Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 16:08:33

Player: SPACEGOAT

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (117)     585
Value Destroyed (3613)     3613
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (438)                438
              TOTAL SCORE: 7176

 Bonus
-------
High Alert Combat Kills    438

 Cogmind 
---------
Core Integrity             0/700
Matter                     181/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
    Medium Treads
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (7) ------
           Visual Processing Unit
           Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           Weapon Cycler
           Core Shielding
>          --- WEAPON (2) -------
           Gatling Laser
     Heavy Missile Launcher
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           System Restoration Module
           Gauss Rifle
           Flak Gun
           Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
    Medium Treads
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           Weapon Cycler
           Core Shielding
>          --- WEAPON -----------
           Gatling Laser
           Assault Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
           System Restoration Module
           Gauss Rifle
           Flak Gun
     Heavy Missile Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Visual Processing Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  5    | .   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             122  | 10  7   14  27  18  46  
  Power                    18   | 2   2   3   4   .   7   
    Engine                 16   | 2   2   2   4   .   6   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 4   2   2   4   5   12  
    Treads                 7    | 2   .   .   1   2   2   
    Leg                    16   | 2   2   2   3   3   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   6   
  Utility                  34   | 2   1   5   5   7   14  
    Device                 11   | 1   .   2   .   2   6   
    Storage                6    | 1   .   1   1   1   2   
    Processor              9    | .   1   .   3   2   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   2   1   2   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 2   2   4   14  6   13  
    Energy Gun             9    | 1   1   2   2   .   3   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          13   | 1   1   .   4   2   5   
    Ballistic Cannon       4    | .   .   .   2   1   1   
    Launcher               6    | .   .   .   2   2   2   
    Special Weapon         7    | .   .   2   4   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 51   | .   3   7   7   7   27  
  Power                    9    | .   1   2   2   .   4   
  Propulsion               17   | .   1   2   1   2   11  
  Utility                  12   | .   .   2   2   3   5   
  Weapon                   13   | .   1   1   2   2   7   
  Highest Loss Streak      12   | .   3   4   4   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  93  84  96  84  
  Engine                   6    | .   14  5   8   9   3   
  Core                     2    | .   .   7   .   .   1   
  Treads                   3    | .   .   .   1   7   4   
  Leg                      16   | .   27  24  19  17  8   
  Flight                   1    | .   .   .   .   .   4   
  Device                   8    | .   5   9   1   13  9   
  Storage                  10   | .   14  14  12  8   8   
  Processor                14   | .   8   .   14  18  22  
  Protection               3    | .   .   4   4   3   3   
  Energy Gun               4    | .   10  11  1   .   2   
  Ballistic Gun            8    | .   16  14  6   5   6   
  Ballistic Cannon         2    | .   .   .   6   4   .   
  Launcher                 3    | .   .   .   5   7   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 14  14  20  30  29  34  
  Greatest Support         40   | 40  20  20  20  39  32  
  Greatest Overweight (x)  8    | .   1   1   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         8    | 7   8   9   10  9   7   
  Most Carried             10   | 8   8   10  10  10  10  
  Average Carried          7    | 5   7   8   9   9   5   
  Final Capacity           10   | 8   8   10  10  10  5   
  Final Carried            10   | 8   8   10  10  10  5   

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2408 | 317  83   156  529  416  907  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3280 | 148  93   450  601  600  1388 
  Parts                    216  | 13   5    30   44   55   69   
Haulers Intercepted        3    | .    .    .    .    1    2    
Recyclers Shooed           2    | .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  87   | .   2   14  19  21  31  
  Guns                     39   | .   2   14  7   3   13  
  Cannons                  14   | .   .   .   7   3   4   
  AOE                      34   | .   .   .   5   15  14  
Classes Destroyed          15   | 2   1   2   2   3   5   
  Worker                   5    | .   .   .   .   3   2   
  Builder                  7    | .   .   1   1   1   4   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   1   2   
  Recycler                 6    | 1   .   1   .   1   3   
  Mechanic                 2    | .   .   .   .   .   2   
  Watcher                  3    | .   .   .   1   1   1   
  Swarmer                  26   | .   .   9   4   7   6   
  Grunt                    30   | .   2   5   10  7   6   
  Duelist                  2    | .   .   .   .   2   .   
  Protector                2    | .   .   .   .   .   2   
  Sentry                   13   | .   .   .   5   5   3   
  Specialist               5    | .   .   .   .   .   5   
  Hunter                   5    | .   .   .   .   .   5   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           21   | 2   1   4   7   21  12  
  Combat Bots Only         16   | .   1   3   7   16  8   
Max Kills in Single Turn   5    | 1   1   2   3   5   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 4    | .   .   .   3   4   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        642  | .    52   78   93   64   355  
  Missed                   221  | .    9    22   26   25   139  
Damage Taken               6175 | .    564  628  1093 751  3139 
  Core                     1304 | .    92   109  245  143  715  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  29   | .    .    .    .    .    29   
  Regen/Repaired (Parts)   323  | .    .    .    50   273  .    
Core Remaining (%)         57   | 100  .    19   38   74   .    
Volleys Fired              305  | 17   23   50   71   55   89   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  124  | 70   70   100  100  100  124  
Shots Fired                432  | 34   40   88   105  58   107  
  Gun                      274  | 34   40   79   49   13   59   
  Cannon                   75   | .    .    .    26   27   22   
  Launcher                 51   | .    .    .    10   15   26   
  Special                  32   | .    .    9    20   3    .    
  Kinetic                  228  | 17   28   41   61   40   41   
  Thermal                  136  | 17   12   47   34   3    23   
  Explosive                51   | .    .    .    10   15   26   
  Electromagnetic          17   | .    .    .    .    .    17   
  Robot Hit Streak         13   | 11   6    10   8    11   13   
  Robot Miss Streak        4    | 1    3    4    4    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           265  | 26   25   52   49   33   80   
  Core Hits                233  | 9    6    29   27   47   115  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         4    | 1    1    .    1    1    .    
    Burn                   2    | 1    1    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8937 | 264  234  536  1280 1859 4764 
  Guns                     2581 | 264  234  536  316  138  1093 
  Cannons                  1186 | .    .    .    457  373  356  
  Explosions               5167 | .    .    .    507  1348 3312 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  2385 | 116  135  230  655  511  738  
  Thermal                  1271 | 148  99   306  118  .    600  
  Explosive                5034 | .    .    .    507  1348 3179 
  Electromagnetic          244  | .    .    .    .    .    244  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    17   .    4    
  Average Corruption       9    | .    .    .    17   .    3    
  Corruption Purged        4    | .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  51   | .    .    .    35   .    16   
    Message Errors         7    | .    .    .    4    .    3    
    Matter Fused           11   | .    .    .    10   .    1    
    Heat Flow Errors       5    | .    .    .    3    .    2    
    Energy Discharges      12   | .    .    .    6    .    6    
    Parts Rejected         3    | .    .    .    1    .    2    
    Data Loss (minor)      5    | .    .    .    4    .    1    
    Misfires               2    | .    .    .    2    .    .    
    Alerts                 1    | .    .    .    1    .    .    
    Weapon Failures        5    | .    .    .    4    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            74   | .    .    .    33   20   21   
  Projectiles              3    | .    .    .    3    .    .    
  Explosions               71   | .    .    .    30   20   21   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    1    2    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      468  | .    .    .    74   152  242  
  Shots                    17   | .    .    .    2    3    12   
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    1    .    2    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        429  | 70   358  185  296  15   429  
  Average Temperature      71   | 27   178  53   46   7    99   
  Received Heat Transfer   1413 | .    312  255  231  162  453  
  Effects                  5    | .    2    .    2    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    2    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | 1    .    .    2    .    1    
  Heat Transferred         2740 | 518  370  685  296  .    871  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             760  | 25  40  220 269 713 760 
  Initial                  271  | .   16  15  7   67  271 
  Average                  276  | 10  25  92  133 363 504 
Maximum Alert Level        3    | .   .   1   1   3   3   
  Low Security (%)         51   | 100 100 93  84  39  .   
  Level 1                  17   | .   .   6   15  11  31  
  Level 2                  28   | .   .   .   .   47  61  
  Level 3                  2    | .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   4   1   8   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            9    | .   .   .   3   1   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           9    | .   .   1   3   4   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              113  | .   2   17  24  28  42  
  Peak Tracking Total      12   | .   2   3   5   12  12  
  Tactical Retreats        4    | .   .   3   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          15   | .   .   .   1   6   8   
  Max in Single Turn       2    | .   .   .   1   2   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          13   | .   2   .   5   2   4   
  Terminals                5    | .   2   .   2   .   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   1   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   6   .   17  8   18  
  Successful               30   | .   4   .   12  6   8   
  Failed                   19   | .   2   .   5   2   10  
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                16   | .   6   .   7   .   3   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          11   | .   .   .   2   5   4   
  Recycling Units          3    | .   .   .   .   3   .   
  Scanalyzers              17   | .   .   .   8   .   9   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   4   .   3   .   1   
  Record                   1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   4   1   
  Scan Component           4    | .   .   .   1   2   1   
  Repair                   3    | .   .   .   1   2   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 13   | .   .   .   7   .   6   
  Insert Component         5    | .   .   .   3   .   2   
  Analyze                  8    | .   .   .   4   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   3   1   4   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   
  Time                     78   | .   .   .   26  52  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   
Parts Scanalyzed           5    | .   .   .   3   .   2   
  Part Schematics Acquired 5    | .   .   .   3   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               4355 | 256  209  884  856  618  1532 
Spaces Moved               2231 | 134  98   469  310  288  932  
  Core                     38   | 11   .    .    .    .    27   
  Treads                   297  | 70   .    .    32   91   104  
  Legs                     1467 | 53   98   469  278  197  372  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   429  | .    .    .    .    .    429  
  Fastest Speed            29   | 50   120  120  120  120  29   
  Average Speed            125  | 135  122  133  162  137  104  
  Slowest Speed            450  | 160  190  190  190  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       35   | 9    22   85   30   45   21   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 26   | .    .    3    20   3    .    
Terrain Destroyed          445  | .    .    4    128  60   253  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               28   | .    .    4    21   3    .    
  AOE                      417  | .    .    .    107  57   253  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      3306 | 178  154  627  512  445  1390 
  Wait                     512  | .    14   79   87   64   268  
  Move                     2225 | 133  97   468  308  287  932  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  97   | 16   8    12   9    16   36   
  Fast Attach              15   | .    .    .    7    5    3    
  Attach                   74   | 8    5    7    7    9    38   
  Detach                   6    | 1    .    .    1    .    4    
  Swap                     33   | 2    2    7    13   4    5    
  Drop                     35   | 1    5    4    7    5    13   
  Fire                     305  | 17   23   50   71   55   89   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     1    | .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    1    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  257 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Lost 3 parts (1p1n1w)
  438 | -10/Materials | Discovered new exit (range 19)
  456 | -10/Materials | Discovered new exit (range 14)
  466 | -10/Materials | Entered Mines
  475 | -10/Mines     | Core integrity fell below 50%
  533 | -10/Mines     | Discovered new exit (range 9)
  666 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  717 | -10/Mines     | Build established: Scavenger-Mutant
  935 | -10/Mines     | Learned location of Storage (-9)
 1033 | -10/Mines     | Lost 4 parts (2p1n1u)
 1081 | -10/Mines     | Core integrity fell below 20%
 1115 | -10/Mines     | Found a hidden stash of uninstalled traps
 1146 | -10/Mines     | Excavation squad dispatched
 1146 | -10/Mines     | A large section of the Mines collapsed
 1329 | -10/Mines     | Discovered new exit (range 6)
 1350 | -10/Mines     | Entered Materials
 1350 | -9/Materials  | Evolved 2 slots: Utility x2
 1475 | -9/Materials  | Crushed by falling debris
 1476 | -9/Materials  | System corruption reached 10%
 1506 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1571 | -9/Materials  | Repaired Aluminum Leg
 1618 | -9/Materials  | Destroyed 7 combat bots
 2128 | -9/Materials  | Core integrity fell below 50%
 2129 | -9/Materials  | Discovered new exit (range 18)
 2204 | -9/Materials  | Identified exit to Materials
 2206 | -9/Materials  | Entered another Materials area
 2206 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2572 | -8/Materials  | Lost 6 parts (2n2u2w)
 2584 | -8/Materials  | Destroyed 16 combat bots
 2722 | -8/Materials  | Repaired Med. Storage Unit
 2799 | -8/Materials  | Repaired Hcp. Battery
 2818 | -8/Materials  | Discovered new exit (range 4)
 2824 | -8/Materials  | Entered Factory
 2824 | -7/Factory    | Evolved 2 slots: Utility x2
 3425 | -7/Factory    | Cargo convoy interrupted
 3474 | -7/Factory    | Destroyed 8 combat bots
 3493 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 3827 | -7/Factory    | Core integrity fell below 50%
 3880 | -7/Factory    | Core integrity fell below 20%
 3900 | -7/Factory    | Lost 12 parts (2p6n1u3w)
 4349 | -7/Factory    | Discovered new exit (range 4)
 4356 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
X-62 Marksman destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x4>
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
K-01 Serf collects debris.
EXIT=FOUND
U-05 Engineer builds a Wall.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x3>
R-06 Scavenger collects Imp. Cooling System.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
| ????  +    ###########???????????????????????????? |
| ????  ##   #         ????????????????????????????? |
| ????  #### # """ """ #???????????????????????????? |
| ????###??# # """ """ #???????????????????????????? |
| ?????????# # """ """ #???????????????????????????? |
| ?????????# #         #???????????????????????????? |
| ?????????# #  =      #???????????????????????????? |
| ?????????# +         #???????????????????????????? |
| ?????????# # =       #???#####???????????????????? |
| ?????????# ###########???     ???????????????????? |
| ??##+#??## ##????   #??##        ????????????????? |
| ?##   ###   ###                  ????????????????? |
|                                 ?????????????????? |
| ?##  %###   ###                 ?????????????????? |
| #### #?###+####??   #??##      ??????????????????? |
|      #?#     [#?????#####      ??????????????????? |
|      #?#      #?????# #       #??????????????????? |
|      #?# """  #?????#         #??????????????????? |
|      ### """  #?#????         ???????????????????? |
|        + """  #?# ####      ####?????????????????? |
| ####+###      #??        Hx    ??????????????????? |
| #      ########???      x    ##??????????????????? |
| #"S    #????????????          #??????????????????? |
| #"""   #?????????????#        ####???????????????? |
| # ""   #?????????????#      /    #???????????????? |
| #      #?????????????#  "@"   =] #???????????????? |
| #      #?????????????# """"%  ]] #???????????????? |
| #      #?????????????# " "       #???????????????? |
| # "" ! #???????????# # ""   !    ###########?????? |
| # ""   #???????????# +      rr  !#         #?????? |
| # """  #???????????# ###    %    #         #?????? |
| # """  #???????????# ###    k    #         #?????? |
| # """  #???????????+         #   #         #?????? |
| +     ]#?????????????##    # #   ####+##########?? |
| ########??????????????##    u## ###     #      #?? |
| ####???????????????????#     ######     #   """#?? |
|    #???????????????????##               +   """#?? |
|    #????????????????#####+#########     #   """#?? |
|    #??????? ????????#!!!      #???#     #      #?? |
|    #??????? ????????#!!! """" #???##   ##      #?? |
|    #??????? #???????#!!! ""T" #????#   #######+#?? |
|    #??????? #???????#         #????#   #?????# #?? |
|    #??????? #???????# """ """ #????#   #?????# ### |
|    ######## #???????# """ """ #????#   #?????# #   |
|    +        #???????# """ """ #????#   #?????# # " |
| #####       #???????#          #???#   ####### # " |
| #???#       #???????################           # " |
| #???#       #?#########??????#%=    ^          +   |
| #???#       #?#       ########+#             =##   |
| #???#  """  #?# """   #       %#   ^          ##   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             300
Core Shielding             20
Weapon Cycling             15
Evasion (%)                71
Targeting Accuracy         21
Core Analysis              6
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
        Imp. Heat Sink | -9/Materials | Scanalyzed
           Flight Unit | -9/Materials | Scanalyzed
          Sml. Battery | -9/Materials | Scanalyzed
 Imp. Deuterium Engine | -7/Factory   | Scanalyzed
         Core Analyzer | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              WeldingSmallDriver
  Manual?         0
Play Time         01:34:10
  Cumulative      12.1 hours
  Start           2024.04.04 @ 14:30:59
  End             2024.04.04 @ 16:08:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c55cf1d1-1a01-4f3f-88a8-ab9fb405c2b2