Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.25 @ 18:07:43 // Winter2019/RPGLIKE Player: Noname Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (481) 2405 Value Destroyed (24057) 24057 Prototype IDs (74) 1480 Alien Tech Used (0) 0 Bonus (8181) 8181 TOTAL SCORE: 46023 Bonus ------- High Alert Combat Kills 850 Follower Combat Kills 1302 Entered Garrisons 1000 Used RIF Installer 2000 Aligned with FarCom 300 Win 3000 Friendly Fire -271 Cogmind --------- Core Integrity 1250/1250 Matter 300/300 Energy 827/840 System Corruption 0% Temperature Cool (9) Movement Walking (114) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Heavy Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Potential Leg > --- UTILITY (11) ----- Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Advanced Actuator Array Experimental Transmission Jammer Active Sensor Spoofer Advanced Reaction Control System Advanced Phase Shifter Advanced System Shield Advanced Dynamic Insulation System > --- WEAPON (4) ------- Gravity Flail Plasma Sword Force Lance Enhanced Force Lance > --- INVENTORY (7) ---- Microactuators Advanced Force Booster Medium Reactive Plating Graphene Brace Experimental Thermal Shield Advanced Shield Generator Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Cooled Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Potential Leg > --- UTILITY ---------- Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Armor Integrity Analyzer Advanced Actuator Array Experimental Transmission Jammer Active Sensor Spoofer Advanced Reaction Control System Advanced Phase Shifter Advanced System Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Gravity Flail Plasma Sword Force Lance Enhanced Force Lance > --- INVENTORY -------- Microactuators Advanced Force Booster Medium Reactive Plating Graphene Brace Experimental Thermal Shield Advanced Shield Generator Advanced System Restoration Module [Rating: 189] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Potential Leg Leg Potential Leg Wheel Wheel Hover Unit Aerolev Unit Utility Armor Integrity Analyzer Device Active Sensor Spoofer Storage Small Battery Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Slots Evolved 19 | 5 . 1 3 1 . 1 . . 2 . . . 1 . . 1 1 . . . . 1 1 . . 1 . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Propulsion 4 | 1 . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 10 | 3 . 1 1 . . 1 . . 1 . . . . . . 1 . . . . . 1 . . . 1 . Weapon 3 | 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 348 | 4 14 4 20 3 3 10 14 12 6 9 18 8 21 14 9 8 37 10 3 . 3 31 18 . 25 36 8 Power 44 | 1 3 2 1 . . . 2 4 2 1 . . 3 2 1 . 4 3 1 . . 2 6 . 2 2 2 Engine 19 | 1 2 2 1 . . . 2 4 1 1 . . 3 . . . 2 . . . . . . . . . . Core 5 | . 1 . . . . . . . 1 . . . . . . . 1 1 1 . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . 2 1 . 1 2 . . . 2 6 . 2 2 2 Propulsion 61 | 2 1 . 7 . 2 3 2 2 1 . 3 4 1 1 1 2 12 . . . 1 3 . . 3 8 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 51 | . . . . . 2 3 2 2 1 . 3 4 1 1 1 2 12 . . . 1 3 . . 3 8 2 Wheel 6 | 2 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 192 | . 6 2 4 2 1 3 5 3 2 6 11 4 17 6 6 6 12 7 2 . 2 23 12 . 20 26 4 Device 145 | . 2 1 2 2 1 1 1 2 1 5 6 3 11 5 6 4 12 6 1 . 2 21 11 . 17 18 4 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 15 | . 2 . 2 . . . 2 . . . 1 1 . 1 . 1 . . . . . 2 1 . 1 1 . Hackware 6 | . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . 2 . . Protection 25 | . 1 1 . . . 2 2 1 1 1 3 . 5 . . . . . 1 . . . . . . 7 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 1 4 . 8 1 . 4 5 3 1 2 4 . . 5 1 . 9 . . . . 3 . . . . . Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 2 . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . 2 1 1 2 3 . . 1 . . 2 . . . . 1 . . . . . Slashing Weapon 13 | . . . 2 . . 3 1 2 . . 1 . . . . . 3 . . . . 1 . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . 2 1 . 4 . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . 1 . 2 1 . . 2 . 1 . 1 . 1 1 . . 2 . . . . 2 1 . 4 7 . Parts Lost 5 | . 1 . . . . . 1 2 . . . . . . . . . . . . . 1 . . . . . Power 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 91 92 98 98 99 99 99 99 100 99 99 100 99 96 99 100 97 99 100 100 100 99 99 100 100 99 100 Engine 2 | . 7 10 7 7 7 6 6 5 5 4 5 5 10 9 . . . . . . . . . . . . . Core 1 | . 3 . . . . . . . 4 5 5 5 . . . . 1 3 4 5 5 2 . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 10 10 7 6 5 5 5 5 12 13 13 13 13 Leg 21 | . . . . . 11 22 26 26 23 23 23 23 22 18 21 21 24 25 25 25 25 23 22 22 22 20 21 Hover 1 | . . . 26 28 16 5 . . . . . . . . . . . . . . . . . . . . . Device 24 | . 16 20 16 20 21 20 24 26 34 35 28 23 17 21 21 21 19 19 22 25 25 30 30 31 27 26 26 Processor 13 | . 17 20 22 21 21 20 13 12 5 5 5 11 11 11 11 14 15 15 15 15 15 14 13 13 13 15 17 Hackware 4 | . . . . . . . . . . . 4 5 10 11 11 10 10 10 7 5 5 1 . . 3 4 4 Protection 1 | . 1 2 7 . . 2 7 6 5 5 5 5 4 . . . . . . . . . . . . . . Ballistic Gun 1 | . 20 20 8 13 14 10 . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 5 4 5 6 10 11 11 11 11 10 9 10 10 10 10 5 4 4 4 4 4 Slashing Weapon 3 | . . . 1 . . 7 13 15 11 9 5 5 5 3 . . . . . . . . 4 4 4 4 4 Piercing Weapon 6 | . . . . . . . . . . . . . . 3 11 10 9 10 10 10 10 11 9 9 9 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 7 15 16 20 23 23 23 29 31 45 46 46 41 47 47 59 59 54 67 96 81 82 86 101 101 101 111 97 Greatest Support 150 | 26 26 26 32 32 60 80 85 90 92 92 100 105 100 100 100 101 117 115 115 115 120 125 125 125 135 150 150 Greatest Overweight (x) 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 1 1 2 3 3 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 Average Capacity 5 | 1 1 1 1 2 3 3 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 Most Carried 7 | 1 1 1 2 3 3 3 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 7 7 7 Average Carried 5 | . 1 1 1 2 2 2 4 4 4 5 5 6 5 6 6 6 5 5 5 6 6 5 5 5 6 6 7 Final Capacity 7 | 1 1 1 2 3 3 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 Final Carried 7 | 1 1 1 2 3 3 3 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 7 7 7 Class Distribution -------------------- 59% | Wizard-Mutant 27% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Scout | -9/Mines Hacker-Gunner | -9/Exiles Hacker-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Wizard-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Garrison Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Garrison Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Matter Collected 4869 | 200 292 200 598 76 . 159 180 158 98 187 192 128 229 140 90 80 401 159 30 . 30 325 193 25 240 359 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21155 | . 413 254 925 57 . 542 289 764 341 1098 510 1050 597 762 1065 369 1383 877 905 . 805 2397 1225 32 1726 2157 612 Parts 1067 | . 21 18 57 5 . 26 20 30 11 37 27 25 14 10 30 16 93 37 31 . 39 99 76 . 101 191 53 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . . . . . . . . . . . 41 30 . 46 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Combat Hostiles Destroyed 425 | . 7 6 26 2 . 15 11 13 8 32 11 14 18 10 35 5 35 20 15 . 15 27 19 . 27 45 9 Melee 317 | . . . . . . 11 9 13 6 24 8 12 13 6 16 5 30 19 14 . 11 23 18 . 25 45 9 Guns 25 | . 7 6 9 2 . 1 . . . . . . . . . . . . . . . . . . . . . Cannons 15 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . 2 . . 3 . . . . . . . . . . 1 . . . . . . . . . . Classes Destroyed 18 | . 4 1 1 . . 5 . 1 . . . . . . 2 . 1 1 . . 1 . 1 . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Builder 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Watcher 53 | . 3 . 4 . . . 1 . 1 . 3 . 2 2 . 1 7 . . . . 9 1 . 8 6 5 Swarmer 73 | . 2 . 8 . . 8 3 4 . 4 5 3 3 2 7 . 9 8 . . 1 . 1 . 1 4 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Saboteur 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Grunt 171 | . 5 4 11 2 . 3 2 6 5 20 1 7 11 5 23 3 9 8 11 . 10 6 4 . 7 7 1 Brawler 11 | . . . . . . 1 . 2 . 1 1 . 1 1 . . 2 . 1 . 1 . . . . . . Duelist 12 | . . . . . . 1 1 . . 2 . 1 1 . 1 . 1 2 1 . 1 . . . . . . Sentry 48 | . . 2 7 . . . 4 . 2 2 1 1 . 1 . 1 4 1 1 . 1 6 3 . 4 5 2 Hunter 22 | . . . . . . 2 1 . 1 . . 2 . . . . 2 . . . . 4 . . 6 4 . Programmer 81 | . . . . . . . . 1 . 3 3 . 2 1 1 1 8 . . . 1 11 9 . 9 25 6 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 3 2 6 2 . 4 3 4 2 4 3 4 3 4 8 1 10 9 4 . 7 4 5 . 7 6 4 Combat Bots Only 10 | . 3 2 5 2 . 4 3 4 2 4 3 4 3 3 8 1 10 9 4 . 7 3 5 . 5 6 4 Max Kills in Single Turn 3 | . 1 1 2 1 . 2 1 1 1 2 1 2 1 2 1 1 3 1 2 . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . . . . . . . . 1 . . . . . . . . . . Melee 2 | . . . . . . 1 1 1 1 2 1 2 1 2 1 1 1 1 2 . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Damage Taken 16234 | . 284 427 466 47 . 414 393 595 279 889 413 490 574 263 951 182 1888 999 340 97 487 554 1069 . 716 3038 379 Core 12480 | . 224 352 325 35 . 307 274 431 209 597 281 353 431 203 751 136 1533 779 264 74 387 433 840 . 577 2389 295 Absorbed by Shields 1954 | . . . . . . . . . 108 335 . . . . 432 . . 25 296 36 193 353 176 . . . . Redirected to Core 10649 | . 151 237 244 35 . 283 238 376 147 534 247 327 339 182 648 133 1180 688 227 65 303 355 818 . 486 2111 295 Redirected to Shielding 93 | . 2 . 60 . . . 31 . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 218 | . . . . . . . . . . . . . . . . . 208 . . . . 10 . . . . . Core Remaining (%) 94 | 100 . 71 . . . 93 . . . 100 . . 100 . . 98 . . . . 100 86 . . 100 93 100 Volleys Fired 114 | . 35 25 47 3 . 4 . . . . . . . . . . . . . . . . . . . . . Largest 3 | . 2 2 2 3 . 2 . . . . . . . . . . . . . . . . . . . . . Hottest 90 | . 46 46 67 90 . 46 . . . . . . . . . . . . . . . . . . . . . Shots Fired 228 | . 70 50 94 9 . 5 . . . . . . . . . . . . . . . . . . . . . Gun 180 | . 70 50 52 6 . 2 . . . . . . . . . . . . . . . . . . . . . Cannon 45 | . . . 42 3 . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 225 | . 70 50 94 9 . 2 . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 17 19 17 6 . 5 . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 3 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1344 | . 49 40 82 6 . 29 32 41 41 84 31 55 53 30 90 16 108 42 44 . 48 82 51 3 87 160 40 Core Hits 527 | . 22 12 68 4 . 18 8 14 6 18 9 17 12 7 20 6 49 18 20 . 21 31 24 2 37 67 17 Critical Kills 18 | . . . 1 . . . . . . 4 . 1 1 2 5 . 1 . 1 . . 1 . . . . 1 Critical Parts Destroyed 108 | . . . . . . . 3 2 3 10 5 8 11 6 24 1 5 2 2 . 4 6 2 . 4 8 2 Critical Strikes 272 | . . . 1 . . 2 4 3 3 14 5 11 13 9 36 2 23 13 10 . 10 19 9 . 32 40 13 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 131 | . . . . . . . 3 2 3 14 5 9 13 8 31 1 9 2 3 . 4 7 2 . 4 8 3 Sever 12 | . . . . . . 2 1 1 . . . 2 . 1 . . . . . . . . . . 2 2 1 Impale 128 | . . . . . . . . . . . . . . . 5 1 14 11 7 . 6 12 7 . 26 30 9 Melee Attacks 2092 | . . . 4 . . 33 41 65 53 127 73 67 116 75 125 51 196 47 53 . 60 186 122 6 159 368 65 Thermal 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Impact 730 | . . . . . . . 15 9 34 89 38 34 84 56 85 16 55 6 15 . 21 55 19 . 31 57 11 Slashing 413 | . . . 4 . . 33 26 48 19 38 35 33 32 9 . . . . . . . 7 20 1 31 63 14 Piercing 941 | . . . . . . . . . . . . . . 10 40 35 141 41 38 . 39 124 83 5 97 248 40 Sneak Attacks 28 | . . . . . . 3 2 5 1 2 1 3 . 3 . 1 1 . . . . 2 2 . 2 . . Combat Hostiles 20 | . . . . . . . 2 3 1 2 . 3 . 1 . 1 1 . . . . 2 2 . 2 . . Follow-up Attacks 405 | . . . . . . 1 10 14 11 19 9 18 16 12 39 5 39 12 18 . 19 27 19 . 34 65 18 Damage Inflicted 61073 | . 536 581 1755 101 . 1370 1228 1515 1610 3813 1376 3446 2486 1467 4273 814 4869 2040 2228 . 2522 4315 2793 383 4621 8728 2203 Guns 1907 | . 536 581 699 75 . 16 . . . . . . . . . . . . . . . . . . . . . Cannons 763 | . . . 737 26 . . . . . . . . . . . . . . . . . . . . . . . Explosions 894 | . . . 275 . . 305 . . . . . . . . . . 314 . . . . . . . . . . Melee 57509 | . . . 44 . . 1049 1228 1515 1610 3813 1376 3446 2486 1467 4273 814 4555 2040 2228 . 2522 4315 2793 383 4621 8728 2203 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2670 | . 536 581 1436 101 . 16 . . . . . . . . . . . . . . . . . . . . . Thermal 509 | . . . 195 . . . . . . . . . . . . . 314 . . . . . . . . . . Explosive 305 | . . . . . . 305 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 80 | . . . 80 . . . . . . . . . . . . . . . . . . . . . . . . Impact 21496 | . . . . . . . 497 208 1214 3021 780 1805 2061 1169 3459 135 1380 298 564 . 613 1354 432 . 605 1419 482 Slashing 9547 | . . . 44 . . 1049 731 1307 396 792 596 1641 425 144 . . . . . . . 179 461 . 693 901 188 Piercing 26466 | . . . . . . . . . . . . . . 154 814 679 3175 1742 1664 . 1909 2782 1900 383 3323 6408 1533 Highest Corruption 8 | . 2 2 . . . . 5 5 5 6 7 7 7 1 . . 5 4 . 1 1 2 8 4 4 4 1 Average Corruption 4 | . 1 2 . . . . 5 5 5 5 4 7 6 1 . . 2 3 . 1 1 1 2 4 2 1 1 Corruption Purged 52 | . . . . . . . . . . . . . 8 1 . . 5 4 . . 1 4 9 . 10 9 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 250 | . 1 6 . . . . 19 30 16 49 28 21 23 . . . 20 15 . . . 2 8 6 4 2 . Message Errors 71 | . 1 3 . . . . 6 9 1 14 6 9 7 . . . 5 6 . . . . 2 1 1 . . Matter Fused 59 | . . . . . . . 4 5 7 11 5 3 3 . . . 6 7 . . . 2 4 1 . 1 . Heat Flow Errors 30 | . . 2 . . . . 1 6 2 7 3 2 2 . . . 2 1 . . . . . 1 . 1 . Energy Discharges 35 | . . 1 . . . . 3 5 2 9 3 3 4 . . . 4 . . . . . . . 1 . . Parts Rejected 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . . . . . 1 3 2 3 6 2 3 . . . 2 . . . . . 1 3 1 . . Data Loss (major) 15 | . . . . . . . . . 2 4 3 1 3 . . . 1 . . . . . 1 . . . . Alerts 7 | . . . . . . . 2 . . 1 1 1 . . . . . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 11567 | . . . 86 . . 63 212 155 281 804 449 848 631 428 1397 72 735 377 219 . 314 1098 571 83 794 1548 402 Projectiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 281 | . . . 81 . . 4 . . . . . . . . . . 196 . . . . . . . . . . Melee 11285 | . . . 4 . . 59 212 155 281 804 449 848 631 428 1397 72 539 377 219 . 314 1098 571 83 794 1548 402 Knockbacks 106 | . . . 26 . . . 2 2 6 7 6 1 13 2 15 1 6 1 1 . 1 6 3 . . 6 1 Impact 80 | . . . . . . . 2 2 6 7 6 1 13 2 15 1 6 1 1 . 1 6 3 . . 6 1 Kinetic 23 | . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . 67 . . 30 . . . . . . . . . . 90 . . . . . . . . . . Shots 4 | . . . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 12 243 12 52 . . 205 264 246 269 226 172 238 7 . . 140 98 110 . 15 6 61 191 17 176 . Average Temperature 65 | . 7 88 5 25 . . 91 100 125 109 101 78 59 7 . . 51 31 39 . 4 3 31 103 17 81 . Received Heat Transfer 4482 | . 105 324 153 36 . 90 153 270 190 446 18 78 243 141 524 102 408 477 89 . 156 43 48 . 109 225 54 Effects 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 119 | . . . . . . . 4 . 4 17 6 8 10 10 17 . 13 1 1 . 4 10 2 . 5 4 3 Impact Corruptions 265 | . . . . . . . 10 2 11 34 14 17 21 15 42 1 15 6 3 . 11 19 7 . 9 20 8 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Heat Transferred 250 | . . . 100 . . . . . . . . . . . . . 150 . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Peak Influence 1134 | . 224 161 568 117 . 246 198 638 387 1041 519 713 337 222 1134 569 457 . . . . 237 313 100 358 206 299 Initial 515 | . . 11 16 52 . . 15 31 267 86 473 70 324 . 60 515 61 . . . . 52 29 . 49 131 72 Average 178 | . 90 32 212 107 . 89 64 360 227 564 233 388 123 58 671 290 152 . . . . 68 73 80 134 72 149 Maximum Alert Level 4 | . 1 . 2 . . 1 . 2 1 3 2 3 1 1 4 2 2 . . . . 1 1 . 1 1 1 Low Security (%) 71 | 100 94 100 57 100 . 85 100 23 41 9 44 26 80 99 7 47 70 . . . . 96 85 100 74 96 67 Level 1 16 | . 5 . 36 . . 14 . 25 58 21 36 25 19 . 17 14 24 . . . . 3 14 . 25 3 32 Level 2 8 | . . . 5 . . . . 50 . 35 18 44 . . 28 37 4 . . . . . . . . . . Level 3 3 | . . . . . . . . . . 32 . 3 . . 33 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 1 . 2 . . . 2 . 6 . 7 . 4 4 . 7 6 . . . 1 12 11 . 6 14 2 Investigation 17 | . 1 . 1 . . . 2 . 2 . 4 . 1 . . 3 . . . . . 3 . . . . . Extermination 42 | . . . . . . . . . . . 3 . 2 2 . 2 5 . . . . 7 5 . 4 10 2 Reinforcement 22 | . . . 1 . . . . . 1 . . . 1 2 . 2 1 . . . . 2 6 . 2 4 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Distress Signals 14 | . . . 4 . . . 1 1 3 . . 1 1 1 . . . . . . . 1 . . 1 . . Communications Jammed 104 | . . . . . . . . . . . 10 1 9 3 . . 18 . . . . 6 1 . 34 3 19 Distress Signals 100 | . . . . . . . . . . . 9 1 8 2 . . 18 . . . . 6 1 . 34 3 18 Times Spotted 611 | . 14 9 34 2 . 18 14 27 12 41 18 22 27 18 43 8 57 27 15 2 18 40 27 . 41 60 17 Peak Tracking Total 11 | . 5 3 6 2 . 4 4 6 3 6 3 6 3 4 6 2 6 11 4 2 8 4 3 . 4 5 4 Tactical Retreats 49 | . 1 2 1 . . 3 2 4 5 7 . 1 2 4 3 . 6 1 . . 1 . 1 . 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Traps Triggered 38 | . 3 . 1 . . . . 3 . 5 1 2 2 . 2 . 5 . . 1 . 2 3 . 1 6 1 Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Reprogrammed 17 | . . . . . . . . . . . . . 6 6 . 1 4 . . . . . . . . . . Reused 9 | . . . . . . . . . . . . . 3 5 . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . 3 5 . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Machines Disabled 16 | . . . 4 . . 1 . 1 4 . . 2 . . . . 2 1 . . . . . . 1 . . Max in Single Turn 2 | . . . 2 . . 1 . . . . . 1 . . . . 2 1 . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 1 Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Machines Accessed 146 | . 8 . 11 . 1 . 8 2 7 4 14 3 10 5 3 7 19 . 1 . . 15 6 . 5 10 7 Terminals 104 | . 7 . 8 . . . 5 2 5 4 7 3 7 4 3 5 13 . . . . 9 4 . 5 8 5 Fabricators 5 | . . . . . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Recycling Units 10 | . 1 . 2 . . . 1 . 1 . 1 . . . . . 1 . . . . 2 . . . . 1 Scanalyzers 8 | . . . 1 . . . 1 . . . 1 . 1 . . 2 1 . . . . 1 . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . 3 . 1 1 . . . . . . . 1 2 . . 2 1 Total Hacks 582 | . 26 . 40 . 1 . 34 5 34 6 32 6 84 26 3 38 93 . 1 . . 63 15 . 22 33 20 Successful 430 | . 16 . 27 . 1 . 23 2 24 4 26 3 66 20 3 24 77 . 1 . . 50 10 . 16 24 13 Failed 151 | . 10 . 13 . . . 11 3 10 2 6 3 18 6 . 14 15 . . . . 13 5 . 6 9 7 Catastrophic 16 | . 1 . 1 . . . . . 2 . 2 . . 1 . 2 2 . . . . 2 . . . 2 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Manual 374 | . 18 . 27 . 1 . 24 . 30 . 21 . 63 15 . 20 53 . . . . 36 10 . 17 26 13 Terminals 489 | . 25 . 32 . . . 27 5 32 6 22 6 69 25 3 34 73 . . . . 47 13 . 22 31 17 Fabricators 10 | . . . . . . . . . . . 5 . 2 . . . 1 . . . . 2 . . . . . Repair Stations 14 | . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . Recycling Units 18 | . 1 . 6 . . . 2 . 1 . 1 . . . . . 2 . . . . 3 . . . . 2 Scanalyzers 36 | . . . 2 . . . 4 . . . 1 . 12 . . 4 7 . . . . 6 . . . . . Garrison Access 13 | . . . . . . . 1 . 1 . 3 . 1 1 . . . . . . . 1 2 . . 2 1 Terminal Hacks 213 | . 7 . 11 . 1 . 10 2 15 4 7 3 42 13 3 12 34 . 1 . . 19 3 . 9 12 5 Record 6 | . . . . . . . . . . . . . 1 . . 2 . . . . . 1 . . 1 1 . Part Schematic 13 | . . . . . . . . . . . 2 . 5 . . 2 3 . . . . 1 . . . . . Robot Analysis 24 | . . . . . . . 1 . 1 . . . 13 2 . . 4 . . . . 1 . . . . 2 Prototype ID Bank 11 | . . . . . . . . . 1 . . . 1 2 . . 4 . . . . 2 . . 1 . . Open Door 4 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 5 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . 1 1 Branch Access Points 12 | . 1 . . . . . 1 . 1 . 1 . 1 1 . 1 1 . . . . 1 . . 1 1 1 Emergency Access Points 6 | . . . . . . . . 1 . 1 . 1 1 . 1 . 1 . . . . . . . . . . Terminal Index 13 | . 1 . 1 . . . 1 . 1 . 1 . 1 1 . 1 1 . . . . 1 1 . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Index 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . Alert Level 5 | . . . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . . . 3 . . . 1 . 2 . . . 1 . . 2 2 . . . . . 1 . 1 . . Locate Traps 39 | . 2 . 3 . . . 3 . 2 . 1 . 5 3 . 1 7 . . . . 4 1 . 2 5 . Disarm Traps 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Reprogram Traps 4 | . . . . . . . . . . . . . 1 1 . 1 1 . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Status 3 | . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Status 6 | . . . . . . . . . 4 . . . . . . 1 1 . . . . . . . . . . Coupling Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Recall Reinforcements 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 7 | . 1 . 1 . . . 1 . 1 . . . 1 . . . 1 . . . . . . . 1 . . Registered Prototypes 5 | . 1 . . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Garrison Registry 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Security Stations 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . 5 . 2 . . . 1 . . . . 2 . . . . . Load Schematic 5 | . . . . . . . . . . . 3 . 1 . . . . . . . . 1 . . . . . Build 5 | . . . . . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . Repair Station Hacks 14 | . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . Scan Component 7 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . Repair 7 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . Recycling Unit Hacks 15 | . 1 . 4 . . . 2 . 1 . 1 . . . . . 2 . . . . 3 . . . . 1 Report Inventory 11 | . 1 . 2 . . . 1 . 1 . 1 . . . . . 2 . . . . 2 . . . . 1 Retrieve Components 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 29 | . . . 2 . . . 4 . . . . . 8 . . 2 7 . . . . 6 . . . . . Insert Component 12 | . . . 1 . . . 2 . . . . . 4 . . 1 2 . . . . 2 . . . . . Analyze 17 | . . . 1 . . . 2 . . . . . 4 . . 1 5 . . . . 4 . . . . . Garrison Access Hacks 13 | . . . . . . . 1 . 1 . 3 . 1 1 . . . . . . . 1 2 . . 2 1 Unlock Access 8 | . . . . . . . 1 . 1 . 3 . 1 1 . . . . . . . . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 1 Unauthorized Hacks 136 | . 8 . 10 . . . 6 . 7 . 10 . 13 6 . 10 23 . . . . 15 5 . 7 10 6 Terminals 134 | . 8 . 10 . . . 6 . 7 . 9 . 13 6 . 9 23 . . . . 15 5 . 7 10 6 Track 32 | . 1 . 2 . . . 1 . 1 . 3 . 4 2 . 2 7 . . . . 5 . . 1 2 1 Assimilate 21 | . . . 2 . . . . . 1 . . . 3 . . 1 6 . . . . 2 1 . 2 2 1 Botnet 80 | . 7 . 6 . . . 5 . 5 . 6 . 6 4 . 5 10 . . . . 8 4 . 4 6 4 Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Extract 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 102 | . 7 . 8 . . . 6 1 5 1 10 1 6 4 1 7 13 . . . . 11 4 . 5 7 5 Full Trace Events 12 | . . . . . . . 2 . 1 . 3 . 1 . . 2 . . . . . 3 . . . . . Feedback Events 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 1 . . . 2 . . . 6 . 9 . . 7 5 . . . . 3 . . . . . Parts Built 8 | . . . . . . . . . . . 3 . 2 . . . 2 . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 475 | . . . . . . . . . . . 168 . 84 . . . 139 . . . . 84 . . . . . Total Part Build Rating 43 | . . . . . . . . . . . 11 . 8 . . . 18 . . . . 6 . . . . . Parts Repaired 7 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . Time 305 | . . . . . . . . . . . . . . . . . 199 . . . . 106 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . 11 . . . 1 . . . . . . . . . . . . . . 6 . . . . . Parts Scanalyzed 12 | . . . 1 . . . 2 . . . . . 4 . . 1 2 . . . . 2 . . . . . Part Schematics Acquired 12 | . . . 1 . . . 2 . . . . . 4 . . 1 2 . . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Used RIF Installer 4 | . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Programmers 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 21 | . . . . . . . . 3 . 8 . 2 . . . . . 3 . . 2 . . 3 . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Total Allies 38 | . . . 2 3 . . . 3 . 8 . 4 1 . . . 2 3 . . 2 3 1 3 . 2 1 Largest Group 6 | . . . 2 3 3 3 . 3 2 6 . 2 1 . . . 2 3 . . 2 3 1 3 3 2 1 Highest-Rated Group 141 | . . . 20 40 40 40 . 63 42 108 . 124 62 . . . 52 93 . . 96 138 45 141 141 55 45 Highest-Rated Ally 64 | . . . 10 16 16 16 . 21 21 39 . 62 62 . . . 26 31 . . 48 48 45 64 64 45 45 Total Orders 9 | . . . 2 . . . . . . . . . 1 . . . 2 . . . . . 1 . . 2 1 STAY 9 | . . . 2 . . . . . . . . . 1 . . . 2 . . . . . 1 . . 2 1 Ally Attacks 248 | . . . . . . 26 . 44 23 38 . 37 2 . . . . 48 . . 1 22 . . 7 . . Total Damage 5466 | . . . . . . 283 . 1074 385 836 . 1106 80 . . . . 724 . . 41 787 . . 150 . . Kills 39 | . . . . . . 1 . 10 3 8 . 10 . . . . . 3 . . 1 1 . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Robot Analysis Total 24 | . . . . . . . 1 . 1 . . . 13 2 . . 4 . . . . 1 . . . . 2 Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . . . . . . . 1 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Turns Passed 37569 | 15 648 584 866 306 287 953 925 956 754 1739 2163 760 2031 1487 1372 1055 3653 1602 915 113 1120 3511 1700 236 1837 5049 932 Spaces Moved 26889 | 9 530 511 1355 614 365 775 481 672 466 1210 1666 509 1546 1143 1000 835 2402 1192 655 100 831 2122 1154 193 926 3019 608 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 23763 | 4 . . . . 254 775 481 672 466 1210 1666 509 1546 1143 1000 835 2402 1192 655 100 831 2122 1154 193 926 3019 608 Wheels 1078 | 5 530 511 32 . . . . . . . . . . . . . . . . . . . . . . . . Hover 2048 | . . . 1323 614 111 . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 80 90 90 38 38 42 90 105 105 105 71 107 97 97 100 100 105 105 114 114 114 114 114 114 114 110 104 110 Average Speed 102 | 102 90 90 41 39 75 100 105 105 105 106 108 107 97 102 104 105 111 114 114 114 114 114 114 114 112 110 113 Slowest Speed 185 | 120 90 90 110 42 106 105 105 105 107 107 110 110 100 105 105 105 120 114 114 114 114 114 114 114 114 185 114 Overloaded Moves 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 58 | 2 85 98 88 98 87 98 40 73 33 95 43 64 37 17 91 20 44 97 79 20 97 37 31 55 30 60 16 Regions Visited 27 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 . 1 . 1 . 1 1 . . 1 . . . 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . 1 . . Scrap Searched 17 | . . 2 . 2 . 1 . . . . . . . . . . . 4 3 . 5 . . . . . . Spaces Dug 379 | . . . 3 . . . 2 . 4 . 25 2 35 26 4 18 44 . . . . 49 32 . 25 103 7 Terrain Destroyed 483 | . . . 31 . . 30 2 . 4 . 25 2 35 26 4 18 90 . . . . 49 32 . 25 103 7 Melee 379 | . . . 3 . . . 2 . 4 . 25 2 35 26 4 18 44 . . . . 49 32 . 25 103 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 104 | . . . 28 . . 30 . . . . . . . . . . 46 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Total 34145 | 13 639 585 1562 672 375 895 855 841 663 1490 1934 629 1932 1383 1190 937 3130 1357 768 99 941 3003 1420 204 1560 4297 771 Wait 4386 | . 42 30 89 46 5 50 274 59 139 73 163 22 235 161 55 57 475 71 53 . 20 701 149 1 443 876 97 Move 26851 | 8 529 510 1354 613 364 774 480 668 464 1208 1665 507 1545 1142 998 834 2401 1191 654 99 830 2121 1152 191 924 3018 607 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 75 | . 2 . 5 1 . 4 13 5 3 4 7 . 6 1 . . 4 3 1 . . 8 . . 4 4 . Fast Attach 172 | 3 12 2 8 2 2 4 6 5 2 3 6 8 12 10 6 3 28 3 . . . 12 6 . 11 16 2 Attach 13 | . . . 1 1 1 . . 1 1 . 1 . . . . . 2 . 1 . . 2 1 . . 1 . Detach 14 | . . . . 1 1 1 1 1 . . . 1 1 1 . 1 2 . . . . 1 1 . 1 . . Swap 163 | 1 2 2 11 . . 6 8 6 3 6 11 . 9 4 3 5 7 7 2 . 3 17 11 . 14 19 6 Drop 238 | 1 11 3 14 1 2 8 16 8 6 8 20 7 20 9 3 3 18 8 1 . 1 22 8 . 16 18 6 Fire 114 | . 35 25 47 3 . 4 . . . . . . . . . . . . . . . . . . . . . Melee 1196 | . . . 4 . . 30 25 41 34 84 47 43 72 46 61 29 116 31 26 . 29 105 64 3 78 199 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 1 3 . . . . 2 . . . . . . . 1 . 1 . . Rewire 105 | . . . . . . . . 21 . 43 . 15 . . . . . 10 . . 8 . . 8 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 810 | . 6 13 29 4 . 14 32 26 10 58 14 26 32 9 62 5 77 33 30 . 50 14 27 1 68 146 24 Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac / *Low x2 / Gar / Gar / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Low x2 / Gar) -6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -3/Garrison -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x3) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 1 | -11/Junkyard | Discovered new exit (range 3) 16 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 15) 327 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Mines 435 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Entered Mines 666 | -10/Mines | Reached level 2 674 | -10/Mines | Upgraded with Utility slot (x1) 711 | -10/Mines | Learned location of Storage (-9) 757 | -10/Mines | Learned Materials non-interactive machine intel 789 | -10/Mines | Found a hidden stash of uninstalled traps 917 | -10/Mines | Discovered new exit (range 14) 1016 | -10/Mines | Identified exit to Materials 1033 | -10/Mines | Discovered exit to Materials (range 14) 1073 | -10/Mines | Core integrity fell below 50% 1248 | -10/Mines | Entered Materials 1249 | -9/Materials | Loaded intel: 45 non-interactive machine locations 1250 | -9/Materials | Reached level 3 1250 | -9/Materials | Reached level 4 1289 | -9/Materials | Upgraded with Propulsion slot (x1) 1289 | -9/Materials | Upgraded with Utility slot (x1) 1416 | -9/Materials | Discovered new exit (range 15) 1427 | -9/Materials | Identified exit to Mines 1602 | -9/Materials | Discovered new exit (range 10) 1605 | -9/Materials | Identified exit to Materials 1685 | -9/Materials | Reached level 5 1691 | -9/Materials | Upgraded with Propulsion slot (x1) 1722 | -9/Materials | Discovered exit to Materials (range 13) 1820 | -9/Materials | Discovered new exit (range 4) 1822 | -9/Materials | Identified exit to Storage 1882 | -9/Materials | Reached level 6 2114 | -9/Materials | Entered Mines 2129 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2129 | -9/Mines | Upgraded with Weapon slot (x1) 2149 | -9/Mines | Assembled infested the area 2155 | -9/Mines | Reached level 7 2169 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2170 | -9/Mines | Found Prototype Device 2170 | -9/Mines | Identified Exp. Sensor Array 2189 | -9/Mines | Learned Materials stockpile data 2195 | -9/Mines | Discovered exit to Materials (range 14) 2240 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2257 | -9/Mines | Discovered exit to Materials (range 7) 2375 | -9/Mines | Discovered new exit (range 5) 2376 | -9/Mines | Identified exit to Exiles 2420 | -9/Mines | Entered Exiles 2420 | -9/Exiles | Accompanied by 3 allies 2431 | -9/Exiles | Met 8R-AWN 2438 | -9/Exiles | Met EX-HEX 2450 | -9/Exiles | Met EX-BIN 2455 | -9/Exiles | Aligned with FarCom system 2455 | -9/Exiles | Given EX-Vault access code 2465 | -9/Exiles | Opened EX-Vault 2471 | -9/Exiles | Found Potential Leg 2473 | -9/Exiles | Found Potential Leg 2492 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2519 | -9/Exiles | Met EX-DEC 2552 | -9/Exiles | Visited The Gauntlet 2672 | -9/Exiles | Discovered new exit (range 10) 2678 | -9/Exiles | Identified exit to Mines 2707 | -9/Exiles | Left Exiles lab with Potential Leg 2707 | -9/Exiles | Entered Mines 2707 | -8/Mines | Accompanied by 3 allies 2890 | -8/Mines | Reached level 8 3046 | -8/Mines | Build established: Hacker-Mutant 3269 | -8/Mines | Discovered exit to Materials (range 8) 3316 | -8/Mines | Upgraded with Utility slot (x1) 3493 | -8/Mines | Reached level 9 3541 | -8/Mines | Build established: Scavenger-Mutant 3554 | -8/Mines | Discovered exit to Materials (range 15) 3660 | -8/Mines | Entered Materials 3662 | -8/Materials | Reached level 10 4432 | -8/Materials | Discovered new exit (range 17) 4508 | -8/Materials | Reached level 11 4584 | -8/Materials | Identified exit to Garrison 4585 | -8/Materials | Entered Garrison 4626 | -8/Garrison | Triggered checkpoint 4780 | -8/Garrison | Triggered checkpoint 4942 | -8/Garrison | Discovered new exit (range 8) 5056 | -8/Garrison | Triggered checkpoint 5090 | -8/Garrison | Discovered new exit (range 10) 5105 | -8/Garrison | Learned Materials security intel 5105 | -8/Garrison | Reached level 12 5280 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5332 | -8/Garrison | Triggered checkpoint 5332 | -8/Garrison | Triggered checkpoint 5481 | -8/Garrison | Discovered new exit (range 9) 5541 | -8/Garrison | Entered Materials 5541 | -8/Materials | Accompanied by 2 allies 5577 | -8/Materials | Upgraded with Power slot (x1) 5577 | -8/Materials | Upgraded with Utility slot (x1) 5806 | -8/Materials | Garrison activated, responded to threat 6023 | -8/Materials | Discovered new exit (range 4) 6146 | -8/Materials | Build established: Hacker-Mutant 6263 | -8/Materials | Identified exit to Garrison 6295 | -8/Materials | Entered Garrison 6295 | -8/Garrison | Reached level 13 6418 | -8/Garrison | Triggered checkpoint 6578 | -8/Garrison | Learned Factory security intel 6589 | -8/Garrison | Discovered new exit (range 12) 6636 | -8/Garrison | Triggered checkpoint 6768 | -8/Garrison | Triggered checkpoint 6785 | -8/Garrison | Triggered checkpoint 6984 | -8/Garrison | Discovered new exit (range 10) 7016 | -8/Garrison | Triggered checkpoint 7372 | -8/Garrison | Triggered checkpoint 7380 | -8/Garrison | Triggered checkpoint 7452 | -8/Garrison | Triggered checkpoint 7738 | -8/Garrison | Discovered new exit (range 16) 7864 | -8/Garrison | Triggered checkpoint 7870 | -8/Garrison | Reached level 14 8004 | -8/Garrison | Installed Relay Interface Framework 8034 | -8/Garrison | Entered Factory 8464 | -7/Factory | Fabricated Axe? 8713 | -7/Factory | Identified exit to Garrison 8966 | -7/Factory | Reached level 15 9107 | -7/Factory | Discovered new exit (range 13) 9135 | -7/Factory | Identified exit to Garrison 9309 | -7/Factory | Discovered new exit (range 17) 9458 | -7/Factory | Identified exit to Garrison 9682 | -7/Factory | Identified exit to Lower Caves 9858 | -7/Factory | Fabricated Imp. Actuator Array? 10197 | -7/Factory | Entered Garrison 10248 | -7/Garrison | Triggered checkpoint 10396 | -7/Garrison | Triggered checkpoint 10399 | -7/Garrison | Triggered checkpoint 10430 | -7/Garrison | Reached level 16 10459 | -7/Garrison | Discovered new exit (range 8) 10546 | -7/Garrison | Triggered checkpoint 10610 | -7/Garrison | Found embedded Infiltrators 10660 | -7/Garrison | Discovered new exit (range 27) 10660 | -7/Garrison | Discovered new exit (range 20) 10660 | -7/Garrison | Discovered new exit (range 47) 10776 | -7/Garrison | Triggered checkpoint 10794 | -7/Garrison | Triggered checkpoint 10900 | -7/Garrison | Expanded RIF knowledge: Robot Detection 10928 | -7/Garrison | Garrison Relay disabled 10957 | -7/Garrison | Entered Factory 10957 | -7/Factory | Accompanied by 1 ally 11144 | -7/Factory | Identified exit to Garrison 11200 | -7/Factory | Discovered new exit (range 9) 11241 | -7/Factory | Identified exit to Factory 11291 | -7/Factory | Build established: Wizard-Mutant 11572 | -7/Factory | Fabricated System Restoration Module? 12946 | -7/Factory | Reached level 17 12948 | -7/Factory | Upgraded with Weapon slot (x1) 12988 | -7/Factory | Entered another Factory area 13387 | -6/Factory | Spotted B-75 Beast 13416 | -6/Factory | Identified exit to Lower Caves 13416 | -6/Factory | Identified exit to Extension 13737 | -6/Factory | Identified exit to Garrison 13775 | -6/Factory | Reached level 18 14475 | -6/Factory | Entered Garrison 14730 | -6/Garrison | Triggered checkpoint 14730 | -6/Garrison | Spotted B-75 Beast 14780 | -6/Garrison | Destroyed B-75 Beast 14852 | -6/Garrison | Reached level 19 14918 | -6/Garrison | Discovered new exit (range 10) 14948 | -6/Garrison | Triggered checkpoint 15039 | -6/Garrison | Discovered new exit (range 10) 15070 | -6/Garrison | Triggered checkpoint 15108 | -6/Garrison | Expanded RIF knowledge: Structural Interface 15152 | -6/Garrison | Triggered checkpoint 15292 | -6/Garrison | Destroyed 8 combat bots 15350 | -6/Garrison | Triggered checkpoint 15385 | -6/Garrison | Discovered new exit (range 38) 15385 | -6/Garrison | Discovered new exit (range 81) 15385 | -6/Garrison | Discovered new exit (range 35) 15472 | -6/Garrison | Triggered checkpoint 15752 | -6/Garrison | Found Unknown Device 15752 | -6/Garrison | Identified Antimissile System 15770 | -6/Garrison | Found Unknown Piercing Weapon 15770 | -6/Garrison | Identified Enh. Force Lance 15847 | -6/Garrison | Entered Factory 15865 | -6/Factory | Upgraded with Utility slot (x1) 16750 | -6/Factory | Discovered new exit (range 11) 16902 | -6/Factory | Entered another Factory area 16904 | -5/Factory | Reached level 20 16925 | -5/Factory | Upgraded with Propulsion slot (x1) 17021 | -5/Factory | Discovered new exit (range 11) 17234 | -5/Factory | Fabricated Quantum Reactor? 17713 | -5/Factory | Reached level 21 17982 | -5/Factory | Identified exit to Upper Caves 18836 | -5/Factory | Identified exit to Factory 19009 | -5/Factory | Repaired Faulty Plasma Sword 19034 | -5/Factory | Repaired Power Maul 19475 | -5/Factory | Core integrity fell below 50% 19545 | -5/Factory | Reached level 22 19566 | -5/Factory | Destroyed 10 combat bots 19673 | -5/Factory | Repaired Flexi-carbon Leg 19733 | -5/Factory | Repaired Imp. Transmission Jammer 19907 | -5/Factory | Repaired Flexi-carbon Leg? 20496 | -5/Factory | Central database locked down 20555 | -5/Factory | Entered Upper Caves 20635 | -5/Upper Caves | Encountered a Warlord checkpoint 20750 | -5/Upper Caves | Spotted B-75 Beast 20938 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 21067 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21436 | -5/Upper Caves | Attracted the attention of an 0b10 base 21517 | -5/Upper Caves | Destroyed 9 combat bots 21644 | -5/Upper Caves | Discovered new exit (range 5) 22157 | -5/Upper Caves | Entered another Upper Caves area 22220 | -5/Upper Caves | Reached level 23 22242 | -5/Upper Caves | Discovered exit to Factory (range 5) 22519 | -5/Upper Caves | Spotted B-75 Beast 22601 | -5/Upper Caves | Destroyed B-75 Beast 22768 | -5/Upper Caves | Learned Factory non-interactive machine intel 22848 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23009 | -5/Upper Caves | Discovered new exit (range 14) 23031 | -5/Upper Caves | Learned location of 1 exit from Factory 23072 | -5/Upper Caves | Entered Warlord 23116 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 23116 | -5/Warlord | Attacked by Warlord forces 23128 | -5/Warlord | Spotted N2-B5N(B) 23128 | -5/Warlord | Spotted 74-JQG(B) 23177 | -5/Warlord | Discovered new exit (range 8) 23185 | -5/Warlord | Entered Proximity Caves 23570 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 23575 | -4/Proximity Caves | Reached level 24 23628 | -4/Proximity Caves | Destroyed 7 combat bots 24041 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24075 | -4/Proximity Caves | Learned Research stockpile data 24124 | -4/Proximity Caves | Learned Research terminal intel 24144 | -4/Proximity Caves | Discovered exit to Factory (range 9) 24305 | -4/Proximity Caves | Entered Factory 24305 | -4/Factory | Accompanied by 2 allies 24306 | -4/Factory | Identified exit to Research 24307 | -4/Factory | Loaded intel: 201 non-interactive machine locations 24391 | -4/Factory | Reached level 25 24484 | -4/Factory | Upgraded with Utility slot (x1) 24983 | -4/Factory | Allied Derelicts emerged from ambush trap array 25436 | -4/Factory | Identified exit to Upper Caves 25436 | -4/Factory | Identified exit to Armory 25536 | -4/Factory | Repaired Imp. Reaction Control System 25595 | -4/Factory | Repaired Adv. System Restoration Module 25715 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 25996 | -4/Factory | Build established: Hacker-Mutant 26802 | -4/Factory | Fabricated Plasma Sword? 27816 | -4/Factory | Entered Research 27818 | -3/Research | Loaded intel: 23 terminal locations 27818 | -3/Research | Reached level 26 27818 | -3/Research | Reached level 27 27818 | -3/Research | Upgraded with Power slot (x1) 28017 | -3/Research | Found Prototype Processor 28017 | -3/Research | Identified Exp. Melee Analysis Suite 29031 | -3/Research | Crushed by falling debris 29223 | -3/Research | Core integrity fell below 50% 29356 | -3/Research | Reached level 28 29515 | -3/Research | Identified exit to Garrison 29516 | -3/Research | Entered Garrison 29516 | -3/Garrison | Discovered recently destroyed garrison 29528 | -3/Garrison | Expanded RIF knowledge: Program Shield 29699 | -3/Garrison | Discovered new exit (range 8) 29752 | -3/Garrison | Entered Research 29752 | -3/Research | Accompanied by 3 allies 30253 | -3/Research | Found Prototype Device 30253 | -3/Research | Identified Exp. Thermal Shield 30317 | -3/Research | Build established: Wizard-Mutant 30501 | -3/Research | Identified exit to Testing 30536 | -3/Research | Found Prototype Processor 30536 | -3/Research | Identified Spectral Analyzer 31313 | -3/Research | Discovered new exit (range 12) 31351 | -3/Research | Reached level 29 31424 | -3/Research | Found Prototype Device 31424 | -3/Research | Identified Exp. Thermal Defense Suite 31589 | -3/Research | Entered another Research area 31591 | -2/Research | Reached level 30 31591 | -2/Research | Upgraded with Utility slot (x1) 31780 | -2/Research | Found Prototype Device 31780 | -2/Research | Identified Exp. Transmission Jammer 31796 | -2/Research | Discovered new exit (range 7) 32499 | -2/Research | Found Prototype Device 32499 | -2/Research | Identified Exp. Shock Absorption System 32529 | -2/Research | Crushed by falling debris 32624 | -2/Research | Found Adv. Force Booster 32989 | -2/Research | Identified exit to Quarantine 33791 | -2/Research | Found Prototype Processor 33791 | -2/Research | Identified Exp. Core Analyzer 34406 | -2/Research | Reached level 31 36110 | -2/Research | Identified exit to Access 36233 | -2/Research | Spotted B-90 Cyclops 36638 | -2/Research | Entered Access 36640 | -1/Access | Reached level 32 36892 | -1/Access | P-80 Master assimilated allied Director 10a 36896 | -1/Access | Reached level 33 37007 | -1/Access | Identified exit to Command 37210 | -1/Access | Spotted B-99 Colossus 37511 | -1/Access | Identified exit to Surface 37570 | *** | Escaped! Last Messages --------------- Downloading analysis... B-99 Colossus Tier: 10 As the most powerful standard-line combat robot, a B-99 Colossus will only be stationed in areas with a confirmed significant threat. In addition to armor effective against both thermal and electromagnetic damage, the B-99 is equipped to withstand a sustained attack of almost any kind with its advanced force field. Only the most hardened target can withstand its volley of eight simultaneous slugs. 37535_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 37537_ O-32 Director suffers critical hit (Impale). 37537_ O-32 Director destroyed. 37538_ Acquired 30 matter. 37538_ ALERT: Rogue bot located, Programmers report to Access Zone 2X. 37541_ Acquired data core, extracted dynamic key. 37561_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 37565_ The Access Shell folds into the floor. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ######################/##??????????? | | ???????????# A ??????????? | | ???????????# ???????????? | | ?????????######+##### ""#?????????????????? | | ?????????# * #?# ""#?????????????????? | | ?????????# !/= #?# ""#?????????????????? | | ?????????# ! % #?# T#?????????????????? | | #????????# !!! #?# ""#?????????????????? | | #????????# !!! #?# ""#?????????????????? | | #????????# !!! ### ""##????????????????? | | #????????# ## #????????????????? | | #????????# = ### ##????????????????? | | #????????# #?# #?????????????????? | | #????????#######"##?# #????????Y????????? | | #################"#?# #?????????????????? | | # !! """T""" ##?# @" #?????????????????? | | # !! """ """ #??# "" #?????????????????? | | # #??# #?????????????????? | | # #??# #?????????????????? | | # #??# #?????????????????? | | + R #??#""""""""""#?????????????????? | | # =! #???????????????????????????????? | | + ! [ != #???????????????????????????????? | | # !| =! #???????????""#?????????????????? | | #####"###[########??????????? #?????????????????? | | ##?###???????????BB????BB #?????????????????? | | #????????????????BB????BB #?????????????????? | | #????????????????????? #?????????????????? | | #????????????????????? #?????????????????? | | #???????????????????? ??????????????????? | | #???????????????????? ???????????????????? | | #????##############? #????????????????????? | | ==|= #????# #? #????????????????????? | | ==%|=#????# # #????????????????????? | | === =#????# # #????????????????????? | | %!**###### + #????????????????????? | | !!=%+=! + # #????????????????????? | | ########### " # #????????????????????? | | ??????????# """ #? #????????????????????? | | ??????????# """ #? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 75 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 EM Shielding 4 Armor Coverage 375 Resistance: KI 50 Resistance: TH 40 Resistance: EX 95 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 76 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Force Boost 20 Salvage Targeting 1 Offensive Hacking 47 Defensive Hacking 29 Item Schematics ----------------- Axe | -9/Materials | Scanalyzed Imp. Melee Analysis Suite | -8/Materials | Scanalyzed Actuator Array | -8/Materials | Scanalyzed Mace | -7/Factory | Extracted Assault Cannon | -7/Factory | Extracted Transmission Jammer | -7/Factory | Extracted Recalibrator | -7/Factory | Extracted Imp. Actuator Array | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Hacked Adv. Shield Generator | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Focal Shield | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Power Maul | -7/Factory | Hacked System Shield | -7/Factory | Hacked Insulated Plating | -7/Factory | Hacked Med. Reactive Plating | -6/Factory | Scanalyzed Imp. Phase Shifter | -6/Factory | Hacked Imp. Force Field | -6/Factory | Hacked Coolant Injector | -6/Factory | Extracted Core Analyzer | -6/Factory | Extracted Hardlight Generator | -6/Factory | Extracted Launcher Loader | -6/Factory | Extracted Microactuators | -5/Factory | Scanalyzed Myomer Leg | -5/Factory | Scanalyzed Adv. Actuator Array | -5/Factory | Hacked Biometal Leg | -5/Factory | Hacked Adv. Force Field | -5/Factory | Hacked Plasma Sword | -4/Factory | Hacked Adv. System Restoration Module | -4/Factory | Scanalyzed Graphene Brace | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Axe | x2 | -7/Factory Imp. Actuator Array | x1 | -7/Factory System Restoration Module | x2 | -7/Factory Quantum Reactor | x2 | -5/Factory | Preloaded Plasma Sword | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Brute Force Overachiever Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Fac Gar Fac Fac Upp Upp War Pro Fac Res Gar Res Res Acc Levels Raised 32 | . . 1 4 1 . 2 2 1 . 2 1 1 1 1 1 . 3 . 1 . 1 1 3 . 1 2 2 XP Earned 52838 | 4000 1025 1200 6197 750 350 2513 3005 2111 829 1584 2050 1639 763 1918 1911 278 3722 965 575 118 1708 2139 3196 287 1278 3829 2898 XP Spent 49000 | 3850 . 1400 4100 2150 . 4500 400 . 4050 3000 1350 1675 1100 . . 3385 4415 . . . 750 3750 4120 . . 5005 . Upgrades 74 | 7 . 1 4 4 . 5 1 . 12 6 3 3 1 . . 5 6 . . . 1 3 7 . . 5 . Power Slot 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Propulsion Slot 4 | 1 . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Utility Slot 10 | 3 . 1 1 . . 1 . . 1 . . . . . . 1 . . . . . 1 . . . 1 . Weapon Slot 3 | 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Core Integrity 13 | . . . . . . . . . 5 . . 1 . . . 3 1 . . . . . . . . 3 . Heat Dissipation 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . Energy Generation 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Inventory Capacity 7 | 1 . . 1 1 . 2 . . . 1 . . . . . . . . . . . . 1 . . . . Sight Range 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Sensor Range 3 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Ranged Accuracy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 5 | . . . . . . . . . 3 . . . . . . 1 1 . . . . . . . . . . Hack Attack % 7 | 1 . . . . . . 1 . . 1 . 1 . . . . 1 . . . . . 1 . . 1 . Hack Defense % 3 | . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . TH Resistance % 4 | . . . . . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . Protomatter Created 7851 | . 37 100 231 31 . 108 243 . 143 502 159 189 283 54 780 40 691 283 225 . 563 308 316 5 699 1517 344 Integrity Restored 16420 | . 108 300 549 93 . 321 592 548 201 995 251 469 634 154 1177 120 1639 682 673 . 1036 311 581 15 1385 3113 473 Core 12480 | . 102 300 430 93 . 278 314 406 157 674 183 376 506 86 868 120 1433 478 664 . 478 279 481 15 1075 2310 374 Parts 3940 | . 6 . 119 . . 43 278 142 44 321 68 93 128 68 309 . 206 204 9 . 558 32 100 . 310 803 99 Protomatter Decayed 3603 | . . . 40 25 . 38 39 65 123 665 72 257 69 . 375 . 58 227 . . 394 265 . . 219 496 176 Game ------ Seed WardroneRelayDeconstructor Manual? 0 Play Time 07:16:49 Cumulative 98.1 hours Start 2023.10.22 @ 09:23:04 End 2023.10.25 @ 18:07:43 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 42 Rogue 28 Adventurer 14 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 927bb81f-15ed-4b9c-bdaa-9693690b2940