Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.23 @ 00:31:06 Player: Ms. V3-11A Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (872) 872 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3117 Bonus ------- None Cogmind --------- Core Integrity 130/550 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Critical (514) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Large Battery (200) High-capacity Matter Pod (200) Targeting Computer Light Armor Plating Light Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Large Battery High-capacity Matter Pod Targeting Computer Light Armor Plating Light Armor Plating Mini Grenade Launcher Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 21 | . 5 10 . 3 3 Power 4 | . 1 1 . 1 1 Engine 2 | . 1 1 . . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 5 | . 2 2 . 1 . Treads . | . . . . . . Leg 5 | . 2 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 2 1 . 1 2 Device 1 | . . . . . 1 Storage 2 | . 1 . . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 6 | . . 6 . . . Energy Gun 3 | . . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 1 2 . 1 9 Power 3 | . . . . 1 2 Propulsion 4 | . 1 1 . . 2 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 9 | . 1 1 . 1 9 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 5 7 9 10 9 7 Power 1 | 1 2 1 2 1 . Propulsion . | 3 . . . . . Utility 4 | . 2 4 6 6 5 Weapon 2 | 1 2 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . 1 . 1 . 5 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 6 | . . . 1 . 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 99 100 95 73 Engine 10 | . 13 14 14 1 . Core 2 | . . . . 8 13 Leg 27 | . 27 27 28 28 12 Storage 13 | . 14 14 14 14 9 Protection 12 | . 10 14 14 14 5 Energy Gun 7 | . . 8 14 14 7 Ballistic Gun 18 | . 28 11 11 13 7 Launcher 1 | . . 7 2 . 1 Peak Build Rating 22 | 6 8 18 18 18 22 Average Rating 12 | 6 7 13 18 17 16 On Entrance 12 | 6 6 8 18 18 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 60 | 12 20 23 24 54 60 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 Average Capacity 10 | 8 9 10 10 10 20 Most Carried 10 | 5 9 10 10 10 9 Average Carried 8 | 3 7 9 10 9 6 Final Capacity 20 | 8 10 10 10 20 20 Final Carried 10 | 2 7 10 10 10 6 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1066 | 200 145 534 49 138 . Remotely . | . . . . . . Salvage Created 1033 | . 308 330 . 262 133 Parts 69 | . 22 17 . 25 5 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 45 | . 12 18 . 12 3 Guns 36 | . 12 10 . 12 2 AOE 9 | . . 8 . . 1 Classes Destroyed 10 | . 3 4 . 1 2 Worker 1 | . . 1 . . . Builder 1 | . . . . . 1 Hauler 1 | . 1 . . . . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . . 1 Swarmer 20 | . 9 . . 11 . Grunt 8 | . 3 2 . 1 2 Sentry 3 | . . 2 . . 1 Demolisher 1 | . . 1 . . . Assembled 13 | . . 13 . . . Best Kill Streak 6 | . 6 4 . 4 3 Combat Bots Only 6 | . 6 3 . 4 2 Max Kills in Single Turn 3 | . 1 2 . 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 237 | . 60 56 . 64 57 Missed 63 | . 12 17 . 28 6 Hits 174 | . 48 39 . 36 51 Melee 6 | . . 6 . . . Projectile 168 | . 48 33 . 36 51 AOE 7 | . . 7 . . . Critical Strikes 4 | . 1 2 . . 1 Damage Taken 2061 | . 388 621 . 223 829 Core 581 | . 55 89 . 17 420 Absorbed by Shields . | . . . . . . Ignored by Resistances 554 | . 121 172 . 75 186 Regen/Repaired (Parts) 145 | . 145 . . . . Core Remaining (%) 67 | 100 . . . 35 . Volleys Fired 145 | . 46 54 . 28 17 Largest 2 | . 2 2 . 2 2 Hottest 88 | . 40 88 . 88 88 Shots Fired 262 | . 92 93 . 48 29 Gun 243 | . 92 78 . 46 27 Cannon . | . . . . . . Launcher 19 | . . 15 . 2 2 Special . | . . . . . . Kinetic 197 | . 92 67 . 26 12 Thermal 46 | . . 11 . 20 15 Explosive 19 | . . 15 . 2 2 Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 14 15 . 6 21 Robot Miss Streak 2 | . 2 2 . 2 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 173 | . 62 58 . 27 26 Core Hits 95 | . 24 44 . 14 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Burn 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2731 | . 572 1087 . 469 603 Guns 1799 | . 519 493 . 426 361 Cannons . | . . . . . . Explosions 920 | . 53 594 . 31 242 Melee . | . . . . . . Ramming 12 | . . . . 12 . Kinetic 1284 | . 519 413 . 209 143 Thermal 568 | . 53 80 . 217 218 Explosive 867 | . . 594 . 31 242 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . 13 . . . . Projectiles . | . . . . . . Explosions 13 | . 13 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . . 14 . . 56 Shots 3 | . . 1 . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 564 | . 37 155 . 198 564 Average Temperature 83 | . 12 33 . 69 312 Received Heat Transfer 585 | . 168 120 . 18 279 Effects 8 | . . . . . 8 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 1409 | . 50 175 . 666 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 162 | . 162 58 . 148 54 Initial . | . . . . . . Average 32 | . 25 17 . 56 11 Influence Increases 1118 | . 378 267 . 368 105 Destroy 0b10 Robot/C 640 | . 240 100 . 240 60 Destroy 0b10 Robot/NC 25 | . 5 5 . 5 10 Destroy Leader 122 | . 42 20 . 40 20 Successful Hack 19 | . 19 . . . . Disable Machine 108 | . 18 45 . 45 . Destroy Structure 159 | . 24 97 . 23 15 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . 15 . . 15 . Influence Decreases 1074 | . 378 267 . 368 61 Time Decay 1013 | . 368 257 . 368 20 Lost Part 61 | . 10 10 . . 41 Squads Dispatched 3 | . . . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 20 25 . 12 8 Peak Tracking Total 7 | . 4 7 . 4 3 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 12 | . 2 5 . 5 . Max in Single Turn 2 | . 2 1 . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 10 | . 7 . 1 2 . Terminals 8 | . 6 . . 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 25 . 7 5 . Successful 31 | . 22 . 7 2 . Failed 6 | . 3 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 14 | . 12 . . 2 . Terminals 23 | . 18 . . 5 . Fabricators . | . . . . . . Repair Stations 7 | . 7 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 6 . 7 2 . Record 7 | . . . 7 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 10 . . . . Terminals 10 | . 10 . . . . Botnet 4 | . 4 . . . . Skim 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 7 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 68 | . . . . . 68 Structural 68 | . . . . . 68 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3543 | 3 1427 713 427 898 75 Spaces Moved 2106 | 1 720 397 355 620 13 Core . | . . . . . . Treads . | . . . . . . Legs 2106 | 1 720 397 355 620 13 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 190 Average Speed 122 | 120 123 121 120 122 190 Slowest Speed 190 | 120 190 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 1 97 90 65 96 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 185 | . 25 118 . 29 13 Melee . | . . . . . . Projectile . | . . . . . . AOE 185 | . 25 118 . 29 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2838 | 4 1187 546 357 710 34 Wait 524 | . 401 71 . 52 . Move 2101 | . 719 396 354 619 13 Hop . | . . . . . . Pick Up 17 | . 10 4 1 2 . Fast Attach 5 | . 5 . . . . Attach 8 | . 1 2 . 1 4 Detach . | . . . . . . Swap 19 | . . 14 1 4 . Drop 18 | 4 5 5 1 3 . Fire 145 | . 46 54 . 28 17 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 592 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Learned 2 Mines zone layouts 679 | -10/Materials | Learned 2 Mines zone layouts 708 | -10/Materials | Loaded intel: 19 non-interactive machine locations 729 | -10/Materials | Identified exit to Subcaves 748 | -10/Materials | Identified exit to Materials 1014 | -10/Materials | Learned location of 1 exit from Storage 1094 | -10/Materials | Discovered exit to Materials (range 15) 1291 | -10/Materials | Repaired Aluminum Leg 1321 | -10/Materials | Repaired Lgt. Armor Plating 1370 | -10/Materials | Repaired Ion Engine 1431 | -10/Materials | Entered Mines 1433 | -10/Mines | Identified exit to Exiles 1469 | -10/Mines | Learned Materials emergency access door positions 1489 | -10/Mines | Assembled infested the area 1494 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1873 | -10/Mines | Core integrity fell below 50% 1962 | -10/Mines | Build established: Scavenger-Mutant 1995 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2138 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2144 | -10/Mines | Entered Exiles 2173 | -10/Exiles | Met 8R-AWN 2194 | -10/Exiles | Met EX-HEX 2266 | -10/Exiles | Met EX-DEC 2289 | -10/Exiles | Learned location of Zion (-7) 2478 | -10/Exiles | Met EX-BIN 2560 | -10/Exiles | Discovered new exit (range 10) 2571 | -10/Exiles | Entered Mines 2572 | -9/Mines | Identified exit to Materials 2585 | -9/Mines | Learned Materials garrison access intel 3469 | -9/Mines | Entered Materials 3469 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3471 | -8/Materials | Loaded intel: 1 garrison access location 3537 | -8/Materials | Core integrity fell below 50% 3544 | -8/Materials | Self-destructed Last Messages --------------- 03524_ Critical hit (Burn: +37). 03526_ Overheating: Energy bleed (-30). 03527_ M-13 Machinist repairs O-16 Technician. 03528_ Lgt. Nuclear Core destroyed. 03529_ U-05 Engineer builds a Door. 03531_ Power failure, Lgt. Nuclear Core shutdown. 03531_ Hvy. Assault Rifle destroyed. 03533_ Lgt. Nuclear Core destroyed. 03533_ Aluminum Leg destroyed. 03534_ Overheating: Core damaged (-71). 03536_ Overheating: Matter decay (-31). 03537_ Overheating: Core damaged (-110). 03537_ Structural Scanner destroyed. 03539_ Particle Gun destroyed. 03540_ Overheating: Targeting Computer damaged (-2). 03542_ M-13 Machinist destroyed. 03542_ U-05 Engineer destroyed. 03542_ Y-45 Defender destroyed. 03544_ Mni. Grenade Launcher destroyed. 03544_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????+?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??????????????????????????????????????? | | ????????????????????????? ##### ?????????????????? | | ????????????????????????? ##### ?????????????????? | | ????????????????????????? # # ?????????????????? | | ????????????????????????? # # ?????????????????? | | ??????????????????# # # # ?????? | | ???????????????? ###+##+### ###+######+###?????? | | ???????????????? ### ?????? | | ???????????????? + ?????? | | ????????????????#### ?????? | | ????????????????########### ###+####T## ??????? | | ??????????????????### !# r# #### ???????? | | ????????????????##### " # # ?????????????????? | | ???????????????? #### "G" # #???????????? | | ?????????????? uo" "@ #???????????? | | ????????????????##### =Y%Y = #???????????? | | ???????????????? # * # #???????????? | | ??????????????????? # % #??####???????????? | | ??????????????????? ### ##?????????????????? | | ??????????????????? ### ##?????????????????? | | ????????????????????+? ## ##?????????????????? | | ??????????????????????##### ##?????????????????? | | ??????????????????????##### ##?????????????????? | | ?????????????????????????## ##?????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -10/Materials Lgt. Armor Plating | 47% | -10/Materials Ion Engine | 35% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorPhaseTrident Manual? 0 Play Time 00:25:31 Cumulative 527.5 hours Start 2026.03.22 @ 23:55:57 End 2026.03.23 @ 00:31:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 375 Rogue 63 Adventurer 286 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 84 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 95ad8de1-5919-4d4e-93ac-16f4b1e83291