Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.29 @ 18:50:40 Player: Halloa Result: Destroyed by as-65156 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1146) 1146 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2776 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 190/300 Energy 125/125 System Corruption 21% Temperature Cool (0) Movement Core (250) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Terrain Scanner Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Ripper > --- INVENTORY (8) ---- Signal Interpreter Improved Terrain Scanner Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter Utility Shielding Hacking Suite > --- WEAPON ----------- EM Shotgun Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Sensor Array EM Pulse Gun [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Utility Shielding Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 46 | 8 14 3 13 8 Power 7 | 2 1 . 3 1 Engine 7 | 2 1 . 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 3 . 4 1 Treads 5 | 2 1 . 1 1 Leg . | . . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight 3 | . . . 3 . Utility 12 | 2 4 2 1 3 Device 6 | 1 2 1 . 2 Storage 3 | 1 1 . . 1 Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 17 | 2 6 1 5 3 Energy Gun 4 | . 3 . 1 . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 2 . 4 . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 17 | . 5 . 4 8 Power 3 | . 1 . 1 1 Propulsion 5 | . 1 . 1 3 Utility 5 | . 1 . 1 3 Weapon 4 | . 2 . 1 1 Highest Loss Streak 6 | . 3 . 3 6 To Critical Strikes . | . . . . . Average Backups 5 | 2 6 5 4 5 Power . | . . . 1 . Propulsion 1 | 1 2 . 1 . Utility 1 | . 2 3 . 1 Weapon 1 | . 1 . 1 2 Tool/Special . | . . . . . Unused Backups 12 | . 3 1 5 3 Power 3 | . 1 . 1 1 Propulsion 2 | . . . 2 . Utility 4 | . 1 1 . 2 Weapon 3 | . 1 . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 96 100 94 97 Engine 11 | . 13 14 9 10 Treads 16 | . 25 . 5 20 Wheel 5 | . 2 28 8 . Flight 2 | . . . 7 . Device 8 | . 4 12 9 10 Storage 6 | . 14 5 . 3 Processor 6 | . . 8 11 10 Hackware 6 | . . . 10 11 Protection 7 | . 6 1 11 7 Energy Gun 5 | . 8 14 4 . Ballistic Gun 15 | . 18 . 12 19 Launcher 1 | . . 2 3 1 Peak Build Rating 20 | 7 10 15 20 16 Average Rating 11 | 4 7 11 15 15 On Entrance 8 | . 7 7 15 15 Avg Prop Armor Cover (%) 3 | . 7 . 3 . Naked Turns . | . . . . . Heaviest Build 28 | 13 28 27 13 16 Greatest Support 40 | 40 40 20 20 40 Greatest Overweight (x) 4 | . 2 1 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 5 8 Average Capacity 6 | 6 8 9 5 6 Most Carried 8 | 5 8 6 5 7 Average Carried 5 | 2 6 5 4 5 Final Capacity 15 | 8 15 5 5 8 Final Carried 5 | 5 5 5 5 5 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1281 | 235 354 . 369 323 Remotely . | . . . . . Salvage Created 1632 | 44 546 39 642 361 Parts 105 | 4 32 2 50 17 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 45 | . 12 2 15 16 Melee 2 | . . . . 2 Guns 25 | . 11 . 7 7 AOE 17 | . . 2 8 7 Classes Destroyed 13 | 1 6 . 4 2 Worker 6 | . 2 . 3 1 Builder 1 | . . . 1 . Tunneler 6 | 2 1 . 1 2 Hauler 2 | . 1 . 1 . Mechanic 1 | . . . 1 . Operator 4 | . 3 . 1 . Watcher 4 | . 1 . 3 . Swarmer 13 | . 6 . 7 . Grunt 17 | . 6 2 6 3 Brawler 2 | . . . 1 1 Duelist 1 | . . . . 1 Sentry 1 | . . . 1 . Assembled 11 | . . . . 11 Best Kill Streak 10 | 2 4 2 10 7 Combat Bots Only 7 | . 3 2 7 7 Max Kills in Single Turn 3 | 1 1 2 3 2 Gunslinging . | . . . . . Exploded 3 | . . 2 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 214 | . 104 4 56 50 Missed 59 | . 26 3 18 12 Hits 155 | . 78 1 38 38 Melee 10 | . . . . 10 Projectile 145 | . 78 1 38 28 Critical Strikes 1 | . 1 . . . Part Disruptions 1 | . . . . 1 Damage Taken 2303 | . 823 11 506 963 Core 534 | . 131 . 101 302 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . 12 . 9 12 Core Remaining (%) 73 | 100 . 47 . . Volleys Fired 151 | 6 61 2 52 30 Largest 2 | 2 2 2 2 2 Hottest 85 | 40 80 70 85 56 Shots Fired 255 | 12 115 4 73 51 Gun 235 | 12 115 2 62 44 Cannon . | . . . . . Launcher 20 | . . 2 11 7 Special . | . . . . . Kinetic 158 | 12 64 . 38 44 Thermal . | . . . . . Explosive 20 | . . 2 11 7 Electromagnetic 77 | . 51 2 24 . Robot Hit Streak 16 | 3 15 4 7 16 Robot Miss Streak 6 | 2 6 . 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 153 | 8 68 4 39 34 Core Hits 92 | 3 28 3 36 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Corrupt 2 | . 2 . . . Melee Attacks 7 | . . 2 . 5 Impact . | . . . . . Slashing 5 | . . . . 5 Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3439 | 110 925 203 1128 1073 Guns 1856 | 110 843 13 441 449 Cannons . | . . . . . Explosions 1439 | . 78 190 687 484 Melee 139 | . . . . 139 Ramming 5 | . 4 . . 1 Kinetic 1198 | 110 382 . 257 449 Thermal 275 | . 78 44 153 . Explosive 1164 | . . 146 534 484 Electromagnetic 658 | . 461 13 184 . Impact . | . . . . . Slashing 139 | . . . . 139 Piercing . | . . . . . Highest Corruption 21 | . . . 1 21 Average Corruption 4 | . . . 1 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . 3 30 Message Errors 8 | . . . 1 7 Matter Fused 8 | . . . . 8 Heat Flow Errors 3 | . . . . 3 Energy Discharges 3 | . . . . 3 Data Loss (minor) 6 | . . . 1 5 Data Loss (major) 2 | . . . 1 1 Misfires 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 172 | . 10 . 41 121 Projectiles . | . . . . . Explosions 97 | . 10 . 41 46 Melee 75 | . . . . 75 Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 101 | . 40 . 54 7 Shots 5 | . 2 . 2 1 Rammed 2 | . 1 . . 1 Targets Rammed 3 | . 2 . . 1 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 249 | . 249 24 30 195 Average Temperature 60 | . 75 13 13 91 Received Heat Transfer 438 | . 219 6 75 138 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 450 | . 100 100 250 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 2 . 3 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 87 100 Level 1 3 | . . . 12 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 239 | 5 110 84 239 83 Initial 43 | . . 30 24 43 Average 63 | . 37 17 148 20 Influence Increases 1254 | 10 391 84 569 200 Destroy 0b10 Robot/C 680 | . 240 40 300 100 Destroy 0b10 Robot/NC 120 | 10 40 . 55 15 Destroy Leader 142 | . 54 10 58 20 Successful Hack 24 | . 7 . 17 . Disable Machine 75 | . 15 15 30 15 Destroy Structure 153 | . 5 19 79 50 Lose Combat Pursuer 60 | . 30 . 30 . Influence Decreases 1254 | 10 314 97 520 313 Entered New Map 157 | . . 47 40 70 Time Decay 942 | 10 274 50 440 168 Lost Part 155 | . 40 . 40 75 Squads Dispatched 5 | . 3 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 3 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 20 4 21 18 Peak Tracking Total 6 | . 3 2 6 4 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 5 | . 1 1 2 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 12 | . 5 . 6 1 Terminals 9 | . 3 . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 22 | . 8 . 13 1 Successful 14 | . 5 . 9 . Failed 7 | . 3 . 3 1 Catastrophic 3 | . 1 . 1 1 Database Lockouts 1 | . . . 1 . Manual 1 | . . . . 1 Terminals 17 | . 6 . 10 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 . 8 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 . 1 . Patrol Status 1 | . 1 . . . Transport Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Hauler Manifests 3 | . . . 3 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . parse_system 1 | . . 1 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 2528 | 20 440 203 972 893 Sensors 1233 | . 44 203 972 14 Terrain 233 | . 223 . . 10 Seismic 1062 | 20 173 . . 869 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3667 | 144 1276 230 1088 929 Spaces Moved 1975 | 75 506 225 682 487 Core 18 | 9 . . 1 8 Treads 1199 | 66 433 . 221 479 Legs . | . . . . . Wheels 599 | . 73 225 301 . Hover . | . . . . . Flight 159 | . . . 159 . Fastest Speed 37 | 50 95 80 37 160 Average Speed 127 | 146 152 85 96 160 Slowest Speed 250 | 160 240 95 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Potential Cave-ins 1 | . . . 1 . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 46 | 4 74 46 45 64 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 172 | . 4 23 83 62 Melee . | . . . . . Projectile . | . . . . . AOE 172 | . 4 23 83 62 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2871 | 93 897 256 1048 577 Wait 594 | . 286 18 260 30 Move 1969 | 74 505 224 679 487 Hop 1 | . . . 1 . Pick Up 41 | 4 14 3 11 9 Fast Attach 22 | 7 3 . 9 3 Attach 12 | . 3 . 6 3 Detach 5 | . 1 . 4 . Swap 27 | 2 9 5 9 2 Drop 39 | . 13 2 17 7 Fire 151 | 6 61 2 52 30 Melee 7 | . . 2 . 5 Ram . | . . . . . Kick . | . . . . . Crush 3 | . 2 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 13) 714 | -10/Materials | Discovered new exit (range 5) 1307 | -10/Materials | Core integrity fell below 50% 1331 | -10/Materials | Lost 3 parts (1p1n1w) 1421 | -10/Materials | Entered Mines 1436 | -10/Mines | Learned location of Storage (-7) 1486 | -10/Mines | Learned Materials emergency access door positions 1505 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1507 | -10/Mines | Found Prototype Device 1509 | -10/Mines | Identified Exp. Sensor Array 1643 | -10/Mines | Discovered new exit (range 6) 1646 | -10/Mines | Identified exit to Materials 1651 | -10/Mines | Entered Materials 1651 | -9/Materials | Evolved 2 slots: Utility x2 2069 | -9/Materials | Destroyed 7 combat bots 2076 | -9/Materials | Lost 3 parts (1n1u1w) 2186 | -9/Materials | Central database locked down 2446 | -9/Materials | Discovered new exit (range 15) 2470 | -9/Materials | Identified exit to Materials 2633 | -9/Materials | Identified exit to Mines 2727 | -9/Materials | Build established: Scavenger-Mutant 2739 | -9/Materials | Entered Mines 2812 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2957 | -9/Mines | Found a hidden stash of uninstalled traps 3146 | -9/Mines | Assembled infested the area 3622 | -9/Mines | Crushed by falling debris 3622 | -9/Mines | Core integrity fell below 50% 3622 | -9/Mines | System corruption reached 10% 3634 | -9/Mines | Destroyed 7 combat bots 3636 | -9/Mines | Core integrity fell below 20% 3668 | -9/Mines | Destroyed by as-65156 with Assembled Rifle Last Messages --------------- 03622_ Crushed by falling debris. 03622_ Signal Interpreter destroyed. 03622_ System corrupted by crushing effect (+5). 03622_ Mni. Grenade Launcher destroyed. 03622_ System corrupted by crushing effect (+5). [Achievement: System Compromised] 03627_ System corrupted: Component data lost. 03631_ Lgt. Treads destroyed. 03641_ Seismic Detector destroyed. 03641_ Lgt. Ion Engine destroyed. 03641_ System corrupted by crushing effect (+3). 03641_ Destroyed Asb. Hover Unit. 03641_ as-12746 destroyed. 03646_ Destroyed Asb. Hover Unit. 03646_ Destroyed Asb. Blade. 03646_ as-28439 destroyed. 03648_ System corrupted: Energy discharge (-38). 03648_ Acquired 15 matter. 03658_ Acquired Terrain Scanner. 03667_ AT4IHG36>9L7%YVEXH:I6JNPXBX QNWQLAY< Map ----- +----------------------------------------------------+ | ##????????????????????????????????????? | | = #??????#######???????????????????????? | | # / #?????## #???????????????????????? | | # ##????## #????????????????????????? | | ###### ## ##?????# ###????????????????????????? | | ?????#### #??????# ##??????????????????????????? | | ???###### #??????# #???????????????????????????? | | ???# #??????# ##??????????????????????????? | | ???# ######??????# ##?????????????????????????? | | ???# #???????????## ##????????????????????????? | | ???# #????????????## #????????????????????????? | | ???# #?????????????# #????????????????????????? | | ???# #?????????##### ##????????????????????????? | | ???# #?????????# #?????????????????????????? | | ???# ########### ### ##????????????????????????? | | ???# #?# ##???????????????????????? | | ???# ############### ##??????????????????????? | | ???# #????????????# #??????????????????????? | | ???# #???####?????# % #??????????????????????? | | ???# #??## ##????## ##?????????????????????? | | ???#=#??# ###??# #???#?????????????????? | | ???# #??# ##?## %| ###?????????????????????? | | ???#=#### #?## % #???????????????????????? | | #??# ### #???########???????????## | | ### = # ##??#T #?#????????# # | | = #####r % @###?# """ # #??????## # | | *= ##?# [=*!### """ # ##????## # | | # ### % % /%!*%a= "" ###### #? | | ## ### ### % =!%==a|* ## #?? | | ?## #?####?## !=#!# #???? #?? | | ??## ##??????## = ####!# *=#?????## ### | | ??## ###?????# = #??# #######????## ## | | ### ##??#?##%|## ##??# ############ | | # ##????#%|####???# % %*%! | | & #????# #??????############### """ | | & & #???## =#????????????????????## """ | | # & ##????#!%*?????????????????????## """ | | # #####?????####??????????????????????# | | ## ##???????????????????????????????????## | | ?#######?????????????????????????????????????# | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????####### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed NeutronCoolingMaterializer Manual? 0 Play Time 00:52:24 Cumulative 12.5 hours Start 2026.05.29 @ 17:47:47 End 2026.05.29 @ 18:50:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3a3df593-6ab6-4971-8724-94017229f4d4