Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.13 @ 00:42:23 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2060) 2060 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5898 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 803/850 Matter 239/300 Energy 1/100 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (7) ------ Structural Scanner Advanced Sensor Array Experimental Signal Interpreter Target Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (4) ---- Improved Treads Long-range Tractor Beam Gatling Laser Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Weapon Cycler Improved Light Armor Plating Thermal Defense Suite > --- WEAPON ----------- Force Rifle Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Improved Treads Advanced Treads High-capacity Matter Pod Structural Scanner Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Focal Shield Long-range Tractor Beam Improved Field Recycling Unit Force Rifle Coil Gun Improved Proton Missile Launcher Heavy Rocket Launcher Chainsword [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 110 | 6 10 18 33 6 34 3 Power 5 | 1 1 1 . . 2 . Engine 5 | 1 1 1 . . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 5 6 . 2 1 Treads 16 | 2 . 5 6 . 2 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 3 3 6 4 23 1 Device 29 | . . 1 3 4 20 1 Storage 5 | 1 2 2 . . . . Processor 5 | . 1 . 2 . 2 . Hackware 1 | . . . 1 . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 48 | 2 6 9 21 2 7 1 Energy Gun 16 | 1 2 2 8 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 1 2 4 9 1 2 . Ballistic Cannon 3 | . . . 3 . . . Launcher 9 | . 2 3 1 . 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 . Parts Lost 5 | . . . 2 . . 3 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 3 | . . . 2 . . 3 Average Slot Usage (%) 98 | . 92 99 99 100 99 91 Engine 9 | . 13 10 9 7 6 4 Treads 30 | . 28 33 36 30 26 24 Device 13 | . . 9 11 23 22 20 Storage 14 | . 14 12 18 15 13 11 Processor 7 | . 7 11 3 7 9 13 Energy Gun 8 | . 13 10 7 7 5 . Ballistic Gun 10 | . 13 10 8 7 12 4 Naked Turns . | . . . . . . . Heaviest Build 84 | 10 25 62 72 76 84 79 Greatest Support 82 | 40 40 60 80 80 80 82 Greatest Overweight (x) 1 | . . 1 . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 10 18 18 18 18 18 Average Capacity 15 | 5 7 12 18 18 18 15 Most Carried 18 | 3 9 17 18 18 18 18 Average Carried 13 | 1 4 10 17 17 17 15 Final Capacity 18 | 6 10 18 18 18 18 4 Final Carried 18 | 2 9 17 18 18 18 4 Class Distribution -------------------- 44% | Mutant 23% | Scavenger-Skirmisher 14% | Scavenger-Mutant 11% | Scavenger-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Infiltrator-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1931 | 193 130 388 726 90 404 . Remotely 55 | . . . . . 55 . Salvage Created 2240 | . 168 644 575 . 853 . Parts 166 | . 17 57 42 . 50 . Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 7 | . 1 2 3 . 1 . Parts Field Recycled 25 | . . . . 10 15 . Retrieved Matter 367 | . . . . 145 222 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 54 | . 8 21 13 . 12 . Guns 34 | . 4 6 12 . 12 . AOE 20 | . 4 15 1 . . . Classes Destroyed 13 | . 4 3 4 . 2 . Worker 3 | . . 2 . . 1 . Builder 2 | . . . 1 . 1 . Hauler 3 | . 1 2 . . . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . 1 . . . . Watcher 5 | . 1 1 2 . 1 . Swarmer 17 | . 6 8 3 . . . Grunt 20 | . 2 9 4 . 5 . Brawler 2 | . . . . . 2 . Sentry 10 | . . 4 3 . 3 . Hunter 3 | . . . 3 . . . Programmer 2 | . . . . . 2 . Best Kill Streak 18 | . 5 18 7 . 4 . Combat Bots Only 16 | . 5 16 4 . 4 . Max Kills in Single Turn 3 | . 2 3 2 . 1 . Gunslinging . | . . . . . . . Exploded 3 | . 2 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 1278 | . 94 320 549 . 213 102 Core 131 | . 27 28 29 . 47 . Absorbed by Shields 33 | . . . . . 33 . Core Remaining (%) 95 | 100 89 93 94 100 . . Volleys Fired 128 | . 17 34 46 . 31 . Largest 3 | . 2 2 2 . 3 . Hottest 133 | . 85 88 88 . 133 . Shots Fired 254 | . 27 54 83 . 90 . Gun 225 | . 22 44 69 . 90 . Cannon 11 | . . . 11 . . . Launcher 18 | . 5 10 3 . . . Special . | . . . . . . . Kinetic 150 | . 12 24 54 . 60 . Thermal 86 | . 10 20 26 . 30 . Explosive 18 | . 5 10 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 41 | . 9 17 25 . 41 . Robot Miss Streak 4 | . 1 4 4 . 2 . Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . 1 2 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 193 | . 13 46 70 . 64 . Core Hits 144 | . 16 48 53 . 27 . Critical Hits 9 | . . 1 1 . 7 . Critical Kills 6 | . . 1 1 . 4 . Critical Parts Destroyed 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4679 | . 582 1384 1230 . 1483 . Guns 2941 | . 164 485 826 . 1466 . Cannons 159 | . . . 159 . . . Explosions 1547 | . 414 899 234 . . . Melee . | . . . . . . . Ramming 32 | . 4 . 11 . 17 . Kinetic 1717 | . 50 198 652 . 817 . Thermal 1383 | . 114 287 333 . 649 . Explosive 1547 | . 414 899 234 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 2 10 Average Corruption 4 | . . . . . 1 7 Corruption Purged . | . . . . . . . Effects 3 | . . . . . 1 2 Message Errors 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . . 10 22 . . . Projectiles 22 | . . . 22 . . . Explosions 10 | . . 10 . . . . Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . 24 . . . Shots 1 | . . . 1 . . . Rammed 5 | . 2 . 2 . 1 . Targets Rammed 6 | . 2 . 2 . 2 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 342 | . 60 154 70 . 342 . Average Temperature 58 | . 24 39 21 . 103 . Received Heat Transfer 371 | . 12 159 135 . 65 . Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 . . 4 . Heat Transferred 2453 | . 333 557 537 . 1026 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 475 | . 248 475 475 136 283 102 Initial 162 | . . 21 162 91 57 57 Average 196 | . 134 270 288 114 124 72 Maximum Alert Level 2 | . 1 2 2 . 1 . Low Security (%) 53 | 100 53 30 23 100 81 100 Level 1 36 | . 46 31 66 . 18 . Level 2 10 | . . 38 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 2 3 . 4 . Investigation 2 | . . . 1 . 1 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . 2 1 . 1 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 2 | . . . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 11 24 23 1 18 4 Peak Tracking Total 7 | . 5 5 7 1 7 4 Tactical Retreats 2 | . . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 2 | . 1 1 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 19 | . 4 3 5 2 5 . Terminals 17 | . 4 3 5 1 4 . Fabricators 2 | . . . . 1 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 70 | . 17 12 20 5 16 . Successful 38 | . 12 6 10 4 6 . Failed 32 | . 5 6 10 1 10 . Catastrophic 3 | . . . 2 . 1 . Database Lockouts . | . . . . . . . Manual 51 | . 10 12 17 2 10 . Terminals 66 | . 17 12 20 3 14 . Fabricators 4 | . . . . 2 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 7 2 7 1 2 . Part Schematic 3 | . 1 . 1 . 1 . Prototype ID Bank 4 | . 2 . 2 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Machine Index 1 | . . . . 1 . . Terminal Index 4 | . 1 1 1 . 1 . Locate Traps 2 | . 1 . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 5 4 3 2 4 . Terminals 18 | . 5 4 3 2 4 . Track 4 | . 3 1 . . . . Assimilate 2 | . . . . 1 1 . Botnet 9 | . 2 2 2 1 2 . Operators 3 | . . 1 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 19 | . 4 3 5 2 5 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 26 | . . . . 26 26 . Highest-Rated Ally 26 | . . . . 26 26 . Total Orders 1 | . . . . 1 . . STAY 1 | . . . . 1 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 3817 | 58 553 768 1031 275 1085 47 Spaces Moved 1987 | 34 298 387 519 162 560 27 Core 10 | 10 . . . . . . Treads 1977 | 24 298 387 519 162 560 27 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 Average Speed 160 | 127 160 162 160 160 161 157 Slowest Speed 180 | 160 160 180 160 160 180 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 52 41 47 3 17 36 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . 7 . 4 . . . Terrain Destroyed 117 | . 29 55 33 . . . Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 113 | . 29 55 29 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2406 | 47 349 474 635 177 694 30 Wait 60 | 3 5 6 10 4 32 . Move 1982 | 33 297 386 518 161 560 27 Hop . | . . . . . . . Pick Up 59 | 5 10 17 13 4 10 . Fast Attach 25 | 3 4 3 2 . 12 1 Attach 18 | 3 . 2 7 2 4 . Detach 5 | . . . 1 . 4 . Swap 67 | . 6 13 24 4 18 2 Drop 56 | . 8 13 12 2 21 . Fire 128 | . 17 34 46 . 31 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 2 . 2 . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 358 | -10/Materials | Build established: Mutant 459 | -10/Materials | Identified exit to Materials 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 892 | -9/Materials | Destroyed 16 combat bots 1136 | -9/Materials | Discovered new exit (range 11) 1292 | -9/Materials | Identified exit to Mines 1292 | -9/Materials | Identified exit to Storage 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1838 | -8/Materials | Discovered new exit (range 9) 2211 | -8/Materials | Garrison activated, responded to threat 2409 | -8/Materials | Identified exit to Factory 2411 | -8/Materials | Entered Factory 2411 | -7/Factory | Evolved 2 slots: Utility x2 2660 | -7/Factory | Discovered new exit (range 3) 2664 | -7/Factory | Identified exit to Factory 2686 | -7/Factory | Entered another Factory area 2686 | -6/Factory | Accompanied by 1 ally 2686 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2707 | -6/Factory | Build established: Scavenger-Skirmisher 3263 | -6/Factory | Found Prototype Processor 3263 | -6/Factory | Identified Exp. Signal Interpreter 3735 | -6/Factory | Discovered new exit (range 4) 3738 | -6/Factory | Identified exit to Factory 3771 | -6/Factory | Sucked down chute 3771 | -6/Factory | Entered Waste 3786 | -6/Waste | EMP discharged 3786 | -6/Waste | System corruption reached 10% 3786 | -6/Waste | Spotted C-40 Crusher 3789 | -6/Waste | Spotted C-40 Crusher 3794 | -6/Waste | Spotted C-40 Crusher 3794 | -6/Waste | Spotted C-40 Crusher 3798 | -6/Waste | Spotted C-40 Crusher 3807 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3807 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3816 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3818 | -6/Waste | Self-destructed Last Messages --------------- 03797_ Acquired Imp. Proton Missile Launcher. 03807_ Imp. Deuterium Engine crushed. 03807_ Lgt. Treads crushed. 03807_ Enh. Autogun crushed. 03807_ Imp. Proton Missile Launcher crushed. 03807_ Hcp. Storage Unit crushed. 03809_ Coil Gun crushed. 03809_ Adv. Sensor Array crushed. 03810_ Gauss Rifle crushed. 03810_ Imp. Treads crushed. 03810_ Lgt. Treads crushed. 03812_ Lgt. Angular Momentum Engine crushed. 03812_ Weapon Cycler crushed. 03812_ Hcp. Storage Unit crushed. 03812_ Lgt. Treads crushed. 03816_ Lrg. Storage Unit crushed. 03816_ Lgt. Treads crushed. 03816_ Adv. Treads crushed. 03817_ System corrupted: Component data lost. 03817_ Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# ??????????????????????? | | ????????######????? ???????????????????????? | | ????????# #??????# #???????????????????????? | | ######??# #??????#! #???????????????????????? | | #??# #??????# =#???????????????????????? | | #??# #??????# CC!#???????????????????????? | | #### ######## CC!######## #???????????? | | CC CC!@ C????????? | | CC CC C????????? | | ????????? | | ?????????? | | #### CC######## ######## ###?????????? | | #??# #??????# #????????? #???????????? | | #??# #??????# #???????????#???????????? | | ######??# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ???????? ?????? #???????????????????????? | | ??????? ????? #???????????????????????? | | ??????# ??? #???????????????????????? | | ??????# ?? #???????????????????????? | | ??????### ######## #???????????????????????? | | ????????# #??????? ????????????????????????? | | ????????# #???????? ?????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????? #???????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Weapon Cycler | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexDiametricDriver Manual? 0 Play Time 01:04:13 Cumulative 119.1 hours Start 2021.08.12 @ 23:36:44 End 2021.08.13 @ 00:42:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 4 Adventurer 41 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbfe7213-e596-4ae1-8439-438771a8f04b