3 3 3 2 . 3 3 Hottest 161 | 40 40 40 124 136 133 133 110 . 102 161 Shots Fired 664 | 6 76 4 114 146 197 4 7 . 49 61 Gun 581 | 6 76 4 100 146 189 3 4 . 24 29 Cannon 69 | . . . 14 . . . . . 23 32 Launcher 14 | . . . . . 8 1 3 . 2 . Special . | . . . . . . . . . . . Kinetic 368 | 6 76 4 50 51 104 1 . . 33 43 Thermal 182 | . . . 59 51 63 1 3 . . 5 Explosive 14 | . . . . . 8 1 3 . 2 . Electromagnetic 100 | . . . 5 44 22 1 1 . 14 13 Robot Hit Streak 18 | 2 15 4 12 16 18 1 8 . 11 12 Robot Miss Streak 6 | 1 6 . 3 5 4 3 . . 4 3 Penetration Max 1 | . . . . 1 1 . . . . . Secondary Targets 5 | . 2 . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . Shots Hit Robots 451 | 3 45 3 81 103 142 1 7 . 27 39 Core Hits 199 | 2 19 1 32 40 62 3 13 . 11 16 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 9 | . . . 2 5 1 . . . . 1 Burn 5 | . . . 1 4 . . . . . . Destroy 2 | . . . . 1 1 . . . . . Blast 2 | . . . 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9149 | 47 651 33 1182 2165 3098 191 402 . 445 935 Guns 6875 | 47 651 33 1038 1946 2538 17 79 . 187 339 Cannons 998 | . . . 144 . . . . . 258 596 Explosions 1276 | . . . . 219 560 174 323 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4114 | 47 651 33 513 609 1375 . . . 278 608 Thermal 2536 | . . . 612 874 941 . 61 . . 48 Explosive 873 | . . . . . 376 174 323 . . . Electromagnetic 1626 | . . . 57 682 406 17 18 . 167 279 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 6 3 1 . . . . 7 . Average Corruption 5 | . . 5 3 1 . . . . 6 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . 9 1 . . . . 35 . Message Errors 13 | . . . 2 1 . . . . 10 . Matter Fused 9 | . . . 1 . . . . . 8 . Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 5 | . . . 3 . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . 2 . Data Loss (minor) 6 | . . . 1 . . . . . 5 . Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 4 | . . . . . . . . . 4 . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 5 | . . . . . . . 5 . . . Projectiles . | . . . . . . . . . . . Explosions 5 | . . . . . . . 5 . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 1 3 Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 1 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . 61 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 419 | . 11 15 315 419 267 45 30 . 238 408 Average Temperature 89 | . 4 15 97 121 66 27 13 . 94 54 Received Heat Transfer 1674 | . 216 140 213 217 531 . 162 . 72 123 Effects 4 | . . . . 4 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . 1 2 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . 5 2 1 . . . . . Heat Transferred 5170 | . . . 1514 1828 1643 . 111 . . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 1002 | 10 236 86 301 490 587 . . . . 1002 Initial 900 | . 6 33 9 126 41 . . . . 900 Average 286 | 2 103 58 190 217 234 . . . . 638 Maximum Alert Level 3 | . 1 . 1 2 2 . . . . 3 Low Security (%) 39 | 100 93 100 33 51 38 . . . . . Level 1 39 | . 6 . 66 44 52 . . . . 17 Level 2 12 | . . . . 4 8 . . . . 41 Level 3 8 | . . . . . . . . . . 41 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 3 7 . . . . 4 Investigation 8 | . 1 . 2 2 2 . . . . 1 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 6 | . 1 . . 1 3 . . . . 1 Assault 1 | . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 10 | . 2 . . 3 2 . . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 17 9 18 21 35 3 7 . 18 15 Peak Tracking Total 7 | . 4 5 4 6 5 3 6 . 5 7 Tactical Retreats 8 | . . . . 1 3 . . . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 9 | . . . . 2 5 . . . . 2 Max in Single Turn 3 | . . . . 2 3 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 28 | . 3 . 4 6 8 . . 4 . 3 Terminals 10 | . 3 . 2 2 2 . . . . 1 Fabricators 4 | . . . . . 3 . . . . 1 Repair Stations 4 | . . . . 2 2 . . . . . Recycling Units 5 | . . . 2 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 84 | . 5 . 12 12 19 . . 29 . 7 Successful 57 | . 5 . 3 7 8 . . 29 . 5 Failed 27 | . . . 9 5 11 . . . . 2 Catastrophic 4 | . . . 1 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 31 | . 2 . 12 5 8 . . . . 4 Terminals 28 | . 5 . 8 7 4 . . . . 4 Fabricators 8 | . . . . . 6 . . . . 2 Repair Stations 11 | . . . . 3 8 . . . . . Recycling Units 7 | . . . 4 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 40 | . 4 . 1 2 2 . . 29 . 2 Record 11 | . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 4 | . 1 . 1 . 1 . . . . 1 Unreport Threat 4 | . 1 . . 2 . . . . . 1 Locate Traps 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . 2 3 . . . . . Scan Component 3 | . . . . 1 2 . . . . . Repair 2 | . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 9 | . 1 . 2 2 3 . . . . 1 Terminals 1 | . 1 . . . . . . . . . Track 1 | . 1 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Mechanics 2 | . . . . 1 1 . . . . . Recycling Units 5 | . . . 2 1 1 . . . . 1 Recyclers 1 | . . . . . . . . . . 1 Tunnel 4 | . . . 2 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 2 . 3 3 5 . . . . 2 Full Trace Events 3 | . . . . 1 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . 12 Parts Repaired 2 | . . . . 1 1 . . . . . Time 52 | . . . . 26 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 5 | . . 1 . . . . . . 1 3 Largest Group 3 | . . 1 . . . . . . 1 3 Highest-Rated Group 96 | . . 31 . . . . . . 96 93 Highest-Rated Ally 96 | . . 31 . . . . . . 96 31 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 51 | . . 9 . . . . . . 27 15 Total Damage 1474 | . . 107 . . . . . . 873 494 Kills 14 | . . 2 . . . . . . 9 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 7483 | 69 362 178 720 842 1639 313 521 132 1741 966 Spaces Moved 4057 | 55 254 161 320 362 820 191 312 83 925 574 Core 10 | 10 . . . . . . . . . . Treads 2459 | . . . 231 362 820 191 312 83 460 . Legs 1039 | . . . . . . . . . 465 574 Wheels 549 | 45 254 161 89 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 110 160 160 160 155 160 120 120 Average Speed 148 | 83 94 103 162 160 160 160 159 160 153 140 Slowest Speed 240 | 100 105 110 240 160 240 160 160 160 240 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 42 40 24 25 29 46 53 69 84 11 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . 2 1 1 . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 1 1 . . . Spaces Dug 45 | . . . . . 21 . . . 21 3 Terrain Destroyed 173 | . . . . 61 62 9 14 . 23 4 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . 2 . . . 2 4 AOE 165 | . . . . 61 60 9 14 . 21 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 4972 | 68 298 168 433 520 995 196 326 82 1197 689 Wait 454 | . . 4 34 67 60 . . . 232 57 Move 4047 | 54 253 160 319 361 819 190 311 82 924 574 Hop . | . . . . . . . . . . . Pick Up 46 | 4 4 1 14 6 5 1 . . 2 9 Fast Attach 46 | 7 . . 7 7 6 . 3 . 7 9 Attach 20 | . . 1 4 1 6 . 4 . 3 1 Detach 7 | . . . 2 1 2 . . . . 2 Swap 41 | . 2 . 5 9 14 2 2 . 2 5 Drop 47 | . 1 . 9 17 12 1 . . . 7 Fire 264 | 3 38 2 39 51 71 2 6 . 27 25 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 432 | -10/Materials | Entered Mines 435 | -10/Mines | Received a Mining Laser from a helpful Derelict 521 | -10/Mines | Discovered new exit (range 9) 559 | -10/Mines | Assembled infested the area 571 | -10/Mines | Found a hidden stash of uninstalled traps 600 | -10/Mines | Core integrity fell below 50% 610 | -10/Mines | Entered Materials 610 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 638 | -9/Materials | Lost 4 parts (1p2n1w) 1133 | -9/Materials | Build established: Tank 1310 | -9/Materials | Discovered new exit (range 5) 1330 | -9/Materials | Entered another Materials area 1330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -8/Materials | Destroyed 7 combat bots 1636 | -8/Materials | Build established: Gunner 1659 | -8/Materials | Repaired Lgt. Treads 2110 | -8/Materials | Discovered new exit (range 16) 2172 | -8/Materials | Entered Factory 2172 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2785 | -7/Factory | Repaired Lgt. Treads 3177 | -7/Factory | Build established: Scavenger-Gunner 3481 | -7/Factory | Discovered new exit (range 15) 3772 | -7/Factory | First assault squad dispatched 3780 | -7/Factory | Discovered new exit (range 16) 3811 | -7/Factory | Entered Lower Caves 4033 | -7/Lower Caves | Discovered new exit (range 15) 4124 | -7/Lower Caves | Entered another Lower Caves area 4425 | -7/Lower Caves | Spotted B-75 Beast 4451 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4516 | -7/Lower Caves | Lost 10 parts (2p3n3u2w) 4640 | -7/Lower Caves | Discovered new exit (range 3) 4645 | -7/Lower Caves | Entered Data Miner 4645 | -7/Data Miner | Discovered new exit (range 6) 4676 | -7/Data Miner | Met Data Miner 4705 | -7/Data Miner | Learned location of Section 7 (-3) 4705 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4740 | -7/Data Miner | Received God Mode back door access code from Data Miner 4762 | -7/Data Miner | Build established: Mutant 4777 | -7/Data Miner | Entered Proximity Caves 4789 | -6/Proximity Caves | Escorted by Enhanced Grunt 4952 | -6/Proximity Caves | Spotter reported a threat 4980 | -6/Proximity Caves | Spotter reported a threat 5005 | -6/Proximity Caves | Spotter reported a threat 5033 | -6/Proximity Caves | Spotter reported a threat 5058 | -6/Proximity Caves | Spotter reported a threat 5111 | -6/Proximity Caves | Spotter reported a threat 5133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5312 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5347 | -6/Proximity Caves | Spotter reported a threat 5400 | -6/Proximity Caves | Spotter reported a threat 5422 | -6/Proximity Caves | Core integrity fell below 50% 5463 | -6/Proximity Caves | Spotter reported a threat 5533 | -6/Proximity Caves | Spotter reported a threat 5559 | -6/Proximity Caves | Learned 4 Factory zone layouts 5721 | -6/Proximity Caves | Spotter reported a threat 5722 | -6/Proximity Caves | Spotted B-75 Beast 5770 | -6/Proximity Caves | Build established: Scavenger-Gunner 6205 | -6/Proximity Caves | Learned Factory terminal intel 6511 | -6/Proximity Caves | Discovered new exit (range 5) 6518 | -6/Proximity Caves | Entered Factory 6518 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6520 | -6/Factory | Loaded intel: 26 terminal locations 6671 | -6/Factory | Allied Derelicts emerged from ambush trap array 6804 | -6/Factory | Fabricated Adv. Shield Generator (x2) 6808 | -6/Factory | Lost 3 allies 6868 | -6/Factory | Search patrols dispatched 6872 | -6/Factory | Build established: Scavenger-Tank 6896 | -6/Factory | Spotted B-75 Beast 7218 | -6/Factory | Search patrols dispatched 7343 | -6/Factory | Discovered new exit (range 3) 7477 | -6/Factory | Garrison activated, responded to threat 7484 | -6/Factory | Self-destructed Last Messages --------------- 07472_ A bubble of rippling energy engulfs the area. 07472_ Field strength at 91. 07472_ Drone destroyed. 07472_ Slug penetrates Garrison Access. 07476_ Penetrated by Slug. 07477_ Slug penetrates P-60 Hacker. 07477_ P-60 Hacker calls for garrison reinforcements. 07477_ ALERT: Activating Garrison Access F002. 07478_ S-27 Virus emerges from the garrison. 07481_ Slug penetrates Wall. 07481_ S-27 Virus knocked back. 07482_ Slug penetrates Garrison Access. 07482_ Penetrated by Slug. 07482_ Adv. Shield Generator destroyed. 07483_ Carbon-fiber Leg destroyed. 07483_ R-10 Processor collects Lyr. Medium Armor Plating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ##########???????????????###############?????????? | | [ #???########????# ! #?????????? | | #???# ????# ! #?????????? | | #???# ] ????# #????????## | | ????# ?#### #?????? + | | ??????#! ## + #???? # | | ????????# ## # #?? # | | ##+########### / ## ############+## # | | # # # ^% # | | # # [ # # | | !! # + ""G"" /! """ """ """ # | | ! ######### "s" /= """ """ """ | | " " /= """ """ """??? | | = s "%" ??? | | u s " ??? | | ^ ss###########"Y"### ????? | | ^ @# ]#??#"""#?? #????? | | #######+###;p % # """ #?????##???#????? | | ######???# ! # # """ #???????????????? | | ?????????#!!! # # """ #???????????????? | | ?????????#!!! h% + #???????????????? | | ?????????#!! ##### # #???????????????? | | ?????????# R #???# ########???????????????? | | ?????????# ! #???#######??????????????????????? | | ?????????########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hvy. Reactive Plating | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. Shield Generator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionNullShield Manual? 0 Play Time 00:45:57 Cumulative 450.1 hours Start 2024.07.01 @ 16:35:56 End 2024.07.01 @ 18:28:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 500 Rogue 500 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/3/9/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0ab3872-ba94-4cf6-8a3e-1fa721ebc2de