Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.10 @ 00:08:36 Player: Mr Goldstein Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (17) 85 Value Destroyed (534) 534 Prototype IDs (223) 4460 Alien Tech Used (5) 1000 Bonus (20297) 20297 TOTAL SCORE: 36476 Bonus ------- Pacifist 834 High Alert Combat Kills 6 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Win 3000 Win Speed 5493 Friendly Fire -2936 Cogmind --------- Core Integrity 1600/1600 Matter 121/300 Energy 289/295 System Corruption 0% Temperature Cool (12) Movement Flying (22) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Fusion Reactor > --- PROPULSION (8) --- VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Drive Improved Diametric Drive Improved Q-thruster > --- UTILITY (14) ----- Improved Cooling System Improved Signal Interpreter Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite System Mapper System Mapper Deep Network Scanner Makeshift System Shield Advanced System Shield Quantum Router > --- WEAPON (2) ------- Vortex Lance Vortex Lance > --- INVENTORY (5) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Field Propulsion Drive Improved Diametric Drive Improved Q-thruster > --- UTILITY ---------- Improved Cooling System Improved Signal Interpreter Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite System Mapper System Mapper Deep Network Scanner Makeshift System Shield Advanced System Shield Quantum Router > --- WEAPON ----------- Vortex Lance Vortex Lance > --- INVENTORY -------- Improved Signal Interpreter [Rating: 134] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel High-density Centrium Wheel Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon Vortex Lance Energy Gun Backup Laser III Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Utility 12 | . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 58 | 2 1 . . 8 4 . 3 . 1 3 1 1 4 7 . 2 6 2 1 . . 4 . . . 4 . 4 Power 8 | . . . . . 1 . . . . 1 . 1 2 . . 1 . . . . . 2 . . . . . . Engine 4 | . . . . . . . . . . . . 1 1 . . 1 . . . . . 1 . . . . . . Core 3 | . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 17 | 2 . . . 3 1 . . . 1 1 . . 1 4 . . 2 1 . . . . . . . . . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . 3 1 . . . 1 1 . . 1 3 . . 2 1 . . . . . . . . . 1 Utility 23 | . 1 . . 4 1 . 3 . . 1 . . . 2 . 1 1 1 1 . . 2 . . . 2 . 3 Device 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Storage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Processor 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hackware 10 | . . . . . . . 1 . . . . . . . . . 1 1 1 . . 2 . . . 1 . 3 Protection 7 | . 1 . . 1 1 . 1 . . . . . . 2 . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 10 | . . . . 1 1 . . . . . 1 . 1 1 . . 3 . . . . . . . . 2 . . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . . . . . . . . . . . . 3 . . . . 1 . . 1 4 . 2 Corrupted Parts 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . System Corruption 25 | . . . . . . . . . . 20 . . 5 . . . . . . . . . . . . . . . Parts Lost 19 | . . 1 2 . 1 . . 2 . . 1 2 3 . . 1 . 1 . . 3 . 2 . . . . . Power 7 | . . . . . . . . 1 . . 1 1 2 . . . . . . . 1 . 1 . . . . . Propulsion 6 | . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . Utility 5 | . . 1 . . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . 1 2 . 1 . . 2 . . 1 2 5 . . 1 . 1 . . 3 . 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 42 29 13 28 80 76 88 90 67 91 91 88 77 85 88 86 82 83 88 89 81 82 90 76 . 77 70 69 Engine 3 | . . . . . . . 5 7 . . . 1 3 5 5 4 5 5 5 5 2 . 2 . . . . . Core 3 | . . . . . 5 7 7 7 6 12 11 6 3 . . . . . . . . . . . . . . . Treads 1 | . 28 22 13 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . 11 28 30 30 28 21 32 33 33 29 33 35 35 35 29 31 31 28 26 26 23 . 22 20 23 Device 4 | . . . . . . . 4 7 6 6 6 6 6 5 5 8 5 5 5 5 5 5 5 4 . 4 4 3 Storage 1 | . . . . . . . . . . 5 6 6 6 5 5 5 . . . . . . . . . . . . Processor 7 | . . . . 13 23 23 12 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . 4 4 3 Hackware 8 | . . . . . . . 4 7 6 6 6 6 6 5 5 5 6 11 20 21 21 26 31 28 . 30 29 26 Protection 9 | . 14 7 . . 7 7 11 15 13 13 13 13 6 15 17 11 11 11 10 10 7 5 3 . . . . . Impact Weapon 2 | . . . . 2 7 7 7 7 6 6 4 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 6 6 5 5 5 2 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 6 11 10 10 10 10 10 9 . 8 8 7 Naked Turns 36 | . . . 9 27 . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 37 | . 3 3 . 7 15 11 17 17 15 30 30 29 25 37 37 37 30 28 28 28 28 28 28 22 22 22 22 22 Greatest Support 38 | 20 3 3 3 11 15 15 24 24 26 30 30 32 30 37 37 37 35 35 29 29 29 29 29 29 29 29 29 38 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | . . 1 3 4 5 4 5 4 5 8 9 10 9 9 7 9 7 5 5 5 5 5 5 5 4 4 4 4 Average Carried 5 | . . . 1 3 3 4 4 4 4 7 8 9 8 7 7 7 5 5 5 5 5 4 5 5 4 4 4 3 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | . . 1 3 3 4 4 4 4 5 8 9 9 8 7 7 8 5 5 5 5 5 5 5 5 4 4 4 1 Class Distribution -------------------- 35% | Derelict-Sprinter 20% | Sprinter 14% | Mutant 13% | Hacker-Sprinter 8% | Wizard-Sprinter 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Commander-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Armory Wizard-Sprinter | -3/Lab Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 751 | 160 . . . 47 20 129 10 . 20 35 45 26 43 140 . . . . 10 . 25 41 . . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 626 | . . . . 47 25 . . . . . . 30 47 42 . . 198 . 10 . . 227 . . . . . . Parts 23 | . . . . 2 4 . . . . . . 3 5 6 . . 1 . 1 . . 1 . . . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 3 . . . . . 3 . 3 . . . . . . . . . . . . . . . Prevented 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 12 | . . . . . 3 . . . . . . . 4 5 . . . . . . . . . . . . . . AOE 12 | . . . . . 3 . . . . . . . 4 5 . . . . . . . . . . . . . . Classes Destroyed 4 | . . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . Worker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Swarmer 12 | . . . . . 3 . . . . . . . 4 5 . . . . . . . . . . . . . . Best Kill Streak 6 | . . . . 1 3 . . . . . . 1 4 6 . . . . 1 . . . . . . . . . Combat Bots Only 5 | . . . . . 3 . . . . . . . 4 5 . . . . . . . . . . . . . . Max Kills in Single Turn 4 | . . . . 1 1 . . . . . . 1 4 4 . . 1 . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . . . . . . 4 4 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Data Miner (-6/Data Miner) Warlord (-5/Warlord) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 2710 | . 136 139 411 206 260 46 . 144 89 73 123 50 218 115 26 67 39 87 . 46 222 . 195 18 . . . . Core 912 | . 33 26 243 158 70 . . . 14 18 30 . 75 30 26 21 . 17 . 22 42 . 87 . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . 1 9 . 9 . 4 4 . 3 5 . . . 7 . . 13 . 7 . . . . . Regen/Repaired (Parts) 49 | . . . . . . . 12 . . . . . . . . . 37 . . . . . . . . . . . Core Remaining (%) 86 | 100 86 93 55 . . . . 67 . . . . 83 . . . . 90 . . . . 86 . . 86 100 100 Volleys Fired 11 | . . . . . 4 . . . . . . . 2 5 . . . . . . . . . . . . . . Largest 1 | . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . Hottest 43 | . . . . . 30 . . . . . . . 43 43 . . . . . . . . . . . . . . Shots Fired 11 | . . . . . 4 . . . . . . . 2 5 . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . 4 . . . . . . . 2 5 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . . 4 . . . . . . . 2 5 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . Robot Miss Streak 2 | . . . . . 1 . . . . . . . 2 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 17 | . . . . 1 . . . . . . . 1 1 3 . . 5 . 1 . . 5 . . . . . . Core Hits 20 | . . . . . 3 . . . . . . . 4 8 . . 3 . 1 . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 55 | . . . . 10 . . . . . . . 5 . 3 . . 5 . 19 . 3 5 . . . 5 . . Impact 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 5 . 3 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 37 | . . . . . . . . . . . . . . . . . 5 . 19 . 3 5 . . . 5 . . Sneak Attacks 7 | . . . . 1 . . . . . . . 1 . . . . 5 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3457 | . 9 . . 118 226 . . . . . . 113 335 797 . . 812 . 130 . . 917 . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1358 | . . . . . 226 . . . . . . . 335 797 . . . . . . . . . . . . . . Melee 2090 | . . . . 118 . . . . . . . 113 . . . . 812 . 130 . . 917 . . . . . . Ramming 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 227 | . . . . . . . . . . . . . . 227 . . . . . . . . . . . . . . Explosive 1131 | . . . . . 226 . . . . . . . 335 570 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 118 | . . . . 118 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . . . . . . 113 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1859 | . . . . . . . . . . . . . . . . . 812 . 130 . . 917 . . . . . . Highest Corruption 26 | . . . . . . 2 2 . 1 21 21 21 26 . . . . . . . . . . . . . . . Average Corruption 17 | . . . . . . 1 2 . 1 19 21 21 25 . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . . . 7 9 4 4 . . . . . . . . . . . . . . . Message Errors 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Matter Fused 9 | . . . . . . . . . . 6 1 1 1 . . . . . . . . . . . . . . . Heat Flow Errors 4 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 690 | . . . . 118 15 . . . . . . 53 65 34 . . . . . . . 405 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 114 | . . . . . 15 . . . . . . . 65 34 . . . . . . . . . . . . . . Melee 576 | . . . . 118 . . . . . . . 53 . . . . . . . . . 405 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 61 | . 4 . . . 57 . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . . 2 . 373 . . . 15 . 191 258 183 189 67 61 29 . . . . . . . . . . . . Average Temperature 54 | . . 2 . 190 . . . 9 . 82 31 98 102 33 22 15 . . . . . . . . . . . . Received Heat Transfer 534 | . 66 96 117 42 . . . 72 9 . 33 . 42 9 . . . 21 . . 9 . 9 9 . . . . Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 535 | . 15 160 102 244 . . . . 71 . . . . 535 . . . . 32 . . . . 85 44 . . 30 Initial 144 | . . 5 67 41 . . . . 2 . . . . 144 . . . . 18 . . . . 40 44 . . . Average 202 | . 8 68 87 78 . . . . 35 . . . . 476 . . . . 27 . . . . 49 44 . . 14 Maximum Alert Level 2 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Low Security (%) 67 | 100 100 100 100 95 . . . . 100 . . . . 12 . . . . 100 . . . . 100 100 . 100 100 Level 1 . | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Level 2 31 | . . . . . . . . . . . . . . 87 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 2 1 2 . . . . 2 . . . . 2 . . . . . . . . . . . . . . Investigation 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 137 | . 5 13 14 4 5 4 . 15 8 4 9 4 11 7 1 5 6 3 1 1 5 . 7 4 . . . 1 Peak Tracking Total 15 | . 4 14 13 4 3 4 . 15 5 4 10 4 9 5 1 3 9 3 1 1 5 . 7 3 . . . 1 Tactical Retreats 21 | . . 3 . . . 1 . 1 1 1 1 . 4 1 1 2 . 2 . . 1 . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 . . . 2 5 . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 11 | . . . . 1 . . . . . . . . . 9 . . . . . . . . . . . 1 . . Max in Single Turn 9 | . . . . 1 . . . . . . . . . 9 . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 25 | . . . . 2 1 1 . . 2 1 2 2 . 4 . . 3 . 1 . . 2 . 1 . 1 1 1 Terminals 11 | . . . . 2 . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 57 | . . . . 4 1 1 . . 5 1 2 15 . 7 . . 9 . 3 . . 5 . 1 . 1 1 1 Successful 44 | . . . . 2 1 1 . . 1 1 2 15 . 2 . . 9 . 1 . . 5 . 1 . 1 1 1 Failed 13 | . . . . 2 . . . . 4 . . . . 5 . . . . 2 . . . . . . . . . Catastrophic 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 8 | . . . . . . . . . . . . . . 3 . . 1 . 3 . . . . . . . 1 . Terminals 21 | . . . . 4 . . . . 5 . . . . 6 . . . . 3 . . . . 1 . . 1 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . . . . 2 1 1 . . 1 1 2 15 . 1 . . 9 . 1 . . 5 . 1 . 1 1 1 Record 9 | . . . . . . . . . . . 1 2 . . . . . . . . . 5 . . . 1 . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . Open Door 7 | . . . . . 1 1 . . . 1 1 . . . . . 2 . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 8 | . . . . 2 . . . . 2 . . . . 4 . . . . . . . . . . . . . . Full Trace Events 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Largest Group 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Highest-Rated Group 264 | . . . . . . . . . . . . . . . . . 264 . . . . . . . . . . . Highest-Rated Ally 68 | . . . . . . . . . . . . . . . . . 68 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 131 | . . . . . . . . . . . . 131 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 2 1 . . 1 . 1 . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 2858 | 19 46 73 60 145 125 78 308 61 62 172 155 72 97 312 96 137 275 67 60 110 59 62 41 31 1 72 28 34 Spaces Moved 6966 | 28 82 143 116 242 360 259 900 200 178 453 390 103 283 282 243 261 646 258 96 422 190 139 162 122 1 166 110 131 Core 488 | 26 82 143 116 121 . . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6476 | . . . . 121 360 259 900 200 178 453 390 103 283 282 243 261 646 258 96 422 190 139 162 122 1 166 110 131 Fastest Speed 22 | 50 50 50 50 34 30 30 30 30 32 28 28 25 28 27 27 27 22 22 25 25 25 25 25 25 25 25 25 22 Average Speed 29 | 57 50 50 50 42 30 30 30 30 33 28 28 27 30 27 27 32 26 24 25 25 26 30 25 25 25 25 25 22 Slowest Speed 160 | 160 50 50 50 50 34 30 30 34 34 32 28 28 32 28 27 104 27 25 25 25 34 34 25 25 25 25 25 25 Overloaded Moves 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . 2 1 4 . . . . 2 1 . 6 . 1 3 . . . . . . 3 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 40 | 3 29 25 21 8 52 51 83 43 6 61 66 78 54 12 50 55 66 52 2 69 37 60 38 5 . 90 4 5 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 33 | . . . . . . . 1 . . . . 29 . . . . . . . . . 3 . . . . . . Known Exits Taken 24 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . 3 . 4 1 . 3 3 . 1 . 1 1 . 3 . 1 2 . . . . . . . Spaces Dug 34 | . . . . 6 7 . . . . . . . . 3 . . . . 15 . 3 . . . . . . . Terrain Destroyed 90 | . . . . 6 15 . . . . . . . 26 25 . . . . 15 . 3 . . . . . . . Melee 27 | . . . . 6 . . . . . . . . . 3 . . . . 15 . 3 . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 63 | . . . . . 15 . . . . . . . 26 22 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 7605 | 29 85 143 117 261 369 254 936 199 179 495 433 136 291 498 272 313 744 259 113 425 194 150 161 118 1 188 108 134 Wait 502 | . . . . 3 . . 31 . . 36 44 26 1 204 30 50 63 . . 4 2 1 . . . 7 . . Move 6891 | 27 81 142 115 237 357 250 899 199 177 452 385 100 282 270 242 258 639 257 95 421 189 138 161 116 . 165 107 130 Hop 22 | . . . . 2 1 4 . . . . 2 1 . 5 . 1 3 . . . . . . 2 . . 1 . Pick Up 16 | . . 1 2 1 2 . 1 . 1 4 . 2 1 . . . . . . . . 1 . . . . . . Fast Attach 44 | 2 1 . . 7 2 . 2 . 1 2 1 . 1 3 . 1 5 2 1 . . 4 . . . 8 . 1 Attach 18 | . . . . 1 2 . . . . 1 . 1 3 4 . 1 . . . . . 1 . . 1 . . 3 Detach 8 | . . . . . 1 . . . . . 1 . 1 3 . 2 . . . . . . . . . . . . Swap 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Drop 20 | . . . . . . . 2 . . . . 1 . 1 . . 13 . . . . . . . . 3 . . Fire 11 | . . . . . 4 . . . . . . . 2 5 . . . . . . . . . . . . . . Melee 53 | . . . . 10 . . . . . . . 5 . 3 . . 5 . 17 . 3 5 . . . 5 . . Ram 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x2 / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 13) 20 | -11/Junkyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 15) 66 | -10/Materials | Entered another Materials area 66 | -9/Materials | Evolved 2 slots: Propulsion x2 130 | -9/Materials | Discovered new exit (range 16) 139 | -9/Materials | Entered another Materials area 139 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 188 | -8/Materials | Discovered new exit (range 16) 199 | -8/Materials | Entered Factory 199 | -7/Factory | Evolved 2 slots: Utility x2 257 | -7/Factory | Identified exit to Storage 257 | -7/Factory | Identified exit to Lower Caves 310 | -7/Factory | Build established: Mutant 344 | -7/Factory | Entered Lower Caves 450 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 467 | -7/Lower Caves | Discovered new exit (range 6) 468 | -7/Lower Caves | Identified exit to Lower Caves 469 | -7/Lower Caves | Entered another Lower Caves area 489 | -7/Lower Caves | Learned 4 Factory zone layouts 541 | -7/Lower Caves | Discovered new exit (range 7) 543 | -7/Lower Caves | Identified exit to Zion 547 | -7/Lower Caves | Entered Zion 561 | -7/Zion | Identified exit to Deep Caves 571 | -7/Zion | Discovered new exit (range 13) 592 | -7/Zion | System corruption cleaned by Quarantine Array 660 | -7/Zion | Build established: Sprinter 671 | -7/Zion | Learned location of Quarantine (-3) 674 | -7/Zion | Learned Factory terminal intel 739 | -7/Zion | Learned Factory emergency access door positions 854 | -7/Zion | Identified exit to Proximity Caves 855 | -7/Zion | Entered Proximity Caves 856 | -6/Proximity Caves | Identified exit to Factory 860 | -6/Proximity Caves | Learned 8 Factory zone layouts 916 | -6/Proximity Caves | Entered Factory 916 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 917 | -6/Factory | Identified exit to Extension 917 | -6/Factory | Identified exit to Factory 919 | -6/Factory | Loaded intel: 28 terminal locations 928 | -6/Factory | Identified exit to Lower Caves 978 | -6/Factory | Entered Lower Caves 987 | -6/Lower Caves | System corruption reached 10% 1018 | -6/Lower Caves | Encountered a Warlord checkpoint 1149 | -6/Lower Caves | Discovered new exit (range 3) 1150 | -6/Lower Caves | Identified exit to Lower Caves 1150 | -6/Lower Caves | Entered another Lower Caves area 1225 | -6/Lower Caves | Attacked by a faux Warlord 1263 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1293 | -6/Lower Caves | Discovered new exit (range 9) 1300 | -6/Lower Caves | Build established: Derelict-Sprinter 1305 | -6/Lower Caves | Identified exit to Data Miner 1305 | -6/Lower Caves | Entered Data Miner 1305 | -6/Data Miner | Discovered new exit (range 6) 1311 | -6/Data Miner | Met Data Miner 1336 | -6/Data Miner | Learned location of Section 7 (-2) 1336 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1340 | -6/Data Miner | Received God Mode back door access code from Data Miner 1349 | -6/Data Miner | Destroyed Data Miner 1352 | -6/Data Miner | Found Prototype Hackware 1354 | -6/Data Miner | Found Prototype Hackware 1355 | -6/Data Miner | Interfaced with the Data Conduit 1377 | -6/Data Miner | Identified exit to Proximity Caves 1377 | -6/Data Miner | Entered Proximity Caves 1384 | -5/Proximity Caves | Spotted B-75 Beast 1445 | -5/Proximity Caves | Lost 5 parts (3p1n1u) 1467 | -5/Proximity Caves | Discovered exit to Factory (range 11) 1472 | -5/Proximity Caves | Learned 8 Factory zone layouts 1474 | -5/Proximity Caves | Entered Factory 1474 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -5/Factory | Identified exit to Upper Caves 1476 | -5/Factory | Loaded intel: 300 machine locations 1779 | -5/Factory | Fabricated Hdn. Centrium Wheel (x1) 1786 | -5/Factory | Entered Upper Caves 1792 | -5/Upper Caves | Encountered a Warlord checkpoint 1863 | -5/Upper Caves | Discovered new exit (range 9) 1865 | -5/Upper Caves | Identified exit to Upper Caves 1882 | -5/Upper Caves | Entered another Upper Caves area 1884 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1890 | -5/Upper Caves | Encountered a Warlord checkpoint 1891 | -5/Upper Caves | Discovered new exit (range 11) 2007 | -5/Upper Caves | Discovered new exit (range 12) 2017 | -5/Upper Caves | Identified exit to Warlord 2019 | -5/Upper Caves | Entered Warlord 2081 | -5/Warlord | Found Prototype Special Weapon 2081 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 2135 | -5/Warlord | Visited the Vortex Lab 2137 | -5/Warlord | Found Prototype Piercing Weapon 2137 | -5/Warlord | Identified Vortex Lance 2138 | -5/Warlord | Found Vortex Lance 2157 | -5/Warlord | Warlord's base attacked by MAIN.C 2158 | -5/Warlord | Met Warlord 2232 | -5/Warlord | Destroyed Warlord 2240 | -5/Warlord | Opened Warlord's prototype stash 2246 | -5/Warlord | Found Prototype Hackware 2246 | -5/Warlord | Identified System Mapper (x2) 2288 | -5/Warlord | Opened side exit 2293 | -5/Warlord | Discovered new exit (range 9) 2294 | -5/Warlord | Identified exit to Proximity Caves 2294 | -5/Warlord | Entered Proximity Caves 2298 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2358 | -4/Proximity Caves | Discovered new exit (range 14) 2361 | -4/Proximity Caves | Identified exit to Factory 2361 | -4/Proximity Caves | Entered Factory 2361 | -4/Factory | Evolved 2 slots: Utility x2 2362 | -4/Factory | Loaded intel: 269 machine locations 2373 | -4/Factory | Identified exit to Upper Caves 2421 | -4/Factory | Entered Upper Caves 2488 | -4/Upper Caves | Spotted B-86 Titan 2514 | -4/Upper Caves | Build established: Hacker-Sprinter 2514 | -4/Upper Caves | Encountered a Warlord checkpoint 2528 | -4/Upper Caves | Discovered new exit (range 9) 2530 | -4/Upper Caves | Learned location of 2 exits from Research 2531 | -4/Upper Caves | Identified exit to Upper Caves 2531 | -4/Upper Caves | Entered another Upper Caves area 2557 | -4/Upper Caves | Spotted B-86 Titan 2586 | -4/Upper Caves | Discovered new exit (range 14) 2590 | -4/Upper Caves | Identified exit to Zhirov 2590 | -4/Upper Caves | Entered Zhirov 2590 | -4/Zhirov | Discovered new exit (range 4) 2596 | -4/Zhirov | Lost 3 parts (1p1n1u) 2597 | -4/Zhirov | Met Zhirov 2605 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2610 | -4/Zhirov | Found Alien Artifact 2610 | -4/Zhirov | Identified Integrated Dissipator 2610 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 2616 | -4/Zhirov | Found Alien Artifact 2651 | -4/Zhirov | Identified exit to Proximity Caves 2652 | -4/Zhirov | Entered Proximity Caves 2680 | -3/Proximity Caves | Spotted B-86 Titan 2692 | -3/Proximity Caves | Discovered new exit (range 6) 2693 | -3/Proximity Caves | Identified exit to Research 2693 | -3/Proximity Caves | Entered Research 2693 | -3/Research | Evolved 2 slots: Utility x2 2694 | -3/Research | Identified exit to Research 2695 | -3/Research | Loaded intel: 114 machine locations 2704 | -3/Research | Identified exit to Armory 2704 | -3/Research | Identified exit to Quarantine 2724 | -3/Research | Entered Armory 2724 | -3/Armory | Identified Transdimensional Reconstructor 2724 | -3/Armory | Warped through subspace to slip node 2724 | -3/Armory | Discovered new exit (range 1) 2724 | -3/Armory | Identified exit to Lab 2725 | -3/Armory | Loaded intel: 84 machine locations 2725 | -3/Armory | Entered Lab 2725 | -3/Lab | Discovered exit to Research (range 9) 2728 | -3/Lab | Hidden lab's door opened automatically 2728 | -3/Lab | Sensor layout match revealed 2729 | -3/Lab | Gained access to the hidden lab's interior 2736 | -3/Lab | Decrypted terminal 2750 | -3/Lab | Found Prototype Hackware 2750 | -3/Lab | Identified Quantum Router 2756 | -3/Lab | Found Prototype Protection 2756 | -3/Lab | Identified Hvy. Regenerative Plating 2759 | -3/Lab | Found Prototype Energy Gun 2759 | -3/Lab | Identified Hyp. EM Gauss Rifle 2769 | -3/Lab | Found Alien Artifact 2769 | -3/Lab | Identified Core Reset Matrix 2769 | -3/Lab | Used Core Reset Matrix 2773 | -3/Lab | Sensed 3 artifacts in vicinity 2778 | -3/Lab | Found Integrated Mediator 2778 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 2784 | -3/Lab | Found Core Expander 2784 | -3/Lab | Installed Core Expander, added new Propulsion slot 2791 | -3/Lab | Found Transdimensional Reconstructor 2791 | -3/Lab | Warped through subspace 2793 | -3/Lab | Discovered exit to Research (range 8) 2796 | -3/Lab | Decrypted terminal 2797 | -3/Lab | Entered Research 2797 | -2/Research | Evolved 2 slots: Utility x2 2800 | -2/Research | Identified exit to Access 2825 | -2/Research | Entered Access 2825 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2855 | -1/Access | Identified Deep Network Scanner 2858 | -1/Access | Discovered new exit (range 5) 2859 | -1/Access | Identified exit to Surface 2859 | *** | Heading to fleet! Last Messages --------------- 02800_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Access: (175,22) (77,17) (135,169) Map updated. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=ACCESS GOAL=ESCAPE 02827_ Acquired Prototype Flight Unit. 02827_ Identified Imp. Q-thruster. 02855_ Identified Deep Network Scanner. 02857_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02858_ The Access Shell folds into the floor. 02858_ EXIT=FOUND 02859_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?# + #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# [ ]# #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ###+#######?????????????????????????? | | ??????????+ ?????????????????????? | | ??????????# ?????????????????????? | | ??????????# ############????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 32 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 55 Defensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hdn. Centrium Wheel | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Expander Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed SpikedEtherialDoublenader Manual? 0 Play Time 00:44:55 Cumulative 187.8 hours Start 2023.05.09 @ 23:22:22 End 2023.05.10 @ 00:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 536 Rogue 536 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05131743-8d5e-4eb9-920c-d9bdd4ac1320