Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 18:11:18

Player: OctagonalPrism

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (132)     660
Value Destroyed (4741)     4741
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (967)                967
              TOTAL SCORE: 10568

 Bonus
-------
High Alert Combat Kills    267
Entered Garrisons          200
Aligned with FarCom        300
Acquired ECA               300
Friendly Fire              -100

 Cogmind 
---------
Core Integrity             0/700
Matter                     177/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Weapon Cycler
>               --- WEAPON (2) -------
                Flak Gun
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
         Medium Treads
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Encrypted Comm Array
                Salvage Targeting Computer
                Kinecellerator
                Cloak of Protection
                Force Field
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Remote Datajack
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
         Medium Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
       Advanced Targeting Computer
                Weapon Cycler
       Improved Shield Generator
                System Shield
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
                Deuterium Engine
          Light Treads
        Armored Wheel
  High-capacity Storage Unit
         Medium Battery
  High-capacity Matter Pod
       Improved Sensor Array
                Core Analyzer
                Kinecellerator
                Cloak of Protection
                Hardlight Generator
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Flak Gun
                Flak Gun
                Flak Gun
                Shock Bomb Launcher
                Remote Datajack
                Hammer
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Humpback
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 9   7   5   1   2   45  14  14  13  22  6   
  Power                    11   | 1   3   1   .   .   3   1   .   .   1   1   
    Engine                 9    | 1   3   1   .   .   2   1   .   .   1   .   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 3   4   3   .   .   6   2   2   1   2   .   
    Treads                 12   | 1   3   2   .   .   2   .   2   1   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   1   1   .   .   4   2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 2   .   .   1   1   15  5   7   7   6   2   
    Device                 26   | 1   .   .   .   .   8   3   3   4   5   2   
    Storage                4    | 1   .   .   1   .   1   1   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   .   .   2   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             10   | .   .   .   .   1   4   1   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 3   .   1   .   1   21  6   5   5   13  3   
    Energy Gun             6    | 1   .   .   .   .   5   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          36   | 2   .   1   .   1   12  4   3   3   8   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   1   
    Launcher               3    | .   .   .   .   .   1   1   .   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          8    | .   .   .   .   .   3   .   2   2   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 42   | .   .   2   .   1   8   4   2   2   12  11  
  Power                    5    | .   .   .   .   1   .   1   .   .   1   2   
  Propulsion               9    | .   .   1   .   .   2   1   1   .   2   2   
  Utility                  19   | .   .   .   .   .   4   2   1   2   5   5   
  Weapon                   9    | .   .   1   .   .   2   .   .   .   4   2   
  Highest Loss Streak      10   | .   .   1   .   1   2   2   2   1   9   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  95  85  81  87  87  98  99  85  82  
  Engine                   8    | .   13  14  14  .   7   8   9   7   6   6   
  Treads                   9    | .   13  14  14  14  9   9   8   7   6   6   
  Wheel                    9    | .   14  13  14  14  8   8   9   7   6   6   
  Device                   20   | .   14  14  14  .   19  20  28  28  19  18  
  Storage                  9    | .   14  14  14  14  9   8   9   7   7   7   
  Processor                7    | .   .   .   .   .   9   5   .   9   14  14  
  Hackware                 1    | .   .   .   .   .   .   .   .   3   7   6   
  Protection               6    | .   .   .   .   14  6   9   15  9   .   .   
  Ballistic Gun            15   | .   28  24  14  24  14  17  16  10  13  .   
  Impact Weapon            1    | .   .   .   .   .   1   .   1   3   .   3   
Peak Build Rating          47   | 9   9   11  11  9   37  37  38  47  46  39  
  Average Rating           30   | 6   8   9   10  7   31  34  35  41  36  35  
  On Entrance              21   | .   9   9   10  11  8   37  37  32  47  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             227  | 12  14  18  21  17  227 225 74  73  60  59  
  Greatest Support         40   | 32  20  40  16  20  16  22  12  12  12  12  
  Greatest Overweight (x)  22   | .   4   1   1   1   14  22  6   6   4   4   
  Average Overweight (x)   5    | .   .   .   .   .   12  10  5   4   4   4   
Largest Inventory Capacity 35   | 8   8   8   10  10  35  35  20  20  20  20  
  Average Capacity         24   | 7   8   8   8   10  35  29  20  20  20  20  
  Most Carried             26   | 4   8   8   10  10  26  25  20  20  20  20  
  Average Carried          17   | 3   7   7   8   10  18  21  19  19  15  18  
  Final Capacity           35   | 8   8   8   10  10  35  20  20  20  20  20  
  Final Carried            25   | 4   8   8   10  10  25  20  20  20  20  15  

 Class Distribution 
--------------------
 34% | Hauler-Mutant
 19% | Mutant
 14% | Scavenger-Mutant
  8% | Hauler-Skirmisher
  7% | Skirmisher
  5% | Scavenger-Assassin
  4% | Hauler-Assassin
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -8/Garrison
         Skirmisher | -8/Materials
 Scavenger-Assassin | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
   Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Matter Collected           4716 | 320  282  199  56   6    1378 772  706  235  705  57   
  Remotely                 905  | .    .    .    .    .    114  .    236  .    555  .    
Salvage Created            5572 | 153  313  133  .    35   2375 826  623  379  610  125  
  Parts                    297  | 9    28   10   .    6    109  41   38   26   23   7    
Haulers Intercepted        5    | .    1    .    .    .    4    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    .    5    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    .    24   7    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Combat Hostiles Destroyed  94   | .   6   2   .   3   31  15  12  8   12  5   
  Guns                     81   | .   6   2   .   2   30  13  12  8   7   1   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   4   4   
  AOE                      3    | .   .   .   .   1   .   1   .   .   1   .   
Classes Destroyed          14   | 3   4   1   .   .   3   1   1   1   .   .   
  Worker                   5    | 2   .   1   .   .   1   .   1   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Tunneler                 5    | 2   .   1   .   .   1   .   1   .   .   .   
  Hauler                   5    | .   1   .   .   .   4   .   .   .   .   .   
  Recycler                 6    | 1   1   .   .   .   4   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   1   .   .   
  Watcher                  11   | .   2   .   .   .   5   1   2   1   .   .   
  Swarmer                  18   | .   3   .   .   3   .   4   .   3   1   4   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    47   | .   3   .   .   .   20  8   8   .   8   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   3   1   
  Sentry                   16   | .   .   2   .   .   8   1   3   1   1   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   
Best Kill Streak           10   | 4   2   2   .   3   5   6   10  3   8   3   
  Combat Bots Only         10   | .   2   2   .   3   4   6   10  3   7   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   1   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Hostile Shots Fired        654   | .    27   22   .    17   147  92   67   118  102  62   
  Missed                   186   | .    4    6    .    4    35   22   16   45   38   16   
Damage Taken               6527  | .    231  333  .    131  1629 891  603  671  1234 804  
  Core                     1130  | .    31   59   .    7    220  55   45   85   376  252  
  Absorbed by Shields      705   | .    .    .    .    .    .    139  197  212  57   100  
  Redirected to Shielding  107   | .    .    .    .    .    107  .    .    .    .    .    
  Regen/Repaired (Parts)   100   | .    .    .    .    .    100  .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    61   .    .    41   .    .    .    
Volleys Fired              500   | 16   42   7    .    7    181  95   52   40   36   24   
  Largest                  2     | 2    2    2    .    1    2    2    2    2    2    2    
  Hottest                  128   | 40   40   43   .    23   128  53   51   50   64   67   
Shots Fired                911   | 32   84   13   .    7    329  185  104  76   52   29   
  Gun                      870   | 32   84   13   .    7    324  182  104  76   38   10   
  Cannon                   28    | .    .    .    .    .    .    .    .    .    9    19   
  Launcher                 10    | .    .    .    .    .    5    3    .    .    2    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  837   | 32   84   13   .    7    263  182  104  76   47   29   
  Thermal                  61    | .    .    .    .    .    61   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    5    3    .    .    2    .    
  Robot Hit Streak         31    | 8    5    12   .    14   15   31   17   12   9    7    
  Robot Miss Streak        7     | 6    6    .    .    2    6    6    6    3    6    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    .    1    .    .    3    3    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    1    1    .    .    
Shots Hit Robots           640   | 18   48   11   .    4    225  144  82   46   44   18   
  Core Hits                322   | 9    21   7    .    3    92   56   55   19   47   13   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    .    .    .    .    .    .    .    .    1    1    
    Blast                  2     | .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              63    | .    .    .    .    .    12   .    13   27   5    6    
  Impact                   63    | .    .    .    .    .    12   .    13   27   5    6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10733 | 181  493  127  .    147  3906 1968 1448 901  1210 352  
  Guns                     9292  | 181  493  127  .    76   3586 1757 1408 780  748  136  
  Cannons                  367   | .    .    .    .    .    .    .    .    .    152  215  
  Explosions               987   | .    .    .    .    71   320  211  .    75   310  .    
  Melee                    86    | .    .    .    .    .    .    .    40   46   .    .    
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  8971  | 181  493  127  .    76   2898 1757 1408 780  900  351  
  Thermal                  834   | .    .    .    .    71   688  .    .    75   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          841   | .    .    .    .    .    320  211  .    .    310  .    
  Impact                   86    | .    .    .    .    .    .    .    40   46   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    .    .    .    .    4    20   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    .    .    .    12   10   
    Message Errors         3     | .    .    .    .    .    .    .    .    .    3    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    2    4    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    2    2    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    3    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    1    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            84    | .    .    .    .    .    .    .    20   60   4    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               64    | .    .    .    .    .    .    .    .    60   4    .    
  Melee                    20    | .    .    .    .    .    .    .    20   .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    1    2    2    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    2    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      216   | .    .    .    .    30   .    .    .    168  18   .    
  Shots                    4     | .    .    .    .    1    .    .    .    2    1    .    
  Rammed                   2     | .    1    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    1    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    15   9    .    1    262  441  16   22   207  256  
  Average Temperature      66    | .    7    9    .    1    55   134  4    11   55   47   
  Received Heat Transfer   2056  | .    75   66   .    .    693  407  293  14   321  187  
  Effects                  4     | .    .    .    .    .    1    3    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    1    1    1    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    3    1    2    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         1704  | .    .    .    .    100  1554 .    .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Peak Influence             906  | 25  209 142 .   106 540 906 522 201 .   .   
  Initial                  441  | .   16  81  .   .   40  341 441 112 .   .   
  Average                  244  | 8   113 70  .   90  203 553 401 118 .   .   
Maximum Alert Level        3    | .   1   .   .   .   2   3   2   1   .   .   
  Low Security (%)         52   | 100 91  100 .   100 51  .   .   92  .   .   
  Level 1                  30   | .   8   .   .   .   42  31  60  7   .   .   
  Level 2                  12   | .   .   .   .   .   5   41  39  .   .   .   
  Level 3                  4    | .   .   .   .   .   .   27  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   2   .   .   .   8   .   2   6   .   1   
  Investigation            8    | .   2   .   .   .   3   .   2   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            6    | .   .   .   .   .   4   .   .   2   .   .   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Distress Signals           9    | .   2   .   .   .   3   2   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   19  6   .   3   55  24  25  19  16  10  
  Peak Tracking Total      9    | .   4   2   .   3   4   6   9   5   9   7   
  Tactical Retreats        17   | .   5   3   .   .   1   2   1   4   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Traps Triggered            9    | .   3   .   .   .   1   4   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         10   | .   .   .   .   .   .   10  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Disabled          11   | .   .   .   .   1   2   3   .   3   2   .   
  Max in Single Turn       3    | .   .   .   .   1   1   1   .   3   2   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Accessed          30   | .   4   .   2   1   11  .   7   5   .   .   
  Terminals                22   | .   4   .   .   1   7   .   7   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                104  | .   15  .   5   4   35  .   30  15  .   .   
  Successful               54   | .   8   .   5   2   16  .   17  6   .   .   
  Failed                   50   | .   7   .   .   2   19  .   13  9   .   .   
    Catastrophic           10   | .   1   .   .   .   4   .   3   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   10  .   1   .   17  .   17  3   .   .   
  Terminals                81   | .   15  .   .   4   22  .   30  10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   9   .   .   2   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             30   | .   4   .   5   2   4   .   13  2   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   2   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              6    | .   1   .   .   .   2   .   3   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   2   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   1   .   .   2   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   5   .   .   1   .   .   
  Scan Component           4    | .   .   .   .   .   3   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   .   .   .   4   .   4   2   .   .   
  Terminals                14   | .   4   .   .   .   4   .   4   2   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   3   .   .   .   2   .   3   2   .   .   
    Disrupt                2    | .   .   .   .   .   1   .   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   .   .   1   9   .   7   5   .   .   
  Full Trace Events        7    | .   1   .   .   .   2   .   3   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   
  Time                     74   | .   .   .   .   .   74  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   9   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   9   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      52   | .   .   .   .   .   .   .   .   .   52  .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   .   .   .   32  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Turns Passed               10701 | 143  658  594  318  79   4000 1441 821  1382 846  419  
Spaces Moved               4552  | 62   363  541  301  53   1064 424  336  711  472  225  
  Core                     8     | 7    1    .    .    .    .    .    .    .    .    .    
  Treads                   196   | 33   133  12   .    3    .    15   .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4348  | 22   229  529  301  50   1064 409  336  711  472  225  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  115  280  105  165  150  150  150  
  Average Speed            185   | 126  122  103  104  117  293  258  169  162  150  150  
  Slowest Speed            410   | 160  250  160  115  160  310  410  180  180  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    54   97   71   19   82   53   35   23   64   25   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    1    1    .    .    .    .    .    1    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 37    | .    .    .    .    .    6    .    6    14   5    6    
Terrain Destroyed          76    | .    .    .    .    4    6    .    6    48   5    7    
  Melee                    37    | .    .    .    .    .    6    .    6    14   5    6    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    1    
  AOE                      38    | .    .    .    .    4    .    .    .    34   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Total                      6069 | 94   501  562  305  61   1712 669  485  847  558  275  
  Wait                     668  | 3    76   6    .    .    371  77   66   45   13   11   
  Move                     4540 | 61   362  540  300  52   1063 421  335  710  471  225  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 5    7    1    2    .    27   17   2    6    8    .    
  Fast Attach              30   | 6    4    .    .    1    8    5    1    3    2    .    
  Attach                   34   | 1    .    1    .    .    10   2    1    3    11   5    
  Detach                   9    | .    .    .    .    .    4    1    .    .    3    1    
  Swap                     74   | 2    3    4    1    1    27   7    12   7    9    1    
  Drop                     32   | .    6    3    2    .    9    2    3    6    .    1    
  Fire                     500  | 16   42   7    .    7    181  95   52   40   36   24   
  Melee                    63   | .    .    .    .    .    12   .    13   27   5    6    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    32   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     10   | .    .    .    .    .    .    10   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location       | Event
    13 | -11/Scrapyard  | Discovered new exit (range 16)
   144 | -11/Scrapyard  | Entered Materials
   184 | -10/Materials  | Discovered new exit (range 13)
   310 | -10/Materials  | Build established: Mutant
   609 | -10/Materials  | Discovered new exit (range 12)
   802 | -10/Materials  | Entered Mines
   827 | -10/Mines      | Learned location of Storage (-8)
  1071 | -10/Mines      | Found a hidden stash of uninstalled traps
  1228 | -10/Mines      | Discovered new exit (range 14)
  1256 | -10/Mines      | Discovered new exit (range 6)
  1276 | -10/Mines      | Learned 2 Materials zone layouts
  1369 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1392 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1392 | -10/Mines      | Discovered new exit (range 5)
  1396 | -10/Mines      | Entered Exiles
  1420 | -10/Exiles     | Met 8R-AWN
  1437 | -10/Exiles     | Met EX-HEX
  1464 | -10/Exiles     | Met EX-BIN
  1478 | -10/Exiles     | Aligned with FarCom system
  1479 | -10/Exiles     | Given EX-Vault access code
  1503 | -10/Exiles     | Opened EX-Vault
  1509 | -10/Exiles     | Found Cloak of Protection
  1530 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1562 | -10/Exiles     | Met EX-DEC
  1568 | -10/Exiles     | Learned location of Zion (-7)
  1699 | -10/Exiles     | Discovered new exit (range 14)
  1714 | -10/Exiles     | Left Exiles lab with Cloak of Protection
  1714 | -10/Exiles     | Entered Mines
  1775 | -9/Mines       | Discovered new exit (range 15)
  1793 | -9/Mines       | Entered Materials
  1793 | -8/Materials   | Evolved 4 slots: Utility x4
  1794 | -8/Materials   | Identified exit to Factory
  2502 | -8/Materials   | Build established: Hauler-Mutant
  3263 | -8/Materials   | Repaired Broken Com. Wheel
  3391 | -8/Materials   | Repaired Hrd. Medium Armor Plating
  4166 | -8/Materials   | Discovered new exit (range 16)
  4647 | -8/Materials   | Discovered exit to Factory (range 15)
  4706 | -8/Materials   | Build established: Hauler-Skirmisher
  5032 | -8/Materials   | Discovered new exit (range 16)
  5305 | -8/Materials   | Build established: Hauler-Assassin
  5662 | -8/Materials   | Discovered exit to Factory (range 16)
  5790 | -8/Materials   | Identified exit to Garrison
  5793 | -8/Materials   | First assault squad dispatched
  5793 | -8/Materials   | Entered Garrison
  5869 | -8/Garrison    | Build established: Hauler-Mutant
  5979 | -8/Garrison    | Triggered checkpoint
  6159 | -8/Garrison    | Discovered new exit (range 12)
  6191 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  6299 | -8/Garrison    | Triggered checkpoint
  6402 | -8/Garrison    | Garrison Relay disabled
  6435 | -8/Garrison    | Triggered checkpoint
  6815 | -8/Garrison    | Triggered checkpoint
  7113 | -8/Garrison    | Discovered new exit (range 12)
  7147 | -8/Garrison    | Triggered checkpoint
  7181 | -8/Garrison    | Garrison Relay disabled
  7234 | -8/Garrison    | Entered Materials
  7288 | -8/Materials   | Build established: Skirmisher
  7532 | -8/Materials   | Discovered new exit (range 17)
  7545 | -8/Materials   | Core integrity fell below 50%
  7679 | -8/Materials   | Destroyed 10 combat bots
  7809 | -8/Materials   | Discovered exit to Factory (range 14)
  7926 | -8/Materials   | Identified exit to Storage
  8053 | -8/Materials   | Build established: Scavenger-Mutant
  8055 | -8/Materials   | Entered Factory
  8055 | -7/Factory     | Evolved 2 slots: Utility x2
  8365 | -7/Factory     | Build established: Scavenger-Assassin
  8770 | -7/Factory     | Discovered new exit (range 13)
  9165 | -7/Factory     | Identified exit to Factory
  9380 | -7/Factory     | Discovered new exit (range 5)
  9387 | -7/Factory     | Identified exit to Lower Caves
  9437 | -7/Factory     | Entered Lower Caves
  9439 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  9482 | -7/Lower Caves | Core integrity fell below 50%
  9495 | -7/Lower Caves | Met a Warlord Commander
  9496 | -7/Lower Caves | Learned location of Warlord (-4)
  9497 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
  9498 | -7/Lower Caves | Lost 9 parts (1p2n4u2w)
  9502 | -7/Lower Caves | Found Encrypted Comm Array
  9510 | -7/Lower Caves | Destroyed 7 combat bots
  9725 | -7/Lower Caves | Build established: Scavenger-Mutant
  9852 | -7/Lower Caves | Learned 4 Factory zone layouts
 10235 | -7/Lower Caves | Discovered new exit (range 13)
 10266 | -7/Lower Caves | Spotted B-75 Beast
 10282 | -7/Lower Caves | Identified exit to Lower Caves
 10283 | -7/Lower Caves | Entered another Lower Caves area
 10308 | -7/Lower Caves | Discovered exit to Factory (range 10)
 10679 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 10692 | -7/Lower Caves | System corruption reached 10%
 10697 | -7/Lower Caves | Core integrity fell below 20%
 10702 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
10691_ Neutrino Core destroyed.
10691_ System Shield destroyed.
10691_ Lgt. Treads destroyed.
10691_ System corrupted by crushing effect (+3).
10691_ System corrupted by crushing effect (+4).
10691_ System corrupted by crushing effect (+3).
10693_ Slug penetrates Wall.
10695_ Lgt. Nuclear Core fries itself beyond repair.
10696_ System corrupted: Component data lost.
10696_ Critical hit (Burn: +37).
10696_ Penetrated by Slug.
10697_ B-48 Gladiator destroyed.
10699_ Core Analyzer destroyed.
10699_ Imp. Signal Interpreter destroyed.
10699_ System corrupted by crushing effect (+3).
10699_ System corrupted by crushing effect (+1).
10699_ Critical hit (Burn: +37).
10699_ Penetrated by Slug.
10699_ Imp. Sensor Array destroyed.
10702_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#                  ## |
| ?????????????????????????????##    ####          # |
| ??????????????????????????????##  ##??##           |
| ???????????????????????????????#####???#           |
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| ???????????????????????????????##  ????## ##       |
| ??????????????????????????????##   ?????# #?#      |
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| ????????????????????? #???##      ##????# ##       |
| ?????????????????????  ##?#        ###??# #?#      |
| ??????????????????????   ?#          #??# #?#      |
| ??????????????????????   ??#         #### #?#      |
| ??????????????????????#  ?##              #?#      |
| ??????????????????????#  ?#               ###      |
| ??????????????????????#  ?#         ########       |
| ????????????????????###  ##        ##??????#    ## |
| ??????????????????        #     ####??????##    #? |
| ?????????????????###????#      ##?????????#     #? |
| ?????????????????#""????#      #?????????#     ##? |
| ??????????????????   ???#     ##?????????##   ##?? |
| ???????????????????  ???#    ##???????????#####??? |
| ?????????????????###"/??#  ###???????????????????? |
| ?????????????????#    ??# ##?????????????????????? |
| ?????????????????#     ?#s#??????????????????????? |
| ???????????#     ##    ##@#??????????????????????? |
| ???????????#         %*bg #??????????????????????? |
| ???????????#         ######??????????????????????? |
| ??????????#      ????????????????????????????????? |
| ?????????#   ????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Minigun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              AuthchipDeliveryFlakker
  Manual?         0
Play Time         01:37:00
  Cumulative      171.2 hours
  Start           2024.11.03 @ 16:34:28
  End             2024.11.03 @ 18:11:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             62
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e1082ad-8d5d-4025-ba02-7dfa07d4dba2