Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 17:33:38

Player: PlasticHeart

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (179)     895
Value Destroyed (4984)     4984
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (528)                528
              TOTAL SCORE: 11027

 Bonus
-------
High Alert Combat Kills    228
Met Data Miner             300

 Cogmind 
---------
Core Integrity             360/850
Matter                     140/300
Energy                     78/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Targeting Computer
                Target Analyzer
                Armor Integrity Analyzer
                Matter Filter
                Utility Shielding
                Dynamic Insulation System
>               --- WEAPON (2) -------
                Powered Hammer (fused)
>               --- INVENTORY (20) ---
                Disposable Heat Sink
       Improved Sensor Array
       Advanced Sensor Array
                Reflective Plating
                Insulated Plating
                Thermal Shield
       Improved Shield Generator
       Improved System Shield
          Light EM Pulse Cannon
                EM Pulse Cannon
       Enhanced Autogun
                Mass Driver
     Long-range Missile Launcher
                PL-3XN's Ring of Power

 Peak State 
------------
>               --- POWER ------------
                Fission Core
                Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Targeting Computer
                Target Analyzer
                Core Analyzer
                Armor Integrity Analyzer
                Dynamic Insulation System
>               --- WEAPON -----------
                Mass Driver
                Powered Hammer
>               --- INVENTORY --------
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved Heat Sink
                Disposable Heat Sink
          Large Storage Unit
        Compact Matter Pod
       Advanced Sensor Array
                Matter Filter
                Reflective Plating
                Thermal Shield
       Improved Shield Generator
       Improved System Shield
                System Restoration Module
          Light EM Pulse Cannon
                EM Pulse Cannon
       Enhanced Autogun
                Mass Driver
                Rocket Launcher
     Long-range Missile Launcher
                Dirty Bomb Trap
[Rating: 66]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   1   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             204  | 8   18  2   23  13  20  36  13  12  1   12  46  
  Power                    15   | 1   3   .   2   1   .   3   .   .   .   .   5   
    Engine                 10   | 1   2   .   2   1   .   1   .   .   .   .   3   
    Core                   5    | .   1   .   .   .   .   2   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 4   8   .   5   .   3   2   2   1   .   2   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   8   .   5   .   2   1   2   1   .   2   7   
    Wheel                  4    | 2   .   .   .   .   1   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 1   4   .   5   4   9   13  6   4   .   5   19  
    Device                 33   | .   1   .   1   1   4   6   3   2   .   3   12  
    Storage                4    | 1   1   .   2   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   1   .   1   2   .   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   1   .   1   3   4   5   3   2   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 2   3   2   11  8   8   18  5   7   1   5   15  
    Energy Gun             3    | 1   .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   .   1   1   3   .   .   .   1   4   
    Ballistic Gun          35   | 1   3   2   7   4   4   7   2   3   .   2   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   1   8   
    Launcher               11   | .   .   .   1   1   .   2   1   1   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   .   3   .   3   6   2   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   2   3   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   1   2   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   2   12  
Parts Lost                 27   | .   4   .   4   .   .   1   .   1   .   2   15  
  Power                    5    | .   1   .   1   .   .   .   .   .   .   .   3   
  Propulsion               8    | .   2   .   1   .   .   .   .   1   .   1   3   
  Utility                  7    | .   .   .   1   .   .   .   .   .   .   1   5   
  Weapon                   7    | .   1   .   1   .   .   1   .   .   .   .   4   
  Highest Loss Streak      8    | .   1   .   2   .   .   1   .   1   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   96  100 99  100 100 99  100 99  92  100 98  
  Engine                   5    | .   11  14  10  11  9   6   .   .   .   .   2   
  Core                     7    | .   2   .   .   .   .   8   15  15  15  15  9   
  Leg                      19   | .   27  28  22  22  18  14  15  17  23  23  19  
  Wheel                    2    | .   .   .   .   .   8   6   7   4   .   .   .   
  Device                   6    | .   1   .   5   3   3   10  6   6   7   6   8   
  Storage                  8    | .   14  14  13  11  9   7   7   7   7   7   6   
  Processor                21   | .   5   14  22  22  18  18  23  23  23  23  32  
  Protection               6    | .   4   .   2   7   14  8   7   7   7   7   3   
  Energy Cannon            1    | .   .   .   .   .   4   1   .   .   .   .   2   
  Ballistic Gun            11   | .   26  28  21  21  10  9   9   9   .   3   .   
  Impact Weapon            3    | .   .   .   .   .   3   3   4   4   7   7   6   
Peak Build Rating          66   | 6   12  14  26  28  33  45  45  46  43  49  66  
  Average Rating           38   | 4   8   12  23  26  30  39  44  45  42  46  59  
  On Entrance              28   | .   6   10  14  26  27  32  43  43  46  43  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  29  31  57  58  64  73  65  69  65  70  94  
  Greatest Support         60   | 26  20  20  30  30  45  30  12  45  45  50  60  
  Greatest Overweight (x)  6    | .   1   1   1   1   5   6   5   5   1   1   2   
  Average Overweight (x)   2    | .   .   1   .   1   4   5   5   3   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   11  15  16  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   15  15  19  20  20  20  20  20  19  20  20  
  Average Carried          17   | 1   9   14  14  19  19  19  19  19  18  18  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   15  15  19  20  19  20  20  19  18  19  14  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5456 | 283  491  .    858  619  476  517  568  213  .    232  1199 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6356 | 98   625  .    1307 1204 672  497  250  137  .    199  1367 
  Parts                    396  | 5    41   .    95   89   23   39   9    7    .    13   75   
Haulers Intercepted        15   | .    2    .    3    5    3    .    .    .    .    .    2    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    9    8    .    8    .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    5    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  120  | .   14  .   23  22  9   9   3   6   .   6   28  
  Guns                     61   | .   13  .   17  17  5   4   3   2   .   .   .   
  Cannons                  22   | .   .   .   .   1   4   .   .   .   .   1   16  
  AOE                      32   | .   1   .   6   4   .   3   .   4   .   4   10  
Classes Destroyed          16   | 2   5   .   4   1   1   1   .   .   .   2   .   
  Worker                   13   | .   2   .   4   1   .   1   .   .   .   .   5   
  Builder                  3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Tunneler                 3    | 1   .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   15   | .   2   .   3   5   3   .   .   .   .   .   2   
  Recycler                 9    | 1   .   .   3   3   .   1   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   1   .   4   2   2   1   .   .   .   .   2   
  Swarmer                  48   | .   4   .   9   11  .   3   .   6   .   4   11  
  Grunt                    29   | .   10  .   8   4   3   .   1   .   .   .   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   5   7   4   1   .   .   .   .   4   
  Hunter                   9    | .   .   .   .   .   2   1   .   .   .   1   5   
  Programmer               12   | .   .   .   .   .   .   4   2   .   .   1   5   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 1   5   .   11  8   3   3   1   4   .   5   11  
  Combat Bots Only         7    | .   3   .   7   6   3   3   1   4   .   4   7   
Max Kills in Single Turn   3    | 1   3   .   3   3   1   3   1   2   .   3   3   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   2   .   3   .   2   .   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        717   | .    71   .    108  62   33   76   4    16   .    23   324  
  Missed                   228   | .    21   .    23   20   9    29   3    3    .    7    113  
Damage Taken               6550  | .    625  .    982  524  355  611  16   246  .    301  2890 
  Core                     986   | .    98   .    153  127  27   60   .    .    .    31   490  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  78    | .    15   .    .    16   .    .    .    .    .    .    47   
  Ignored by Resistances   35    | .    .    .    .    .    .    .    .    .    .    .    35   
  Regen/Repaired (Parts)   124   | .    .    .    77   .    .    .    .    .    .    .    47   
Core Remaining (%)         74    | 100  .    60   .    30   95   .    .    .    .    87   .    
Volleys Fired              434   | 6    63   1    85   69   37   27   4    9    .    12   121  
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    1    1    
  Hottest                  93    | 60   60   46   48   93   81   81   50   50   .    57   63   
Shots Fired                686   | 8    108  2    166  134  67   45   9    15   .    12   120  
  Gun                      521   | 8    108  2    164  129  55   34   9    12   .    .    .    
  Cannon                   146   | .    .    .    .    3    12   10   .    .    .    10   111  
  Launcher                 19    | .    .    .    2    2    .    1    .    3    .    2    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  594   | 2    91   2    164  129  55   34   9    12   .    6    90   
  Thermal                  3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Explosive                19    | .    .    .    2    2    .    1    .    3    .    2    9    
  Electromagnetic          70    | 6    17   .    .    .    12   10   .    .    .    4    21   
  Robot Hit Streak         24    | 3    12   4    24   8    15   10   15   3    .    4    10   
  Robot Miss Streak        5     | 3    5    1    2    3    2    1    1    4    .    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    3    .    2    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           490   | 4    71   1    132  86   52   38   9    8    .    9    80   
  Core Hits                245   | 2    32   .    48   43   20   18   6    7    .    7    62   
  Critical Kills           12    | .    .    .    2    1    .    .    .    .    .    .    9    
  Critical Parts Destroyed 15    | .    .    .    1    1    1    .    1    1    .    1    9    
  Critical Strikes         38    | .    .    .    3    2    1    .    1    1    .    1    29   
    Destroy                25    | .    .    .    2    2    .    .    .    .    .    .    21   
    Blast                  6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  5     | .    .    .    1    .    1    .    1    1    .    1    .    
Melee Attacks              70    | .    .    .    6    .    7    24   3    10   .    2    18   
  Impact                   70    | .    .    .    6    .    7    24   3    10   .    2    18   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    4    .    4    1    .    .    .    2    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13239 | 100  1042 13   2664 1786 1384 943  278  448  .    651  3930 
  Guns                     5696  | 56   762  13   2045 1416 659  510  144  91   .    .    .    
  Cannons                  3020  | .    .    .    .    40   240  216  .    .    .    218  2306 
  Explosions               2878  | 44   280  .    239  330  .    112  .    195  .    240  1438 
  Melee                    1645  | .    .    .    380  .    485  105  134  162  .    193  186  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7567  | 14   641  13   2045 1416 659  510  144  91   .    126  1908 
  Thermal                  879   | 44   280  .    .    40   .    .    .    .    .    .    515  
  Explosive                2039  | .    .    .    239  330  .    112  .    195  .    240  923  
  Electromagnetic          1109  | 42   121  .    .    .    240  216  .    .    .    92   398  
  Impact                   1645  | .    .    .    380  .    485  105  134  162  .    193  186  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    4    4    .    3    4    4    4    9    11   
  Average Corruption       3     | .    .    .    4    4    .    2    3    4    4    5    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  167   | .    .    .    29   25   .    16   29   15   4    17   32   
    Message Errors         39    | .    .    .    4    7    .    2    9    4    1    7    5    
    Matter Fused           46    | .    .    .    6    6    .    5    9    5    3    1    11   
    Heat Flow Errors       18    | .    .    .    3    3    .    1    2    .    .    3    6    
    Energy Discharges      18    | .    .    .    5    1    .    3    2    1    .    3    3    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    .    .    .    1    
    Parts Fused            5     | .    .    .    .    .    .    1    .    3    .    .    1    
    Data Loss (minor)      20    | .    .    .    5    5    .    3    2    1    .    3    1    
    Data Loss (major)      5     | .    .    .    1    .    .    1    2    .    .    .    1    
    Misfires               6     | .    .    .    1    2    .    .    1    1    .    .    1    
    Alerts                 4     | .    .    .    2    .    .    .    2    .    .    .    .    
    Weapon Failures        4     | .    .    .    2    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1152  | .    167  .    143  4    181  8    130  78   .    191  250  
  Projectiles              80    | .    .    .    .    .    1    .    .    .    .    .    79   
  Explosions               234   | .    167  .    12   4    .    .    .    6    .    .    45   
  Melee                    838   | .    .    .    131  .    180  8    130  72   .    191  126  
Knockbacks                 23    | .    .    .    .    .    .    .    .    .    .    .    23   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  22    | .    .    .    .    .    .    .    .    .    .    .    22   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    46   .    .    .    .    .    .    39   .    39   .    
  Shots                    3     | .    1    .    .    .    .    .    .    1    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        419   | .    64   .    419  258  170  286  201  140  .    269  324  
  Average Temperature      79    | .    17   .    97   57   43   93   61   54   .    98   92   
  Received Heat Transfer   1482  | .    261  .    288  231  171  66   .    .    .    .    465  
  Effects                  3     | .    .    .    1    .    .    .    .    .    .    .    2    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    1    .    2    2    .    .    .    2    5    
  Combat Hostiles          5     | .    .    .    .    .    .    2    .    .    .    1    2    
  Parts Fried              23    | .    .    .    2    .    6    .    .    .    .    3    12   
  Impact Corruptions       37    | .    .    .    4    .    5    1    8    2    .    13   4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         624   | 50   150  .    .    74   .    .    .    .    .    .    350  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | 1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Peak Influence             764  | 10  338 42  516 577 395 174 .   .   .   .   764 
  Initial                  186  | .   6   42  .   92  186 171 .   .   .   .   .   
  Average                  178  | 3   171 32  216 363 284 59  .   .   .   .   196 
Maximum Alert Level        3    | .   1   .   2   2   1   .   .   .   .   .   3   
  Low Security (%)         61   | 100 61  100 54  7   9   100 .   .   .   .   57  
  Level 1                  25   | .   38  .   15  41  90  .   .   .   .   .   29  
  Level 2                  12   | .   .   .   30  51  .   .   .   .   .   .   9   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   2   3   2   5   .   .   .   .   6   
  Investigation            2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   3   .   .   .   .   3   
  Reinforcement            9    | .   2   .   1   .   1   2   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Distress Signals           9    | .   1   .   3   2   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   18  .   38  28  12  10  3   8   .   6   39  
  Peak Tracking Total      10   | .   4   .   10  5   4   2   1   4   .   4   6   
  Tactical Retreats        10   | .   3   .   2   3   .   .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Traps Triggered            6    | .   1   .   1   .   1   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   1   .   .   1   .   1   2   
Most Traps Carried         2    | .   .   2   2   .   .   .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Machines Disabled          18   | .   2   .   .   3   .   1   .   .   .   .   12  
  Max in Single Turn       6    | .   1   .   .   1   .   1   .   .   .   .   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Machines Accessed          34   | .   3   .   4   9   3   5   .   .   4   .   6   
  Terminals                24   | .   3   .   3   9   3   3   .   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                94   | .   6   .   9   21  11  8   .   .   29  .   10  
  Successful               64   | .   2   .   5   13  8   3   .   .   29  .   4   
  Failed                   30   | .   4   .   4   8   3   5   .   .   .   .   6   
    Catastrophic           7    | .   .   .   1   1   .   3   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   4   7   6   4   .   .   .   .   1   
  Terminals                54   | .   6   .   7   21  11  4   .   .   .   .   5   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             47   | .   2   .   3   9   4   .   .   .   29  .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           9    | .   .   .   .   1   .   .   .   .   8   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   
  Prototype ID Bank        7    | .   1   .   1   1   1   .   .   .   3   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         10   | .   .   .   .   4   4   1   .   .   .   .   1   
  Terminals                9    | .   .   .   .   4   4   .   .   .   .   .   1   
    Track                  2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   .   3   3   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   .   2   7   3   5   .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   1   .   1   .   .   8   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Time                     88   | .   .   .   38  .   .   .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               12530 | 79   1010 514  1250 1000 726  2193 1255 900  192  801  2610 
Spaces Moved               5723  | 42   502  266  428  394  353  1190 693  484  101  377  893  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3127  | 26   502  266  428  394  3    3    .    134  101  377  893  
  Wheels                   2595  | 15   .    .    .    .    350  1187 693  350  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  120  190  150  165  165  165  190  190  190  
  Average Speed            175   | 108  153  190  189  190  163  166  165  171  190  190  193  
  Slowest Speed            400   | 120  190  190  190  190  190  400  165  190  190  190  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    82   79   36   61   29   33   72   63   70   56   24   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    1    2    .    2    .    
Spaces Dug                 47    | .    .    .    1    .    .    20   1    8    .    .    17   
Terrain Destroyed          292   | 4    46   .    15   14   .    27   1    22   .    23   140  
  Melee                    46    | .    .    .    1    .    .    20   1    8    .    .    16   
  Projectile               26    | .    .    .    .    .    .    .    .    .    .    4    22   
  AOE                      220   | 4    46   .    14   14   .    7    .    14   .    19   102  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      7495 | 67   645  274  714  563  446  1320 789  520  102  442  1613 
  Wait                     887  | .    26   .    145  64   15   18   75   6    .    37   501  
  Move                     5712 | 41   501  265  427  393  352  1189 692  483  100  376  893  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 7    24   3    16   11   7    12   1    .    .    3    19   
  Fast Attach              33   | 5    4    .    5    3    1    8    .    .    .    .    7    
  Attach                   44   | 3    4    .    6    2    4    4    .    1    1    2    17   
  Detach                   3    | .    .    .    1    .    .    1    .    .    .    .    1    
  Swap                     127  | .    10   2    12   8    15   24   13   11   .    10   22   
  Drop                     82   | 5    13   3    11   13   8    13   1    .    1    .    14   
  Fire                     434  | 6    63   1    85   69   37   27   4    9    .    12   121  
  Melee                    70   | .    .    .    6    .    7    24   3    10   .    2    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    80 | -11/Scrapyard      | Entered Materials
   478 | -10/Materials      | Discovered new exit (range 13)
   532 | -10/Materials      | Discovered new exit (range 8)
   724 | -10/Materials      | Build established: Mutant
   982 | -10/Materials      | Discovered new exit (range 16)
  1072 | -10/Materials      | Build established: Scavenger-Mutant
  1090 | -10/Materials      | Entered Mines
  1160 | -10/Mines          | Learned location of Storage (-9)
  1288 | -10/Mines          | Found a hidden stash of uninstalled traps
  1345 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1444 | -10/Mines          | Discovered new exit (range 5)
  1581 | -10/Mines          | Build established: Mutant
  1588 | -10/Mines          | Discovered new exit (range 6)
  1604 | -10/Mines          | Entered Materials
  1604 | -9/Materials       | Evolved 2 slots: Utility x2
  1605 | -9/Materials       | Identified exit to Storage
  2367 | -9/Materials       | Destroyed 7 combat bots
  2498 | -9/Materials       | Discovered exit to Storage (range 9)
  2681 | -9/Materials       | Discovered new exit (range 7)
  2733 | -9/Materials       | Repaired Carbon-fiber Leg
  2854 | -9/Materials       | Entered Storage
  3128 | -9/Storage         | Garrison activated, responded to threat
  3438 | -9/Storage         | Core integrity fell below 50%
  3680 | -9/Storage         | Used back door to open Recycling access
  3680 | -9/Storage         | Discovered new exit (range 5)
  3785 | -9/Storage         | Discovered new exit (range 16)
  3854 | -9/Storage         | Entered Materials
  3854 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4234 | -8/Materials       | Discovered new exit (range 12)
  4563 | -8/Materials       | Identified exit to Factory
  4580 | -8/Materials       | Entered Factory
  4580 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5689 | -7/Factory         | Discovered new exit (range 15)
  5712 | -7/Factory         | Identified exit to Factory
  6632 | -7/Factory         | Discovered exit to Factory (range 4)
  6728 | -7/Factory         | Discovered new exit (range 3)
  6731 | -7/Factory         | Identified exit to Lower Caves
  6773 | -7/Factory         | Entered Lower Caves
  8015 | -7/Lower Caves     | Discovered new exit (range 8)
  8025 | -7/Lower Caves     | Identified exit to Lower Caves
  8028 | -7/Lower Caves     | Entered another Lower Caves area
  8251 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  8288 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8900 | -7/Lower Caves     | Discovered new exit (range 13)
  8921 | -7/Lower Caves     | Identified exit to Data Miner
  8928 | -7/Lower Caves     | Entered Data Miner
  8929 | -7/Data Miner      | Discovered new exit (range 6)
  8965 | -7/Data Miner      | Met Data Miner
  9039 | -7/Data Miner      | Learned location of Section 7 (-2)
  9039 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9070 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9117 | -7/Data Miner      | Identified exit to Proximity Caves
  9120 | -7/Data Miner      | Entered Proximity Caves
  9610 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9817 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  9855 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9921 | -6/Proximity Caves | Entered Factory
  9921 | -6/Factory         | Evolved 2 slots: Utility x2
  9922 | -6/Factory         | Identified exit to Factory
 10388 | -6/Factory         | Discovered exit to Factory (range 8)
 10859 | -6/Factory         | Repaired Flexi-carbon Leg
 11257 | -6/Factory         | Cargo convoy interrupted
 12002 | -6/Factory         | System corruption reached 10%
 12465 | -6/Factory         | Destroyed 7 combat bots
 12523 | -6/Factory         | Core integrity fell below 50%
 12529 | -6/Factory         | Found PL-3XN's Ring of Power
 12531 | -6/Factory         | Self-destructed

 Last Messages 
---------------
12524_ Acquired 17 matter.
12525_ K-01 Serf collects debris.
12525_ Lgt. Angular Momentum Engine destroyed.
12526_ R-10 Processor collects Cesium-ion
  Thruster.
12527_ System corrupted: Substantial component
  data lost.
12528_ P-60 Hacker resets M-28 Smith, system
  corruption cleaned.
12528_ K-01 Serf collects debris.
12529_ Acquired PL-3XN's Ring of Power.
12529_ M-28 Smith repairs P-60 Hacker.
12529_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
12530_ Identified Matter Filter.
12530_ R-10 Processor collects Propulsion
  Shielding.
12531_ U-05 Engineer lays Concrete.
12531_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| "" #????##############+#+######????????# #####+### |
|    #????#            #  [  &  #????????# ##      # |
| ##+#????#           ]#   ![   #???????## ##  """ # |
| ?# #????#   """ """  #        #########   #[ """ # |
| ?# #????#   """ """  +               ! %[ #  """ # |
| ?# #????#   """ """ ^#        #########   #      # |
| ?# #????#!           #        #???????##### !    " |
| ?# #????#       """  #        #???????????######## |
| ?# ######  !!!  """  #     ##+#??????????????????? |
| ?#      +  !!!  """  #     #?????????????????????? |
| ## ######  !!!       #     # ????????????????????? |
| ## #????#            #     # "???????????????????? |
|    #????#    ]       #     #  ???????????????????# |
| ## #????##############     #! ???????????????????# |
| ##+#?????????????????#     #  ???????????????????# |
| #   ?????????????????#     # ""? #???????????????# |
| #"  "?????????????####     # """ #???????????????# |
| #   " ????????????? u      # """ #???????????????# |
| #   " ???????#####?##  %         ????????????????# |
| #T  "  ???????     ?            ?????????????????# |
| #"  "  #???????   [ ?#      R  ??????????????????# |
| #"  "? #???????      # %pxp;#+#########+########## |
| #"  "??#??????????        xm                    #? |
| #?  "????????????????#       R         %  %     #? |
| ??  "????????????????#%    %%%%*               !## |
| #?   ????????????????+=  @    =%                "# |
| #?  ?????????????????#    ^%%%%                 #  |
| #?  ?????????????????#      %%k=  #####+#"# %   #  |
| #????????????????????#      ^*!   ##      "     #  |
| #??????????????????               T#   % !#     #  |
| # ???????????????          ""Y""   # %  ] #     #  |
| /  ?????????????      !    """""  ##     %/     #  |
| #??????????????                   ;       #%    +  |
| #??????????????                   ;       #   = #  |
| #?????????????###########+########"                |
| #????????????????????????????????#                 |
| #????????????????????????????????#        #        |
| #????????????????????????????????#                 |
| #????????????????????????????????""                |
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| ???????????????????????????????????"      "        |
| ?????????????????????????????????????              |
| ??????????????????????????????????????????         |
| ?????????????????????????????????????????? ?     ? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          50
Energy Generation          31
Energy Capacity            520
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             300
Resistance: KI             30
Resistance: EM             15
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30

 Item Schematics 
-----------------
   Imp. Signal Interpreter | -9/Storage    | Hacked
         Imp. Sensor Array | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportTachyonLegs
  Manual?         0
Play Time         02:14:09
  Cumulative      941.8 hours
  Start           2025.03.02 @ 15:13:47
  End             2025.03.02 @ 17:33:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          498
  Rogue           498
  Adventurer      0
  Explorer        0
Win Type          -
  Total           68
  Types           38/5/14/6/1/1/3/0/0
Lore%             52
Gallery%          80
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/SmallcapsGlow++
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2bc041e3-5d60-420d-8b8b-be20846f2adc