Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 16:32:27 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1138) 1138 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 2945 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 270/550 Matter 290/300 Energy 263/265 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (10) --- Improved Ion Engine Titanium Leg Advanced Visual Processing Unit Terrain Scanner Particle Gun Heavy Particle Gun Gauss Rifle Grenade Launcher Greatsword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Light Treads Advanced Visual Processing Unit Terrain Scanner Particle Gun Heavy Particle Gun Gauss Rifle Grenade Launcher Greatsword [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 35 | . 8 . 27 Power 2 | . . . 2 Engine 2 | . . . 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | . 3 . 10 Treads 2 | . . . 2 Leg 11 | . 3 . 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 3 . 6 Device 2 | . . . 2 Storage 1 | . 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 4 | . 2 . 2 Artifact . | . . . . Weapon 11 | . 2 . 9 Energy Gun 7 | . . . 7 Energy Cannon . | . . . . Ballistic Gun 3 | . 2 . 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 8 | . 8 10 8 Power . | . 1 1 . Propulsion 4 | . 4 6 2 Utility . | . . 1 1 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 11 | . 3 . 8 Power 2 | . . . 2 Propulsion 4 | . 2 . 2 Utility 3 | . 1 . 2 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 91 | . 92 100 86 Engine 11 | . 14 14 9 Leg 27 | . 28 28 27 Device 2 | . . . 5 Storage 11 | . 14 14 9 Processor 3 | . . . 9 Protection 7 | . 7 14 6 Energy Gun 6 | . . . 15 Ballistic Gun 17 | . 27 28 2 Peak Build Rating 34 | . 8 8 34 Average Rating 13 | . 6 8 23 On Entrance 7 | 6 6 8 8 Naked Turns . | . . . . Heaviest Build 30 | 13 22 22 30 Greatest Support 70 | 20 20 20 70 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | . 10 10 10 Average Capacity 9 | . 8 10 10 Most Carried 10 | . 10 10 10 Average Carried 9 | . 8 10 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 10 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 818 | 200 198 26 394 Remotely . | . . . . Salvage Created 1667 | . 332 . 1335 Parts 104 | . 27 . 77 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 30 | . 7 . 23 Guns 28 | . 7 . 21 AOE 2 | . . . 2 Classes Destroyed 13 | . 5 . 8 Worker 1 | . 1 . . Tunneler 1 | . 1 . . Hauler 3 | . 1 . 2 Recycler 3 | . . . 3 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 9 | . 3 . 6 Grunt 11 | . 4 . 7 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 4 | . 3 . 4 Combat Bots Only 4 | . 3 . 4 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 160 | . 41 3 116 Missed 35 | . 5 1 29 Hits 125 | . 36 2 87 Melee 4 | . . . 4 Projectile 121 | . 36 2 83 Critical Strikes 5 | . 2 . 3 Damage Taken 1763 | . 400 41 1322 Core 366 | . 70 16 280 Absorbed by Shields . | . . . . Redirected to Shielding 8 | . 8 . . Regen/Repaired (Parts) 75 | . 75 . . Core Remaining (%) 82 | 100 . 65 . Volleys Fired 98 | . 23 1 74 Largest 2 | . 2 2 2 Hottest 138 | . 40 40 138 Shots Fired 184 | . 46 2 136 Gun 181 | . 46 2 133 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 69 | . 46 2 21 Thermal 112 | . . . 112 Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 2 10 Robot Miss Streak 4 | . 4 1 3 Penetration Max 1 | . . . 1 Secondary Targets 6 | . 3 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 124 | . 33 1 90 Core Hits 62 | . 15 1 46 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 9 | . 1 . 8 Burn 8 | . . . 8 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2355 | . 381 27 1947 Guns 2117 | . 381 27 1709 Cannons . | . . . . Explosions 238 | . . . 238 Melee . | . . . . Ramming . | . . . . Kinetic 680 | . 381 27 272 Thermal 1437 | . . . 1437 Explosive 238 | . . . 238 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 434 | . 53 . 434 Average Temperature 94 | . 17 . 103 Received Heat Transfer 687 | . 201 . 486 Effects 6 | . . . 6 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . . 6 Heat Transferred 3478 | . . . 3478 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 66 | . 100 . 30 Level 1 33 | . . . 69 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 379 | . 85 . 379 Initial . | . . . . Average 120 | . 18 . 226 Influence Increases 935 | . 202 . 733 Destroy 0b10 Robot/C 600 | . 140 . 460 Destroy 0b10 Robot/NC 50 | . 15 . 35 Destroy Leader 158 | . 32 . 126 Successful Hack 23 | . 15 . 8 Disable Machine 15 | . . . 15 Destroy Structure 14 | . . . 14 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 60 | . . . 60 Influence Decreases 580 | . 202 . 378 Time Decay 530 | . 202 . 328 Lost Part 50 | . . . 50 Squads Dispatched 7 | . 1 . 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 7 | . 1 . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 8 3 40 Peak Tracking Total 8 | . 3 2 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 7 | . 6 . 1 Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 12 . 4 Successful 9 | . 8 . 1 Failed 7 | . 4 . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 4 | . . . 4 Terminals 14 | . 10 . 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 6 . 1 Record 3 | . 3 . . Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 5 | . 4 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 2035 | . 884 306 845 Spaces Moved 1055 | 1 551 154 349 Core . | . . . . Treads 21 | . . . 21 Legs 1034 | 1 551 154 328 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 190 120 Average Speed 142 | 120 134 190 136 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 2 96 19 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . . . 18 Melee . | . . . . Projectile 1 | . . . 1 AOE 17 | . . . 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1407 | . 653 166 588 Wait 169 | . 60 12 97 Move 1052 | . 550 153 349 Hop . | . . . . Pick Up 15 | . 3 . 12 Fast Attach 20 | . 6 . 14 Attach 5 | . . . 5 Detach 1 | . . . 1 Swap 16 | . 5 . 11 Drop 31 | . 6 . 25 Fire 98 | . 23 1 74 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 187 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 368 | -10/Materials | Repaired Assault Rifle 569 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Discovered new exit (range 12) 872 | -10/Materials | Discovered new exit (range 8) 885 | -10/Materials | Entered Subcaves 886 | -10/Subcaves | Continued accompanying wandering Federalists (5) 985 | -10/Subcaves | Learned location of 1 exit from Materials 1066 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1069 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1110 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 1168 | -10/Subcaves | Discovered new exit (range 12) 1191 | -10/Subcaves | Entered Materials 1191 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1192 | -8/Materials | Identified exit to Factory 1394 | -8/Materials | Garrison activated, responded to threat 1430 | -8/Materials | Lost 3 parts (2n1u) 1771 | -8/Materials | Discovered exit to Factory (range 11) 1776 | -8/Materials | Build established: Scavenger-Mutant 1789 | -8/Materials | Core integrity fell below 50% 2036 | -8/Materials | Self-destructed Last Messages --------------- 01934_ Dropped Lgt. Armor Plating. 01937_ Dropped Imp. Ion Engine. 01937_ Acquired Imp. Ion Engine. 01939_ R-06 Scavenger destroyed. 01942_ Acquired 10 matter. 01970_ Dropped Aluminum Leg. 01974_ Dropped Lgt. Treads. 01976_ Acquired Titanium Leg. 02022_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02023_ O-16 Technician destroyed. 02030_ Acquired 10 matter. 02031_ Acquired data core, extracted dynamic key. 02036_ Connecting with Terminal... 02036_ Current location identified: Materials >>Access(Branch) No branch access points found. 02036_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?#########???????????????????????????? | | ?# #?????????######????????????? | | ## ########### ######???????? | | " #???????? | | ########### ! #???????? | | #?????????# ##+#######???? | | ## #?????????###### #???? | | ## #??????????????# #???? | | #####+#####????????????## = #???? | | ## !#????????????#" / #???? | | ## #????????????#T@ = ! #???? | | ## #????????????#" #???? | | ##= ! #????????????## #???? | | ##== #?????????????# = #???? | | ## = #?????????????# #???? | | ?# !#?????????????##########???? | | ?# #??????????????????????????? | | ?# ! #??????????????????????????? | | ?##########??????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 25% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedCoilLoader Manual? 0 Play Time 00:14:11 Cumulative 105.3 hours Start 2025.05.09 @ 16:19:13 End 2025.05.09 @ 16:32:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6faf0cfd-dac6-4e26-b391-1aa6e565f5ae