Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.02 @ 18:21:25 Player: RustyBridges Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (1884) 1884 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 6036 Bonus ------- Follower Combat Kills 35 Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 6/550 Energy 98/340 System Corruption 7% Temperature Critical (511) Movement Hovering (106) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System > --- UTILITY (7) ------ Matter Compressor Improved Signal Interpreter Improved Terrain Scan Processor Improved Shield Generator System Shield > --- WEAPON (2) ------- Thermic Laser Phase Cannon > --- INVENTORY (5) ---- Shield Generator Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Triangulator Improved Signal Interpreter Improved Terrain Scan Processor Kinecellerator System Shield > --- WEAPON ----------- Minigun Bore Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Cesium-ion Thruster Cesium-ion Thruster Improved Terrain Scan Processor Point Defense System System Shield Heavy Laser Flak Gun Mining Laser [Rating: 54] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion VSS Leg Leg VSS Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Weapon Minigun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 2 Utility 5 | . . . 2 . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 80 | 6 1 3 16 3 4 3 6 . 38 Power 15 | 1 . 1 3 . 1 1 1 . 7 Engine 6 | 1 . 1 2 . . . . . 2 Core 9 | . . . 1 . 1 1 1 . 5 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . 3 1 1 1 2 . 11 Treads . | . . . . . . . . . . Leg 12 | 2 . . 3 1 1 1 2 . 2 Wheel . | . . . . . . . . . . Hover 6 | . . . . . . . . . 6 Flight 3 | . . . . . . . . . 3 Utility 27 | 1 1 2 4 1 2 1 2 . 13 Device 13 | . . 1 1 1 1 . 1 . 8 Storage 6 | 1 1 1 1 . . . . . 2 Processor 3 | . . . 1 . 1 . . . 1 Hackware 5 | . . . 1 . . 1 1 . 2 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 . . 6 1 . . 1 . 7 Energy Gun 4 | 2 . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 10 | . . . 6 1 . . 1 . 2 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 39 | . . . 3 3 2 . 4 . 27 Power 9 | . . . 1 . 1 . 2 . 5 Propulsion 9 | . . . . 1 1 . . . 7 Utility 10 | . . . . 1 . . 1 . 8 Weapon 11 | . . . 2 1 . . 1 . 7 Highest Loss Streak 25 | . . . 3 1 1 . 3 . 25 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 99 97 98 97 98 94 92 84 Engine 2 | . 14 14 6 . . . . . . Core 7 | . . . 4 11 7 14 9 7 9 Leg 17 | . 28 28 21 20 18 15 14 15 11 Hover 1 | . . . . . . . . . 6 Device 14 | . . 11 18 10 17 15 16 15 14 Storage 10 | . 26 16 18 11 9 7 7 7 5 Processor 10 | . . . 3 11 17 15 15 15 12 Hackware 8 | . . . 3 11 9 14 13 15 7 Energy Gun 4 | . 28 28 2 . . . . . . Ballistic Gun 12 | . . . 18 21 18 15 14 15 6 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 13 14 19 26 24 25 35 47 34 39 Greatest Support 54 | 20 20 20 24 24 24 27 27 24 54 Greatest Overweight (x) 8 | 4 . . 8 1 1 1 2 1 8 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 7 10 10 10 10 10 10 9 Most Carried 10 | 1 2 7 10 10 10 9 8 7 10 Average Carried 6 | . 1 5 6 9 9 7 6 7 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 2 7 10 10 9 7 7 7 2 Class Distribution -------------------- 70% | Hacker-Mutant 20% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 1563 | 258 20 62 121 353 53 . 265 . 431 Remotely . | . . . . . . . . . . Salvage Created 2170 | . 37 102 334 346 178 . 267 . 906 Parts 154 | . 4 6 27 23 15 . 18 . 61 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . 1 Parts Field Recycled 1 | . . . . . . . . . 1 Retrieved Matter 9 | . . . . . . . . . 9 Parts Self-Destructed 20 | . . . . . . . 20 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 65 | . . 6 9 21 5 . 7 . 17 Guns 55 | . . 6 9 21 5 . 7 . 7 Cannons 10 | . . . . . . . . . 10 Classes Destroyed 12 | . 2 1 3 2 . . 1 . 3 Worker 4 | . 1 . . . . . . . 3 Builder 3 | . . . 1 . . . . . 2 Recycler 1 | . . . . . . . . . 1 Watcher 3 | . 1 . . . . . . . 2 Swarmer 32 | . . 6 3 11 2 . 4 . 6 Grunt 10 | . . . 3 1 1 . 2 . 3 Duelist 1 | . . . . . . . 1 . . Sentry 6 | . . . 3 . 2 . . . 1 Demolisher 1 | . . . . 1 . . . . . Hunter 5 | . . . . . . . . . 5 Programmer 2 | . . . . . . . . . 2 Assembled 8 | . . . . 8 . . . . . Best Kill Streak 10 | . 2 3 7 7 2 . 3 . 10 Combat Bots Only 7 | . . 3 7 7 2 . 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 2 . 2 Gunslinging 1 | . . 1 . 1 . . 1 . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 4624 | . 29 121 504 428 178 . 458 . 2906 Core 1133 | . 9 16 100 91 40 . 20 . 857 Absorbed by Shields 102 | . . . . . . . . . 102 Core Remaining (%) 86 | 100 . 90 . 52 92 . . 97 . Volleys Fired 168 | . 3 9 26 39 11 1 16 . 63 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 170 | . 80 80 60 50 50 50 50 . 170 Shots Fired 313 | . 6 18 45 75 22 2 31 . 114 Gun 268 | . 6 18 45 75 22 2 31 . 69 Cannon 45 | . . . . . . . . . 45 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 253 | . . . 36 75 22 2 31 . 87 Thermal 48 | . 3 9 9 . . . . . 27 Explosive . | . . . . . . . . . . Electromagnetic 12 | . 3 9 . . . . . . . Robot Hit Streak 21 | . 3 6 21 5 6 1 17 . 15 Robot Miss Streak 6 | . 1 2 1 2 2 1 2 . 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 11 | . . 1 2 2 1 . 3 . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . 1 Shots Hit Robots 219 | . 4 12 38 44 16 1 24 . 80 Core Hits 149 | . 2 6 19 29 9 1 12 . 71 Critical Kills 6 | . . . . . . . . . 6 Critical Parts Destroyed 7 | . . . . . . . . . 7 Critical Strikes 16 | . . . . . . . . . 16 Burn 3 | . . . . . . . . . 3 Destroy 13 | . . . . . . . . . 13 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4104 | . 73 201 488 746 313 15 416 . 1852 Guns 3054 | . 72 144 488 745 305 15 415 . 870 Cannons 954 | . . . . . . . . . 954 Explosions 46 | . . 46 . . . . . . . Melee . | . . . . . . . . . . Ramming 50 | . 1 11 . 1 8 . 1 . 28 Kinetic 3273 | . . . 398 745 305 15 415 . 1395 Thermal 678 | . 36 123 90 . . . . . 429 Explosive . | . . . . . . . . . . Electromagnetic 103 | . 36 67 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . . . 12 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . 3 . . . . . . 9 Projectiles 9 | . . . . . . . . . 9 Explosions 3 | . . 3 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . . 1 . . . . . . 21 Impact 1 | . . 1 . . . . . . . Kinetic 19 | . . . . . . . . . 19 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 44 | . . 30 . . . . . . 14 Shots 1 | . . 1 . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 7 | . 2 1 . 1 1 . 1 . 1 Kicked 6 | . 2 1 . 1 1 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 581 | . 36 84 58 28 . . 9 . 581 Average Temperature 61 | . 18 39 22 9 . . 5 . 109 Received Heat Transfer 922 | . . . 189 142 63 . 144 . 384 Effects 7 | . . . . . . . . . 7 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1527 | . 75 225 200 . . . . . 1027 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 374 | . 42 189 286 374 264 118 . . 177 Initial 102 | . . 13 61 94 94 102 . . . Average 139 | . 16 95 207 271 164 109 . . 70 Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 68 | 100 100 100 17 18 62 100 . . 100 Level 1 31 | . . . 82 81 37 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . 2 1 . . . . 9 Investigation 4 | . . . 2 . . . . . 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 3 | . . . . 1 . . . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 3 | . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 6 7 11 32 7 1 7 . 31 Peak Tracking Total 10 | . 5 3 7 10 3 1 4 . 7 Tactical Retreats 9 | . . 1 . 4 1 . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 . . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 4 | . . . . 2 . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 7 | . . . 1 . . 2 . . 4 Terminals 3 | . . . . . . 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 2 | . . . 1 . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 31 | . . . 3 . . 16 . . 12 Successful 19 | . . . 1 . . 10 . . 8 Failed 12 | . . . 2 . . 6 . . 4 Catastrophic 3 | . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . . . . . . 16 . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 6 Scanalyzers 5 | . . . 3 . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . . . . . 10 . . 1 Record 3 | . . . . . . 3 . . . Part Schematic 3 | . . . . . . 3 . . . Emergency Access Points 1 | . . . . . . 1 . . . Fabricator Index 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 . . . Registered Components 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 5 Report Inventory 2 | . . . . . . . . . 2 Retrieve Components 3 | . . . . . . . . . 3 Scanalyzer 3 | . . . 1 . . . . . 2 Insert Component 2 | . . . 1 . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 1 . . 1 . . 2 Full Trace Events 3 | . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 3 . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . . Total Damage 84 | . . . . 84 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 3711 | 69 138 383 399 523 195 114 1031 76 783 Spaces Moved 2312 | 43 104 285 230 428 98 59 530 43 492 Core 24 | 14 . . 1 . . . . . 9 Treads . | . . . . . . . . . . Legs 2063 | 29 104 285 229 428 98 59 530 43 258 Wheels . | . . . . . . . . . . Hover 221 | . . . . . . . . . 221 Flight 4 | . . . . . . . . . 4 Fastest Speed 35 | 50 120 120 90 90 90 185 180 180 35 Average Speed 133 | 138 120 120 127 96 155 185 184 180 110 Slowest Speed 450 | 250 120 120 450 180 180 185 270 180 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 32 | 4 30 68 23 74 13 1 82 13 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 6 | . . 1 . 2 . . 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . . 7 . . . . . . 5 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 AOE 7 | . . 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total 2658 | 49 110 310 303 477 123 62 560 42 622 Wait 14 | . . . . . 9 . 3 . 2 Move 2303 | 42 103 284 229 427 97 58 529 42 492 Hop . | . . . . . . . . . . Pick Up 39 | 1 1 7 10 5 1 . 3 . 11 Fast Attach 44 | 6 1 2 9 . 2 . 2 . 22 Attach 34 | . . 1 6 3 2 2 4 . 16 Detach 19 | . . 2 10 . . . 2 . 5 Swap 2 | . . . 1 . . 1 . . . Drop 28 | . . 4 12 2 . . . . 10 Fire 168 | . 3 9 26 39 11 1 16 . 63 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 6 | . 2 1 . 1 1 . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 208 | -10/Materials | Entered Mines 270 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 273 | -10/Mines | Found Prototype Device 273 | -10/Mines | Identified Exp. Sensor Array 289 | -10/Mines | Learned location of Zion (-6) 313 | -10/Mines | Build established: Mutant 581 | -10/Mines | Discovered new exit (range 9) 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Discovered new exit (range 13) 679 | -9/Materials | Lost 3 parts (1p2w) 680 | -9/Materials | Destroyed 7 combat bots 963 | -9/Materials | Discovered new exit (range 15) 990 | -9/Materials | Entered Mines 1006 | -9/Mines | Found a hidden stash of uninstalled traps 1095 | -9/Mines | Assembled infested the area 1100 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1106 | -9/Mines | Destroyed 7 combat bots 1155 | -9/Mines | Build established: Hacker-Mutant 1182 | -9/Mines | Destroyed 7 combat bots 1255 | -9/Mines | Received a Mining Laser from a helpful Derelict 1504 | -9/Mines | Discovered new exit (range 11) 1513 | -9/Mines | Entered Materials 1513 | -8/Materials | Evolved 2 slots: Utility x2 1690 | -8/Materials | Discovered new exit (range 8) 1707 | -8/Materials | Identified exit to Factory 1708 | -8/Materials | Entered Factory 1708 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1709 | -7/Factory | Identified exit to Storage 1808 | -7/Factory | Discovered new exit (range 6) 1820 | -7/Factory | Identified exit to Lower Caves 1822 | -7/Factory | Entered Lower Caves 1859 | -7/Lower Caves | Learned Factory emergency access door positions 2018 | -7/Lower Caves | Encountered a Warlord checkpoint 2207 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2824 | -7/Lower Caves | Discovered new exit (range 15) 2851 | -7/Lower Caves | Identified exit to Lower Caves 2853 | -7/Lower Caves | Entered another Lower Caves area 2871 | -7/Lower Caves | Encountered a Warlord checkpoint 2893 | -7/Lower Caves | Discovered new exit (range 15) 2927 | -7/Lower Caves | Identified exit to Factory 2929 | -7/Lower Caves | Entered Factory 2929 | -6/Factory | Evolved 2 slots: Propulsion x2 3435 | -6/Factory | Crushed by falling debris 3477 | -6/Factory | Garrison activated, responded to threat 3578 | -6/Factory | Garrison activated, responded to threat 3579 | -6/Factory | Core integrity fell below 50% 3597 | -6/Factory | Core integrity fell below 20% 3628 | -6/Factory | Lost 25 parts (5p6n8u6w) 3713 | -6/Factory | Core destroyed Last Messages --------------- 03692_ Imp. Gravmag System destroyed. 03698_ Slug penetrates Wall. 03699_ Overheating: System interference. 03699_ Imp. Signal Interpreter temporarily disabled. 03700_ Power failure, Imp. Deuterium Engine shutdown. 03700_ Power failure, Mic. Nuclear Core shutdown. 03702_ Penetrated by Slug. 03702_ Slug penetrates Wall. 03703_ Gauss Rifle melted. 03703_ H-66 Slayer destroyed. 03708_ K-01 Serf collects debris. 03710_ Power failure, Mic. Nuclear Core shutdown. 03710_ Power failure, Imp. Deuterium Engine shutdown. 03710_ System corrupted: Heat flow error (+190). 03712_ Overheating: Energy bleed (-35). 03712_ Slammed into K-01 Serf. 03712_ K-01 Serf destroyed. 03712_ Thermic Laser broken. 03712_ Destabilizing: Short circuit. 03713_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | """"" ??????????????????????????????????????????? | | ????????????????????????????????????????? | | ?#??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ########???????????????????????????????? | | #####???????????????????????????? | | ???"????????????????????????? | | ????"????????????????????????? | | ????? ????????????????????????? | | """ """ """ "" #?????? ????????????????????????? | | """ """ """ """#?????# #???????????????????????? | | """ """ """ R"#?????# #???????????????????????? | | """####### #???????????????????????? | | ## # #??????????##+#?????????? | | ## "" # #????????? ?????????? | | ################ ## T" # #????????" " " ?????????? | | ???????????????# ## "" # ####???? " " " ?????????? | | ???????????????# ## #[##;##### " " " ?????????? | | ???????????????# ## %*!@= u ; " " " ?????????? | | ??????????????## ## !#!##### # " " " ?????????? | | ####??????????# # # #???# #???? " ?????????? | | """ #?????????# # # #???# +????????????????? | | """ #?????????# ##+###+###?# ## ???????????????? | | """ #?????????# # #?# #? "??????????????? | | #?????????# # "" #?# #?? ??????????????? | | / #?????????# # """#?# #??##?????????????? | | #?????????# # S"#?# #?????????????????? | | #####?????????+ + """#?# ??????????????????? | | ??????????????# # """#?# ??????????????????? | | ??????????????# # #?? ??????????????????? | | ??????????????# # #?? ??????????????????? | | ??????????????# # #?? ??????????????????? | | ??????????????# ##########??+??????????????????? | | ??????????????# #??????????? ??????????????????? | | ####??????????# #??????????????????????????????? | | ?????????? ??????????????????????????????? | | ????????? ??????????????????????????????? | | ?????????? T ??????????????????????????????? | | ????????? ??????????????????????????????? | | ?????????# ??????????????????????????????? | | ?????????### ###?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 450 Matter Stores 440 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Evasion (%) 57 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Remote Shield | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Hacked Imp. Actuator Array | -7/Factory | Hacked Shield Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy More Dakka Please Oops Please Form A Line Serviceable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed HybridDecoderScythe Manual? 0 Play Time 00:32:18 Cumulative 3.1 hours Start 2023.01.02 @ 17:49:09 End 2023.01.02 @ 18:21:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 7 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 048d0a6e-6b2e-4218-84ed-4e856b73f45f