Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.27 @ 21:09:59

Player: Jim

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (78)      390
Value Destroyed (2041)     2041
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (146)                146
              TOTAL SCORE: 4177

 Bonus
-------
High Alert Combat Kills    146

 Cogmind 
---------
Core Integrity             0/550
Matter                     294/500
Energy                     250/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Matter Pod
       Improved Salvage Targeting Computer
                Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
          Heavy Ion Engine
                Sensor Array
                Targeting Computer
          Light Armor Plating
       Hardened Light Armor Plating
                Tractor Beam

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Salvage Targeting Computer
                Targeting Computer
                Utility Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Heavy Ion Engine
  High-capacity Matter Pod
                Sensor Array
                Targeting Computer
          Light Armor Plating
       Hardened Light Armor Plating
                Tractor Beam
          Light Cannon
                Grenade Launcher
           Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             45   | 4   5   19  17  
  Power                    4    | .   .   2   2   
    Engine                 4    | .   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   1   4   7   
    Treads                 2    | .   .   2   .   
    Leg                    3    | .   .   .   3   
    Wheel                  9    | 2   1   2   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   1   6   3   
    Device                 1    | 1   .   .   .   
    Storage                2    | .   1   .   1   
    Processor              3    | .   .   2   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   4   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 1   3   7   5   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   1   4   .   
    Ballistic Cannon       7    | .   1   3   3   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 36   | .   4   16  16  
  Power                    4    | .   .   2   2   
  Propulsion               11   | .   1   5   5   
  Utility                  7    | .   .   4   3   
  Weapon                   14   | .   3   5   6   
  Highest Loss Streak      6    | .   3   3   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     83   | .   96  87  62  
  Engine                   8    | .   14  7   7   
  Treads                   5    | .   .   9   1   
  Wheel                    11   | .   27  8   3   
  Device                   3    | .   14  .   .   
  Storage                  11   | .   14  11  10  
  Processor                5    | .   .   2   17  
  Protection               16   | .   .   25  10  
  Ballistic Gun            11   | .   17  12  3   
  Ballistic Cannon         6    | .   7   9   1   
  Launcher                 1    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 15  30  40  39  
  Greatest Support         40   | 26  26  40  20  
  Greatest Overweight (x)  10   | .   1   3   10  
  Average Overweight (x)   1    | .   .   1   3   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 8   10  15  15  
  Most Carried             15   | 6   13  15  13  
  Average Carried          11   | 6   8   13  9   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 6   13  13  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1854 | 252  271  1043 288  
  Remotely                 281  | 10   271  .    .    
Salvage Created            2294 | 62   355  1405 472  
  Parts                    142  | 2    31   81   28   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           3    | .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  62   | .   12  35  15  
  Guns                     31   | .   9   22  .   
  Cannons                  17   | .   3   13  1   
  AOE                      14   | .   .   .   14  
Classes Destroyed          10   | 1   5   1   3   
  Worker                   7    | .   1   3   3   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | 1   .   3   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  20   | .   6   10  4   
  Grunt                    30   | .   6   16  8   
  Duelist                  1    | .   .   .   1   
  Sentry                   11   | .   .   9   2   
Best Kill Streak           7    | 1   3   5   7   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   2    | 1   2   2   2   
  Gunslinging              1    | .   1   1   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4249 | .    558  1910 1781 
  Core                     968  | .    120  284  564  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  103  | .    .    77   26   
Core Remaining (%)         60   | 100  52   29   .    
Volleys Fired              224  | 2    52   132  38   
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 40   60   70   70   
Shots Fired                384  | 4    85   247  48   
  Gun                      231  | 4    76   142  9    
  Cannon                   127  | .    9    105  13   
  Launcher                 26   | .    .    .    26   
  Special                  .    | .    .    .    .    
  Kinetic                  347  | 4    74   247  22   
  Thermal                  .    | .    .    .    .    
  Explosive                26   | .    .    .    26   
  Electromagnetic          11   | .    11   .    .    
  Robot Hit Streak         21   | 3    21   14   12   
  Robot Miss Streak        8    | 1    4    8    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           248  | 3    59   148  38   
  Core Hits                129  | 2    24   58   45   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Blast                  3    | .    .    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5408 | 44   755  2560 2049 
  Guns                     2091 | 44   643  1281 123  
  Cannons                  1560 | .    111  1275 174  
  Explosions               1752 | .    .    .    1752 
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    1    4    .    
  Kinetic                  3520 | 44   623  2556 297  
  Thermal                  .    | .    .    .    .    
  Explosive                1752 | .    .    .    1752 
  Electromagnetic          131  | .    131  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    7    .    .    
    Message Errors         3    | .    3    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Alerts                 1    | .    1    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            53   | .    .    18   35   
  Projectiles              .    | .    .    .    .    
  Explosions               53   | .    .    18   35   
  Melee                    .    | .    .    .    .    
Knockbacks                 11   | .    3    8    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  11   | .    3    8    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      381  | .    .    113  268  
  Shots                    11   | .    .    1    10   
  Rammed                   4    | .    1    2    1    
Targets Rammed             4    | .    1    2    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        189  | .    189  90   37   
  Average Temperature      24   | .    36   22   10   
  Received Heat Transfer   1464 | .    231  576  657  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             812  | 5   285 812 506 
  Initial                  315  | .   3   29  315 
  Average                  286  | 1   152 292 406 
Maximum Alert Level        3    | .   1   3   2   
  Low Security (%)         40   | 100 62  49  .   
  Level 1                  29   | .   37  20  42  
  Level 2                  23   | .   .   17  57  
  Level 3                  6    | .   .   13  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   2   6   3   
  Investigation            4    | .   .   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   2   3   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           16   | .   2   12  2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              98   | .   21  55  22  
  Peak Tracking Total      6    | .   4   6   5   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          6    | .   .   4   2   
  Max in Single Turn       2    | .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          13   | .   4   8   1   
  Terminals                13   | .   4   8   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   12  16  2   
  Successful               19   | .   6   12  1   
  Failed                   10   | .   6   3   1   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        1    | .   .   1   .   
  Manual                   26   | .   7   19  .   
  Terminals                30   | .   12  16  2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   5   11  1   
  Record                   7    | .   1   6   .   
  Robot Analysis           3    | .   .   2   1   
  Alert Level              1    | .   1   .   .   
  Locate Traps             3    | .   1   2   .   
  Zone Layout              3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
    Botnet                 2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   4   5   1   
  Full Trace Events        4    | .   1   2   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       3    | .   .   2   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               3937 | 38   855  2093 951  
Spaces Moved               2442 | 28   780  1277 357  
  Core                     88   | .    .    .    88   
  Treads                   543  | .    .    478  65   
  Legs                     63   | 4    .    .    59   
  Wheels                   1748 | 24   780  799  145  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            80   | 90   80   95   95   
  Average Speed            132  | 94   89   130  234  
  Slowest Speed            550  | 120  95   240  550  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 2    97   84   22   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          197  | .    .    29   168  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      197  | .    .    29   168  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2763 | 33   854  1461 415  
  Wait                     12   | .    .    12   .    
  Move                     2439 | 27   779  1276 357  
  Hop                      .    | .    .    .    .    
  Pick Up                  32   | .    13   18   1    
  Fast Attach              8    | 1    1    1    5    
  Attach                   29   | .    3    16   10   
  Detach                   1    | .    .    .    1    
  Swap                     8    | 3    1    2    2    
  Drop                     6    | .    4    2    .    
  Fire                     224  | 2    52   132  38   
  Melee                    .    | .    .    .    .    
  Ram                      2    | .    1    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    .    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   39 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 8)
  307 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 13)
  466 | -10/Materials | Lost 3 parts (1n2w)
  503 | -10/Materials | Discovered new exit (range 9)
  602 | -10/Materials | Discovered new exit (range 14)
  758 | -10/Materials | Discovered new exit (range 15)
  894 | -10/Materials | Entered another Materials area
  894 | -9/Materials  | Evolved 2 slots: Utility x2
 1180 | -9/Materials  | Lost 3 parts (1p2w)
 1514 | -9/Materials  | Discovered new exit (range 14)
 1803 | -9/Materials  | Central database locked down
 1926 | -9/Materials  | Core integrity fell below 50%
 1980 | -9/Materials  | Lost 3 parts (2n1w)
 2070 | -9/Materials  | Discovered new exit (range 5)
 2442 | -9/Materials  | Discovered new exit (range 8)
 2909 | -9/Materials  | Discovered new exit (range 10)
 2987 | -9/Materials  | Entered another Materials area
 2987 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3235 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 3494 | -8/Materials  | Core integrity fell below 50%
 3523 | -8/Materials  | Lost 4 parts (1p1n2w)
 3858 | -8/Materials  | Core integrity fell below 20%
 3938 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03908_ Mni. Grenade Launcher destroyed.
03909_ U-05 Engineer lays Concrete. <x2>
03910_ Wheel destroyed.
03910_ U-05 Engineer lays Concrete.
03910_ Slammed into U-05 Engineer.
03910_ U-05 Engineer lays Concrete.
03911_ ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
03911_ U-05 Engineer builds a Wall.
03911_ U-05 Engineer lays Concrete.
03912_ U-05 Engineer builds a Wall.
03915_ U-05 Engineer lays Concrete. <x2>
03917_ U-05 Engineer builds a Wall. <x2>
03922_ U-05 Engineer lays Concrete.
03923_ U-05 Engineer builds a Wall.
03928_ U-05 Engineer lays Concrete.
03929_ U-05 Engineer builds a Door.
03934_ U-05 Engineer lays Concrete.
03935_ U-05 Engineer builds a Wall.
03935_ Hrd. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|               ???   ??######?????????????????????? |
|               ??? ! ??#    #?????????????????????? |
|               ???# #??#    #?????????????????????? |
|               ???# #??#    #?????????????????????? |
|               ???# #??#    #?????????????????????? |
|               ???# #??#    #?????????????????????? |
|               ???# #??#    ########??????????????? |
|               ???# ####    #      #??????????????? |
|               ???#    +  [ #      #??????????????? |
|               ??##    #    #      #??????????????? |
|               ?? #     #####      #??????????????? |
|               ??           /      #??????????????? |
|               ?##       ####      #??????????????? |
|               ?#       #??####+###########???????? |
|               ?#       #??#                   ???? |
|               ?#      !#??#                   ???? |
|               ??      !#??#                   ???? |
|               ??      !#??###########+#######????? |
|               ?##    !!#???########??????????????? |
|               ??    ####?###      #??????????????? |
|               ??#   ##?### #      #??????????????? |
|               ??##   ??#          #??????????????? |
|               ???# #########      #??????????????? |
|               ???# g^      +%     #??????????????? |
|               ???# g       #      #??????????????? |
|               ???#a g    @ #   ##+#??????????????? |
|               ?###  ^             #??????????????? |
|               ## #   %            #??????????????? |
|               #  #   ^            #??????????????? |
|               #  #%         [     #??????????????? |
|                 #####u#####     # #?######???????? |
|                 #      !   ###### #?#!    ???????? |
|               # #    !    ##????# #?#  "   #?????? |
|               # # %       #?????# #?# """  #?????? |
|               # #   !    !#????## ### """  #?????? |
|               # #         #????#    # """  #?????? |
|               ?##  !      #????#    # ""   #?????? |
|               ??#       * #????#    + """  #?????? |
|               ??#    %    #????#    #  ""  #?????? |
|               ??#####+###########  ## """  #?????? |
|               #    +   ##   ]]] #  ##  "   #?????? |
|               #    #  #?# ! ]]  +  ##      #?????? |
|               #    +  #?#   ]]  #  ##      #?????? |
|               #    #  ####+######  ##      #?????? |
|               #  ??#  #### ######  #########?????? |
|               ?????#               #?????????????? |
|               ?????#               #?????????????? |
|               ?????## ###  [       #?????????????? |
|               ??????# ### [        #######???????? |
|               ???####+# #  [             #????#### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Utility Shielding          33
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              AutogunHeavyCycler
  Manual?         0
Play Time         00:44:35
  Cumulative      34.7 hours
  Start           2022.07.27 @ 18:20:09
  End             2022.07.27 @ 21:09:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           36
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d742d20-aa0e-4f33-b178-2ee7fea53a63