Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 17:33:38 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (4984) 4984 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 11027 Bonus ------- High Alert Combat Kills 228 Met Data Miner 300 Cogmind --------- Core Integrity 360/850 Matter 140/300 Energy 78/100 System Corruption 11% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Armor Integrity Analyzer Matter Filter Utility Shielding Dynamic Insulation System > --- WEAPON (2) ------- Powered Hammer (fused) > --- INVENTORY (20) --- Disposable Heat Sink Improved Sensor Array Advanced Sensor Array Reflective Plating Insulated Plating Thermal Shield Improved Shield Generator Improved System Shield Light EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Mass Driver Long-range Missile Launcher PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Core Analyzer Armor Integrity Analyzer Dynamic Insulation System > --- WEAPON ----------- Mass Driver Powered Hammer > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Disposable Heat Sink Large Storage Unit Compact Matter Pod Advanced Sensor Array Matter Filter Reflective Plating Thermal Shield Improved Shield Generator Improved System Shield System Restoration Module Light EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Mass Driver Rocket Launcher Long-range Missile Launcher Dirty Bomb Trap [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . 2 . 1 1 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 204 | 8 18 2 23 13 20 36 13 12 1 12 46 Power 15 | 1 3 . 2 1 . 3 . . . . 5 Engine 10 | 1 2 . 2 1 . 1 . . . . 3 Core 5 | . 1 . . . . 2 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 4 8 . 5 . 3 2 2 1 . 2 7 Treads . | . . . . . . . . . . . . Leg 30 | 2 8 . 5 . 2 1 2 1 . 2 7 Wheel 4 | 2 . . . . 1 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 70 | 1 4 . 5 4 9 13 6 4 . 5 19 Device 33 | . 1 . 1 1 4 6 3 2 . 3 12 Storage 4 | 1 1 . 2 . . . . . . . . Processor 9 | . 1 . 1 . 1 2 . . . . 4 Hackware . | . . . . . . . . . . . . Protection 24 | . 1 . 1 3 4 5 3 2 . 2 3 Artifact . | . . . . . . . . . . . . Weapon 85 | 2 3 2 11 8 8 18 5 7 1 5 15 Energy Gun 3 | 1 . . . 2 . . . . . . . Energy Cannon 10 | . . . . 1 1 3 . . . 1 4 Ballistic Gun 35 | 1 3 2 7 4 4 7 2 3 . 2 . Ballistic Cannon 9 | . . . . . . . . . . 1 8 Launcher 11 | . . . 1 1 . 2 1 1 1 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 17 | . . . 3 . 3 6 2 3 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 2 3 . . . . . . . Corrupted Parts 3 | . . . . . . . . . . 1 2 System Corruption 14 | . . . . . . . . . . 2 12 Parts Lost 27 | . 4 . 4 . . 1 . 1 . 2 15 Power 5 | . 1 . 1 . . . . . . . 3 Propulsion 8 | . 2 . 1 . . . . 1 . 1 3 Utility 7 | . . . 1 . . . . . . 1 5 Weapon 7 | . 1 . 1 . . 1 . . . . 4 Highest Loss Streak 8 | . 1 . 2 . . 1 . 1 . 1 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 99 100 100 99 100 99 92 100 98 Engine 5 | . 11 14 10 11 9 6 . . . . 2 Core 7 | . 2 . . . . 8 15 15 15 15 9 Leg 19 | . 27 28 22 22 18 14 15 17 23 23 19 Wheel 2 | . . . . . 8 6 7 4 . . . Device 6 | . 1 . 5 3 3 10 6 6 7 6 8 Storage 8 | . 14 14 13 11 9 7 7 7 7 7 6 Processor 21 | . 5 14 22 22 18 18 23 23 23 23 32 Protection 6 | . 4 . 2 7 14 8 7 7 7 7 3 Energy Cannon 1 | . . . . . 4 1 . . . . 2 Ballistic Gun 11 | . 26 28 21 21 10 9 9 9 . 3 . Impact Weapon 3 | . . . . . 3 3 4 4 7 7 6 Peak Build Rating 66 | 6 12 14 26 28 33 45 45 46 43 49 66 Average Rating 38 | 4 8 12 23 26 30 39 44 45 42 46 59 On Entrance 28 | . 6 10 14 26 27 32 43 43 46 43 49 Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 12 29 31 57 58 64 73 65 69 65 70 94 Greatest Support 60 | 26 20 20 30 30 45 30 12 45 45 50 60 Greatest Overweight (x) 6 | . 1 1 1 1 5 6 5 5 1 1 2 Average Overweight (x) 2 | . . 1 . 1 4 5 5 3 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 11 15 16 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 15 19 20 20 20 20 20 19 20 20 Average Carried 17 | 1 9 14 14 19 19 19 19 19 18 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 15 15 19 20 19 20 20 19 18 19 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 5456 | 283 491 . 858 619 476 517 568 213 . 232 1199 Remotely . | . . . . . . . . . . . . Salvage Created 6356 | 98 625 . 1307 1204 672 497 250 137 . 199 1367 Parts 396 | 5 41 . 95 89 23 39 9 7 . 13 75 Haulers Intercepted 15 | . 2 . 3 5 3 . . . . . 2 Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 9 8 . 8 . Prevented 5 | . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 120 | . 14 . 23 22 9 9 3 6 . 6 28 Guns 61 | . 13 . 17 17 5 4 3 2 . . . Cannons 22 | . . . . 1 4 . . . . 1 16 AOE 32 | . 1 . 6 4 . 3 . 4 . 4 10 Classes Destroyed 16 | 2 5 . 4 1 1 1 . . . 2 . Worker 13 | . 2 . 4 1 . 1 . . . . 5 Builder 3 | . . . . 1 . . . . . . 2 Tunneler 3 | 1 . . 1 . . . . . . . 1 Hauler 15 | . 2 . 3 5 3 . . . . . 2 Recycler 9 | 1 . . 3 3 . 1 . . . . 1 Minesweeper 1 | . . . . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 Watcher 12 | . 1 . 4 2 2 1 . . . . 2 Swarmer 48 | . 4 . 9 11 . 3 . 6 . 4 11 Grunt 29 | . 10 . 8 4 3 . 1 . . . 3 Brawler 1 | . . . 1 . . . . . . . . Sentry 21 | . . . 5 7 4 1 . . . . 4 Hunter 9 | . . . . . 2 1 . . . 1 5 Programmer 12 | . . . . . . 4 2 . . 1 5 Samaritan 1 | . . . . . . . . . . 1 . Best Kill Streak 11 | 1 5 . 11 8 3 3 1 4 . 5 11 Combat Bots Only 7 | . 3 . 7 6 3 3 1 4 . 4 7 Max Kills in Single Turn 3 | 1 3 . 3 3 1 3 1 2 . 3 3 Gunslinging 1 | . 1 . . 1 . . . . . . . Exploded 3 | . 1 . 3 2 . 3 . 2 . 3 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 717 | . 71 . 108 62 33 76 4 16 . 23 324 Missed 228 | . 21 . 23 20 9 29 3 3 . 7 113 Damage Taken 6550 | . 625 . 982 524 355 611 16 246 . 301 2890 Core 986 | . 98 . 153 127 27 60 . . . 31 490 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 78 | . 15 . . 16 . . . . . . 47 Ignored by Resistances 35 | . . . . . . . . . . . 35 Regen/Repaired (Parts) 124 | . . . 77 . . . . . . . 47 Core Remaining (%) 74 | 100 . 60 . 30 95 . . . . 87 . Volleys Fired 434 | 6 63 1 85 69 37 27 4 9 . 12 121 Largest 2 | 2 2 2 2 2 2 2 2 2 . 1 1 Hottest 93 | 60 60 46 48 93 81 81 50 50 . 57 63 Shots Fired 686 | 8 108 2 166 134 67 45 9 15 . 12 120 Gun 521 | 8 108 2 164 129 55 34 9 12 . . . Cannon 146 | . . . . 3 12 10 . . . 10 111 Launcher 19 | . . . 2 2 . 1 . 3 . 2 9 Special . | . . . . . . . . . . . . Kinetic 594 | 2 91 2 164 129 55 34 9 12 . 6 90 Thermal 3 | . . . . 3 . . . . . . . Explosive 19 | . . . 2 2 . 1 . 3 . 2 9 Electromagnetic 70 | 6 17 . . . 12 10 . . . 4 21 Robot Hit Streak 24 | 3 12 4 24 8 15 10 15 3 . 4 10 Robot Miss Streak 5 | 3 5 1 2 3 2 1 1 4 . 2 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 8 | . 3 . 2 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . Shots Hit Robots 490 | 4 71 1 132 86 52 38 9 8 . 9 80 Core Hits 245 | 2 32 . 48 43 20 18 6 7 . 7 62 Critical Kills 12 | . . . 2 1 . . . . . . 9 Critical Parts Destroyed 15 | . . . 1 1 1 . 1 1 . 1 9 Critical Strikes 38 | . . . 3 2 1 . 1 1 . 1 29 Destroy 25 | . . . 2 2 . . . . . . 21 Blast 6 | . . . . . . . . . . . 6 Corrupt 2 | . . . . . . . . . . . 2 Smash 5 | . . . 1 . 1 . 1 1 . 1 . Melee Attacks 70 | . . . 6 . 7 24 3 10 . 2 18 Impact 70 | . . . 6 . 7 24 3 10 . 2 18 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . 4 . 4 1 . . . 2 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13239 | 100 1042 13 2664 1786 1384 943 278 448 . 651 3930 Guns 5696 | 56 762 13 2045 1416 659 510 144 91 . . . Cannons 3020 | . . . . 40 240 216 . . . 218 2306 Explosions 2878 | 44 280 . 239 330 . 112 . 195 . 240 1438 Melee 1645 | . . . 380 . 485 105 134 162 . 193 186 Ramming . | . . . . . . . . . . . . Kinetic 7567 | 14 641 13 2045 1416 659 510 144 91 . 126 1908 Thermal 879 | 44 280 . . 40 . . . . . . 515 Explosive 2039 | . . . 239 330 . 112 . 195 . 240 923 Electromagnetic 1109 | 42 121 . . . 240 216 . . . 92 398 Impact 1645 | . . . 380 . 485 105 134 162 . 193 186 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . 4 4 . 3 4 4 4 9 11 Average Corruption 3 | . . . 4 4 . 2 3 4 4 5 2 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 167 | . . . 29 25 . 16 29 15 4 17 32 Message Errors 39 | . . . 4 7 . 2 9 4 1 7 5 Matter Fused 46 | . . . 6 6 . 5 9 5 3 1 11 Heat Flow Errors 18 | . . . 3 3 . 1 2 . . 3 6 Energy Discharges 18 | . . . 5 1 . 3 2 1 . 3 3 Parts Rejected 2 | . . . . 1 . . . . . . 1 Parts Fused 5 | . . . . . . 1 . 3 . . 1 Data Loss (minor) 20 | . . . 5 5 . 3 2 1 . 3 1 Data Loss (major) 5 | . . . 1 . . 1 2 . . . 1 Misfires 6 | . . . 1 2 . . 1 1 . . 1 Alerts 4 | . . . 2 . . . 2 . . . . Weapon Failures 4 | . . . 2 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1152 | . 167 . 143 4 181 8 130 78 . 191 250 Projectiles 80 | . . . . . 1 . . . . . 79 Explosions 234 | . 167 . 12 4 . . . 6 . . 45 Melee 838 | . . . 131 . 180 8 130 72 . 191 126 Knockbacks 23 | . . . . . . . . . . . 23 Impact 1 | . . . . . . . . . . . 1 Kinetic 22 | . . . . . . . . . . . 22 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 124 | . 46 . . . . . . 39 . 39 . Shots 3 | . 1 . . . . . . 1 . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 419 | . 64 . 419 258 170 286 201 140 . 269 324 Average Temperature 79 | . 17 . 97 57 43 93 61 54 . 98 92 Received Heat Transfer 1482 | . 261 . 288 231 171 66 . . . . 465 Effects 3 | . . . 1 . . . . . . . 2 Energy Bleed 3 | . . . 1 . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 12 | . . . 1 . 2 2 . . . 2 5 Combat Hostiles 5 | . . . . . . 2 . . . 1 2 Parts Fried 23 | . . . 2 . 6 . . . . 3 12 Impact Corruptions 37 | . . . 4 . 5 1 8 2 . 13 4 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 624 | 50 150 . . 74 . . . . . . 350 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Peak Influence 764 | 10 338 42 516 577 395 174 . . . . 764 Initial 186 | . 6 42 . 92 186 171 . . . . . Average 178 | 3 171 32 216 363 284 59 . . . . 196 Maximum Alert Level 3 | . 1 . 2 2 1 . . . . . 3 Low Security (%) 61 | 100 61 100 54 7 9 100 . . . . 57 Level 1 25 | . 38 . 15 41 90 . . . . . 29 Level 2 12 | . . . 30 51 . . . . . . 9 Level 3 1 | . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 2 3 2 5 . . . . 6 Investigation 2 | . . . 1 . 1 . . . . . . Extermination 6 | . . . . . . 3 . . . . 3 Reinforcement 9 | . 2 . 1 . 1 2 . . . . 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 . 3 2 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 162 | . 18 . 38 28 12 10 3 8 . 6 39 Peak Tracking Total 10 | . 4 . 10 5 4 2 1 4 . 4 6 Tactical Retreats 10 | . 3 . 2 3 . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 6 | . 1 . 1 . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . 1 . . 1 . 1 2 Most Traps Carried 2 | . . 2 2 . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 18 | . 2 . . 3 . 1 . . . . 12 Max in Single Turn 6 | . 1 . . 1 . 1 . . . . 6 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 34 | . 3 . 4 9 3 5 . . 4 . 6 Terminals 24 | . 3 . 3 9 3 3 . . . . 3 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Total Hacks 94 | . 6 . 9 21 11 8 . . 29 . 10 Successful 64 | . 2 . 5 13 8 3 . . 29 . 4 Failed 30 | . 4 . 4 8 3 5 . . . . 6 Catastrophic 7 | . . . 1 1 . 3 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . . 4 7 6 4 . . . . 1 Terminals 54 | . 6 . 7 21 11 4 . . . . 5 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 4 | . . . 2 . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 47 | . 2 . 3 9 4 . . . 29 . . Record 11 | . . . . . . . . . 11 . . Part Schematic 9 | . . . . 1 . . . . 8 . . Robot Schematic 7 | . . . . . . . . . 7 . . Prototype ID Bank 7 | . 1 . 1 1 1 . . . 3 . . Open Door 3 | . . . . 3 . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . . Zone Layout 3 | . . . . 1 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 Scan Component 2 | . . . 1 . . . . . . . 1 Repair 2 | . . . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 10 | . . . . 4 4 1 . . . . 1 Terminals 9 | . . . . 4 4 . . . . . 1 Track 2 | . . . . 1 1 . . . . . . Botnet 7 | . . . . 3 3 . . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Liberate 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 3 . 2 7 3 5 . . . . 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . 1 . . 8 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 Time 88 | . . . 38 . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 12530 | 79 1010 514 1250 1000 726 2193 1255 900 192 801 2610 Spaces Moved 5723 | 42 502 266 428 394 353 1190 693 484 101 377 893 Core 1 | 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3127 | 26 502 266 428 394 3 3 . 134 101 377 893 Wheels 2595 | 15 . . . . 350 1187 693 350 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 150 165 165 165 190 190 190 Average Speed 175 | 108 153 190 189 190 163 166 165 171 190 190 193 Slowest Speed 400 | 120 190 190 190 190 190 400 165 190 190 190 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 82 79 36 61 29 33 72 63 70 56 24 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . Scrap Searched 5 | . . . . . . . 1 2 . 2 . Spaces Dug 47 | . . . 1 . . 20 1 8 . . 17 Terrain Destroyed 292 | 4 46 . 15 14 . 27 1 22 . 23 140 Melee 46 | . . . 1 . . 20 1 8 . . 16 Projectile 26 | . . . . . . . . . . 4 22 AOE 220 | 4 46 . 14 14 . 7 . 14 . 19 102 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total 7495 | 67 645 274 714 563 446 1320 789 520 102 442 1613 Wait 887 | . 26 . 145 64 15 18 75 6 . 37 501 Move 5712 | 41 501 265 427 393 352 1189 692 483 100 376 893 Hop . | . . . . . . . . . . . . Pick Up 103 | 7 24 3 16 11 7 12 1 . . 3 19 Fast Attach 33 | 5 4 . 5 3 1 8 . . . . 7 Attach 44 | 3 4 . 6 2 4 4 . 1 1 2 17 Detach 3 | . . . 1 . . 1 . . . . 1 Swap 127 | . 10 2 12 8 15 24 13 11 . 10 22 Drop 82 | 5 13 3 11 13 8 13 1 . 1 . 14 Fire 434 | 6 63 1 85 69 37 27 4 9 . 12 121 Melee 70 | . . . 6 . 7 24 3 10 . 2 18 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 478 | -10/Materials | Discovered new exit (range 13) 532 | -10/Materials | Discovered new exit (range 8) 724 | -10/Materials | Build established: Mutant 982 | -10/Materials | Discovered new exit (range 16) 1072 | -10/Materials | Build established: Scavenger-Mutant 1090 | -10/Materials | Entered Mines 1160 | -10/Mines | Learned location of Storage (-9) 1288 | -10/Mines | Found a hidden stash of uninstalled traps 1345 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1444 | -10/Mines | Discovered new exit (range 5) 1581 | -10/Mines | Build established: Mutant 1588 | -10/Mines | Discovered new exit (range 6) 1604 | -10/Mines | Entered Materials 1604 | -9/Materials | Evolved 2 slots: Utility x2 1605 | -9/Materials | Identified exit to Storage 2367 | -9/Materials | Destroyed 7 combat bots 2498 | -9/Materials | Discovered exit to Storage (range 9) 2681 | -9/Materials | Discovered new exit (range 7) 2733 | -9/Materials | Repaired Carbon-fiber Leg 2854 | -9/Materials | Entered Storage 3128 | -9/Storage | Garrison activated, responded to threat 3438 | -9/Storage | Core integrity fell below 50% 3680 | -9/Storage | Used back door to open Recycling access 3680 | -9/Storage | Discovered new exit (range 5) 3785 | -9/Storage | Discovered new exit (range 16) 3854 | -9/Storage | Entered Materials 3854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4234 | -8/Materials | Discovered new exit (range 12) 4563 | -8/Materials | Identified exit to Factory 4580 | -8/Materials | Entered Factory 4580 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5689 | -7/Factory | Discovered new exit (range 15) 5712 | -7/Factory | Identified exit to Factory 6632 | -7/Factory | Discovered exit to Factory (range 4) 6728 | -7/Factory | Discovered new exit (range 3) 6731 | -7/Factory | Identified exit to Lower Caves 6773 | -7/Factory | Entered Lower Caves 8015 | -7/Lower Caves | Discovered new exit (range 8) 8025 | -7/Lower Caves | Identified exit to Lower Caves 8028 | -7/Lower Caves | Entered another Lower Caves area 8251 | -7/Lower Caves | Discovered exit to Factory (range 12) 8288 | -7/Lower Caves | Encountered a Warlord checkpoint 8900 | -7/Lower Caves | Discovered new exit (range 13) 8921 | -7/Lower Caves | Identified exit to Data Miner 8928 | -7/Lower Caves | Entered Data Miner 8929 | -7/Data Miner | Discovered new exit (range 6) 8965 | -7/Data Miner | Met Data Miner 9039 | -7/Data Miner | Learned location of Section 7 (-2) 9039 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9070 | -7/Data Miner | Received God Mode back door access code from Data Miner 9117 | -7/Data Miner | Identified exit to Proximity Caves 9120 | -7/Data Miner | Entered Proximity Caves 9610 | -6/Proximity Caves | Learned 4 Factory zone layouts 9817 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9855 | -6/Proximity Caves | Learned location of 1 exit from Factory 9921 | -6/Proximity Caves | Entered Factory 9921 | -6/Factory | Evolved 2 slots: Utility x2 9922 | -6/Factory | Identified exit to Factory 10388 | -6/Factory | Discovered exit to Factory (range 8) 10859 | -6/Factory | Repaired Flexi-carbon Leg 11257 | -6/Factory | Cargo convoy interrupted 12002 | -6/Factory | System corruption reached 10% 12465 | -6/Factory | Destroyed 7 combat bots 12523 | -6/Factory | Core integrity fell below 50% 12529 | -6/Factory | Found PL-3XN's Ring of Power 12531 | -6/Factory | Self-destructed Last Messages --------------- 12524_ Acquired 17 matter. 12525_ K-01 Serf collects debris. 12525_ Lgt. Angular Momentum Engine destroyed. 12526_ R-10 Processor collects Cesium-ion Thruster. 12527_ System corrupted: Substantial component data lost. 12528_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 12528_ K-01 Serf collects debris. 12529_ Acquired PL-3XN's Ring of Power. 12529_ M-28 Smith repairs P-60 Hacker. 12529_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 12530_ Identified Matter Filter. 12530_ R-10 Processor collects Propulsion Shielding. 12531_ U-05 Engineer lays Concrete. 12531_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | "" #????##############+#+######????????# #####+### | | #????# # [ & #????????# ## # | | ##+#????# ]# ![ #???????## ## """ # | | ?# #????# """ """ # ######### #[ """ # | | ?# #????# """ """ + ! %[ # """ # | | ?# #????# """ """ ^# ######### # # | | ?# #????#! # #???????##### ! " | | ?# #????# """ # #???????????######## | | ?# ###### !!! """ # ##+#??????????????????? | | ?# + !!! """ # #?????????????????????? | | ## ###### !!! # # ????????????????????? | | ## #????# # # "???????????????????? | | #????# ] # # ???????????????????# | | ## #????############## #! ???????????????????# | | ##+#?????????????????# # ???????????????????# | | # ?????????????????# # ""? #???????????????# | | #" "?????????????#### # """ #???????????????# | | # " ????????????? u # """ #???????????????# | | # " ???????#####?## % ????????????????# | | #T " ??????? ? ?????????????????# | | #" " #??????? [ ?# R ??????????????????# | | #" "? #??????? # %pxp;#+#########+########## | | #" "??#?????????? xm #? | | #? "????????????????# R % % #? | | ?? "????????????????#% %%%%* !## | | #? ????????????????+= @ =% "# | | #? ?????????????????# ^%%%% # | | #? ?????????????????# %%k= #####+#"# % # | | #????????????????????# ^*! ## " # | | #?????????????????? T# % !# # | | # ??????????????? ""Y"" # % ] # # | | / ????????????? ! """"" ## %/ # | | #?????????????? ; #% + | | #?????????????? ; # = # | | #?????????????###########+########" | | #????????????????????????????????# | | #????????????????????????????????# # | | #????????????????????????????????# | | #????????????????????????????????"" | | ????????????????????????????????? " " | | ???????????????????????????????????" " | | ????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? ? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Item Schematics ----------------- Imp. Signal Interpreter | -9/Storage | Hacked Imp. Sensor Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportTachyonLegs Manual? 0 Play Time 02:14:09 Cumulative 941.8 hours Start 2025.03.02 @ 15:13:47 End 2025.03.02 @ 17:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 52 Gallery% 80 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2bc041e3-5d60-420d-8b8b-be20846f2adc