Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 17:12:16 Player: the Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (4627) 4627 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (642) 642 TOTAL SCORE: 8714 Bonus ------- High Alert Combat Kills 938 Follower Combat Kills 239 Friendly Fire -535 Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 85/100 System Corruption 5% Temperature Cool (24) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Coolant Injector Compact Battery (200) Large Matter Pod (150) Advanced Transmission Jammer Graphene Brace Improved Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Cooling System Coolant Injector Compact Battery Large Matter Pod Transmission Jammer Advanced Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Gatling Laser Flak Gun Flak Gun Rocket Launcher [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 145 | 6 15 10 32 30 52 Power 21 | 1 2 1 6 4 7 Engine 17 | 1 2 1 6 1 6 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 34 | 2 8 3 6 7 8 Treads 10 | . . . 6 . 4 Leg 11 | . . . . 7 4 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 11 | . 8 3 . . . Utility 27 | 1 3 1 8 6 8 Device 18 | . 2 . 8 3 5 Storage 2 | 1 . . . 1 . Processor 5 | . 1 1 . 1 2 Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 63 | 2 2 5 12 13 29 Energy Gun 20 | . 1 . 2 8 9 Energy Cannon 3 | . . . 3 . . Ballistic Gun 20 | 2 1 3 1 3 10 Ballistic Cannon 4 | . . . . 1 3 Launcher 15 | . . 1 6 1 7 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 41 | . 1 8 2 6 24 Power 6 | . . 2 . . 4 Propulsion 12 | . 1 4 . 1 6 Utility 7 | . . . . 2 5 Weapon 16 | . . 2 2 3 9 Highest Loss Streak 10 | . 1 8 2 5 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 94 94 95 89 Engine 13 | . 14 19 18 14 10 Core 1 | . . . . 3 2 Treads 14 | . . . 32 . 15 Leg 9 | . . . . 25 8 Flight 2 | . 26 31 . . . Device 10 | . 8 1 11 10 11 Storage 4 | . . . . 4 7 Processor 9 | . 12 20 11 9 8 Energy Gun 7 | . 4 2 3 12 7 Ballistic Gun 7 | . 23 17 1 7 7 Ballistic Cannon 2 | . . . . 4 3 Launcher 3 | . . . 12 1 1 Peak Build Rating 59 | 6 8 11 21 38 59 Average Rating 32 | 4 7 10 15 33 43 On Entrance 12 | . 6 8 3 21 36 Naked Turns . | . . . . . . Heaviest Build 64 | 12 12 12 26 49 64 Greatest Support 92 | 26 26 18 69 69 92 Greatest Overweight (x) 15 | 1 2 . . 1 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 15 15 Average Capacity 11 | 7 5 5 5 10 15 Most Carried 15 | 4 5 5 5 15 15 Average Carried 10 | 1 4 4 4 7 13 Final Capacity 15 | 8 5 5 5 15 15 Final Carried 15 | 4 5 3 5 15 8 Class Distribution -------------------- 35% | Mutant 26% | Bomber 16% | Skirmisher 7% | Gunner 5% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Bomber | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3263 | 256 195 140 687 484 1501 Remotely . | . . . . . . Salvage Created 4663 | . 247 155 661 1127 2473 Parts 293 | . 28 6 44 59 156 Haulers Intercepted 12 | . 2 1 4 2 3 Recyclers Shooed 3 | . 1 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 101 | . 8 4 19 18 52 Melee 1 | . . . 1 . . Guns 51 | . 8 2 2 13 26 Cannons 8 | . . . 1 . 7 AOE 39 | . . 2 15 3 19 Classes Destroyed 18 | . 3 1 5 2 7 Worker 10 | . . . 2 . 8 Builder 10 | . . . 1 2 7 Hauler 12 | . 2 1 4 2 3 Recycler 5 | . . . . . 5 Carrier 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Drone 1 | . . . 1 . . Watcher 10 | . 2 1 . 3 4 Swarmer 27 | . 8 . 2 3 14 Grunt 46 | . . 4 16 9 17 Brawler 3 | . . . . . 3 Duelist 3 | . . . 2 . 1 Protector 2 | . . . 1 . 1 Sentry 12 | . . . . 4 8 Hunter 2 | . . . . 2 . Programmer 7 | . . . . . 7 Heavy 1 | . . . . . 1 Best Kill Streak 14 | . 6 3 9 6 14 Combat Bots Only 10 | . 5 2 8 4 10 Max Kills in Single Turn 7 | . 1 2 5 4 7 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 2 3 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 727 | . 54 60 43 146 424 Missed 210 | . 17 30 12 44 107 Damage Taken 6548 | . 293 613 488 1087 4067 Core 1151 | . 83 177 78 103 710 Absorbed by Shields 204 | . . . . 204 . Regen/Repaired (Parts) 362 | . 8 . . 189 165 Core Remaining (%) 70 | 100 66 . 36 81 . Volleys Fired 306 | . 35 23 38 80 130 Largest 3 | . 2 2 2 3 3 Hottest 172 | . 60 53 101 165 172 Shots Fired 653 | . 70 37 55 197 294 Gun 540 | . 70 35 24 189 222 Cannon 77 | . . . 14 7 56 Launcher 36 | . . 2 17 1 16 Special . | . . . . . . Kinetic 311 | . 67 35 9 44 156 Thermal 140 | . . . 29 40 71 Explosive 36 | . . 2 17 1 16 Electromagnetic 166 | . 3 . . 112 51 Robot Hit Streak 12 | . 3 5 5 10 12 Robot Miss Streak 6 | . 4 5 3 6 6 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 . 3 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 398 | . 32 27 32 112 195 Core Hits 370 | . 19 14 50 49 238 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . 3 2 5 Burn 7 | . . . 3 2 2 Destroy 1 | . . . . . 1 Blast 2 | . . . . . 2 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13062 | . 313 788 2325 1845 7791 Guns 5530 | . 313 391 306 1449 3071 Cannons 1106 | . . . 81 64 961 Explosions 6408 | . . 397 1929 326 3756 Melee . | . . . . . . Ramming 18 | . . . 9 6 3 Kinetic 3729 | . 291 391 134 340 2573 Thermal 2850 | . . 238 253 576 1783 Explosive 4893 | . . 159 1929 122 2683 Electromagnetic 1572 | . 22 . . 801 749 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 3 | . . . . . 3 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 59 | . . . . . 59 Message Errors 16 | . . . . . 16 Matter Fused 11 | . . . . . 11 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 9 | . . . . . 9 Parts Fused 1 | . . . . . 1 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 453 | . . 187 . 21 245 Projectiles 61 | . . . . . 61 Explosions 392 | . . 187 . 21 184 Melee . | . . . . . . Knockbacks 10 | . . . . 1 9 Impact 1 | . . . . . 1 Kinetic 8 | . . . . 1 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 694 | . . 222 73 28 371 Shots 11 | . . 2 2 1 6 Rammed 5 | . . . 5 . . Targets Rammed 8 | . . . 6 1 1 Kicked 1 | . . . . 1 . Crushed 2 | . . . 1 . 1 Highest Temperature 780 | . 54 34 249 321 780 Average Temperature 111 | . 8 14 73 72 150 Received Heat Transfer 1732 | . . 180 240 418 894 Effects 34 | . . . 1 . 33 Shutdowns 11 | . . . . . 11 Energy Bleed 1 | . . . . . 1 Interference 12 | . . . 1 . 11 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 12 | . . . . 10 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 4913 | . . 200 798 1236 2679 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 2 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 1413 | . 340 163 617 631 1413 Initial 198 | . . 61 47 198 189 Average 445 | . 177 63 365 438 533 Maximum Alert Level 4 | . 1 . 2 2 4 Low Security (%) 39 | 100 56 100 14 8 52 Level 1 13 | . 43 . 33 20 1 Level 2 24 | . . . 52 71 3 Level 3 8 | . . . . . 16 Level 4 13 | . . . . . 25 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 1 1 4 4 16 Investigation 3 | . . . 1 . 2 Extermination 6 | . . . . . 6 Reinforcement 6 | . 1 1 1 2 1 Assault 6 | . . . 2 . 4 Garrison 5 | . . . . 2 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . . 1 2 1 2 Communications Jammed 84 | . . . . . 84 Distress Signals 79 | . . . . . 79 Times Spotted 169 | . 17 10 34 32 76 Peak Tracking Total 9 | . 4 7 9 4 8 Tactical Retreats 8 | . 2 1 . 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Objects Rigged 1 | . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 28 | . . 2 5 . 21 Max in Single Turn 14 | . . 2 1 . 14 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 45 | . 7 3 10 4 21 Terminals 29 | . 6 2 9 1 11 Fabricators 4 | . . . . . 4 Repair Stations 5 | . 1 . . 1 3 Recycling Units 2 | . . . 1 . 1 Scanalyzers 3 | . . 1 . 1 1 Garrison Access 2 | . . . . 1 1 Total Hacks 106 | . 17 13 21 16 39 Successful 55 | . 7 9 10 9 20 Failed 51 | . 10 4 11 7 19 Catastrophic 12 | . 2 1 1 . 8 Database Lockouts . | . . . . . . Manual 22 | . 9 1 2 . 10 Terminals 64 | . 15 6 20 2 21 Fabricators 8 | . . . . . 8 Repair Stations 17 | . 2 . . 10 5 Recycling Units 2 | . . . 1 . 1 Scanalyzers 12 | . . 7 . 3 2 Garrison Access 3 | . . . . 1 2 Terminal Hacks 21 | . 2 2 9 . 8 Record 2 | . . . . . 2 Part Schematic 1 | . . . 1 . . Robot Schematic 1 | . . . 1 . . Prototype ID Bank 3 | . 1 . 1 . 1 Open Door 3 | . . . 3 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Scanalyzer Index 1 | . . . 1 . . Alert Level 2 | . . . 1 . 1 Unreport Threat 4 | . . 2 . . 2 Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 13 | . 2 . . 7 4 Scan Component 7 | . 1 . . 4 2 Repair 6 | . 1 . . 3 2 Recycling Unit Hacks 2 | . . . 1 . 1 Report Inventory 2 | . . . 1 . 1 Scanalyzer 8 | . . 6 . 1 1 Insert Component 5 | . . 3 . 1 1 Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 3 1 . . 2 Terminals 6 | . 3 1 . . 2 Assimilate 5 | . 2 1 . . 2 Detonate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 34 | . 4 3 7 3 17 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built 3 | . . . . . 3 Authchips . | . . . . . . Time 100 | . . . . . 100 Total Part Build Rating 18 | . . . . . 18 Parts Repaired 6 | . 1 . . 3 2 Time 240 | . 32 . . 120 88 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 12 | . . . 12 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders 6 | . . . 6 . . FOLLOW 1 | . . . 1 . . EXPLORE 5 | . . . 5 . . Ally Attacks 71 | . . . 71 . . Total Damage 747 | . . . 747 . . Kills 11 | . . . 11 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 6 | . . . 6 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 7122 | 44 443 214 1313 1301 3807 Spaces Moved 4108 | 36 753 217 718 631 1753 Core 71 | 2 . . . . 69 Treads 1659 | . . . 675 22 962 Legs 1331 | . . . . 609 722 Wheels 48 | 34 14 . . . . Hover . | . . . . . . Flight 999 | . 739 217 43 . . Fastest Speed 34 | 50 37 34 40 120 120 Average Speed 128 | 85 38 34 152 124 172 Slowest Speed 800 | 95 205 40 160 190 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . 1 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 76 31 91 31 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 329 | . . 36 137 21 135 Melee . | . . . . . . Projectile 8 | . . . . 1 7 AOE 321 | . . 36 137 20 128 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 5373 | 45 855 317 883 978 2295 Wait 616 | . 32 60 19 201 304 Move 4101 | 35 750 216 717 630 1753 Hop 1 | . 1 . . . . Pick Up 87 | 4 8 4 27 17 27 Fast Attach 36 | 6 3 . 11 14 2 Attach 28 | . 1 5 4 1 17 Detach 1 | . . . . 1 . Swap 81 | . 11 5 17 15 33 Drop 96 | . 14 3 33 18 28 Fire 306 | . 35 23 38 80 130 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush 7 | . . . 6 . 1 Escape Stasis . | . . . . . . Rewire 11 | . . . 11 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 9) 115 | -10/Materials | Identified exit to Materials 134 | -10/Materials | Discovered new exit (range 7) 182 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Discovered exit to Materials (range 13) 319 | -10/Materials | Build established: Mutant 416 | -10/Materials | Repaired Weight Redist. System 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 548 | -9/Materials | Discovered new exit (range 16) 560 | -9/Materials | Identified exit to Mines 677 | -9/Materials | Discovered new exit (range 11) 701 | -9/Materials | Identified exit to Storage 702 | -9/Materials | Entered Storage 730 | -9/Storage | Lost 8 parts (2p4n2w) 864 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 937 | -9/Storage | Lost 3 allies 986 | -9/Storage | Lost 4 allies 1354 | -9/Storage | Met a pair of Derelict thieves 1416 | -9/Storage | Core integrity fell below 50% 1441 | -9/Storage | Destroyed 8 combat bots 1905 | -9/Storage | Discovered new exit (range 16) 2010 | -9/Storage | Identified exit to Materials 2015 | -9/Storage | Entered Materials 2015 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2362 | -8/Materials | Build established: Bomber 2362 | -8/Materials | Discovered new exit (range 15) 2364 | -8/Materials | Garrison activated, responded to threat 2499 | -8/Materials | Lost 5 parts (2u3w) 2643 | -8/Materials | Identified exit to Factory 2853 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2899 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2932 | -8/Materials | Repaired Rocket Launcher 3316 | -8/Materials | Entered Factory 3316 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3618 | -7/Factory | Build established: Skirmisher 3634 | -7/Factory | Fabricated Adv. Transmission Jammer (x2) 3900 | -7/Factory | Fabricated Hvy. Rocket Launcher? 4627 | -7/Factory | Repaired Arc Projector 4766 | -7/Factory | Identified exit to Lower Caves 4775 | -7/Factory | Build established: Bomber 4886 | -7/Factory | Identified exit to DSF 5238 | -7/Factory | Cargo convoy interrupted 5414 | -7/Factory | Destroyed 10 combat bots 5459 | -7/Factory | Lost 3 parts (2n1w) 5553 | -7/Factory | Destroyed 7 combat bots 6089 | -7/Factory | Repaired Flak Gun 6116 | -7/Factory | First assault squad dispatched 6448 | -7/Factory | Build established: Scavenger-Tank 6539 | -7/Factory | Core integrity fell below 50% 6560 | -7/Factory | Core integrity fell below 20% 6625 | -7/Factory | Lost 10 parts (2p4n2u2w) 6970 | -7/Factory | Build established: Mutant 6978 | -7/Factory | Lost 3 parts (1u2w) 7123 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. K-01 Serf cleans the Pressure Siphon. Acquired 32 matter. K-01 Serf cleans the Pressure Siphon. System corrupted: Component data lost. K-01 Serf cleans the Pressure Siphon. ALERT: Rogue bot located, Programmers report to Factory Zone 7R. W-25 Informer distress signal jammed. System corrupted: Matter fused (-5). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. Adv. Transmission Jammer destroyed. Nuclear Core destroyed. Critical hit (Burn: +37). Rocket Launcher destroyed. The unstable cave ceiling collapses. 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"""" | | ???????????????????????????????????""" """" | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Storage | Hacked Robot Schematics ------------------ K-01 Serf | -9/Storage | Hacked Fabricated ------------ Adv. Transmission Jammer | x2 | -7/Factory | Preloaded Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Maybe Next Time I'll Detach My Launcher Preemptive Strike Release The Drones! True Hacker Challenges ------------ None Game ------ Seed MicrowarpPotentialLaser Manual? 0 Play Time 01:58:49 Cumulative 28.2 hours Start 2025.03.21 @ 17:46:33 End 2025.03.22 @ 17:12:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d19ed4a7-ebf3-41f9-8182-456086006a8f