Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 20:07:41 Player: MO-55 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2486) 2486 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6641 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 180/180 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Meta Core > --- PROPULSION (5+1) - (None) > --- UTILITY (7+1) ---- Medium Storage Unit Machine Analyzer (+) Improved Terrain Scan Processor Transmission Jammer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Utility Shielding Force Field System Guard System Restoration Module Heavy Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Meta Core > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Improved Signal Interpreter Improved Terrain Scan Processor Transmission Jammer Force Field Hacking Suite > --- WEAPON ----------- Remote Datajack Greatsword > --- INVENTORY -------- Improved Utility Shielding Improved Light Armor Plating System Guard System Restoration Module Gatling Laser Heavy Proton Missile Launcher Heavy Missile Launcher Carbide Saw Carbide Saw [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Meta Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Slots Evolved 8 | . . . 4 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 . . . 1 Utility 5 | . . . 2 2 . . 1 Weapon . | . . . . . . . . Parts Attached 120 | 7 12 11 53 9 . 14 14 Power 8 | 1 1 1 5 . . . . Engine 5 | 1 1 1 2 . . . . Core 3 | . . . 3 . . . . Reactor . | . . . . . . . . Propulsion 28 | 2 4 3 15 2 . 1 1 Treads 12 | . . 3 9 . . . . Leg 8 | 2 4 . 1 . . . 1 Wheel . | . . . . . . . . Hover 7 | . . . 4 2 . 1 . Flight 1 | . . . 1 . . . . Utility 37 | 2 1 1 17 5 . 6 5 Device 18 | 1 . 1 7 2 . 3 4 Storage 3 | 1 1 . . 1 . . . Processor 4 | . . . 2 1 . 1 . Hackware 1 | . . . 1 . . . . Protection 11 | . . . 7 1 . 2 1 Artifact . | . . . . . . . . Weapon 47 | 2 6 6 16 2 . 7 8 Energy Gun 15 | 1 . 1 9 . . 1 3 Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 8 | 1 . 2 5 . . . . Ballistic Cannon 6 | . 4 2 . . . . . Launcher 6 | . . . 1 . . 3 2 Special Weapon 3 | . 1 . . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . 1 1 . 2 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 . Parts Lost 27 | . . 4 5 . 1 5 12 Power 3 | . . 1 2 . . . . Propulsion 9 | . . 1 3 . . 3 2 Utility 8 | . . 1 . . 1 2 4 Weapon 7 | . . 1 . . . . 6 Highest Loss Streak 10 | . . 1 4 . 1 2 10 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 91 | . 99 95 93 72 84 76 54 Engine 9 | . 14 13 6 . . . . Core 1 | . . . 1 6 6 6 5 Treads 17 | . . 28 31 . . . . Leg 6 | . 28 . . . . . . Hover 2 | . . . 1 17 24 15 3 Device 10 | . 14 10 8 12 11 10 7 Storage 11 | . 14 14 8 6 6 6 5 Processor 3 | . . . 2 11 12 17 15 Hackware 2 | . . . 3 6 6 6 5 Protection 2 | . . . 10 2 5 . . Energy Gun 5 | . . 5 14 . . . . Energy Cannon 3 | . 7 5 . . . . . Ballistic Gun 3 | . . 8 1 . . . . Ballistic Cannon 7 | . 19 8 . . . . . Slashing Weapon 1 | . . . . 6 6 6 3 Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 32 38 52 26 26 26 27 Greatest Support 80 | 20 20 40 80 30 30 23 15 Greatest Overweight (x) 5 | 2 1 . 2 1 . 3 5 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 Average Capacity 13 | 7 14 15 15 10 10 10 10 Most Carried 15 | 4 15 15 15 9 8 10 10 Average Carried 12 | 2 14 13 14 6 7 8 8 Final Capacity 15 | 8 15 15 15 10 10 10 10 Final Carried 15 | 4 15 15 10 6 8 9 6 Class Distribution -------------------- 59% | Mutant 30% | Scavenger-Mutant 4% | Assassin 3% | Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scavenger-Scout | -7/Waste Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Matter Collected 2214 | 175 639 261 768 22 . 319 30 Remotely . | . . . . . . . . Salvage Created 2820 | 103 564 239 1340 22 . 383 169 Parts 153 | 8 38 15 51 5 . 25 11 Haulers Intercepted 7 | . 1 . 5 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Combat Hostiles Destroyed 57 | . 16 7 24 . . 7 3 Melee 3 | . . . . . . 2 1 Guns 25 | . . 1 22 . . 1 1 Cannons 22 | . 16 6 . . . . . AOE 6 | . . . 1 . . 4 1 Classes Destroyed 14 | 2 6 1 3 . . 1 1 Worker 4 | . . . 2 . . 1 1 Tunneler 4 | 2 . . 1 . . 1 . Hauler 7 | . 1 . 5 . . 1 . Recycler 4 | 1 1 . 1 . . 1 . Mechanic 2 | . 1 . 1 . . . . Operator 5 | . 2 . 2 . . 1 . Watcher 4 | . 3 . . 1 . . . Swarmer 13 | . 6 3 . . . 4 . Grunt 30 | . 10 . 18 . . . 2 Sentry 5 | . . . 5 . . . . Demolisher 1 | . . . . . . . 1 Hunter 3 | . . . 1 . . 2 . Programmer 1 | . . . . . . 1 . Subdweller 4 | . . 4 . . . . . Best Kill Streak 7 | 2 4 3 5 1 . 7 2 Combat Bots Only 5 | . 3 3 4 . . 5 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . 2 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Hostile Shots Fired 440 | . 68 47 126 6 1 96 96 Missed 132 | . 24 17 34 2 . 35 20 Damage Taken 4953 | . 429 545 1426 23 31 843 1656 Core 1356 | . 56 114 163 . 31 133 859 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 125 | . . . . . . 125 . Core Remaining (%) 69 | 100 . 32 70 . . 76 . Volleys Fired 239 | 12 58 67 74 2 . 13 13 Largest 2 | 2 2 2 2 1 . 1 1 Hottest 160 | 60 100 120 160 5 . 80 80 Shots Fired 403 | 24 111 103 137 2 . 13 13 Gun 233 | 24 . 63 131 . . 5 10 Cannon 148 | . 108 40 . . . . . Launcher 12 | . . . 6 . . 4 2 Special 10 | . 3 . . 2 . 4 1 Kinetic 182 | 12 97 46 27 . . . . Thermal 202 | 12 14 57 104 . . 5 10 Explosive 10 | . . . 6 . . 2 2 Electromagnetic 2 | . . . . . . 2 . Robot Hit Streak 32 | 8 9 20 32 . . 12 4 Robot Miss Streak 7 | 3 7 5 5 . . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 279 | 13 63 60 111 3 . 17 12 Core Hits 175 | 4 25 13 111 1 . 14 7 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 2 . . . . 2 Destroy 1 | . . 1 . . . . . Blast 1 | . . 1 . . . . . Sever 2 | . . . . . . . 2 Melee Attacks 58 | . . . 2 9 . 33 14 Impact . | . . . . . . . . Slashing 58 | . . . 2 9 . 33 14 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . 1 3 . 3 2 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 7184 | 159 1084 1077 3028 187 . 943 706 Guns 3346 | 159 . 577 2419 . . 132 59 Cannons 1584 | . 1084 500 . . . . . Explosions 1176 | . . . 544 . . 338 294 Melee 1025 | . . . 65 187 . 473 300 Ramming 53 | . . . . . . . 53 Kinetic 2059 | 87 961 566 445 . . . . Thermal 3065 | 72 123 511 1974 . . 132 253 Explosive 846 | . . . 544 . . 202 100 Electromagnetic 136 | . . . . . . 136 . Impact . | . . . . . . . . Slashing 1025 | . . . 65 187 . 473 300 Piercing . | . . . . . . . . Highest Corruption 9 | . . . 9 . . 2 1 Average Corruption 4 | . . . 5 . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . 48 . . 3 . Message Errors 13 | . . . 11 . . 2 . Matter Fused 11 | . . . 11 . . . . Heat Flow Errors 6 | . . . 6 . . . . Energy Discharges 5 | . . . 5 . . . . Data Loss (minor) 8 | . . . 7 . . 1 . Data Loss (major) 2 | . . . 2 . . . . Misfires 3 | . . . 3 . . . . Alerts 1 | . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 240 | . 7 . 43 47 . 24 119 Projectiles 7 | . 7 . . . . . . Explosions 111 | . . . 18 . . 18 75 Melee 122 | . . . 25 47 . 6 44 Knockbacks 15 | . 13 2 . . . . . Impact . | . . . . . . . . Kinetic 14 | . 12 2 . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 234 | . . . . . . 21 213 Shots 4 | . . . . . . 1 3 Rammed 4 | . . . . . . . 4 Targets Rammed 36 | . . . . . . . 36 Kicked 32 | . . . . . . . 32 Crushed . | . . . . . . . . Highest Temperature 659 | 20 153 30 659 . . . 145 Average Temperature 89 | 17 37 20 126 . . . 52 Received Heat Transfer 1854 | . 162 60 765 . . 129 738 Effects 14 | . . . 14 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 3 | . . . 3 . . . . Damage (minor) 3 | . . . 3 . . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 9 | . . . 8 . . 1 . Heat Transferred 6239 | 175 259 831 4450 . . 300 224 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Peak Influence 399 | 15 274 . 399 96 78 288 94 Initial 47 | . 9 . . 9 33 47 . Average 127 | 4 100 . 198 40 49 102 22 Maximum Alert Level 1 | . 1 . 1 . . 1 . Low Security (%) 75 | 100 93 . 41 100 100 97 100 Level 1 24 | . 6 . 58 . . 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 . 1 . . 2 1 Investigation 3 | . 2 . . . . . 1 Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 2 . 1 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 28 12 37 3 6 11 3 Peak Tracking Total 6 | . 4 6 5 3 6 5 3 Tactical Retreats 7 | . 1 1 3 1 . 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Traps Triggered 8 | . 3 2 . 1 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Machines Disabled 6 | . 1 1 2 . . . 2 Max in Single Turn 2 | . 1 1 2 . . . 2 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Machines Accessed 20 | . 5 2 6 2 . 4 1 Terminals 11 | . 5 . 4 1 . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 50 | . 10 6 15 11 . 6 2 Successful 37 | . 3 6 12 10 . 4 2 Failed 13 | . 7 . 3 1 . 2 . Catastrophic 3 | . 3 . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 7 . 3 1 . . . Terminals 24 | . 10 . 11 2 . 1 . Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . . . . . . 4 . Recycling Units . | . . . . . . . . Scanalyzers 13 | . . . 4 9 . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 17 | . 3 6 7 1 . . . Record 5 | . . 5 . . . . . Part Schematic 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 3 | . . . 3 . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . . 3 . Scan Component 2 | . . . . . . 2 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 13 | . . . 4 9 . . . Insert Component 6 | . . . 2 4 . . . Analyze 7 | . . . 2 5 . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 15 | . 5 . 5 1 . 3 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . 2 . 2 4 . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 73 | . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . 3 Parts Repaired 1 | . . . . . . 1 . Time 89 | . . . . . . 89 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 2 4 . . . Part Schematics Acquired 6 | . . . 2 4 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 2 1 Non-combat 3 | . . . . . . 2 1 Combat . | . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 1 no_distress 2 | . . . . . . 2 . find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Turns Passed 8955 | 118 1865 2935 2330 214 96 925 472 Spaces Moved 4919 | 56 771 1694 943 242 175 903 135 Core 10 | 8 . . . . . . 2 Treads 2478 | . . 1694 784 . . . . Legs 822 | 48 771 . . . . . 3 Wheels . | . . . . . . . . Hover 1609 | . . . 159 242 175 903 130 Flight . | . . . . . . . . Fastest Speed 43 | 50 120 160 106 43 43 45 180 Average Speed 138 | 120 180 160 152 59 43 80 182 Slowest Speed 300 | 150 190 160 240 106 45 230 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 96 88 57 9 78 22 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 7 | . . 7 . . . . . Spaces Dug 36 | . 3 . 1 5 . 23 4 Terrain Destroyed 112 | . 3 . 12 5 . 38 54 Melee 33 | . . . 1 5 . 23 4 Projectile 4 | . 3 . . . . . 1 AOE 75 | . . . 11 . . 15 49 Terrain Rammed 1 | . . . . . . . 1 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Total 6512 | 79 1127 1814 1689 297 194 1032 280 Wait 982 | 1 265 20 524 32 18 63 59 Move 4913 | 55 770 1693 942 242 174 902 135 Hop . | . . . . . . . . Pick Up 70 | 4 12 12 33 . 2 5 2 Fast Attach 45 | 7 3 2 22 3 . 2 6 Attach 34 | . . 4 14 5 . 4 7 Detach 11 | . 1 1 3 2 . 1 3 Swap 41 | . 9 5 17 1 . 8 1 Drop 82 | . 9 10 58 1 . 1 3 Fire 239 | 12 58 67 74 2 . 13 13 Melee 58 | . . . 2 9 . 33 14 Ram 5 | . . . . . . . 5 Kick 32 | . . . . . . . 32 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 9) 833 | -10/Materials | Discovered new exit (range 4) 993 | -10/Materials | Build established: Scavenger-Mutant 1184 | -10/Materials | Discovered new exit (range 11) 1289 | -10/Materials | Discovered new exit (range 16) 1848 | -10/Materials | Discovered new exit (range 14) 1973 | -10/Materials | Discovered new exit (range 7) 1984 | -10/Materials | Entered Subcaves 2057 | -10/Subcaves | Learned Materials security intel 2064 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2084 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 2261 | -10/Subcaves | Learned Materials security intel 2283 | -10/Subcaves | Build established: Mutant 2434 | -10/Subcaves | Core integrity fell below 50% 2625 | -10/Subcaves | Discovered new exit (range 7) 3107 | -10/Subcaves | Learned Materials terminal intel 3275 | -10/Subcaves | Discovered new exit (range 14) 4154 | -10/Subcaves | Visited Clippyterm 4204 | -10/Subcaves | Disturbed a concealed Subdweller 4296 | -10/Subcaves | Discovered new exit (range 11) 4310 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 4354 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4406 | -10/Subcaves | Learned location of Zion (-6) 4406 | -10/Subcaves | Met a Zionite searching for "candidates" 4683 | -10/Subcaves | Visited 4L-MR0's lab 4702 | -10/Subcaves | Found Meta Core 4919 | -10/Subcaves | Entered Materials 4919 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4921 | -8/Materials | Loaded intel: 12 terminal locations 5605 | -8/Materials | Lost 4 parts (2p2n) 5980 | -8/Materials | Build established: Scavenger-Mutant 6390 | -8/Materials | Identified exit to Factory 6911 | -8/Materials | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 7249 | -8/Materials | Entered Factory 7249 | -7/Factory | Evolved 2 slots: Utility x2 7266 | -7/Factory | Identified exit to Lower Caves 7463 | -7/Factory | Sucked down chute 7463 | -7/Factory | Entered Waste 7477 | -7/Waste | Spotted C-40 Crusher 7530 | -7/Waste | Spotted C-40 Crusher 7531 | -7/Waste | Spotted C-40 Crusher 7538 | -7/Waste | Spotted C-40 Crusher 7539 | -7/Waste | Spotted C-40 Crusher 7545 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7549 | -7/Waste | Spotted C-40 Crusher 7552 | -7/Waste | Discovered new exit (range 16) 7558 | -7/Waste | Identified exit to Factory 7559 | -7/Waste | Entered Factory 7691 | -7/Factory | Repaired Hvy. Proton Missile Launcher 7851 | -7/Factory | Build established: Scout 7992 | -7/Factory | Discovered new exit (range 13) 8012 | -7/Factory | Identified exit to Factory 8425 | -7/Factory | Discovered exit to Lower Caves (range 7) 8451 | -7/Factory | Build established: Mutant 8484 | -7/Factory | Entered another Factory area 8484 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8776 | -6/Factory | Fabricated Imp. Sensor Array (x1) 8854 | -6/Factory | Core integrity fell below 50% 8897 | -6/Factory | Core integrity fell below 20% 8907 | -6/Factory | Lost 10 parts (1n3u6w) 8956 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08938_ Kicked G-50 Soldier. 08940_ U-05 Engineer lays Concrete. 08940_ Kicked G-50 Soldier out of the way. 08941_ U-05 Engineer lays Concrete. 08942_ Carbon-fiber Leg destroyed. 08942_ Slammed into G-50 Soldier. 08943_ U-05 Engineer lays Concrete. 08944_ U-05 Engineer suffers critical hit (Burn). 08944_ U-05 Engineer destroyed. 08945_ Slammed into G-50 Soldier. 08946_ U-05 Engineer lays Concrete. 08948_ Slammed into G-50 Soldier. 08949_ U-05 Engineer lays Concrete. 08951_ Slammed into G-50 Soldier. 08951_ U-05 Engineer lays Concrete. 08952_ R-10 Processor collects Wheel. 08952_ U-05 Engineer builds a Wall. 08955_ R-10 Processor collects Terrain Scan Processor. 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""" ????????? | | ??#####+#####!! ! ????????? | | ??# # ????????? | | ??# @ # ???????? | | ??# R% # #??????? | | ??# "% g ##############??????? | | ??# "%%! #????????????????? | | ??# "|%% #????????????????? | | ??# " % #????????????????? | | ??# u ##????????????????? | | ??# # #?????????????????? | | ??## # # #?????????????????? | | ???# ## ###?????????????????? | | ???######## ##??????????????????? | | ???????????##???????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 450 Evasion (%) 56 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Lgt. Treads | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Scythe | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaCannonFragment Manual? 0 Play Time 01:01:13 Cumulative 124.7 hours Start 2024.04.29 @ 19:06:26 End 2024.04.29 @ 20:07:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b851109e-612d-4dc4-a73a-a35fa0ee57eb