Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 11:16:11 Player: Tsugumi Henduluin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2806) 2806 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (912) 912 TOTAL SCORE: 7583 Bonus ------- Follower Combat Kills 416 Met Imprinter 300 Was Imprinted 300 Friendly Fire -104 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Compact Matter Pod (150) Improved Targeting Computer Kinecellerator Advanced ECM Suite Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Medium Armor Plating Phasing AFG Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Large Battery Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Beamcaster Plasma Cannon Barrage Gun > --- INVENTORY -------- Compact Matter Pod Improved Targeting Computer Kinecellerator Advanced ECM Suite Reaction Control System Hardened Medium Armor Plating Layered Medium Armor Plating Phasing AFG CR-A16's Pointy Stick [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 92 | 5 10 1 5 25 14 1 17 2 12 Power 26 | 1 2 . 1 9 3 . 6 . 4 Engine 20 | 1 2 . 1 9 1 . 4 . 2 Core 6 | . . . . . 2 . 2 . 2 Reactor . | . . . . . . . . . . Propulsion 32 | 2 3 . 3 10 4 1 4 1 4 Treads . | . . . . . . . . . . Leg 26 | . 2 . 3 10 4 1 2 . 4 Wheel 6 | 2 1 . . . . . 2 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | . 3 . . 2 5 . 2 1 1 Device 7 | . 1 . . 1 2 . 2 . 1 Storage 4 | . 2 . . . 1 . . 1 . Processor 2 | . . . . 1 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 2 1 1 4 2 . 5 . 3 Energy Gun 7 | . . 1 1 . 2 . 2 . 1 Energy Cannon 5 | . . . . 4 . . 1 . . Ballistic Gun 7 | 2 2 . . . . . 2 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 32 | . 1 . . 3 3 . 11 . 14 Power 7 | . 1 . . 1 . . 1 . 4 Propulsion 13 | . . . . 2 2 . 5 . 4 Utility 4 | . . . . . . . 2 . 2 Weapon 8 | . . . . . 1 . 3 . 4 Highest Loss Streak 11 | . 1 . . 2 2 . 7 . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 82 100 99 99 97 99 71 79 81 Engine 9 | . 12 14 11 17 10 . 8 7 7 Core 4 | . . . . . 4 15 2 7 3 Leg 20 | . 15 28 43 35 27 29 10 . 11 Wheel 3 | . 12 . . . . . 2 13 6 Device 8 | . 7 14 11 9 7 7 11 7 6 Storage 8 | . 5 14 11 9 7 7 7 11 14 Processor 6 | . . . . 9 7 7 7 7 7 Protection 2 | . . . . . 7 7 . . . Energy Gun 5 | . . 10 17 7 7 7 6 . 4 Energy Cannon 9 | . . . . 10 15 15 7 7 5 Ballistic Gun 6 | . 28 17 4 . . . 4 15 7 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 7 28 30 37 51 65 57 57 46 63 Greatest Support 65 | 20 20 20 40 48 49 47 47 56 65 Greatest Overweight (x) 18 | . 1 1 . 1 2 1 2 1 18 Average Overweight (x) . | . . 1 . . 1 1 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 7 15 15 15 15 15 15 15 15 Most Carried 15 | 4 5 5 11 15 15 15 15 15 15 Average Carried 10 | 2 3 4 6 13 13 14 7 12 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 4 5 11 12 15 15 12 15 9 Class Distribution -------------------- 26% | Gunner 22% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Mutant 15% | Derelict-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 2159 | 280 266 27 45 516 290 29 334 40 332 Remotely . | . . . . . . . . . . Salvage Created 3160 | 52 270 43 93 856 616 11 916 . 303 Parts 184 | 3 21 4 5 54 33 2 52 . 10 Haulers Intercepted 3 | . . . 1 1 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . 46 . 19 Prevented 8 | . . . . . . . . . 8 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | 1 7 3 1 20 9 1 24 . 5 Guns 44 | 1 7 3 1 7 3 1 17 . 4 Cannons 25 | . . . . 12 5 . 7 . 1 Classes Destroyed 13 | 2 3 . 1 2 2 1 1 . 1 Worker 2 | 1 . . . 1 . . . . . Builder 1 | . 1 . . . . . . . . Hauler 3 | . . . 1 1 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . 1 . . . 2 . . . . Swarmer 23 | . 3 3 . 6 . . 10 . 1 Grunt 24 | 1 4 . 1 8 3 . 6 . 1 Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . . . 5 1 . 2 . 2 Hunter 1 | . . . . . . . 1 . . Programmer 6 | . . . . . 5 . 1 . . Behemoth 1 | . . . . . . . . . 1 Thief 1 | . . . . . . 1 . . . Wasp 3 | . . . . . . . 3 . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 8 | 1 3 3 1 6 2 1 8 . 2 Combat Bots Only 8 | 1 3 3 1 5 2 1 8 . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . 1 . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 545 | 5 51 12 2 122 55 4 160 . 134 Missed 142 | . 14 3 2 27 16 1 43 . 36 Damage Taken 6028 | 53 390 99 . 1267 685 44 1811 . 1679 Core 1036 | . 107 6 . 221 18 . 368 . 316 Absorbed by Shields 76 | . . . . . . . 76 . . Regen/Repaired (Parts) 126 | . . . 71 55 . . . . . Core Remaining (%) 78 | 100 . 54 100 59 . . . . . Volleys Fired 233 | 5 42 7 6 67 26 4 44 1 31 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 219 | 40 40 83 128 150 219 219 219 136 183 Shots Fired 545 | 10 84 14 12 131 78 15 115 3 83 Gun 346 | 10 84 14 12 56 26 4 80 2 58 Cannon 199 | . . . . 75 52 11 35 1 25 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 170 | 10 84 7 5 . . . 25 2 37 Thermal 375 | . . 7 7 131 78 15 90 1 46 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 2 5 2 2 9 8 4 16 . 8 Robot Miss Streak 7 | 1 6 2 4 7 3 3 3 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 2 . . 1 . . 4 . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . Shots Hit Robots 317 | 6 46 7 5 78 49 6 74 . 46 Core Hits 129 | 3 18 3 3 35 18 2 37 . 10 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 11 | . . . 1 3 2 . 4 . 1 Burn 7 | . . . 1 3 1 . 2 . . Meltdown 1 | . . . . . 1 . . . . Destroy 3 | . . . . . . . 2 . 1 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6496 | 91 501 105 77 1764 1255 133 1498 . 1072 Guns 3521 | 91 501 105 77 620 384 58 1050 . 635 Cannons 2942 | . . . . 1144 871 75 448 . 404 Explosions . | . . . . . . . . . . Melee 33 | . . . . . . . . . 33 Ramming . | . . . . . . . . . . Kinetic 1405 | 91 501 19 10 . . . 315 . 469 Thermal 5058 | . . 86 67 1764 1255 133 1183 . 570 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 33 | . . . . . . . . . 33 Highest Corruption 6 | . . . . . 5 5 6 6 . Average Corruption 4 | . . . . . 2 5 5 6 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . . . 12 17 40 . . Message Errors 12 | . . . . . 2 4 6 . . Matter Fused 22 | . . . . . 6 2 14 . . Heat Flow Errors 6 | . . . . . 1 3 2 . . Energy Discharges 6 | . . . . . 2 . 4 . . Data Loss (minor) 6 | . . . . . . 2 4 . . Data Loss (major) 8 | . . . . . . 3 5 . . Misfires 4 | . . . . . . 3 1 . . Alerts 3 | . . . . . 1 . 2 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . . . . . 17 6 21 . . Projectiles 44 | . . . . . 17 6 21 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 563 | . 2 28 16 561 480 372 348 27 563 Average Temperature 146 | . 2 12 8 152 149 146 113 18 196 Received Heat Transfer 1840 | 30 141 . . 540 102 . 424 . 603 Effects 41 | . . . . 20 4 1 3 . 13 Shutdowns 16 | . . . . 5 3 1 . . 7 Energy Bleed 4 | . . . . 2 . . 1 . 1 Interference 8 | . . . . 6 . . 2 . . Matter Decay 7 | . . . . 2 1 . . . 4 Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 5 | . . . . 4 . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Melted 30 | . . 1 1 4 15 1 4 . 4 Heat Transferred 9468 | . . 185 222 3404 1924 222 2415 . 1096 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 348 | 25 211 152 92 348 180 . . . . Initial 158 | . 16 82 59 38 158 . . . . Average 111 | 19 142 118 76 207 66 . . . . Maximum Alert Level 1 | . 1 . . 1 . . . . . Low Security (%) 83 | 100 75 100 100 46 100 . . . . Level 1 16 | . 24 . . 53 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 4 . . . 1 Investigation 2 | . 1 . . . 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . . . . 3 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | 1 9 3 2 31 15 1 24 . 27 Peak Tracking Total 11 | 1 4 3 2 6 2 1 11 . 9 Tactical Retreats 4 | . . . . 2 . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 8 | . 1 1 . 2 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 18 | . 3 1 3 5 6 . . . . Terminals 12 | . 3 . 2 3 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 7 1 8 11 16 . . . . Successful 29 | . 4 1 5 9 10 . . . . Failed 14 | . 3 . 3 2 6 . . . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 33 | . 7 . 6 7 13 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 4 | . . . 2 2 . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 4 1 3 5 8 . . . . Record 6 | . 1 . 2 . 3 . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . 1 . 1 . 2 . . . . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . . 1 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . 2 2 3 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . Time 64 | . . . 26 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 9 | . . . . . . . . 9 . Largest Group 9 | . . . . . . . . 9 9 Highest-Rated Group 292 | . . . . . . . . 292 292 Highest-Rated Ally 42 | . . . . . . . . 42 42 Total Orders . | . . . . . . . . . . Ally Attacks 76 | . . . . . . . . . 76 Total Damage 2166 | . . . . . . . . . 2166 Kills 13 | . . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 7520 | 284 341 306 312 1028 1658 648 1328 1210 405 Spaces Moved 4264 | 162 167 147 199 463 785 330 677 1121 213 Core 22 | 17 . . . . . . . . 5 Treads . | . . . . . . . . . . Legs 2528 | . 88 147 199 463 785 330 421 . 95 Wheels 1714 | 145 79 . . . . . 256 1121 113 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 190 120 90 182 192 105 100 100 Average Speed 146 | 76 112 190 120 146 191 192 169 102 131 Slowest Speed 950 | 80 190 190 120 190 262 193 270 115 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 10 29 42 26 48 22 54 72 89 39 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . 3 6 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 15 | . . . . 15 . . . . . Melee . | . . . . . . . . . . Projectile 15 | . . . . 15 . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 5096 | 312 246 161 260 683 877 336 766 1176 279 Wait 338 | 129 5 6 39 80 22 . 4 47 6 Move 4255 | 161 166 146 198 462 784 329 676 1120 213 Hop . | . . . . . . . . . . Pick Up 92 | 10 11 1 9 25 14 1 10 5 6 Fast Attach 21 | . 3 . 3 4 1 1 4 1 4 Attach 36 | 5 2 . . 6 5 . 9 1 8 Detach 10 | . 2 . . 1 1 . 5 . 1 Swap 35 | . 5 1 2 15 8 . 4 . . Drop 65 | 2 10 . 3 23 6 1 10 1 9 Fire 233 | 5 42 7 6 67 26 4 44 1 31 Melee 1 | . . . . . . . . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 285 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Discovered new exit (range 8) 626 | -10/Materials | Entered Mines 686 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 736 | -10/Mines | Build established: Scavenger-Mutant 913 | -10/Mines | Discovered new exit (range 9) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Propulsion x2 998 | -9/Materials | Repaired Aluminum Leg 1207 | -9/Materials | Discovered new exit (range 15) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1782 | -8/Materials | Repaired Deuterium Engine 2015 | -8/Materials | Build established: Mutant 2023 | -8/Materials | Discovered new exit (range 16) 2167 | -8/Materials | Discovered new exit (range 13) 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2333 | -7/Factory | Discovered new exit (range 13) 2539 | -7/Factory | Discovered new exit (range 15) 2579 | -7/Factory | Build established: Gunner 3708 | -7/Factory | Build established: Scavenger-Gunner 3899 | -7/Factory | Discovered new exit (range 10) 3930 | -7/Factory | Entered Lower Caves 3931 | -7/Lower Caves | Encountered a Warlord checkpoint 4325 | -7/Lower Caves | Spotted B-75 Beast 4563 | -7/Lower Caves | Discovered new exit (range 9) 4578 | -7/Lower Caves | Entered another Lower Caves area 4617 | -7/Lower Caves | Attracted the attention of an 0b10 base 4684 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 4686 | -7/Lower Caves | Destroyed 8 combat bots 4992 | -7/Lower Caves | Build established: Mutant 5562 | -7/Lower Caves | Discovered new exit (range 8) 5630 | -7/Lower Caves | Ambushed by wild Derelicts 5633 | -7/Lower Caves | Core integrity fell below 50% 5688 | -7/Lower Caves | Build established: Gunner 5906 | -7/Lower Caves | Entered Zion 5950 | -7/Zion | System corruption cleaned by Quarantine Array 6007 | -7/Zion | Learned Factory emergency access door positions 6034 | -7/Zion | Learned location of Recycling (-7) 6252 | -7/Zion | Imprinted 6254 | -7/Zion | Declared Zion's savior 6387 | -7/Zion | Given the Hacking Drone Bay 6432 | -7/Zion | Found Prototype Device 6446 | -7/Zion | Build established: Derelict-Gunner 6518 | -7/Zion | Found Prototype Device 6560 | -7/Zion | Gained Derelict followers 6581 | -7/Zion | Loaded intel: 4 derelict terminal locations 6924 | -7/Zion | Discovered new exit (range 14) 7053 | -7/Zion | Found CR-A16's Pointy Stick 7116 | -7/Zion | Entered Proximity Caves 7116 | -6/Proximity Caves | Accompanied by 9 allies 7164 | -6/Proximity Caves | Identified exit to Factory 7174 | -6/Proximity Caves | Spotted B-75 Beast 7202 | -6/Proximity Caves | Destroyed B-75 Beast 7290 | -6/Proximity Caves | Identified Hacking Drone Bay 7384 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7435 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7488 | -6/Proximity Caves | Lost 4 allies 7502 | -6/Proximity Caves | Core integrity fell below 20% 7521 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07470_ Power failure, Neutrino Core shutdown. 07470_ Lgt. Angular Momentum Engine fries itself beyond repair. 07475_ M-28 Smith repairs G-67 Veteran. 07477_ Carbon-fiber Leg destroyed. 07481_ Critical hit (Burn: +37). 07481_ Mak. Leg destroyed. 07489_ Overheating: Lrg. Battery damaged (-9). 07489_ Carbon-fiber Leg destroyed. 07490_ Power failure, Neutrino Core shutdown. 07491_ Overheating: Matter decay (-43). 07494_ Overheating: Energy bleed (-98). 07496_ M-28 Smith repairs Carbon-fiber Leg. 07497_ Beamcaster destroyed. 07503_ Neutrino Core destroyed. 07504_ Critical hit (Burn: +37). 07505_ Imp. Deuterium Engine destroyed. 07509_ Critical hit (Burn: +37). 07519_ Hacking Drone Bay destroyed. 07519_ Lrg. Battery destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? #############??????????????????????????????? | | ????? *" #?????############ #???????????? | | ??????##""%% #####?# #???????????? | | ??????# "!%%%!= ### #???????????? | | ??????# *%%;!%%!! @ ###########???????????? | | ???" + [! "#*!%* gg #?????????????????????? | | ??#" /?????###=! #######?????????????????????? | | ??#" ?????????# ##???????????????????????????? | | ??#???????????## "####?????????????????????????? | | ???????????????## ## #?????????????????????????? | | ????????????????# ##????????????????????????? | | ???????????????## ##???????????????????????? | | ?????###??????## ## ???????????????? | | ????## ###??## #???????????????? | | ????# #?## ## #???????????????? | | ????# ### " #??% ????????????????? | | ##???# ## "%"##??# ????????????????? | | #???# " #???? ?????????????????? | | #????# ##????? ??????????????????? | | ?????# #??????????????????????????? | | ?????## ##??????????????????????????? | | ??????# #???????????????????????????? | | ????### #???????????????????????????? | | ##### #???????????????????????????? | | ??????????????????????? | | ### ????????????????????? | | ##?######## < ##???????????????????? | | ##??????????? ##????????????????????? | | #????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed FieldCargoArachnoskeleton Manual? 0 Play Time 01:50:32 Cumulative 6.0 hours Start 2024.04.04 @ 13:23:46 End 2024.04.07 @ 11:16:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e91b09ac-dbcd-44d5-b307-6c7955dde77b