Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.09 @ 10:17:37 Player: Lonely Shikari Result: Destroyed by as-10208 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (422) 422 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 1762 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 347/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Small Storage Unit Medium Laser Backup Laser I Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery High-capacity Matter Pod > --- WEAPON ----------- EM Pulse Gun Missile Launcher > --- INVENTORY -------- Small Storage Unit Medium Laser Backup Laser I Assault Rifle Light Cannon [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 21 | . 14 5 2 Power 5 | . 3 1 1 Engine 5 | . 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | . 3 1 . Treads . | . . . . Leg 4 | . 3 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | . 3 1 . Device . | . . . . Storage 4 | . 3 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | . 5 2 1 Energy Gun 4 | . 4 . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 1 9 Power 3 | . . . 3 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 1 5 Average Slot Usage (%) 89 | . 96 83 73 Engine 13 | . 13 11 15 Leg 23 | . 27 21 13 Storage 28 | . 26 28 32 Energy Gun 10 | . 13 11 1 Ballistic Gun 8 | . 13 4 . Ballistic Cannon 3 | . . 6 7 Naked Turns . | . . . . Heaviest Build 48 | 10 43 48 48 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 15 | . 14 4 15 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 11 | 6 11 12 12 Most Carried 10 | 6 10 5 5 Average Carried 5 | 6 6 4 4 Final Capacity 12 | 6 12 12 12 Final Carried 6 | 6 4 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 599 | 200 104 214 81 Remotely . | . . . . Salvage Created 567 | . 278 249 40 Parts 38 | . 16 17 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 16 | . 8 3 5 Guns 9 | . 7 2 . AOE 7 | . 1 1 5 Classes Destroyed 7 | . 4 1 2 Worker 1 | . . . 1 Builder 1 | . 1 . . Recycler 1 | . . 1 . Watcher 5 | . 3 2 . Swarmer 6 | . 6 . . Grunt 6 | . 2 3 1 Assembled 4 | . . . 4 Best Kill Streak 6 | . 5 3 6 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . 1 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1322 | . 195 160 967 Core 455 | . 45 . 410 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 82 . . Volleys Fired 49 | . 23 16 10 Largest 2 | . 2 2 2 Hottest 75 | . 60 75 75 Shots Fired 90 | . 46 32 12 Gun 76 | . 46 28 2 Cannon 8 | . . 4 4 Launcher 6 | . . . 6 Special . | . . . . Kinetic 43 | . 23 16 4 Thermal . | . . . . Explosive 6 | . . . 6 Electromagnetic 41 | . 23 16 2 Robot Hit Streak 17 | . 9 17 6 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 66 | . 32 26 8 Core Hits 31 | . 13 10 8 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1613 | . 566 454 593 Guns 784 | . 416 341 27 Cannons 70 | . . 17 53 Explosions 748 | . 141 96 511 Melee . | . . . . Ramming 11 | . 9 . 2 Kinetic 322 | . 136 133 53 Thermal 313 | . 141 96 76 Explosive 435 | . . . 435 Electromagnetic 532 | . 280 225 27 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 12 | . . 6 6 Projectiles . | . . . . Explosions 12 | . . 6 6 Melee . | . . . . Knockbacks 3 | . . 1 2 Impact . | . . . . Kinetic 3 | . . 1 2 Secondary . | . . . . Self-Inflicted Damage 50 | . 10 20 20 Shots 3 | . 1 1 1 Rammed 5 | . 1 . 4 Targets Rammed 6 | . 2 . 4 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 30 | . 24 12 30 Average Temperature 10 | . 15 5 14 Received Heat Transfer 315 | . 39 102 174 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 4 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 300 | . 100 100 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 191 | . 191 139 34 Initial 7 | . . . 7 Average 60 | . 76 52 24 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 12 7 11 Peak Tracking Total 5 | . 3 2 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 5 | . . 4 1 Max in Single Turn 3 | . . 3 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 9 | . 7 2 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 27 4 . Successful 19 | . 17 2 . Failed 12 | . 10 2 . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 9 | . 7 2 . Terminals 20 | . 17 3 . Fabricators . | . . . . Repair Stations 8 | . 8 . . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 7 1 . Record 4 | . 3 1 . Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 8 . . Scan Component 6 | . 6 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Monitor 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 1 . Full Trace Events 5 | . 4 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies 3 | . . . 3 Largest Group 3 | . . . 3 Highest-Rated Group 40 | . . . 40 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 14 | . . . 14 Total Damage 145 | . . . 145 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1667 | 6 880 508 273 Spaces Moved 775 | 6 448 223 98 Core 10 | . 2 . 8 Treads . | . . . . Legs 765 | 6 446 223 90 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 180 180 Average Speed 179 | 120 168 180 227 Slowest Speed 800 | 120 750 240 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 69 19 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 68 | . 10 2 56 Melee . | . . . . Projectile . | . . . . AOE 68 | . 10 2 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 940 | 5 526 295 114 Wait 65 | . 16 49 . Move 772 | 5 447 222 98 Hop . | . . . . Pick Up 8 | . 7 1 . Fast Attach 16 | . 11 4 1 Attach 2 | . 1 . 1 Detach 5 | . 4 1 . Swap 3 | . 2 1 . Drop 14 | . 13 1 . Fire 49 | . 23 16 10 Melee . | . . . . Ram 4 | . . . 4 Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 778 | -10/Materials | Repaired EM Pulse Gun? 788 | -10/Materials | Discovered new exit (range 13) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1246 | -9/Materials | Discovered new exit (range 16) 1395 | -9/Materials | Entered Mines 1397 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1417 | -9/Mines | Discovered new exit (range 8) 1561 | -9/Mines | Assembled infested the area 1562 | -9/Mines | Discovered new exit (range 5) 1566 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1593 | -9/Mines | Core integrity fell below 50% 1607 | -9/Mines | Lost 5 parts (2p2n1w) 1659 | -9/Mines | Core integrity fell below 20% 1668 | -9/Mines | Destroyed by as-10208 with Assembled Blade Last Messages --------------- 01647_ U-05 Engineer builds a Wall. 01648_ K-01 Serf collects debris. 01651_ U-05 Engineer lays Concrete. 01651_ Lgt. Ion Engine destroyed. 01652_ Slammed into as-10208. 01652_ U-05 Engineer builds a Wall. 01652_ K-01 Serf collects debris. 01656_ Missile Launcher destroyed. 01656_ Com. Battery destroyed. 01657_ U-05 Engineer lays Concrete. 01659_ K-01 Serf collects debris. 01659_ Slammed into as-10208. 01661_ U-05 Engineer lays Concrete. 01663_ K-01 Serf collects debris. 01664_ U-05 Engineer lays Concrete. 01665_ U-05 Engineer builds a Wall. 01665_ Slammed into as-10208. 01666_ K-01 Serf collects debris. 01666_ U-05 Engineer destroyed. 01667_ The unstable cave ceiling collapses. 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