Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 22:26:36 Player: wchar_t Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2791) 2791 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 7339 Bonus ------- High Alert Combat Kills 457 Follower Combat Kills 325 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 47/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Large Storage Unit Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Carbon-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Advanced System Shield > --- WEAPON ----------- Heavy Ion Cannon Slug Cannon Accelerated Slug Construct/C > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Heat Sink Recoil Nullifier Light Armor Plating Hardened Light Armor Plating High-powered Tractor Beam Improved Light Cannon Mini Assault Cannon Heavy Proton Missile Launcher Makeshift Axe [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Centrium Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Slots Evolved 6 | . . . 2 . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . . 2 . . Weapon 1 | . . . . . . 1 . . Parts Attached 102 | 7 1 8 44 3 5 2 8 24 Power 9 | 1 . 2 3 1 . . 1 1 Engine 7 | 1 . 2 2 1 . . 1 . Core 2 | . . . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 2 9 1 3 . 2 1 Treads 16 | . . 2 9 1 3 . . 1 Leg 4 | 2 1 . . . . . 1 . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 . 2 12 1 2 2 1 8 Device 19 | 1 . 1 8 1 1 1 . 6 Storage 3 | 1 . . 2 . . . . . Processor 1 | . . 1 . . . . . . Hackware 1 | . . . . . . . . 1 Protection 6 | . . . 2 . 1 1 1 1 Artifact . | . . . . . . . . . Weapon 42 | 2 . 2 20 . . . 4 14 Energy Gun 9 | 2 . 2 4 . . . . 1 Energy Cannon 6 | . . . 3 . . . 1 2 Ballistic Gun 3 | . . . 3 . . . . . Ballistic Cannon 9 | . . . 4 . . . 1 4 Launcher 7 | . . . 3 . . . 2 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 6 | . . . 3 . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . . 1 2 Parts Lost 28 | . . 8 . . . . 3 17 Power 5 | . . 2 . . . . . 3 Propulsion 6 | . . 2 . . . . 1 3 Utility 9 | . . 2 . . . . 1 6 Weapon 8 | . . 2 . . . . 1 5 Highest Loss Streak 13 | . . 2 . . . . 2 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 100 92 99 100 81 64 62 63 Engine 8 | . 14 12 9 9 11 7 7 3 Core 1 | . . . 1 1 . . . 2 Treads 17 | . . 20 32 33 20 15 . . Leg 5 | . 28 5 . . 5 . 14 10 Device 11 | . 14 4 10 11 10 12 15 13 Storage 9 | . 14 14 11 11 11 7 7 6 Processor 2 | . . 5 4 . . . . . Protection 4 | . . . 6 11 1 5 4 3 Energy Gun 4 | . 28 28 4 . . . 1 . Energy Cannon 4 | . . . 2 11 11 7 4 4 Ballistic Gun 1 | . . . 3 . . . . . Ballistic Cannon 7 | . . . 4 11 11 7 4 12 Launcher 1 | . . . 4 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 13 13 16 38 41 41 42 45 55 Greatest Support 61 | 20 20 40 60 60 61 61 61 45 Greatest Overweight (x) 1 | . . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 12 15 15 15 15 14 Most Carried 15 | 6 8 8 15 15 15 15 14 15 Average Carried 10 | 5 6 4 10 15 13 13 12 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 8 3 15 15 14 13 13 4 Scrap Engine Consumption 36 | . . . . . 16 3 2 15 Constructs Created 3 | . . . . . 1 . . 2 Constructs Modified 10 | . . . . . 3 . 2 5 Class Distribution -------------------- 41% | Mutant 32% | Scavenger-Mutant 14% | Construct 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Matter Collected 2046 | 241 29 95 1004 80 118 . 130 349 Remotely 316 | . . . 235 . . . . 81 Salvage Created 3080 | 123 168 133 1641 157 480 . . 378 Parts 200 | 13 13 . 114 9 17 . . 34 Haulers Intercepted 4 | . 1 . 3 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 80 | . 2 10 47 5 4 . . 12 Melee 1 | . . . . . . . . 1 Guns 27 | . 2 10 15 . . . . . Cannons 24 | . . . 7 5 3 . . 9 AOE 26 | . . . 25 . . . . 1 Classes Destroyed 17 | 2 3 1 9 . . . . 2 Worker 5 | . . . 5 . . . . . Builder 5 | . . . 5 . . . . . Tunneler 5 | 4 . . . . . . . 1 Hauler 4 | . 1 . 3 . . . . . Recycler 6 | 1 . . 1 . 4 . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 6 | . 1 . 3 . . . . 2 Swarmer 15 | . . . 10 . . . . 5 Grunt 32 | . 2 . 26 4 . . . . Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . 2 . . . . . Protector 2 | . . . 2 . . . . . Sentry 13 | . . . 6 1 4 . . 2 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . . . 3 Assembled 10 | . . 10 . . . . . . Best Kill Streak 6 | 2 2 2 6 3 2 . . 4 Combat Bots Only 5 | . 1 2 5 3 1 . . 4 Max Kills in Single Turn 4 | 1 1 1 4 1 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Damage Taken 5832 | . 72 875 895 63 116 . 240 3571 Core 1045 | . 36 181 94 12 16 . 25 681 Absorbed by Shields 141 | . . 51 . . . . . 90 Regen/Repaired (Parts) 582 | . . . . . . . 126 456 Core Remaining (%) 60 | 100 . 13 . . 69 . . . Volleys Fired 238 | 19 8 31 107 15 17 . 2 39 Largest 3 | 2 2 2 2 2 2 . 3 3 Hottest 158 | 100 100 130 130 103 103 . 136 158 Shots Fired 458 | 38 16 62 183 30 34 . 6 89 Gun 220 | 38 16 62 103 . . . . 1 Cannon 208 | . . . 53 30 34 . 4 87 Launcher 30 | . . . 27 . . . 2 1 Special . | . . . . . . . . . Kinetic 192 | . . . 91 15 17 . 2 67 Thermal 235 | 38 16 62 65 15 17 . 2 20 Explosive 29 | . . . 27 . . . 2 . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 16 | 4 6 8 16 6 8 . 7 8 Robot Miss Streak 11 | 8 1 11 4 2 4 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 272 | 15 11 37 119 19 18 . 6 47 Core Hits 191 | 6 8 34 106 6 8 . 2 21 Critical Kills 5 | . . . 2 . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 12 | 2 1 . 3 . 1 . . 5 Burn 4 | 2 1 . 1 . . . . . Meltdown 3 | . . . 2 . 1 . . . Destroy 2 | . . . . . . . . 2 Blast 1 | . . . . . . . . 1 Smash 1 | . . . . . . . . 1 Sever 1 | . . . . . . . . 1 Melee Attacks 15 | . . . 2 . . . . 13 Impact 3 | . . . . . . . . 3 Slashing 12 | . . . 2 . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8045 | 212 138 347 4585 369 351 . 240 1803 Guns 1873 | 212 138 332 1176 . . . . 15 Cannons 2538 | . . . 712 355 351 . 76 1044 Explosions 3333 | . . . 2686 . . . 164 483 Melee 252 | . . . . . . . . 252 Ramming 49 | . . 15 11 14 . . . 9 Kinetic 2158 | . . . 1015 172 125 . 36 810 Thermal 2547 | 212 138 332 873 183 226 . 40 543 Explosive 2850 | . . . 2686 . . . 164 . Electromagnetic 189 | . . . . . . . . 189 Impact 88 | . . . . . . . . 88 Slashing 164 | . . . . . . . . 164 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 3 | . . . . . . . . 3 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 30 | . . . . . . . . 30 Message Errors 4 | . . . . . . . . 4 Matter Fused 11 | . . . . . . . . 11 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 4 | . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 109 | . . . 27 . . . . 82 Projectiles 17 | . . . . . . . . 17 Explosions 52 | . . . 27 . . . . 25 Melee 40 | . . . . . . . . 40 Knockbacks 15 | . . . 1 3 . . . 11 Impact . | . . . . . . . . . Kinetic 14 | . . . 1 3 . . . 10 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 390 | . . . 40 . . . 76 274 Shots 8 | . . . 1 . . . 2 5 Rammed 15 | . . 7 5 3 . . . . Targets Rammed 18 | . . 7 5 3 . . . 3 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 510 | 312 162 510 309 105 96 . 54 190 Average Temperature 87 | 109 67 143 68 39 32 . 28 50 Received Heat Transfer 1046 | . 63 395 342 39 45 . . 162 Effects 9 | 2 . 6 1 . . . . . Shutdowns 1 | . . 1 . . . . . . Interference 6 | 2 . 3 1 . . . . . Matter Decay 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted 3 | . . . 2 . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 6 | . . . 3 . 1 . . 2 Heat Transferred 4995 | 777 481 769 1621 333 407 . 74 533 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Peak Influence 1128 | 25 177 69 1128 620 321 58 36 217 Initial 476 | . 16 69 1 476 241 58 20 . Average 301 | 8 86 37 612 560 214 58 18 80 Maximum Alert Level 4 | . . . 4 2 1 . . 1 Low Security (%) 54 | 100 100 100 8 . 48 100 100 90 Level 1 15 | . . . 19 . 51 . . 9 Level 2 13 | . . . 28 100 . . . . Level 3 14 | . . . 37 . . . . . Level 4 1 | . . . 5 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Squads Dispatched 18 | . . . 10 . . . . 8 Investigation 1 | . . . 1 . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 8 | . . . 6 . . . . 2 Assault 3 | . . . 3 . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Distress Signals 11 | . 2 1 6 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 8 16 66 7 3 . 6 26 Peak Tracking Total 6 | . 4 4 5 3 1 . 6 5 Tactical Retreats 10 | . 2 1 2 . . . . 5 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Traps Triggered 6 | . . . 1 . . 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Machines Disabled 14 | . . . 3 1 . . . 10 Max in Single Turn 4 | . . . 1 1 . . . 4 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Machines Accessed 14 | . 2 . 2 2 6 . . 2 Terminals 12 | . 2 . 1 2 6 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 4 . 6 3 15 . . 3 Successful 13 | . 1 . 5 2 3 . . 2 Failed 17 | . 3 . 1 1 11 . . 1 Catastrophic 2 | . . . . . 2 . . . Database Lockouts 1 | . . . . . 1 . . . Manual 15 | . . . 1 1 13 . . . Terminals 26 | . 4 . 2 3 15 . . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . 1 2 2 . . 1 Robot Analysis 3 | . . . . . 2 . . 1 Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 . . . Terminals 2 | . . . 1 . 1 . . . Botnet 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 . 2 . 5 . . 2 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 185 | . . . 185 . . . . . Retrieved Matter 185 | . . . 185 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Total Allies 21 | . . 2 . . . . 19 . Largest Group 19 | . . 2 2 . . . 19 14 Highest-Rated Group 475 | . . 42 42 . . . 475 405 Highest-Rated Ally 35 | . . 31 31 . . . 35 35 Total Orders . | . . . . . . . . . Ally Attacks 138 | . . 6 27 . . . 85 20 Total Damage 4601 | . . 84 444 . . . 3880 193 Kills 19 | . . 1 8 . . . 10 . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Robot Analysis Total 3 | . . . . . 2 . . 1 Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Turns Passed 7813 | 238 278 502 2993 214 776 70 565 2177 Spaces Moved 3796 | 124 148 248 1282 98 458 44 380 1014 Core 179 | 6 . . . . . . . 173 Treads 1939 | . . 183 1282 98 209 44 4 119 Legs 1678 | 118 148 65 . . 249 . 376 722 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 150 155 128 50 Average Speed 160 | 116 120 153 160 160 153 155 138 184 Slowest Speed 240 | 120 120 190 160 160 160 155 201 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 7 34 61 72 18 97 2 95 18 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 21 | . . . 17 . . . . 4 Terrain Destroyed 274 | . . . 200 . . . 15 59 Melee 2 | . . . 1 . . . . 1 Projectile 18 | . . . . . . . . 18 AOE 254 | . . . 199 . . . 15 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Total 5069 | 176 235 303 2041 124 502 47 415 1226 Wait 789 | 21 70 9 550 4 6 . 20 109 Move 3789 | 123 147 247 1281 97 457 44 379 1014 Hop . | . . . . . . . . . Pick Up 43 | 6 5 1 21 . 4 1 2 3 Fast Attach 32 | 7 . 2 7 1 2 . 4 9 Attach 18 | . . 6 1 . . 2 2 7 Detach 12 | . . . 2 . 2 . 2 6 Swap 52 | . 1 . 36 2 3 . 2 8 Drop 63 | . 4 . 29 2 11 . 2 15 Fire 238 | 19 8 31 107 15 17 . 2 39 Melee 15 | . . . 2 . . . . 13 Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 15 | . . 7 5 3 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 239 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 13) 517 | -10/Materials | Entered Mines 518 | -10/Mines | Assembled infested the area 523 | -10/Mines | Assisted by a Guerilla fighting off Assembled 564 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 574 | -10/Mines | Learned Materials trap positions 603 | -10/Mines | Core integrity fell below 50% 701 | -10/Mines | Core integrity fell below 20% 975 | -10/Mines | Learned Materials emergency access door positions 1011 | -10/Mines | Discovered new exit (range 3) 1014 | -10/Mines | Identified exit to Materials 1019 | -10/Mines | Entered Materials 1019 | -9/Materials | Accompanied by 2 allies 1019 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -9/Materials | Loaded intel: 10 trap records 1024 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1138 | -9/Materials | Discovered new exit (range 8) 1262 | -9/Materials | Identified exit to Mines 1262 | -9/Materials | Identified exit to Storage 1396 | -9/Materials | Discovered new exit (range 10) 1442 | -9/Materials | Build established: Scavenger-Mutant 1539 | -9/Materials | Discovered new exit (range 11) 2619 | -9/Materials | First assault squad dispatched 3810 | -9/Materials | Sterilization system engaged 3810 | -9/Materials | Non-combat units ordered to evacuate 3910 | -9/Materials | Combat units ordered to evacuate 3997 | -9/Materials | Build established: Mutant 4012 | -9/Materials | Entered Storage 4222 | -9/Storage | Used back door to open Recycling access 4222 | -9/Storage | Discovered new exit (range 4) 4226 | -9/Storage | Entered Recycling 4303 | -9/Recycling | Found Scrap Engine 4905 | -9/Recycling | Build established: Construct 4975 | -9/Recycling | Discovered new exit (range 15) 5002 | -9/Recycling | Entered Factory 5002 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5072 | -7/Factory | Sucked down chute 5072 | -7/Factory | Entered Waste 5098 | -7/Waste | Spotted C-40 Crusher 5116 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5119 | -7/Waste | Crushed by Compactor (1 part destroyed) 5165 | -7/Waste | Spotted C-40 Crusher 5167 | -7/Waste | Spotted C-40 Crusher 5176 | -7/Waste | Spotted C-40 Crusher 5245 | -7/Waste | Spotted C-40 Crusher 5252 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5253 | -7/Waste | Spotted C-40 Crusher 5266 | -7/Waste | Warlord forces began an assault 5274 | -7/Waste | Allies destroyed C-40 Crusher 5276 | -7/Waste | Allies destroyed C-40 Crusher 5279 | -7/Waste | Allies destroyed C-40 Crusher 5284 | -7/Waste | Allies destroyed C-40 Crusher 5286 | -7/Waste | Allies destroyed C-40 Crusher 5315 | -7/Waste | Build established: Mutant 5562 | -7/Waste | Discovered new exit (range 15) 5637 | -7/Waste | Entered Factory 5637 | -7/Factory | Accompanied by 14 allies 6181 | -7/Factory | Build established: Gunner 7066 | -7/Factory | Build established: Construct 7508 | -7/Factory | Garrison activated, responded to threat 7628 | -7/Factory | Core integrity fell below 50% 7669 | -7/Factory | Core integrity fell below 20% 7687 | -7/Factory | Lost 13 parts (1p3n5u4w) 7804 | -7/Factory | Build established: Mutant 7814 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07680_ S-27 Virus system terminally corrupted. 07680_ VTOL Module fried. 07680_ Lgt. Nuclear Core fried. 07680_ K-01 Serf collects debris. 07681_ Acquired 25 matter. 07684_ K-01 Serf collects debris. 07692_ System corrupted: Component data lost. 07707_ System corrupted: Matter fused (-10). 07720_ Dropped Powered Hammer. 07721_ Acquired Powered Hammer. 07731_ System corrupted: Energy discharge (-30). 07737_ Dropped Powered Hammer. 07747_ System corrupted: Matter fused (-7). 07747_ Acquired 17 matter. 07775_ System corrupted: Energy discharge (-27). 07783_ Dropped Lgt. Armor Plating. 07786_ Scrap Engine consumes Lgt. Armor Plating. 07792_ System corrupted: Substantial component data lost. 07806_ K-01 Serf knocked back. 07810_ Acquired 1 matter. 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""??????? ?????????? | | ??????????????????????# ""???? ?????????? | | ??????????????????????# """" ?????????? | | ??????????????????????# """" ??????????? | | ??????????????????????# s """" " ???????????? | | ??????????????????????# ?????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# #?????####???###?????? | | ??????????????????????# #?????# ??? ?????? | | ??????????????????????# ##????# ??? ??#??? | | ??????????????????????# #?????# ? #??? | | ??????????????????????# #?????# """ """ #??? | | ??????????????????????# #?????# """ """ #??? | | ?????????????????###### #?????# """ """ #### | | ?????????????????+ #?????? # | | ?????????????????######## ##################### | | ????????????????????????#@# # # # | | ????????????????????????# + !# ### | | ????????????????????????#u# # ### | | ????????????????????????# # # # # | | ????????????????????##### # # ### | | ??????????????????### # # ############ ### | | ??????????????????#######+#######??## ###+##### | | ?????????????????### [ ##?#### ###### | | ?????????????????# # ####### !!] | | ?????????????????# # + ! | | ???????????????##### ####### | | ??????????? # ##????# ###### | | ??????????? # ##????### ###????? | | ??????????? # ##??????# ######## | | ???????????? # ##??????# # | | ???????????? + ##??????# + "" | | ???????????? # ##??????# # """" | | ????????????? # ! ######### # """" | | ?????????????? ?# + + | | ?????????????? ??############## # | | ?????????????? ???????? ###### # | | ??????????????????????? + # | | ?????????????????????? ######## ######## | | ?????????????????????? ########+##+## #??????? | | ????????????????????? # # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationHackingWarhead Manual? 0 Play Time 01:09:41 Cumulative 173.2 hours Start 2023.03.15 @ 12:08:14 End 2023.03.15 @ 22:26:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 50 Adventurer 8 Explorer 8 Win Type - Total 12 Types 6/0/3/1/1/1/0/0/0 Lore% 83 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 318d4607-cc33-4bb1-ab3e-02ea2ced0df8