Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.25 @ 21:22:23

Player: Beans

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (60)      300
Value Destroyed (1276)     1276
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (153)                153
              TOTAL SCORE: 3429

 Bonus
-------
High Alert Combat Kills    153

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (90)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Advanced Treads
   Armored Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Weight Redist. System
           Transport Network Coupler
           Hacking Suite
           Authchip [R/NC]
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
      Mini Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Medium Laser
>          --- INVENTORY --------
           Weight Redist. System
           Terrain Scanner
           Transport Network Coupler
           Hacking Suite
           Authchip [R/NC]
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
  Improved EM Shotgun
      Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             59   | 8   12  35  4   
  Power                    6    | 1   2   3   .   
    Engine                 4    | 1   1   2   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 2   5   14  2   
    Treads                 2    | .   .   1   1   
    Leg                    9    | 2   5   2   .   
    Wheel                  7    | .   .   6   1   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   5   .   
  Utility                  13   | 3   5   4   1   
    Device                 8    | 2   3   3   .   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   .   14  1   
    Energy Gun             6    | 1   .   4   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   .   5   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 17   | .   1   11  5   
  Power                    2    | .   .   2   .   
  Propulsion               8    | .   .   6   2   
  Utility                  3    | .   1   1   1   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      8    | .   1   8   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   98  91  59  
  Engine                   7    | .   11  6   .   
  Core                     3    | .   2   4   .   
  Leg                      15   | .   28  9   .   
  Wheel                    7    | .   .   11  19  
  Flight                   5    | .   .   9   .   
  Device                   11   | .   12  10  9   
  Storage                  12   | .   14  11  11  
  Processor                6    | .   .   11  9   
  Energy Gun               10   | .   14  8   7   
  Ballistic Gun            9    | .   14  6   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 15  20  23  18  
  Greatest Support         36   | 20  20  36  34  
  Greatest Overweight (x)  4    | 1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 5   8   10  10  
  Average Carried          7    | 2   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | 4   8   9   9   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1178 | 334  252  585  7    
  Remotely                 .    | .    .    .    .    
Salvage Created            1857 | 216  477  1164 .    
  Parts                    123  | 15   29   79   .    
Haulers Intercepted        6    | .    1    5    .    
Recyclers Shooed           5    | .    3    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   11  22  .   
  Guns                     25   | .   11  14  .   
  AOE                      8    | .   .   8   .   
Classes Destroyed          12   | 2   4   6   .   
  Worker                   3    | .   .   3   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 7    | 7   .   .   .   
  Hauler                   6    | .   1   5   .   
  Recycler                 3    | 1   .   2   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    16   | .   8   8   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           6    | 3   3   6   .   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   3    | 1   1   3   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2388 | .    474  1002 912  
  Core                     901  | .    81   265  555  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   29   | .    15   14   .    
Core Remaining (%)         66   | 100  67   33   .    
Volleys Fired              160  | 20   51   87   2    
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 70   70   120  90   
Shots Fired                289  | 40   102  143  4    
  Gun                      272  | 40   102  126  4    
  Cannon                   .    | .    .    .    .    
  Launcher                 14   | .    .    14   .    
  Special                  3    | .    .    3    .    
  Kinetic                  143  | 20   51   72   .    
  Thermal                  105  | 20   51   34   .    
  Explosive                14   | .    .    14   .    
  Electromagnetic          27   | .    .    23   4    
  Robot Hit Streak         10   | 4    9    10   3    
  Robot Miss Streak        5    | 2    5    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           175  | 22   63   88   2    
  Core Hits                94   | 9    28   57   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | 1    .    1    .    
  Critical Strikes         9    | 2    3    4    .    
    Burn                   7    | 1    3    3    .    
    Destroy                2    | 1    .    1    .    
Melee Attacks              1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3470 | 315  802  2324 29   
  Guns                     2137 | 315  797  998  27   
  Cannons                  .    | .    .    .    .    
  Explosions               1273 | .    .    1273 .    
  Melee                    .    | .    .    .    .    
  Ramming                  12   | .    5    5    2    
  Kinetic                  939  | 166  383  390  .    
  Thermal                  908  | 149  414  345  .    
  Explosive                1273 | .    .    1273 .    
  Electromagnetic          338  | .    .    311  27   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    .    17   .    
  Projectiles              .    | .    .    .    .    
  Explosions               17   | .    .    17   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      228  | .    .    227  1    
  Shots                    8    | .    .    8    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             6    | .    3    2    1    
  Kicked                   5    | .    3    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        141  | 38   141  90   .    
  Average Temperature      25   | 13   33   20   .    
  Received Heat Transfer   504  | .    183  201  120  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | 1    2    .    .    
  Heat Transferred         3097 | 518  1443 1136 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             860  | 40  266 860 389 
  Initial                  363  | .   26  48  363 
  Average                  222  | 16  147 296 373 
Maximum Alert Level        3    | .   1   3   1   
  Low Security (%)         63   | 100 69  58  .   
  Level 1                  20   | .   30  9   100 
  Level 2                  10   | .   .   19  .   
  Level 3                  6    | .   .   11  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   2   1   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   21  39  11  
  Peak Tracking Total      7    | .   4   6   7   
  Tactical Retreats        4    | .   1   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   2   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          8    | .   .   8   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          19   | .   6   10  3   
  Terminals                14   | .   4   7   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                82   | .   24  46  12  
  Successful               50   | .   14  30  6   
  Failed                   32   | .   10  16  6   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   45   | .   14  21  10  
  Terminals                48   | .   15  21  12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   2   4   .   
  Recycling Units          12   | .   7   5   .   
  Scanalyzers              16   | .   .   16  .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   3   4   3   
  Prototype ID Bank        1    | .   .   1   .   
  Terminal Index           3    | .   1   1   1   
  Alert Level              1    | .   1   .   .   
  Zone Layout              5    | .   1   2   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   
  Scan Component           2    | .   1   1   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       3    | .   2   1   .   
  Report Inventory         2    | .   1   1   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 16   | .   .   16  .   
  Insert Component         8    | .   .   8   .   
  Analyze                  8    | .   .   8   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         17   | .   7   7   3   
  Terminals                14   | .   5   6   3   
    Track                  2    | .   1   1   .   
    Botnet                 12   | .   4   5   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
    Monitor                1    | .   1   .   .   
    Mask                   2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         18   | .   5   10  3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   8    | .   .   8   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     42   | .   26  16  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           8    | .   .   8   .   
  Part Schematics Acquired 8    | .   .   8   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               1    | .   .   1   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   
  find_station             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2535 | 271  829  1305 130  
Spaces Moved               1660 | 174  444  923  119  
  Core                     31   | 24   .    .    7    
  Treads                   2    | .    .    2    .    
  Legs                     790  | 150  444  196  .    
  Wheels                   764  | .    .    652  112  
  Hover                    .    | .    .    .    .    
  Flight                   73   | .    .    73   .    
  Fastest Speed            50   | 50   120  80   86   
  Average Speed            106  | 110  120  100  98   
  Slowest Speed            250  | 120  120  160  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       41   | 4    78   67   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 10   | .    .    10   .    
Terrain Destroyed          161  | .    .    161  .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      160  | .    .    160  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2139 | 210  640  1162 127  
  Wait                     185  | .    115  70   .    
  Move                     1657 | 173  443  922  119  
  Hop                      .    | .    .    .    .    
  Pick Up                  32   | 9    6    16   1    
  Fast Attach              18   | 2    2    12   2    
  Attach                   22   | 5    2    14   1    
  Detach                   12   | .    1    11   .    
  Swap                     19   | 1    8    9    1    
  Drop                     27   | .    9    18   .    
  Fire                     160  | 20   51   87   2    
  Melee                    1    | .    .    1    .    
  Ram                      1    | .    .    .    1    
  Kick                     5    | .    3    2    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  272 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  589 | -10/Materials | Discovered new exit (range 16)
  638 | -10/Materials | Repaired Seismic Detector
  994 | -10/Materials | Discovered new exit (range 14)
 1082 | -10/Materials | Discovered new exit (range 9)
 1101 | -10/Materials | Entered another Materials area
 1101 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1398 | -9/Materials  | Build established: Scavenger-Mutant
 1430 | -9/Materials  | Discovered new exit (range 7)
 1449 | -9/Materials  | Identified exit to Mines
 1884 | -9/Materials  | Discovered new exit (range 16)
 2037 | -9/Materials  | Lost 8 parts (1p5n1u1w)
 2048 | -9/Materials  | Discovered new exit (range 16)
 2105 | -9/Materials  | Identified exit to Materials
 2171 | -9/Materials  | Repaired Mni. Grenade Launcher
 2301 | -9/Materials  | First assault squad dispatched
 2349 | -9/Materials  | Core integrity fell below 50%
 2388 | -9/Materials  | Build established: Mutant
 2406 | -9/Materials  | Entered another Materials area
 2406 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2474 | -8/Materials  | Core integrity fell below 50%
 2489 | -8/Materials  | Core integrity fell below 20%
 2525 | -8/Materials  | Lost 4 parts (1n1u2w)
 2536 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02475_ Acquired 1 matter.
02477_ Penetrated by Slug.
02477_ Com. Battery destroyed.
02477_ Critical hit (Blast).
02479_ Acquired 6 matter.
02481_ U-05 Engineer lays Concrete.
02485_ Slug penetrates Wall.
02485_ Processing Tank disabled.
02491_ Wheel destroyed.
02493_ Critical hit (Burn: +37).
02494_ Imp. EM Shotgun destroyed.
02502_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
02529_ Acquired Adv. Treads.
02532_ Arm. Wheel destroyed.
02536_ Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
| #  ???????????????????????????????????????         |
| #  ? ?????????????????????????????????????         |
| # #???????????????????????????????????????         |
| # #???????????????????????????????????????         |
| # ##??????????????????????????????????????         |
| # #???????????????????????????????????????         |
| # #???????#???????????????????????????????         |
| #+##########??#??????????? ???????????????         |
|     %      #######???????? #??????????????         |
| T #        #     #######   #??????????????         |
|   #    """ #               #??????????????         |
|        """ +  T            + "????????????         |
|   +     "" #               #??????????????         |
|   #    """ #     ###+##### #??????????????         |
|   #    """ ##   ##     #?# #??????????????         |
|   #        ##   ##     #?# #??????????????         |
| # #        ##   ##     #?# #??????????????         |
| #############   ## """ #?#b#??????????????         |
|                  / """ #?# #??????????????         |
|                 ## """ #?# ########???????         |
|                 ##     ### #      #???????         |
| ##############+######+###gg#      #???????         |
| ?????????????  "????# #?#  # """  #???????         |
| ??#??????????  "????# #?#  + """  #???????         |
| #???????????""   ???# #?# l# """  #???????         |
| ????????????"" [ ??## ###@g#      #???????         |
| ??#????????"""    ?#    gY ########???????         |
| ???????????        /       #??????????????         |
| ##?????????## ######+####  #??????????????         |
|  #???????????#??????????#  #??????????????         |
|  #??????????????????????#  #??????????????         |
|  #??????????????????????#  #??????????????         |
|  #??????????????????????#  #??????????????         |
|  #??????????????????????#  #??????????????         |
|  #??#???????????????????#  #??????????????         |
|  #??????????????????????#  #??????????????         |
|  #??????????????????????+   ??????????????         |
|  #??????????????????????#   ??????????????         |
| ##???????????????????????###??????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1
Authchip Count             4

 Item Schematics 
-----------------
             Hacking Suite | -9/Materials | Scanalyzed
         Imp. Medium Laser | -9/Materials | Scanalyzed
                  Datajack | -9/Materials | Scanalyzed
     Mni. Grenade Launcher | -9/Materials | Scanalyzed
     Weight Redist. System | -9/Materials | Scanalyzed
                Arm. Wheel | -9/Materials | Scanalyzed
      Imp. Terrain Scanner | -9/Materials | Scanalyzed
 Transport Network Coupler | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumEnhancedGenerator
  Manual?         0
Play Time         00:57:21
  Cumulative      71.5 hours
  Start           2023.01.25 @ 20:14:33
  End             2023.01.25 @ 21:22:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d96b5d5-75ce-4413-925a-15964ab48420