Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 15:30:19 Player: gammafunk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (329) 1645 Value Destroyed (13290) 13290 Prototype IDs (66) 1320 Alien Tech Used (1) 200 Bonus (5625) 5625 TOTAL SCORE: 31580 Bonus ------- High Alert Combat Kills 438 Follower Combat Kills 1097 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -110 Cogmind --------- Core Integrity 1423/1600 Matter 247/300 Energy 1066/1080 System Corruption 6% Temperature Cool (16) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (15) ----- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Light Regenerative Plating System Mapper > --- WEAPON (4) ------- Improved KE Penetrator Molecular Deconstructor Great Axe > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Matter Compressor (250) Advanced Signal Interpreter Experimental Terrain Scan Processor Transdimensional Reconstructor KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Railgun Helical Railgun Gamma Bomb Array Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Improved Transmission Jammer Light Regenerative Plating Improved Remote Force Field System Mapper Improved Dynamic Insulation System > --- WEAPON ----------- Enhanced Coil Gun Improved KE Penetrator Hypervelocity Railgun Helical Railgun > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Advanced Cooling System Matter Compressor Advanced Signal Interpreter Experimental Terrain Scan Processor Transdimensional Reconstructor KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Gamma Bomb Array Tactical Quantum Warhead Molecular Deconstructor Great Axe [Rating: 190] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . 1 2 2 . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 585 | 6 21 7 36 9 29 51 6 6 . 21 39 19 9 21 5 79 15 26 11 10 22 19 40 39 39 Power 24 | 1 4 1 3 . 2 1 . . . 1 . . . . . 1 . . 1 . 1 . 2 2 4 Engine 14 | 1 3 1 3 . 2 1 . . . 1 . . . . . 1 . . . . 1 . . . . Core 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 2 4 Propulsion 52 | 2 3 3 9 2 13 6 . . . . 3 . . 1 . 2 . . . . 3 2 2 1 . Treads 52 | 2 3 3 9 2 13 6 . . . . 3 . . 1 . 2 . . . . 3 2 2 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 309 | 1 4 1 7 2 8 31 5 4 . 14 23 11 6 13 4 49 11 18 5 8 12 10 22 21 19 Device 180 | . . . 1 . 1 11 3 2 . 8 8 5 4 5 2 33 5 12 1 8 9 8 21 16 17 Storage 16 | 1 3 . 1 . . 1 . . . . 2 . . 2 . . . . 1 . . 1 . 2 2 Processor 15 | . 1 1 1 . . 3 . . . . 2 . . 3 . 1 . . . . 1 1 . 1 . Hackware 8 | . . . . . 2 2 . . . . 1 . . 1 . . . . . . . . 1 1 . Protection 90 | . . . 4 2 5 14 2 2 . 6 10 6 2 2 2 15 6 6 3 . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 200 | 2 10 2 17 5 6 13 1 2 . 6 13 8 3 7 1 27 4 8 5 2 6 7 14 15 16 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 121 | 1 7 2 14 3 5 11 . 1 . 4 6 3 2 4 1 14 2 5 1 2 4 2 10 10 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . 1 . 1 1 1 1 1 1 . 2 3 4 . 3 . 4 1 1 2 . . 1 . . 1 Special Weapon 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 13 | . . . 1 1 . 1 . . . . 4 1 1 . . 4 . . . . . . . . . Slashing Weapon 32 | . . . . . . . . . . . . . . . . 5 1 2 2 . 2 4 4 5 7 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 . 2 2 . . . . . . . 5 . 4 . . 2 . 1 1 2 2 1 Parts Lost 24 | . . 4 1 . 3 2 . . . . 1 . . . . 1 . . . 1 . 1 . 3 7 Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 1 . . 1 1 . . . . . . . . . 1 . . . 1 . 1 . . 6 Weapon 8 | . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . 3 1 Highest Loss Streak 4 | . . 4 1 . 1 1 . . . . 1 . . . . 1 . . . 1 . 1 . 2 1 Average Slot Usage (%) 95 | . 93 89 99 100 94 99 99 100 100 100 99 99 100 95 100 94 94 94 94 93 89 89 91 90 90 Engine 6 | . 13 10 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 1 . 5 4 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 5 5 4 4 8 8 Treads 20 | . 28 27 21 22 26 22 23 23 23 23 25 26 26 26 26 17 17 17 17 17 11 8 8 8 8 Device 8 | . . . 1 . . 6 13 12 . 12 10 10 12 7 5 14 15 11 9 10 12 13 13 13 15 Storage 13 | . 19 14 16 22 18 15 15 15 15 15 13 13 13 12 13 11 11 11 11 11 10 9 13 9 10 Processor 12 | . 2 8 5 . . 8 7 7 7 7 12 13 13 16 20 16 17 17 17 17 21 23 21 23 24 Protection 3 | . . . 9 11 12 4 . 2 15 2 1 2 . . . 2 1 4 6 5 2 4 4 3 4 Ballistic Gun 21 | . 23 25 32 30 27 28 30 24 30 24 24 20 20 18 23 18 11 14 16 14 18 16 16 15 14 Launcher 2 | . . . . 1 . . . 5 . 5 . 3 4 3 2 1 7 6 5 8 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 11 26 26 55 55 56 80 83 79 76 78 105 100 98 96 99 110 110 110 112 114 120 133 140 143 146 Greatest Support 160 | 40 40 40 40 40 60 68 68 68 68 68 88 88 88 88 80 117 117 117 117 117 140 140 155 160 160 Greatest Overweight (x) 1 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . . . Average Overweight (x) . | . . . . 1 . . 1 1 1 1 . 1 1 . 1 . . . . . . . . . . Largest Inventory Capacity 26 | 6 10 10 16 16 16 18 18 18 18 18 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 8 10 12 16 16 17 18 18 18 18 19 20 20 19 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 10 10 16 16 16 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 8 12 16 15 17 17 17 18 17 18 19 20 18 19 19 20 19 19 19 19 19 19 18 18 Final Capacity 20 | 6 10 10 16 16 16 18 18 18 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 10 9 16 16 16 18 17 18 18 18 20 20 20 19 20 20 20 20 20 20 20 19 20 19 18 Class Distribution -------------------- 24% | Hauler-Skirmisher 13% | Hauler-Assassin 12% | Mutant 10% | Tank 9% | Hauler-Mutant 8% | Skirmisher 4% | Hauler-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Zion Hauler-Skirmisher | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Assassin | -3/Research Hauler-Gunner | -2/Research Hauler-Skirmisher | -2/Testing Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 14849 | 270 841 118 1193 263 1143 1101 . 210 . 316 613 451 111 263 173 1823 218 478 140 169 366 615 1262 810 1902 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16924 | 95 923 43 1777 391 1896 917 . 246 . 739 413 193 65 . . 2052 70 258 164 267 576 756 1878 1238 1967 Parts 884 | 1 55 3 118 24 98 49 . 14 . 24 21 7 4 . . 77 . 10 4 14 25 33 124 65 114 Haulers Intercepted 12 | . 1 . 6 . 4 . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 17 | . 6 . 1 . 1 . . . . . . . . . . 6 . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 7 . 9 . . . . 15 . 3 8 4 6 . . . . . Prevented 49 | . . . . . . . . 4 . 13 . 7 . . 6 . 3 10 . 6 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 239 | . 17 5 35 12 30 14 . 7 . 14 7 3 1 . . 14 1 4 . 7 5 8 21 13 21 Guns 201 | . 17 3 35 11 30 14 . 1 . 3 7 . 1 . . 14 . 3 . 1 5 8 21 8 19 AOE 30 | . . 2 . 1 . . . 5 . 8 . 2 . . . . 1 . . 5 . . . 5 1 Classes Destroyed 18 | 1 6 1 3 1 1 1 . . . . . . 1 . . 1 . 1 . . . . . 1 . Worker 12 | . 1 . 2 . . 3 . . . . 2 . . . . 2 . . . . 1 . . . 1 Builder 12 | . . . 2 . 1 . . . . . 1 . . . . 1 . . . . . . 3 2 2 Tunneler 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Hauler 12 | . 1 . 6 . 4 . . . . . . . . . . . . . . . 1 . . . . Recycler 24 | 1 3 . 1 . 1 2 . . . . . . . . . 8 . . . . 1 1 2 3 1 Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 27 | . 2 . 5 . 4 3 . . . . . . . . . 2 . . . . 1 1 4 1 4 Swarmer 53 | . 6 2 11 3 3 3 . 4 . 4 3 . . . . . . . . 4 . . 5 5 . Grunt 69 | . 11 . 16 6 14 1 . 3 . 8 . 2 . . . . 1 . . . 1 2 1 . 3 Brawler 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 31 | . . . 7 . 10 4 . . . 1 2 . . . . 3 . . . 1 . 2 1 . . Specialist 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Hunter 14 | . . . . . 1 . . . . . . . . . . . . 1 . 2 2 . 2 . 6 Programmer 57 | . . . . . . 6 . . . . 2 . . . . 11 . 1 . . 2 4 12 7 12 Assembled 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 1 3 2 8 3 4 4 . 4 . 4 3 3 1 . . 4 1 2 . 4 3 5 9 9 3 Combat Bots Only 7 | . 3 2 6 3 4 4 . 4 . 4 3 3 1 . . 4 1 2 . 4 2 4 7 5 2 Max Kills in Single Turn 8 | 1 2 2 2 1 2 2 . 4 . 2 1 1 1 . . 2 1 1 . 2 2 1 3 8 3 Gunslinging 1 | . . . 1 . 1 1 . . . . . . . . . 1 . . . . . . 1 . 1 Exploded 5 | . . 2 . 1 . . . 4 . 2 . 1 . . . . 1 . . 2 . . . 5 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Damage Taken 13938 | . 648 475 1028 228 1506 1177 . . . 439 591 16 . . 25 1296 42 346 . 339 383 510 1877 1048 1964 Core 1114 | . 101 105 58 42 128 59 . . . 47 . . . . . 105 . 46 . . . . 191 55 177 Absorbed by Shields 1854 | . . . . . . . . . . . . . . . . . . . . . . 112 481 325 936 Reduced by Siege Mode 732 | . . . . . . . . . . . . . . . . 48 . . . 23 44 39 168 167 243 Core Remaining (%) 82 | 100 . 17 . 75 76 . . . . 84 . . . . 100 . . . . 84 100 100 . 83 88 Volleys Fired 676 | 4 90 8 101 18 95 48 . 6 . 19 17 6 5 . 1 41 4 16 . 10 14 32 44 28 69 Largest 4 | 2 2 2 3 3 3 4 . 4 . 4 4 1 4 . 4 4 1 4 . 4 4 4 4 4 4 Hottest 153 | 70 100 50 100 69 71 106 . 101 . 101 114 36 124 . 127 128 46 138 . 138 140 140 143 153 148 Shots Fired 2041 | 8 176 11 289 52 284 190 . 12 . 37 59 6 10 . 4 146 4 37 . 22 49 121 174 104 246 Gun 1974 | 8 173 10 282 51 284 190 . 8 . 24 56 . 8 . 4 146 . 28 . 16 49 121 174 104 238 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 54 | . . 1 . 1 . . . 4 . 13 3 6 2 . . . 4 9 . 6 . . . . 5 Special 13 | . 3 . 7 . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 1935 | 4 138 10 282 51 284 190 . 8 . 24 56 . 8 . 4 146 . 28 . 16 49 121 174 104 238 Thermal 49 | 4 38 . 7 . . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . 1 . 1 . . . 1 . 3 3 2 2 . . . 1 6 . 3 . . . . . Electromagnetic 31 | . . . . . . . . 3 . 10 . 4 . . . . 3 3 . 3 . . . . 5 Robot Hit Streak 68 | 3 34 6 17 38 24 26 . 4 . 11 9 3 10 . 14 25 1 17 . 36 52 54 68 40 26 Robot Miss Streak 5 | 1 4 2 3 2 3 3 . 1 . 2 5 1 . . . 3 . 2 . . 2 2 3 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . 2 Secondary Targets 28 | . 1 . 5 . 1 2 . . . . . . . . . 3 . . . . 1 1 9 2 3 Max Gunslinging Chain 2 | . 1 . 2 . 1 1 . . . . . . . . . 1 . . . . 1 1 2 1 1 Shots Hit Robots 1441 | 6 118 7 180 34 198 146 . 6 . 28 39 3 7 . 4 118 1 22 2 19 37 95 134 75 162 Core Hits 556 | 2 42 6 71 16 79 41 . 8 . 25 21 4 4 . 1 34 1 7 2 13 18 23 48 34 56 Critical Hits 145 | 1 2 . . . 1 2 . . . . 1 . . . . 14 . 4 . 2 3 9 39 24 43 Critical Kills 53 | . 1 . . . . 1 . . . . . . . . . 5 . 1 . 1 1 3 17 6 17 Critical Parts Destroyed 89 | 1 1 . . . 1 1 . . . . 1 . . . . 8 . 2 . 1 1 6 22 18 26 Melee Attacks 151 | . . . 5 5 . 3 . . . . 28 . 1 . . 33 1 1 2 . 4 6 5 12 45 Impact 59 | . . . 5 5 . 3 . . . . 28 . 1 . . 17 . . . . . . . . . Slashing 92 | . . . . . . . . . . . . . . . . 16 1 1 2 . 4 6 5 12 45 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 3 . . . . 3 . . . . 13 . . . . 1 . 1 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33129 | 76 1402 161 2620 677 2925 2707 . 570 . 1286 814 246 69 . 87 3930 81 504 231 883 1195 1797 3481 2854 4533 Guns 25698 | 73 1376 67 2580 507 2901 2371 . 66 . 337 539 . 69 . 87 2549 . 400 . 313 955 1783 3378 1373 3974 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4382 | . . 83 . 165 . . . 504 . 949 . 246 . . . . 81 104 . 570 107 . . 1211 362 Melee 2679 | . . . . . . 255 . . . . 275 . . . . 1346 . . 231 . 117 . 103 217 135 Ramming 370 | 3 26 11 40 5 24 81 . . . . . . . . . 35 . . . . 16 14 . 53 62 Kinetic 25387 | 49 1089 67 2580 507 2901 2371 . 66 . 337 539 . 69 . 87 2549 . 400 . 313 955 1783 3378 1373 3974 Thermal 516 | 24 287 . . . . . . . . . . . . . . . . . . . 107 . . . 98 Explosive 1060 | . . 83 . 165 . . . 235 . 226 . . . . . . . . . 351 . . . . . Electromagnetic 3117 | . . . . . . . . 269 . 723 . 246 . . . . 81 104 . 219 . . . 1211 264 Impact 1210 | . . . . . . 255 . . . . 275 . . . . 680 . . . . . . . . . Slashing 1469 | . . . . . . . . . . . . . . . . 666 . . 231 . 117 . 103 217 135 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 3 1 . . . 1 1 . 5 1 6 3 1 . . 1 7 13 25 6 Average Corruption 3 | . . . . . . 1 1 . . . 1 1 . 5 1 3 1 1 . . 1 6 3 19 5 Corruption Purged 15 | . . . . . . 4 1 . . . . 1 . . . 5 3 1 . . . . . . . Effects 240 | . . . . . . 15 . . . . 3 4 . 7 3 39 6 5 . . 6 5 37 83 27 Message Errors 50 | . . . . . . 3 . . . . 1 4 . 2 3 7 3 2 . . 3 2 6 11 3 Matter Fused 43 | . . . . . . 1 . . . . . . . 1 . 13 . . . . . . 6 14 8 Heat Flow Errors 11 | . . . . . . 1 . . . . . . . 1 . 4 . . . . . . 1 3 1 Energy Discharges 28 | . . . . . . 3 . . . . . . . 1 . 6 1 2 . . 1 . 6 6 2 Data Loss (minor) 27 | . . . . . . 3 . . . . 1 . . 1 . 5 2 1 . . 1 . 3 8 2 Data Loss (major) 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 4 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . Targeting Errors 51 | . . . . . . 4 . . . . 1 . . . . 3 . . . . 1 3 13 22 4 Weapon Failures 12 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 8 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1336 | . . . . 17 . 159 . . . 4 155 . . . . 730 . 2 . 23 114 . . 123 9 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 185 | . . . . 17 . . . . . 4 . . . . . . . 2 . 23 27 . . 112 . Melee 1151 | . . . . . . 159 . . . . 155 . . . . 730 . . . . 87 . . 11 9 Knockbacks 13 | . . . 1 . . 1 . . . . 2 . . . . 8 . . . . . . . 1 . Impact 13 | . . . 1 . . 1 . . . . 2 . . . . 8 . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 439 | . . . . . . . . . . 18 . 16 . . . . 23 . . . 85 . . 297 . Shots 7 | . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 . . 3 . Rammed 45 | 1 11 3 5 1 7 7 . . . . . . . . . 2 . . . . . 2 . 3 3 Targets Rammed 54 | 1 11 3 8 1 7 9 . . . . . . . . . 4 . . . . 1 2 . 3 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . . 3 . . 2 . . . . . . . . . 2 . . . . 1 . . . 1 Highest Temperature 316 | 36 81 2 115 48 242 211 . 85 . 245 84 . 45 201 42 316 4 152 . 72 84 84 233 259 197 Average Temperature 39 | 19 26 2 24 18 35 48 . 47 . 87 33 . 27 102 24 91 4 65 . 43 41 27 26 50 22 Received Heat Transfer 1695 | . 192 60 261 18 657 114 . . . 126 66 . . . . 54 9 36 . 36 . 15 9 . 42 Effects 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . Energy Bleed 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 34 | . . . . . . . . . . . . . . . . 6 . . . 1 3 4 7 6 7 Total Turns 644 | . . . . . . . . . . . . . . . . 91 . . . 15 62 53 208 103 112 Longest Duration 65 | . . . . . . . . . . . . . . . . 20 . . . 15 44 17 65 26 40 Robots Corrupted 9 | . . . . . . . . 1 . 3 . 1 . . . . . 1 . 1 . . . 1 1 Combat Hostiles 8 | . . . . . . . . 1 . 3 . 1 . . . . . 1 . 1 . . . . 1 Parts Fried 44 | . . . . . . 3 . 3 . 9 3 1 . . . 10 . 1 . 1 . . . 11 2 Impact Corruptions 27 | . . . . . . 7 . . . . 5 . . . . 13 . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1025 | 74 851 . . . . . . . . . . . . . . . . . . . 50 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 736 | 5 235 56 502 365 255 177 . . . . 518 . . . . 140 . . . . 156 179 458 609 736 Initial 331 | . 3 . . 115 35 93 . . . . 44 . . . . . . . . . . 69 20 194 331 Average 151 | 1 65 3 237 201 118 58 . . . . 177 . . . . 54 . . . . 37 61 85 367 471 Maximum Alert Level 3 | . 1 . 2 1 1 . . . . . 2 . . . . . . . . . . . 2 2 3 Low Security (%) 71 | 100 97 100 39 44 72 100 . . . . 63 . . . . 100 . . . . 100 100 88 22 . Level 1 18 | . 2 . 41 55 27 . . . . . 31 . . . . . . . . . . . 8 23 42 Level 2 10 | . . . 18 . . . . . . . 4 . . . . . . . . . . . 2 53 54 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 5 . 6 . 2 6 . . . . 3 . . . . 6 . . . . 4 3 3 3 7 Investigation 9 | . 3 . 2 . 2 . . . . . . . . . . . . . . . 1 . . . 1 Extermination 29 | . . . . . . 5 . . . . 3 . . . . 6 . . . . 2 1 3 3 6 Reinforcement 8 | . 2 . 4 . . . . . . . . . . . . . . . . . 1 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 12 | . 1 . 3 . 2 1 . . . . . . . . . . 1 . . . . 1 2 . 1 Communications Jammed 43 | . . . . . . . . . . . . . . . . 3 . . . . 27 1 7 3 2 Distress Signals 42 | . . . . . . . . . . . . . . . . 3 . . . . 27 1 7 3 1 Times Spotted 352 | . 26 19 53 14 42 23 . 3 . 11 8 4 1 . 7 21 1 4 . 5 10 13 28 20 39 Peak Tracking Total 10 | . 3 10 7 4 7 5 . 3 . 4 4 3 1 . 5 3 1 1 . 3 3 3 6 4 4 Tactical Retreats 17 | . . 4 3 2 1 . . 1 . . . 1 . . . . . . . . 1 . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 12 | . 3 . . . 2 2 . . . . . . . . . 2 . . . . . . . 3 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 3 . 2 3 . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 21 | . . . . 1 1 . . . . . 2 . . . . 1 . 1 . . 3 1 . 9 2 Max in Single Turn 5 | . . . . 1 1 . . . . . 1 . . . . 1 . 1 . . 1 1 . 5 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 73 | . 8 . 9 1 15 13 1 . 4 . 8 1 . 1 . 3 1 1 4 . . . 1 1 1 Terminals 37 | . 6 . 8 . 11 8 . . . . 3 . . . . . . 1 . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 1 . . Repair Stations 9 | . 1 . 1 . 2 2 . . . . 3 . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 Total Hacks 214 | . 32 . 24 1 44 27 1 . 27 . 20 1 . 3 . 7 1 2 17 . . . 4 2 1 Successful 145 | . 20 . 11 1 24 17 1 . 27 . 14 1 . 3 . 4 1 2 17 . . . . 1 1 Failed 68 | . 12 . 13 . 19 10 . . . . 6 . . . . 3 . . . . . . 4 1 . Catastrophic 13 | . 2 . 4 . 2 2 . . . . 1 . . . . . . . . . . . 2 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 145 | . 18 . 11 . 18 7 . . . . 5 . . . . 18 . 1 . . 28 12 6 12 9 Terminals 99 | . 23 . 20 . 29 15 . . . . 10 . . . . . . 2 . . . . . . . Fabricators 15 | . . . . . . 4 . . . . 2 . . . . 5 . . . . . . 4 . . Repair Stations 30 | . 8 . 4 . 8 4 . . . . 6 . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 4 2 . . . . . . . . . 2 . . . . . . . . . Garrison Access 8 | . . . . . 3 2 . . . . . . . . . . . . . . . . . 2 1 Terminal Hacks 83 | . 9 . 5 1 9 4 1 . 27 . 3 1 . 3 . . 1 2 17 . . . . . . Record 19 | . . . . . . 1 . . 11 . . . . . . . . 2 5 . . . . . . Part Schematic 16 | . 1 . . . 1 1 . . 6 . . . . 3 . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 9 | . 3 . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 1 . . . 2 . . . 3 . 1 . . . . . . . 4 . . . . . . Open Door 4 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . 1 . 3 . 4 1 . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 4 . . . . 2 . . . . 3 . . . . . . . . . Load Schematic 5 | . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . Build 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 27 | . 8 . 4 . 7 3 . . . . 5 . . . . . . . . . . . . . . Scan Component 15 | . 4 . 2 . 4 2 . . . . 3 . . . . . . . . . . . . . . Repair 12 | . 4 . 2 . 3 1 . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 4 2 . . . . . . . . . 1 . . . . . . . . . Insert Component 4 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . Analyze 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 Seal Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 Unauthorized Hacks 13 | . 2 . 2 . 3 3 . . . . 3 . . . . . . . . . . . . . . Terminals 13 | . 2 . 2 . 3 3 . . . . 3 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 12 | . 2 . 2 . 3 3 . . . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 7 . 9 . 13 13 . . . . 8 . . . . 3 . . . . . . 1 1 . Full Trace Events 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . 1 . . . 3 2 . . 6 . . . . 3 . . . . 4 . 11 11 . . . Parts Built 5 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . Matter 884 | . . . . . . 314 . . . . 285 . . . . 285 . . . . . . . . . Time 385 | . . . . . . 157 . . . . 76 . . . . 152 . . . . . . . . . Total Part Build Rating 20 | . . . . . . 10 . . . . 5 . . . . 5 . . . . . . . . . Parts Repaired 12 | . 4 . 2 . 3 1 . . . . 2 . . . . . . . . . . . . . . Time 415 | . 104 . 58 . 176 44 . . . . 33 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 103 | . . . . . . . . . . . 103 . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 24 | . . 2 . . . . . . . 1 1 . 3 4 . 1 . . . . 4 1 2 . 5 Largest Group 7 | . . 2 . . . . . . . 1 1 . 3 7 7 2 . . . . 4 2 2 . 3 Highest-Rated Group 381 | . . 42 . . . . . . . 94 10 . 75 225 225 67 . . . . 315 124 59 . 381 Highest-Rated Ally 137 | . . 31 . . . . . . . 94 10 . 25 39 39 35 . . . . 96 96 32 . 137 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 1 2 . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 22 | . . . . . . . . . . . 11 . . . . 2 . . . . 2 2 5 . . STAY 11 | . . . . . . . . . . . 6 . . . . 1 . . . . 1 1 2 . . FOLLOW 6 | . . . . . . . . . . . 5 . . . . . . . . . . . 1 . . DROP 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . Ally Attacks 123 | . . 7 . . . . . . . 5 . . . . 34 7 . . . . 22 6 . . 42 Total Damage 6168 | . . 83 . . . . . . . 149 . . . . 1268 119 . . . . 941 337 . . 3271 Kills 25 | . . 2 . . . . . . . . . . . . 7 . . . . . 3 1 . . 12 Allies Corrupted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 9 | . 3 . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . 2 . 2 . . . 1 . 1 . . 2 1 . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . 3 . . . . 4 1 . 3 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 40207 | 86 1757 1003 2436 1085 2697 3445 774 1373 146 1167 2037 1895 909 3090 1121 3518 1238 2301 583 1014 897 901 1239 1037 2458 Spaces Moved 19352 | 41 818 589 1076 538 1282 1463 412 668 79 583 974 991 462 1587 584 1525 719 1103 334 557 451 409 482 431 1194 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 19349 | 38 818 589 1076 538 1282 1463 412 668 79 583 974 991 462 1587 584 1525 719 1103 334 557 451 409 482 431 1194 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 166 186 186 186 186 167 187 187 167 190 166 166 166 166 166 160 160 170 160 160 Average Speed 174 | 151 160 160 170 180 165 186 186 186 186 186 185 187 187 188 190 167 166 166 166 166 161 165 174 167 160 Slowest Speed 190 | 160 160 160 180 180 170 190 186 186 186 186 187 187 187 190 190 190 166 166 166 166 180 175 175 170 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 56 | 5 84 96 91 98 94 33 61 78 68 66 12 74 63 85 71 35 67 55 61 55 8 10 14 46 28 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 9 | . . . . 3 . . . . 1 1 . . . 1 . . . . 3 . . . . . . Known Exits Taken 20 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . 1 . 2 . . . 3 . . . 1 2 5 2 . 3 2 . 3 . . . . . Spaces Dug 149 | . 3 . 10 . . . . . . . 15 14 13 . . 16 10 16 . . 2 5 3 7 35 Terrain Destroyed 533 | . 3 7 10 13 . . . 9 . 22 37 26 28 . . 23 10 119 . 22 38 6 16 73 71 Melee 73 | . . . 4 . . . . . . . 4 . 1 . . 16 . . . . 2 5 3 7 31 Projectile 99 | . 3 . 6 . . . . . . . . . . . . 7 . 12 . 4 15 1 13 9 29 AOE 361 | . . 7 . 13 . . . 9 . 22 33 26 27 . . . 10 107 . 18 21 . . 57 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 23973 | 53 1084 635 1451 605 1647 2061 418 788 78 634 1119 1027 493 1693 592 2323 753 1532 357 627 581 541 748 637 1496 Wait 2783 | . 116 23 183 29 209 454 . 108 . 5 53 . . 38 . 596 11 384 . 48 69 58 161 119 119 Move 19326 | 40 817 588 1075 537 1281 1462 411 667 78 582 973 990 461 1586 583 1524 718 1102 333 556 450 408 481 430 1193 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 144 | 2 15 3 13 1 8 12 . 1 . 2 4 5 . 24 2 15 . 1 3 2 8 6 5 1 11 Fast Attach 89 | 6 4 2 7 . 7 11 . . . . 2 . . 11 . 8 2 . 5 . 3 4 5 7 5 Attach 53 | . . 3 2 . 5 6 1 . . . 4 2 . 6 . 4 . . . 1 3 3 2 3 8 Detach 28 | . . . 2 . 3 4 1 . . . 2 . . 5 . 1 . . . . 1 1 . 3 5 Swap 444 | . 17 2 27 9 17 34 5 6 . 21 33 17 9 4 5 67 13 26 7 9 16 12 33 29 26 Drop 206 | . 14 1 28 5 15 18 . . . 5 3 7 . 19 1 30 4 2 7 1 12 9 12 2 11 Fire 676 | 4 90 8 101 18 95 48 . 6 . 19 17 6 5 . 1 41 4 16 . 10 14 32 44 28 69 Melee 151 | . . . 5 5 . 3 . . . . 28 . 1 . . 33 1 1 2 . 4 6 5 12 45 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 54 | 1 11 3 8 1 7 9 . . . . . . . . . 4 . . . . 1 2 . 3 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 988 | -10/Materials | Repaired Assault Rifle 1060 | -10/Materials | Repaired Lgt. Treads 1088 | -10/Materials | Repaired Lgt. Treads 1115 | -10/Materials | Repaired Lgt. Assault Rifle 1177 | -10/Materials | Discovered new exit (range 14) 1443 | -10/Materials | Discovered new exit (range 9) 1844 | -10/Materials | Entered Mines 1844 | -10/Mines | Discovered new exit (range 12) 1890 | -10/Mines | Assembled infested the area 1913 | -10/Mines | Core integrity fell below 50% 1949 | -10/Mines | Lost 4 parts (1p1n1u1w) 1989 | -10/Mines | Discovered new exit (range 16) 2059 | -10/Mines | Learned location of 2 exits from Materials 2166 | -10/Mines | Core integrity fell below 20% 2354 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2443 | -10/Mines | Found a hidden stash of uninstalled traps 2523 | -10/Mines | Learned Materials garrison access intel 2847 | -10/Mines | Entered Materials 2847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2848 | -9/Materials | Identified exit to Materials 3152 | -9/Materials | Build established: Gunner 3177 | -9/Materials | Discovered exit to Materials (range 16) 3655 | -9/Materials | Build established: Scavenger-Gunner 3830 | -9/Materials | Repaired Lgt. Armor Plating 3864 | -9/Materials | Repaired Hvy. Assault Rifle 4391 | -9/Materials | Build established: Scavenger-Tank 4844 | -9/Materials | Discovered new exit (range 15) 5283 | -9/Materials | Entered Mines 5304 | -9/Mines | Met a Derelict bent on vengeance 5394 | -9/Mines | Build established: Tank 5410 | -9/Mines | Learned location of Zion (-6) 5423 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5450 | -9/Mines | Discovered exit to Materials (range 14) 5516 | -9/Mines | Discovered exit to Materials (range 7) 5588 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5592 | -9/Mines | Found Prototype Device 5700 | -9/Mines | Excavation squad dispatched 5700 | -9/Mines | A large section of the Mines collapsed 5762 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6010 | -9/Mines | Learned location of Storage (-7) 6368 | -9/Mines | Entered Materials 6368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6369 | -8/Materials | Loaded intel: 1 garrison access location 6369 | -8/Materials | Identified Exp. Sensor Array 6664 | -8/Materials | Build established: Scavenger-Tank 7095 | -8/Materials | Build established: Tank 7248 | -8/Materials | Discovered new exit (range 15) 7847 | -8/Materials | Discovered new exit (range 16) 8108 | -8/Materials | Central database locked down 8412 | -8/Materials | Discovered new exit (range 16) 8693 | -8/Materials | Repaired Broken Exp. Sensor Array 8732 | -8/Materials | Repaired Arm. Treads 8771 | -8/Materials | Repaired Arm. Treads 9065 | -8/Materials | Entered Factory 9065 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9232 | -7/Factory | Repaired Lyr. Light Armor Plating 9373 | -7/Factory | Build established: Skirmisher 9890 | -7/Factory | Identified exit to Storage 9890 | -7/Factory | Identified exit to Lower Caves 10980 | -7/Factory | Discovered new exit (range 4) 10988 | -7/Factory | Identified exit to Factory 11142 | -7/Factory | Garrison activated, responded to threat 11548 | -7/Factory | Fabricated Lrn. Terrain Scanner (x1) 11590 | -7/Factory | Build established: Hacker-Gunner 11625 | -7/Factory | Fabricated Arm. Treads (x2) 12510 | -7/Factory | Entered Lower Caves 12812 | -7/Lower Caves | Build established: Skirmisher 12965 | -7/Lower Caves | Discovered new exit (range 15) 13030 | -7/Lower Caves | Identified exit to Lower Caves 13284 | -7/Lower Caves | Entered another Lower Caves area 13342 | -7/Lower Caves | Discovered exit to Factory (range 3) 13362 | -7/Lower Caves | Learned Factory terminal intel 13497 | -7/Lower Caves | Encountered a Warlord checkpoint 13575 | -7/Lower Caves | Build established: Mutant 14495 | -7/Lower Caves | Discovered new exit (range 9) 14655 | -7/Lower Caves | Identified exit to Data Miner 14657 | -7/Lower Caves | Entered Data Miner 14657 | -7/Data Miner | Discovered new exit (range 6) 14671 | -7/Data Miner | Identified exit to Proximity Caves 14697 | -7/Data Miner | Met Data Miner 14730 | -7/Data Miner | Learned location of Section 7 (-3) 14730 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14760 | -7/Data Miner | Received God Mode back door access code from Data Miner 14761 | -7/Data Miner | Build established: Tank 14803 | -7/Data Miner | Entered Proximity Caves 15043 | -6/Proximity Caves | Learned location of Extension (-6) 15073 | -6/Proximity Caves | Spotted B-75 Beast 15075 | -6/Proximity Caves | Escorted by Enhanced Grunt 15216 | -6/Proximity Caves | Build established: Mutant 15438 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15931 | -6/Proximity Caves | Discovered exit to Factory (range 4) 15970 | -6/Proximity Caves | Entered Factory 15970 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15971 | -6/Factory | Loaded intel: 22 terminal locations 16252 | -6/Factory | Fabricated Exp. Terrain Scan Processor (x1) 16274 | -6/Factory | Local fabrication network quarantined 16286 | -6/Factory | Discovered new exit (range 22) 16294 | -6/Factory | Build established: Hauler-Skirmisher 16329 | -6/Factory | Repaired Arm. Treads 16377 | -6/Factory | Identified exit to Lower Caves 17268 | -6/Factory | Repaired Med. Treads 17422 | -6/Factory | Build established: Hauler-Assassin 17607 | -6/Factory | P-60 Hacker assimilated allied Technician 5a 18007 | -6/Factory | Entered Lower Caves 18088 | -6/Lower Caves | Encountered a Warlord checkpoint 18634 | -6/Lower Caves | Spotted B-75 Beast 18871 | -6/Lower Caves | Build established: Hauler-Mutant 19415 | -6/Lower Caves | Discovered new exit (range 20) 19818 | -6/Lower Caves | Identified exit to Lower Caves 19902 | -6/Lower Caves | Entered another Lower Caves area 19906 | -6/Lower Caves | Discovered new exit (range 9) 19937 | -6/Lower Caves | Identified exit to Factory 20274 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 20448 | -6/Lower Caves | Learned Factory garrison access intel 20635 | -6/Lower Caves | Build established: Hauler-Skirmisher 20643 | -6/Lower Caves | Discovered new exit (range 18) 20675 | -6/Lower Caves | Learned Factory stockpile data 20707 | -6/Lower Caves | Encountered a Warlord checkpoint 20802 | -6/Lower Caves | Identified exit to Zion 20811 | -6/Lower Caves | Entered Zion 20811 | -6/Zion | Accompanied by 3 allies 20941 | -6/Zion | Discovered new exit (range 23) 20959 | -6/Zion | Given A8's code to call for help 21537 | -6/Zion | Found Prototype Launcher 21537 | -6/Zion | Identified Gui. Missile Launcher 21699 | -6/Zion | Learned Factory stockpile data 21703 | -6/Zion | Discovered new exit (range 21) 21708 | -6/Zion | Visited the Megawrench Repair Shop 21882 | -6/Zion | Found Prototype Processor 21882 | -6/Zion | Identified Exp. Core Analyzer 21895 | -6/Zion | Found Prototype Processor 21895 | -6/Zion | Identified Exp. Armor Integrity Analyzer 21937 | -6/Zion | Found Prototype Hackware 21937 | -6/Zion | Identified Exp. System Shield 22161 | -6/Zion | System corruption cleaned by Quarantine Array 22266 | -6/Zion | Build established: Hauler-Mutant 22306 | -6/Zion | Found Prototype Processor 22306 | -6/Zion | Identified Exp. Target Analyzer 22581 | -6/Zion | Build established: Hauler-Skirmisher 22688 | -6/Zion | Found Exp. Terrain Scan Processor 23038 | -6/Zion | Megawrench repaired 10 parts 23573 | -6/Zion | Imprinted 23575 | -6/Zion | Declared Zion's savior 23889 | -6/Zion | Identified exit to Proximity Caves 23901 | -6/Zion | Entered Proximity Caves 23901 | -5/Proximity Caves | Accompanied by 7 allies 24352 | -5/Proximity Caves | Spotted B-75 Beast 24379 | -5/Proximity Caves | Allies destroyed B-75 Beast 24862 | -5/Proximity Caves | Discovered exit to Factory (range 15) 25022 | -5/Proximity Caves | Entered Factory 25022 | -5/Factory | Accompanied by 2 allies 25022 | -5/Factory | Evolved 2 slots: Utility x2 25024 | -5/Factory | Loaded intel: 4 garrison access locations 25189 | -5/Factory | Retrieved Zion intel report: Branch Access 25189 | -5/Factory | Identified exit to Upper Caves 25952 | -5/Factory | Build established: Hauler-Assassin 26130 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 26236 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 26237 | -5/Factory | Zion Offense Resupply teleported in 26241 | -5/Factory | Found Prototype Processor 26250 | -5/Factory | Discovered new exit (range 18) 26479 | -5/Factory | Terminal network hard line cut 26806 | -5/Factory | Identified exit to Factory 27042 | -5/Factory | Build established: Hauler-Skirmisher 27089 | -5/Factory | Discovered exit to Factory (range 17) 27271 | -5/Factory | Identified Exp. Targeting Computer 27539 | -5/Factory | Found Prototype Launcher 27539 | -5/Factory | Identified Scatter Rocket Array 27828 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 27873 | -5/Factory | Build established: Hauler-Assassin 28360 | -5/Factory | Build established: Hauler-Mutant 28540 | -5/Factory | Entered Upper Caves 28848 | -5/Upper Caves | Build established: Hauler-Skirmisher 29097 | -5/Upper Caves | Learned location of 1 exit from Factory 29223 | -5/Upper Caves | Build established: Hauler-Assassin 29742 | -5/Upper Caves | Discovered new exit (range 10) 29763 | -5/Upper Caves | Identified exit to Upper Caves 29778 | -5/Upper Caves | Entered another Upper Caves area 29792 | -5/Upper Caves | Discovered exit to Factory (range 17) 30191 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 30875 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 31070 | -5/Upper Caves | Found Prototype Special Weapon 31164 | -5/Upper Caves | Build established: Hauler-Mutant 31306 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 31757 | -5/Upper Caves | Discovered new exit (range 22) 31773 | -5/Upper Caves | Build established: Hauler-Skirmisher 31800 | -5/Upper Caves | Encountered a Warlord checkpoint 31819 | -5/Upper Caves | Identified exit to Zhirov 32079 | -5/Upper Caves | Entered Zhirov 32079 | -5/Zhirov | Discovered new exit (range 3) 32109 | -5/Zhirov | Met Zhirov 32139 | -5/Zhirov | Learned location of Quarantine (-3) 32139 | -5/Zhirov | Learned location of Testing (-2) 32139 | -5/Zhirov | Learned location of Command (-1) 32166 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32193 | -5/Zhirov | Found Alien Artifact 32193 | -5/Zhirov | Identified Integrated Dissipator 32193 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 32363 | -5/Zhirov | Found Alien Artifact 32515 | -5/Zhirov | Identified exit to Proximity Caves 32662 | -5/Zhirov | Entered Proximity Caves 32958 | -4/Proximity Caves | Build established: Hauler-Mutant 33400 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33518 | -4/Proximity Caves | Discovered exit to Factory (range 22) 33628 | -4/Proximity Caves | Learned Research terminal intel 33676 | -4/Proximity Caves | Entered Factory 33676 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 33677 | -4/Factory | Identified exit to Upper Caves 33698 | -4/Factory | Build established: Hauler-Skirmisher 33756 | -4/Factory | Retrieved Zion intel report: Branch Access 33756 | -4/Factory | Identified exit to Armory 34195 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 34211 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 34227 | -4/Factory | Discovered new exit (range 24) 34257 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 34258 | -4/Factory | Zion Hacking Resupply teleported in 34309 | -4/Factory | Zion Light squad teleported in 34326 | -4/Factory | Identified exit to Research 34573 | -4/Factory | Entered Research 34573 | -3/Research | Accompanied by 1 ally 34573 | -3/Research | Evolved 2 slots: Utility x2 34574 | -3/Research | Loaded intel: 19 terminal locations 34640 | -3/Research | Zion Infowar Resupply teleported in 34932 | -3/Research | Found Gamma Bomb Array 35041 | -3/Research | Retrieved Zion intel report: Prototype Schematics 35153 | -3/Research | Found Prototype Launcher 35153 | -3/Research | Identified Tactical Quantum Warhead 35154 | -3/Research | Discovered new exit (range 23) 35256 | -3/Research | Build established: Hauler-Assassin 35442 | -3/Research | Garrison activated, responded to threat 35472 | -3/Research | Identified exit to Research 35474 | -3/Research | Entered another Research area 35474 | -2/Research | Evolved 2 slots: Utility x2 35742 | -2/Research | Zion Kinetic Resupply teleported in 35951 | -2/Research | Zion Kinetic Resupply teleported in 36394 | -2/Research | Discovered new exit (range 24) 36450 | -2/Research | Build established: Hauler-Skirmisher 36571 | -2/Research | System corruption reached 10% 36623 | -2/Research | Destroyed 7 combat bots 36676 | -2/Research | Identified exit to Testing 36713 | -2/Research | Entered Testing 37228 | -2/Testing | Retrieved Zion intel report: Active Terminals 37324 | -2/Testing | Found Prototype Processor 37324 | -2/Testing | Identified Spectral Analyzer 37339 | -2/Testing | Retrieved Zion intel report: Trap Installations 37674 | -2/Testing | Discovered new exit (range 22) 37684 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 37715 | -2/Testing | Found Prototype Hackware 37715 | -2/Testing | Identified System Mapper 37746 | -2/Testing | Identified exit to Access 37750 | -2/Testing | Entered Access 37750 | -1/Access | Evolved 2 slots: Utility x2 38710 | -1/Access | Zion hero teleported in (1C-UTU) 38780 | -1/Access | Zion Heavy squad teleported in 39046 | -1/Access | Zion Heavy squad teleported in 39101 | -1/Access | Incoming investigation squad redirected 39114 | -1/Access | Build established: Hacker-Gunner 39178 | -1/Access | Terminal network hard line cut 39435 | -1/Access | Crushed by falling debris 39565 | -1/Access | Spotted B-99 Colossus 39829 | -1/Access | Build established: Hacker-Assassin 40157 | -1/Access | Identified Molecular Deconstructor 40201 | -1/Access | Discovered new exit (range 4) 40207 | -1/Access | Identified exit to Surface 40208 | *** | Escaped! Last Messages --------------- Concrete destabilizing. Sealed Barrier disintegrates. Concrete destabilizing. Concrete disintegrates. Wall destabilizing. Concrete disintegrates. U-05 Engineer lays Concrete. Concrete disintegrates. U-05 Engineer lays Concrete. Entropy package melds with Main Access Shell. Concrete disintegrates. U-05 Engineer lays Concrete. System corrupted: Matter fused (-8). Entropy package melds with Main Access Shell. Concrete destabilizing. Concrete disintegrates. EXIT=FOUND U-05 Engineer lays Concrete. EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????# !! ==* # # """ #???###?# | | ?????????# !! %!!# # """ #???????# | | ?????????# !=# # " ##??????#+ | | ?????????# # # "#??????# | | ????????## ! # # ##??????# | | ????????#" = # ############""#??????#" | | ????????#"#"########### #??????????####??????#" | | ????????#####?????????# #????????????????????#" | | ??????????????????????# #????????????????????#" | | ??????????????????????# #????????????????????#" | | ?????????????????????? ????????????????????# | | ?????????????????????? ????????????????????# | | ?????????????????????? ????????????????????# | | ?????????????????????? ????????????????????# | | ?????????????????????BB BB???????????????????# | | ?????????????????????BB ??BB???????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????#"""""???""#??????????????????# | | ???????????????????# ??? #??????????????????# | | ???????????????????# " """" #??????????????????# | | ???????????????????# " " #??????????????????# | | ???????????????????# " "" " #??????????????????# | | w??????????????????# uu "@ " #??????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# "" """ #??????????????????? | | ???????????????????# u #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????"""""""" """?????######+####### | | ???????????????????#"" #?????# | | ???????????????????#"" #?????# k k | | ???????????????????#"" #?????# ##########+ | | ???????????????????#T #?????# #???# | | ???????????????????#"" k #?????# #???# | | ???????????????????#"" #?????# #???# | | ???????????###+#####"" ####### #???# "" | | A???? u #???# """ | | ????? w w #???# "" | | ????????### ########################w #???# "" | | ????????????????????????????????????# #???# " | | ????????????????????????????????????# #???# | | ????????????????????????????????????# #???# | | ????????????????????????????????????# #?### | | ????????????????????????????????????# #?# # | | ????????????????????????????????????# #?######### | | ????????????????????????????????????# #??#####?## | | ???????????????????################## #?????????? | | ???????????????????# # #?????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 45 Energy Capacity 1175 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 EM Shielding 6 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Bore Cannon | -6/Zion | Free Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Tesla Rifle | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Gravity Neutralizing Apparatus | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Tesla Bomb Launcher | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Exp. System Shield | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Thermal Defense Suite | -4/Factory | Z-intel Com. Ion Cannon | -4/Factory | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Cld. Gravmag System | -3/Research | Z-intel Enh. Coil Gun | -3/Research | Z-intel Electron Diverter | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Hellfire Missile Launcher | -3/Research | Z-intel Inertial Stasis Machine | -3/Research | Z-intel Hvy. Antimatter Reactor | -3/Research | Z-intel Exp. Flexi-carbon Leg | -3/Research | Z-intel EM Dispersion Field | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lrn. Terrain Scanner | x1 | -7/Factory Arm. Treads | x2 | -7/Factory Exp. Terrain Scan Processor | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed ManeuveringTrackerFirepult Manual? 0 Play Time 05:32:49 Cumulative 116.3 hours Start 2021.04.02 @ 02:08:59 End 2021.04.03 @ 15:30:19 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45be2e99-d5da-4d65-b1dc-77eba4d7beb6