Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 22:26:23

Player: Kole

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (60)      300
Value Destroyed (2103)     2103
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 8737

 Bonus
-------
High Alert Combat Kills    34
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     143/300
Energy                     25/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
           Machine Analyzer
           Transmission Jammer
           Cloaking Device
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Energy Filter
  Advanced ECM Suite
   Layered Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Field Propulsion Array
>          --- UTILITY ----------
           Weight Redist. System
           Machine Analyzer
  Advanced Signal Interpreter
  Advanced ECM Suite
           Cloaking Device
           Shield Generator
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Variable Charge Gun
           Flak Gun
  Improved Plasma Cutter
>          --- INVENTORY --------
     Light Nuclear Core
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Transmission Jammer
     Heavy Rocket Launcher
[Rating: 73]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Reaction Control System
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   1   2   .   .   2   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             103  | 6   6   1   .   3   22  9   9   .   10  2   33  2   
  Power                    11   | 1   .   .   .   .   2   1   1   .   1   .   5   .   
    Engine                 6    | 1   .   .   .   .   1   1   .   .   1   .   2   .   
    Core                   5    | .   .   .   .   .   1   .   1   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   .   .   .   8   3   7   .   4   .   8   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   2   .   .   .   8   3   3   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   .   .   4   .   4   .   8   1   
  Utility                  36   | 1   3   1   .   3   4   4   .   .   4   1   14  1   
    Device                 22   | .   2   .   .   1   1   2   .   .   3   1   12  .   
    Storage                4    | 1   1   .   .   1   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   2   .   .   .   .   1   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   1   .   1   .   
    Protection             3    | .   .   1   .   1   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   .   .   .   8   1   1   .   1   1   6   .   
    Energy Gun             4    | .   .   .   .   .   3   .   .   .   .   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   
    Ballistic Gun          10   | 2   1   .   .   .   5   1   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
Parts Lost                 34   | .   3   .   .   .   1   .   3   1   1   1   21  3   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               13   | .   1   .   .   .   1   .   2   1   .   .   5   3   
  Utility                  8    | .   1   .   .   .   .   .   .   .   .   .   7   .   
  Weapon                   10   | .   1   .   .   .   .   .   1   .   1   1   6   .   
  Highest Loss Streak      14   | .   1   .   .   .   1   .   2   1   1   1   14  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   85  100 100 100 88  100 88  85  96  94  77  36  
  Engine                   6    | .   14  14  14  14  4   4   4   .   .   6   3   1   
  Core                     2    | .   .   .   .   .   4   2   2   7   5   .   .   .   
  Leg                      20   | .   24  28  28  28  31  30  19  16  .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   25  26  15  3   
  Device                   6    | .   4   .   .   .   1   3   7   7   19  20  23  11  
  Storage                  7    | .   14  14  14  14  9   7   7   7   .   .   .   .   
  Processor                9    | .   .   .   .   .   7   19  15  15  13  13  10  5   
  Hackware                 6    | .   .   .   .   .   7   7   7   7   12  13  15  11  
  Protection               2    | .   .   13  14  14  1   .   .   .   .   .   .   1   
  Energy Gun               3    | .   .   .   .   .   1   14  7   7   3   .   1   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   3   7   6   2   .   .   
  Ballistic Gun            14   | .   26  28  28  28  19  7   10  7   6   6   2   .   
Peak Build Rating          73   | 6   8   8   10  17  39  36  42  36  50  51  73  49  
  Average Rating           28   | 4   6   7   8   9   27  33  35  33  47  48  53  26  
  On Entrance              23   | .   6   8   8   9   10  27  36  36  33  46  48  44  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 13  13  13  13  18  38  39  44  39  26  31  27  20  
  Greatest Support         47   | 20  20  20  20  20  47  47  47  37  26  26  27  21  
  Greatest Overweight (x)  3    | .   1   .   .   .   1   .   1   1   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   10  15  15  15  15  15  5   5   5   
  Average Capacity         10   | 6   8   8   8   9   12  15  15  15  5   5   5   5   
  Most Carried             15   | 5   8   8   8   9   15  15  15  15  15  5   5   4   
  Average Carried          10   | 2   5   8   7   8   11  14  14  15  4   4   3   3   
  Final Capacity           15   | 8   8   8   8   10  15  15  15  15  5   5   5   5   
  Final Carried            15   | 2   8   8   8   9   15  15  15  15  5   4   2   4   

 Class Distribution 
--------------------
 27% | Mutant
 16% | Scavenger-Tank
 13% | Scavenger-Skirmisher
 11% | Skirmisher
 10% | Tank
  8% | Hacker-Sprinter
  7% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
      Hacker-Sprinter | -6/Factory
      Hacker-Sprinter | -6/DSF
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Matter Collected           1474 | 172 201 102 .   23  310 107 169 5   59  26  234 66  
  Remotely                 177  | .   .   .   .   .   .   .   .   .   .   .   177 .   
Salvage Created            2353 | .   243 84  .   .   944 292 220 70  59  170 271 .   
  Parts                    127  | .   12  6   .   .   67  13  8   3   3   3   12  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   .   2   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   7   9   .   .   .   2   
  Prevented                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Combat Hostiles Destroyed  57   | .   7   6   .   .   24  7   5   1   1   1   5   .   
  Guns                     52   | .   7   6   .   .   24  7   5   1   1   1   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          9    | .   3   .   .   .   4   .   1   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  22   | .   3   6   .   .   10  3   .   .   .   .   .   .   
  Grunt                    21   | .   4   .   .   .   8   3   4   .   .   .   2   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   .   .   5   1   .   1   1   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   2   3   .   .   7   2   3   1   1   1   2   .   
  Combat Bots Only         7    | .   2   3   .   .   7   2   3   1   1   1   2   .   
Max Kills in Single Turn   2    | .   1   2   .   .   2   1   1   1   1   1   2   .   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Upp  
Hostile Shots Fired        563  | .    49   18   .    .    84   89   34   21   54   12   135  67   
  Missed                   218  | .    11   6    .    .    30   41   9    11   34   4    53   19   
Damage Taken               5377 | .    613  100  .    .    529  594  391  65   152  327  1754 852  
  Core                     1763 | .    113  44   .    .    151  90   85   11   38   223  560  448  
  Absorbed by Shields      56   | .    .    .    .    .    .    18   .    .    .    .    38   .    
  Redirected to Shielding  10   | .    .    8    .    .    2    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   131  | .    57   .    .    .    28   .    .    .    .    .    46   .    
Core Remaining (%)         70   | 100  .    .    .    37   72   .    .    73   .    69   .    .    
Volleys Fired              170  | 2    43   10   .    .    48   27   15   2    4    5    14   .    
  Largest                  3    | 2    2    2    .    .    3    3    3    3    2    3    2    .    
  Hottest                  225  | 40   40   40   .    .    60   138  158  158  103  142  225  .    
Shots Fired                411  | 4    82   20   .    .    135  81   41   6    8    13   21   .    
  Gun                      385  | 4    82   20   .    .    135  81   39   4    4    5    11   .    
  Cannon                   20   | .    .    .    .    .    .    .    2    2    4    3    9    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    5    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  306  | 4    82   20   .    .    132  27   24   2    4    5    6    .    
  Thermal                  99   | .    .    .    .    .    3    54   17   4    4    3    14   .    
  Explosive                6    | .    .    .    .    .    .    .    .    .    .    5    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    8    3    .    .    22   10   8    5    10   7    4    .    
  Robot Miss Streak        6    | .    6    3    .    .    4    3    3    1    3    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    2    2    .    .    2    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    1    1    .    .    .    .    .    
  Autonomous               58   | .    .    .    .    .    58   .    .    .    .    .    .    .    
Shots Hit Robots           266  | .    46   10   .    .    98   49   31   3    8    10   11   .    
  Core Hits                138  | 1    17   6    .    .    40   18   23   4    5    14   10   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5422 | 21   547  88   .    .    1997 731  481  70   186  603  698  .    
  Guns                     4073 | 21   442  88   .    .    1997 731  456  45   86   99   108  .    
  Cannons                  431  | .    .    .    .    .    .    .    25   25   100  75   206  .    
  Explosions               918  | .    105  .    .    .    .    .    .    .    .    429  384  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3170 | 21   442  88   .    .    1956 126  256  26   86   99   70   .    
  Thermal                  1771 | .    105  .    .    .    41   605  225  44   100  75   576  .    
  Explosive                429  | .    .    .    .    .    .    .    .    .    .    429  .    .    
  Electromagnetic          52   | .    .    .    .    .    .    .    .    .    .    .    52   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    1    1    1    1    .    .    .    .    .    .    12   12   
  Average Corruption       3    | .    1    1    1    1    .    .    .    .    .    .    10   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    2    2    2    1    .    .    .    .    .    .    7    7    
    Message Errors         7    | .    .    1    .    .    .    .    .    .    .    .    4    2    
    Matter Fused           5    | .    .    1    2    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       3    | .    1    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Overflow Damage            84   | .    20   .    .    .    .    .    .    .    .    .    64   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               84   | .    20   .    .    .    .    .    .    .    .    .    64   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      366  | .    184  .    .    .    .    .    .    .    .    .    182  .    
  Shots                    6    | .    2    .    .    .    .    .    .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        489  | .    209  .    .    .    21   489  198  162  88   12   439  207  
  Average Temperature      136  | .    46   .    .    .    7    191  94   85   43   6    238  102  
  Received Heat Transfer   1482 | .    198  .    .    .    90   258  171  12   48   9    507  189  
  Effects                  3    | .    .    .    .    .    .    1    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    .    .    .    .    .    .    
  Heat Transferred         2792 | .    100  .    .    .    74   1332 407  74   148  111  546  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Peak Influence             520  | .   215 206 .   .   520 267 .   .   62  107 248 .   
  Initial                  182  | .   .   34  .   .   .   182 .   .   .   43  56  .   
  Average                  144  | .   119 73  .   .   269 200 .   .   18  72  135 .   
Maximum Alert Level        2    | .   1   1   .   .   2   1   .   .   .   .   1   .   
  Low Security (%)         66   | 100 72  91  .   100 30  54  .   .   100 100 68  .   
  Level 1                  29   | .   27  8   .   .   54  45  .   .   .   .   31  .   
  Level 2                  3    | .   .   .   .   .   15  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   5   2   .   .   2   1   3   .   
  Investigation            7    | .   .   .   .   .   3   1   .   .   1   .   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   .   2   1   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Distress Signals           4    | .   1   .   .   .   2   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   10  8   .   .   29  12  6   1   2   3   28  12  
  Peak Tracking Total      10   | .   4   3   .   .   10  3   4   1   2   3   7   10  
  Tactical Retreats        16   | .   1   1   .   .   .   1   1   .   .   .   9   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Traps Triggered            3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Machines Disabled          10   | .   3   .   .   .   1   .   .   .   .   .   6   .   
  Max in Single Turn       3    | .   3   .   .   .   1   .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Machines Accessed          23   | .   5   1   1   .   4   3   .   .   3   .   6   .   
  Terminals                12   | .   4   1   .   .   3   .   .   .   2   .   2   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                67   | .   15  9   1   .   10  6   .   .   7   .   19  .   
  Successful               32   | .   5   3   1   .   7   1   .   .   4   .   11  .   
  Failed                   35   | .   10  6   .   .   3   5   .   .   3   .   8   .   
    Catastrophic           6    | .   2   .   .   .   2   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   2   5   1   .   1   .   .   .   .   .   .   .   
  Terminals                41   | .   12  9   .   .   8   .   .   .   5   .   7   .   
  Fabricators              6    | .   .   .   .   .   .   4   .   .   2   .   .   .   
  Repair Stations          11   | .   3   .   .   .   2   .   .   .   .   .   6   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             18   | .   3   3   1   .   5   .   .   .   3   .   3   .   
  Record                   5    | .   .   1   .   .   1   .   .   .   1   .   2   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   2   .   .   .   .   .   4   .   
  Scan Component           4    | .   1   .   .   .   1   .   .   .   .   .   2   .   
  Repair                   4    | .   1   .   .   .   1   .   .   .   .   .   2   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   1   .   .   3   3   .   .   3   .   5   .   
  Full Trace Events        7    | .   1   .   .   .   3   1   .   .   1   .   1   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   58  .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   14  .   .   .   
Parts Repaired             4    | .   1   .   .   .   1   .   .   .   .   .   2   .   
  Time                     93   | .   26  .   .   .   26  .   .   .   .   .   41  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   3   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -5  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Upp 
Turns Passed               5779 | 59  600 474 272 284 871 591 976 579 257 52  669 95  
Spaces Moved               4145 | 38  314 332 223 227 461 284 516 289 329 110 842 180 
  Core                     157  | 8   .   .   .   .   .   .   .   .   .   .   31  118 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2674 | 30  314 332 223 227 461 284 514 289 .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1314 | .   .   .   .   .   .   .   2   .   329 110 811 62  
  Fastest Speed            28   | 50  120 120 120 120 120 122 105 190 28  28  28  35  
  Average Speed            101  | 105 131 120 120 120 121 122 163 190 28  30  35  49  
  Slowest Speed            280  | 120 190 120 120 120 190 122 195 193 28  105 108 280 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            11   | .   .   .   .   .   .   .   .   .   3   .   8   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 4   40  73  60  43  42  7   64  34  7   75  10  22  
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   1   1   1   1   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   .   .   .   .   1   .   
Scrap Searched             15   | .   .   1   .   1   .   .   12  1   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Terrain Destroyed          155  | .   36  .   .   .   34  .   .   .   .   29  56  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               38   | .   .   .   .   .   34  .   .   .   .   .   4   .   
  AOE                      117  | .   36  .   .   .   .   .   .   .   .   29  52  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Upp  
Total                      5439 | 53   430  391  229  239  726  475  617  314  486  116  1176 187  
  Wait                     873  | .    54   48   .    6    156  141  66   24   130  .    247  1    
  Move                     4114 | 37   313  331  222  226  460  283  515  288  323  109  827  180  
  Hop                      9    | .    .    .    .    .    .    .    .    .    3    .    6    .    
  Pick Up                  87   | 8    12   .    3    2    21   6    5    .    7    .    22   1    
  Fast Attach              15   | .    1    1    .    .    5    2    2    .    1    .    3    .    
  Attach                   55   | 6    3    .    .    .    6    2    4    .    8    1    23   2    
  Detach                   12   | .    .    .    .    .    .    .    2    .    1    .    6    3    
  Swap                     33   | .    2    .    .    3    11   5    3    .    1    1    7    .    
  Drop                     58   | .    2    1    4    2    19   9    5    .    8    .    8    .    
  Fire                     170  | 2    43   10   .    .    48   27   15   2    4    5    14   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            13   | .    .    .    .    .    .    .    .    .    .    .    13   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / Zio)
-6/Factory (discovered 2 exits: Low / DSF)
-6/DSF
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   60 | -11/Scrapyard  | Entered Materials
  199 | -10/Materials  | Discovered new exit (range 9)
  324 | -10/Materials  | Build established: Mutant
  468 | -10/Materials  | Repaired Aluminum Leg
  544 | -10/Materials  | Discovered new exit (range 7)
  660 | -10/Materials  | Entered Mines
  662 | -10/Mines      | Learned location of Zion (-7)
  851 | -10/Mines      | Core integrity fell below 50%
  855 | -10/Mines      | Discovered new exit (range 7)
 1032 | -10/Mines      | Discovered new exit (range 10)
 1125 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1126 | -10/Mines      | Discovered new exit (range 5)
 1134 | -10/Mines      | Entered Exiles
 1174 | -10/Exiles     | Met 8R-AWN
 1196 | -10/Exiles     | Met EX-HEX
 1230 | -10/Exiles     | Met EX-BIN
 1245 | -10/Exiles     | Aligned with FarCom system
 1246 | -10/Exiles     | Given EX-Vault access code
 1274 | -10/Exiles     | Opened EX-Vault
 1284 | -10/Exiles     | Found Lightpack 2.0
 1286 | -10/Exiles     | Found AWS/Gauss
 1313 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1348 | -10/Exiles     | Met EX-DEC
 1390 | -10/Exiles     | Discovered new exit (range 14)
 1406 | -10/Exiles     | Left Exiles lab with AWS/Gauss
 1406 | -10/Exiles     | Entered Mines
 1464 | -9/Mines       | Found a hidden stash of uninstalled traps
 1488 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1504 | -9/Mines       | Assembled infested the area
 1509 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1667 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1669 | -9/Mines       | Found Prototype Device
 1670 | -9/Mines       | Identified Exp. Sensor Array
 1675 | -9/Mines       | Discovered new exit (range 9)
 1690 | -9/Mines       | Entered Materials
 1690 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1961 | -8/Materials   | Build established: Skirmisher
 2014 | -8/Materials   | Destroyed 7 combat bots
 2320 | -8/Materials   | Repaired Lgt. Assault Rifle
 2453 | -8/Materials   | Discovered new exit (range 16)
 2504 | -8/Materials   | AWS/Gauss suddenly broke down
 2561 | -8/Materials   | Entered Factory
 2561 | -7/Factory     | Evolved 2 slots: Utility x2
 2562 | -7/Factory     | Identified exit to Storage
 2696 | -7/Factory     | Discovered new exit (range 6)
 2703 | -7/Factory     | Identified exit to Factory
 3124 | -7/Factory     | Discovered new exit (range 8)
 3132 | -7/Factory     | Identified exit to Lower Caves
 3152 | -7/Factory     | Entered Lower Caves
 3209 | -7/Lower Caves | Learned Factory stockpile data
 3784 | -7/Lower Caves | Encountered a Warlord checkpoint
 3789 | -7/Lower Caves | Discovered new exit (range 3)
 3795 | -7/Lower Caves | Identified exit to Lower Caves
 3955 | -7/Lower Caves | Build established: Tank
 4128 | -7/Lower Caves | Entered another Lower Caves area
 4173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4234 | -7/Lower Caves | Discovered exit to Factory (range 9)
 4333 | -7/Lower Caves | Build established: Scavenger-Tank
 4471 | -7/Lower Caves | Identified exit to Zion
 4707 | -7/Lower Caves | Entered Factory
 4707 | -6/Factory     | Evolved 2 slots: Utility x2
 4708 | -6/Factory     | Identified exit to Lower Caves
 4790 | -6/Factory     | Fabricated Imp. Antigrav System (x2)
 4964 | -6/Factory     | Identified exit to DSF
 4964 | -6/Factory     | Entered DSF
 4985 | -6/DSF         | Additional patrols routed to DSF
 4996 | -6/DSF         | Build established: Hacker-Sprinter
 5012 | -6/DSF         | Discovered new exit (range 15)
 5016 | -6/DSF         | Identified exit to Factory
 5016 | -6/DSF         | Entered Factory
 5016 | -5/Factory     | Evolved 2 slots: Utility x2
 5152 | -5/Factory     | Repaired VTOL Module
 5181 | -5/Factory     | Repaired Cloaking Device
 5376 | -5/Factory     | Lost 3 parts (1n1u1w)
 5499 | -5/Factory     | System corruption reached 10%
 5547 | -5/Factory     | Lost 14 parts (3p4n2u5w)
 5555 | -5/Factory     | Core integrity fell below 50%
 5608 | -5/Factory     | Discovered new exit (range 12)
 5685 | -5/Factory     | Entered Upper Caves
 5687 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5738 | -5/Upper Caves | Core integrity fell below 20%
 5743 | -5/Upper Caves | Attracted the attention of an 0b10 base
 5751 | -5/Upper Caves | Lost 5 parts (3n2u)
 5780 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05695_ S-27 Virus springs to life. <x2>
05695_ G-50 Soldier springs to life. <x3>
05704_ |CAMC9H6NU21PPX|M%<N
05706_ S-27 Virus destroyed.
05708_ Field Propulsion Array destroyed.
05710_ S-27 Virus destroyed.
05711_ Acquired 30 matter.
05716_ Acquired VTOL Module.
05718_ Xenon Bombardment Thruster destroyed.
05720_ Autogun fries itself beyond repair.
05720_ VTOL Module destroyed.
05720_ Slug penetrates Wall.
05720_ Acquired 24 matter.
05722_ Lgt. Nuclear Core fries itself beyond
  repair.
05723_ Penetrated by Slug. <x2>
05728_ System corrupted: Heat flow error (+238).
05743_ Acquired 12 matter.
05746_ T|M%M,XX>0=Z#3OSCAO: DJVKDWK
05777_ System corrupted: Energy discharge (-7).

 Map 
-----
+----------------------------------------------------+
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| ????????????####???###########???????????????????? |
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| ???????????????????????????? ??#???????##    ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Cloak Strength             2
Additional Mass Support    6
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                72
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Antigrav System | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Serviceable Loadout
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ArmorContainmentScrap
  Manual?         0
Play Time         01:39:21
  Cumulative      7.9 hours
  Start           2024.11.02 @ 16:09:08
  End             2024.11.02 @ 22:26:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98328520-b608-4972-b147-487f23618f08