Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 02:57:59 Player: Daniexpert Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (285) 1425 Value Destroyed (9763) 9763 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2172) 2172 TOTAL SCORE: 18460 Bonus ------- High Alert Combat Kills 1763 Follower Combat Kills 529 Friendly Fire -120 Cogmind --------- Core Integrity 0/1000 Matter 194/300 Energy 98/100 System Corruption 39% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Scrap Engine Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Transmission Jammer Layered Heavy Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Advanced System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator Energy Wave Construct/C > --- INVENTORY -------- Improved Signal Interpreter Precision Energy Filter Long-range Tractor Beam Proton Missile Launcher Improved Plasma Cutter [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Constructs Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Ionic Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 . . 4 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 6 | . . 1 . 2 . . 2 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 265 | 8 15 34 2 21 41 2 36 62 3 41 Power 18 | 2 4 4 . 1 1 1 3 1 . 1 Engine 14 | 2 4 4 . 1 1 1 1 . . . Core 3 | . . . . . . . 2 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 58 | 2 2 14 . 7 23 . 10 . . . Treads 53 | 2 2 14 . 7 21 . 7 . . . Leg 1 | . . . . . . . 1 . . . Wheel 2 | . . . . . . . 2 . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . Utility 108 | 2 4 4 . 5 9 1 13 36 1 33 Device 59 | 1 . 1 . 1 2 . 9 24 . 21 Storage 10 | 1 2 . . . . . . 3 . 4 Processor 10 | . 2 1 . . 2 1 2 1 . 1 Hackware 4 | . . . . . . . . 1 . 3 Protection 25 | . . 2 . 4 5 . 2 7 1 4 Artifact . | . . . . . . . . . . . Weapon 81 | 2 5 12 2 8 8 . 10 25 2 7 Energy Gun 14 | . . 2 . 1 1 . . 8 . 2 Energy Cannon 4 | . . . . . 1 . 1 1 1 . Ballistic Gun 20 | 2 1 . 2 3 1 . 3 7 1 . Ballistic Cannon 23 | . 3 7 . 1 4 . 4 1 . 3 Launcher 7 | . . 2 . 1 . . 2 2 . . Special Weapon 6 | . 1 1 . . . . . 2 . 2 Impact Weapon 4 | . . . . 2 1 . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 2 5 . 2 3 . 4 Corrupted Parts 2 | . . 2 . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . Parts Lost 56 | . 2 . . 3 7 . 17 9 2 16 Power 4 | . 1 . . . . . 1 . . 2 Propulsion 16 | . . . . 1 2 . 8 . . 5 Utility 29 | . 1 . . 2 4 . 6 9 2 5 Weapon 7 | . . . . . 1 . 2 . . 4 Highest Loss Streak 10 | . 1 . . 2 3 . 10 4 1 6 To Critical Strikes 3 | . . . . . . . 2 1 . . Average Slot Usage (%) 85 | . 99 98 100 97 91 90 82 67 55 63 Engine 7 | . 13 11 11 9 8 9 4 3 . . Core 1 | . . . . . . . 1 5 2 2 Treads 18 | . 28 32 33 27 26 27 19 . . . Leg 1 | . . . . . . . 1 6 5 1 Device 9 | . . 2 . 9 4 9 12 19 18 20 Storage 8 | . 14 11 11 9 9 9 6 5 5 3 Processor 9 | . 13 14 11 1 14 18 9 3 . . Hackware 1 | . . . . . . . . . . 9 Protection 7 | . . 3 11 23 15 9 6 5 5 2 Energy Gun 1 | . . 5 . 1 . . . 2 . 3 Energy Cannon 1 | . . . . . . . 1 3 1 1 Ballistic Gun 5 | . 9 . 20 8 1 . 5 5 5 4 Ballistic Cannon 7 | . 17 13 1 7 7 9 8 1 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 130 | 15 53 60 60 76 76 63 74 130 100 80 Greatest Support 96 | 40 40 60 60 60 74 72 96 87 57 64 Greatest Overweight (x) 5 | 1 1 1 . 1 1 . 5 3 1 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 15 15 Average Capacity 17 | 6 17 20 20 20 20 20 20 16 14 12 Most Carried 20 | 6 20 20 20 20 20 20 20 20 15 15 Average Carried 17 | 4 15 19 19 19 19 19 18 15 13 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 5 5 Final Carried 20 | 6 20 20 20 20 20 20 20 15 5 5 Scrap Engine Consumption 141 | . . . . . . . 25 78 2 36 Constructs Created 7 | . . . . . . . 3 3 . 1 Constructs Modified 55 | . . . . . . . 2 34 1 18 Class Distribution -------------------- 36% | Mutant 15% | Scavenger-Mutant 14% | Commander-Mutant 11% | Construct 7% | Gunner 3% | Scavenger-Gunner 3% | Hacker-Construct 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Gunner | -6/Factory Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Matter Collected 9385 | 420 911 823 149 789 958 52 1969 1566 238 1510 Remotely 279 | . . . . . . . 279 . . . Salvage Created 12435 | 173 861 1348 94 820 1182 112 2450 2862 469 2064 Parts 544 | 11 51 94 9 48 38 2 87 123 8 73 Haulers Intercepted 19 | . 2 4 . 3 6 . 1 2 . 1 Recyclers Shooed 17 | . . . . . 4 . 4 5 . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 196 | . 20 30 9 15 17 . 44 36 2 23 Melee 6 | . . . . 2 2 . 2 . . . Guns 66 | . 4 2 6 7 1 . 16 19 1 10 Cannons 100 | . 16 23 3 5 10 . 19 10 1 13 AOE 17 | . . 5 . 1 . . 6 5 . . Classes Destroyed 19 | 3 6 2 1 1 1 . 3 1 1 . Worker 13 | 2 1 1 . 2 1 . 1 5 . . Builder 13 | . 1 . . 1 1 . 2 3 . 5 Tunneler 4 | 2 1 1 . . . . . . . . Hauler 19 | . 2 4 . 3 6 . 1 2 . 1 Recycler 23 | 1 1 4 . . 3 2 4 3 . 5 Mechanic 1 | . . . . . . . . 1 . . Operator 5 | . 3 1 . . 1 . . . . . Watcher 19 | . 3 5 . 2 2 . . 6 . 1 Swarmer 22 | . 2 12 8 . . . . . . . Saboteur 2 | . . . . . . . 1 1 . . Grunt 103 | . 18 10 . 10 9 . 33 12 . 11 Brawler 9 | . . . . . 1 . 2 5 . 1 Duelist 8 | . . 1 . . 1 . 3 3 . . Sentry 20 | . . 7 . 3 6 . 1 2 . 1 Demolisher 1 | . . . 1 . . . . . . . Specialist 2 | . . . . 2 . . . . . . Hunter 8 | . . . . . . . 2 2 . 4 Programmer 20 | . . . . . . . 3 11 . 6 Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 7 | 2 6 7 4 4 5 1 7 6 1 7 Combat Bots Only 7 | . 4 6 4 3 4 . 7 4 1 4 Max Kills in Single Turn 5 | 1 1 3 1 1 1 1 2 5 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . 1 . . 2 1 . . Melee 1 | . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Damage Taken 17874 | . 681 754 262 1319 1567 79 4696 3958 239 4319 Core 2011 | . 55 124 24 103 125 . 567 393 47 573 Absorbed by Shields 248 | . . . . . . . . 248 . . Regen/Repaired (Parts) 2653 | . 126 86 . . 163 . . 1579 52 647 Core Remaining (%) 66 | 100 78 . 63 . . 58 33 . . . Volleys Fired 805 | 15 75 89 16 82 85 4 120 159 14 146 Largest 3 | 2 2 2 2 2 2 1 3 3 3 3 Hottest 200 | 40 100 100 78 95 107 60 186 200 159 192 Shots Fired 1688 | 30 147 152 33 161 111 4 325 370 42 313 Gun 822 | 30 61 35 25 93 29 . 125 238 18 168 Cannon 831 | . 81 110 8 66 82 4 192 124 24 140 Launcher 18 | . . 3 . 2 . . 8 5 . . Special 17 | . 5 4 . . . . . 3 . 5 Kinetic 1300 | 30 142 110 33 148 101 4 298 186 32 216 Thermal 234 | . 5 4 . 11 10 . 19 83 10 92 Explosive 18 | . . 3 . 2 . . 8 5 . . Electromagnetic 128 | . . 35 . . . . . 93 . . Robot Hit Streak 25 | 6 13 25 6 15 13 4 20 15 19 15 Robot Miss Streak 7 | 6 3 5 4 6 4 . 4 5 4 7 Penetration Max 2 | . . . . . . . 2 1 . 1 Secondary Targets 3 | . . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 Shots Hit Robots 1118 | 14 100 102 16 108 96 3 224 233 32 190 Core Hits 479 | 6 41 59 8 40 29 1 127 94 5 69 Critical Kills 16 | . . . . . . . 2 12 1 1 Critical Parts Destroyed 22 | . . . . . 4 . 1 13 . 4 Critical Strikes 70 | . 3 2 1 2 9 1 12 25 3 12 Burn 3 | . . . . . . . . . . 3 Meltdown 1 | . . . . . . . 1 . . . Destroy 35 | . . . . . . . 2 25 3 5 Blast 27 | . 3 2 1 2 5 1 9 . . 4 Smash 4 | . . . . . 4 . . . . . Melee Attacks 38 | . . . . 6 31 . . 1 . . Impact 38 | . . . . 6 31 . . 1 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 32853 | 202 1768 2571 291 2158 3507 230 7057 8496 978 5595 Guns 12264 | 202 591 592 176 1103 315 . 2017 3799 416 3053 Cannons 15104 | . 1150 1587 115 796 2042 186 4021 2113 562 2532 Explosions 3873 | . . 373 . 42 . . 956 2502 . . Melee 1389 | . . . . 213 1094 . . 82 . . Ramming 223 | . 27 19 . 4 56 44 63 . . 10 Kinetic 21333 | 202 1741 1587 291 1778 2208 186 5664 2873 755 4048 Thermal 5219 | . . 95 . 121 149 . 374 2720 223 1537 Explosive 2701 | . . 278 . 42 . . 956 1425 . . Electromagnetic 1988 | . . 592 . . . . . 1396 . . Impact 1389 | . . . . 213 1094 . . 82 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 39 | . 6 4 4 . . . 15 18 18 39 Average Corruption 11 | . 5 3 4 . . . 13 7 16 23 Corruption Purged 15 | . . . . . . . . 15 . . Corruption Blocked . | . . . . . . . . . . . Effects 278 | . 14 20 20 . . . 25 81 9 109 Message Errors 55 | . 3 5 3 . . . 3 15 1 25 Matter Fused 61 | . 4 7 6 . . . 5 17 2 20 Heat Flow Errors 25 | . 2 3 1 . . . 3 7 . 9 Energy Discharges 43 | . 2 . 5 . . . 5 14 2 15 Parts Rejected 2 | . . . . . . . . 1 . 1 Parts Fused 2 | . . . 1 . . . . . . 1 Data Loss (minor) 28 | . . 2 2 . . . 3 10 . 11 Data Loss (major) 15 | . 1 3 1 . . . 2 4 1 3 Misfires 14 | . 2 . 1 . . . . 4 1 6 Alerts 5 | . . . . . . . . 2 1 2 Misdirections 6 | . . . . . . . 1 1 . 4 Weapon Failures 22 | . . . . . . . 3 6 1 12 Overload Shots . | . . . . . . . . . . . Overflow Damage 1054 | . 27 54 8 1 496 . 63 334 . 71 Projectiles 347 | . 27 6 8 . 112 . 56 67 . 71 Explosions 310 | . . 48 . . . . 7 255 . . Melee 397 | . . . . 1 384 . . 12 . . Knockbacks 100 | . 9 7 1 11 8 . 30 12 . 22 Impact 6 | . 1 2 . 1 2 . . . . . Kinetic 90 | . 8 5 1 10 6 . 29 12 . 19 Secondary 4 | . . . . . . . 1 . . 3 Self-Inflicted Damage 353 | . . 16 . . . . 46 287 . 4 Shots 7 | . . 1 . . . . 2 4 . . Rammed 37 | . 5 5 . 1 9 3 12 . . 2 Targets Rammed 43 | . 6 5 . 1 10 4 14 . . 3 Kicked 1 | . . . . . . . . . . 1 Crushed 5 | . 1 . . . 1 1 2 . . . Highest Temperature 556 | . 232 241 137 312 451 23 312 556 224 552 Average Temperature 82 | . 30 41 50 68 88 9 58 127 80 113 Received Heat Transfer 4176 | . 243 222 . 549 720 27 1149 471 . 795 Effects 23 | . . . . . 3 . 1 15 . 4 Shutdowns 6 | . . . . . . . . 4 . 2 Energy Bleed 1 | . . . . . . . . 1 . . Interference 11 | . . . . . 1 . . 9 . 1 Matter Decay 1 | . . . . . 1 . . . . . Damage (minor) 4 | . . . . . 1 . 1 1 . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Fried 17 | . 1 1 . . 9 . . 6 . . Impact Corruptions 17 | . 1 . . 1 14 . . 1 . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 9 | . . . . . . . 2 5 . 2 Heat Transferred 5235 | . . 100 . 259 259 . 550 2200 350 1517 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Peak Influence 1172 | 25 298 681 444 340 295 226 1172 1158 413 504 Initial 545 | . 16 42 239 50 33 114 475 545 405 276 Average 336 | 9 163 453 338 169 119 95 694 498 404 318 Maximum Alert Level 4 | . 1 2 2 1 1 1 4 4 2 2 Low Security (%) 35 | 100 58 5 4 69 88 89 . 8 . 13 Level 1 32 | . 41 38 54 30 11 10 11 41 1 58 Level 2 22 | . . 56 41 . . . 44 23 98 28 Level 3 7 | . . . . . . . 31 23 . . Level 4 1 | . . . . . . . 12 2 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 57 | . 6 3 1 4 4 . 15 14 . 10 Investigation 14 | . 3 2 . 2 1 . 3 1 . 2 Extermination 12 | . . . . . . . 4 5 . 3 Reinforcement 20 | . 3 1 . 2 2 . 5 3 . 4 Assault 7 | . . . 1 . . . 3 2 . 1 Garrison 4 | . . . . . 1 . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . Construction Impeded 7 | . . . . . 1 . 3 2 . 1 Haulers Reinforced 3 | . . . . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Distress Signals 16 | . 3 4 . 2 5 . . 1 . 1 Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 315 | . 28 38 10 27 32 3 57 61 8 51 Peak Tracking Total 14 | . 4 8 4 4 6 1 8 7 5 14 Tactical Retreats 24 | . . 1 1 4 1 . 5 4 2 6 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Traps Triggered 7 | . 1 . . . 2 . . 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Machines Disabled 32 | . 2 3 . 1 3 1 4 14 . 4 Max in Single Turn 3 | . 1 2 . 1 1 1 3 2 . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Machines Accessed 68 | . 8 10 1 3 14 11 6 7 . 8 Terminals 41 | . 5 7 1 2 9 6 3 3 . 5 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 6 | . 1 1 . . 2 . . 1 . 1 Recycling Units 14 | . 2 1 . . 2 5 1 2 . 1 Scanalyzers 5 | . . 1 . 1 . . 2 1 . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 211 | . 22 43 3 10 42 27 14 16 . 34 Successful 98 | . 9 27 . 4 20 17 4 9 . 8 Failed 113 | . 13 16 3 6 22 10 10 7 . 26 Catastrophic 28 | . 2 4 1 1 4 4 2 3 . 7 Database Lockouts . | . . . . . . . . . . . Manual 72 | . 9 15 3 . 17 15 4 3 . 6 Terminals 133 | . 14 27 3 8 26 20 6 7 . 22 Fabricators 5 | . . . . . . . . . . 5 Repair Stations 20 | . 3 5 . . 5 . . 3 . 4 Recycling Units 34 | . 5 2 . . 10 7 3 4 . 3 Scanalyzers 18 | . . 9 . 2 . . 5 2 . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 49 | . 4 12 . 4 9 12 . 3 . 5 Part Schematic 3 | . . . . . . 3 . . . . Robot Analysis 6 | . 1 2 . . . 3 . . . . Prototype ID Bank 5 | . 1 2 . . . 2 . . . . Open Door 3 | . . . . . 3 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . Emergency Access Points 3 | . . 2 . 1 . . . . . . Unreport Threat 11 | . . 2 . 1 2 2 . 2 . 2 Locate Traps 7 | . 1 1 . . 2 . . 1 . 2 Registered Components 1 | . . . . . . 1 . . . . Zone Layout 8 | . 1 2 . 1 2 1 . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 12 | . 2 4 . . 3 . . 2 . 1 Scan Component 7 | . 1 2 . . 2 . . 1 . 1 Repair 5 | . 1 2 . . 1 . . 1 . . Recycling Unit Hacks 7 | . 1 1 . . 3 . 1 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . Retrieve Components 6 | . 1 1 . . 2 . 1 1 . . Scanalyzer 12 | . . 8 . . . . 2 2 . . Insert Component 6 | . . 4 . . . . 1 1 . . Analyze 6 | . . 4 . . . . 1 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 15 | . 2 2 . . 4 5 1 1 . . Terminals 1 | . . 1 . . . . . . . . Track 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . 2 . . . 4 5 1 1 . . Monitor 2 | . 1 . . . 1 . . . . . Reject 6 | . 1 . . . 2 1 1 1 . . Mask 1 | . . . . . 1 . . . . . Tunnel 4 | . . . . . . 4 . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 58 | . 8 9 1 3 11 7 5 6 . 8 Full Trace Events 21 | . 4 3 . 2 2 5 3 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . 15 . . . 3 1 1 . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 Total Part Build Rating 5 | . . . . . . . . . . 5 Parts Repaired 5 | . 1 2 . . 1 . . 1 . . Time 154 | . 26 52 . . 38 . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 22 | . . . . . 22 . . . . . Retrieved Components 50 | . 1 10 . . 19 . 10 10 . . Parts Scanalyzed 6 | . . 4 . . . . 1 1 . . Part Schematics Acquired 6 | . . 4 . . . . 1 1 . . Parts Damaged 1 | . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 2 . 3 Non-combat 5 | . . . . . . . . 2 . 3 Combat . | . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 2 . 4 parse_system 1 | . . . . . . . . . . 1 no_distress 2 | . . . . . . . . . . 2 find_chute 2 | . . . . . . . . 2 . . find_fabricator 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Total Allies 15 | . . . 4 . 10 . . 1 . . Largest Group 10 | . . . 4 4 10 10 9 1 . . Highest-Rated Group 173 | . . . 71 71 173 170 154 41 . . Highest-Rated Ally 41 | . . . 31 31 29 29 29 41 . . Total Orders 14 | . . . . . . . . 10 . 4 FOLLOW 2 | . . . . . . . . 2 . . EXPLORE 8 | . . . . . . . . 4 . 4 RETURN 4 | . . . . . . . . 4 . . Ally Attacks 131 | . . . 1 28 34 16 41 11 . . Total Damage 1810 | . . . 20 348 464 248 549 181 . . Kills 24 | . . . . 6 8 4 4 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Robot Analysis Total 6 | . 1 2 . . . 3 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches 12 | . . . . . . . . 7 . 5 Drone Recoveries 7 | . . . . . . . . 5 . 2 Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Turns Passed 16726 | 169 1909 2145 835 1217 2379 1097 1772 3143 199 1861 Spaces Moved 7870 | 71 776 1065 489 378 946 632 766 1630 105 1012 Core 73 | 7 . . . . . . . . . 66 Treads 4942 | 64 776 1065 489 378 946 632 592 . . . Legs 2129 | . . . . . . . 45 1630 105 349 Wheels 340 | . . . . . . . 129 . . 211 Hover 386 | . . . . . . . . . . 386 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 170 115 95 150 50 Average Speed 166 | 149 202 163 160 229 203 170 164 142 150 132 Slowest Speed 410 | 160 240 240 160 240 240 170 410 260 150 239 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 57 | 4 97 77 90 23 93 99 16 30 74 26 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 5 | . . . 1 . . 4 . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . . . Spaces Dug 29 | . 5 19 . . 1 . 4 . . . Terrain Destroyed 420 | . 5 32 . 25 32 2 70 163 7 84 Melee . | . . . . . . . . . . . Projectile 182 | . 5 10 . 4 17 2 33 42 7 62 AOE 238 | . . 22 . 21 15 . 37 121 . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Fac Was Fac Total 9945 | 100 962 1327 509 556 1214 647 1027 2160 125 1318 Wait 581 | 2 50 79 1 49 56 . 59 204 1 80 Move 7861 | 70 775 1064 488 377 945 631 765 1630 104 1012 Hop . | . . . . . . . . . . . Pick Up 131 | 5 24 19 1 7 9 2 14 41 2 7 Fast Attach 93 | 7 2 5 . 4 16 . 12 26 . 21 Attach 54 | . 2 3 . 3 6 1 11 18 3 7 Detach 33 | . 1 1 . . 2 . 2 14 . 13 Swap 118 | 1 11 26 2 14 19 1 13 18 . 13 Drop 185 | . 16 36 1 13 34 3 17 48 1 16 Fire 805 | 15 75 89 16 82 85 4 120 159 14 146 Melee 38 | . . . . 6 31 . . 1 . . Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . 1 Crush 40 | . 6 5 . 1 10 4 14 . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . 1 1 . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 14) 170 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 10) 722 | -10/Materials | Discovered new exit (range 15) 912 | -10/Materials | Repaired Lgt. Treads 1042 | -10/Materials | Discovered new exit (range 16) 1469 | -10/Materials | Crushed by falling debris 2029 | -10/Materials | Discovered new exit (range 16) 2079 | -10/Materials | Entered another Materials area 2079 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2703 | -9/Materials | Build established: Scavenger-Mutant 2740 | -9/Materials | Discovered new exit (range 16) 2814 | -9/Materials | Identified exit to Materials 2941 | -9/Materials | Discovered new exit (range 12) 2957 | -9/Materials | Identified exit to Mines 3582 | -9/Materials | Repaired Lgt. Treads? 3626 | -9/Materials | Repaired Lgt. Treads 4184 | -9/Materials | Discovered exit to Materials (range 13) 4224 | -9/Materials | Entered Mines 4285 | -9/Mines | Build established: Mutant 4331 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4435 | -9/Mines | Assembled infested the area 4438 | -9/Mines | Met a Derelict testing a Signal Generator 4957 | -9/Mines | Learned 4 Materials zone layouts 4977 | -9/Mines | Discovered exit to Materials (range 7) 4982 | -9/Mines | Discovered exit to Materials (range 9) 5020 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5059 | -9/Mines | Entered Materials 5059 | -8/Materials | Accompanied by 4 allies 5059 | -8/Materials | Evolved 2 slots: Utility x2 5060 | -8/Materials | Identified exit to Factory 5465 | -8/Materials | Build established: Scavenger-Mutant 5605 | -8/Materials | Identified exit to Storage 6276 | -8/Materials | Entered Storage 6423 | -8/Storage | Repaired Hrd. Medium Armor Plating? 6783 | -8/Storage | Build established: Mutant 6918 | -8/Storage | Lost 3 parts (2n1w) 7575 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7892 | -8/Storage | Build established: Commander-Mutant 8299 | -8/Storage | Used back door to open Recycling access 8299 | -8/Storage | Discovered new exit (range 4) 8460 | -8/Storage | Garrison activated, responded to threat 8505 | -8/Storage | Discovered exit to Factory (range 15) 8655 | -8/Storage | Entered Recycling 8655 | -8/Recycling | Accompanied by 10 allies 8670 | -8/Recycling | Found Scrap Engine 9257 | -8/Recycling | Discovered new exit (range 5) 9752 | -8/Recycling | Entered Factory 9752 | -6/Factory | Accompanied by 9 allies 9752 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10102 | -6/Factory | Search patrols dispatched 10525 | -6/Factory | Build established: Gunner 10800 | -6/Factory | Destroyed 7 combat bots 10802 | -6/Factory | First assault squad dispatched 10806 | -6/Factory | Found Prototype Processor 10806 | -6/Factory | Identified Exp. Targeting Computer 10948 | -6/Factory | Core integrity fell below 50% 10952 | -6/Factory | System corruption reached 10% 11009 | -6/Factory | Lost 10 parts (1p4n4u1w) 11268 | -6/Factory | Lost 3 parts (2n1u) 11343 | -6/Factory | Lost 3 parts (2n1u) 11424 | -6/Factory | Discovered new exit (range 7) 11524 | -6/Factory | Entered another Factory area 11524 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11589 | -5/Factory | Repaired Lgt. Nuclear Core 11667 | -5/Factory | Build established: Scavenger-Gunner 12494 | -5/Factory | Build established: Mutant 13441 | -5/Factory | Build established: Gunner 13624 | -5/Factory | First assault squad dispatched 13876 | -5/Factory | System corruption reached 10% 13906 | -5/Factory | Lost 3 parts (3u) 13917 | -5/Factory | Discovered new exit (range 39) 13944 | -5/Factory | Build established: Construct 14075 | -5/Factory | Lost 4 parts (4u) 14132 | -5/Factory | Found Hvy. Insulated Plating 14228 | -5/Factory | Garrison activated, responded to threat 14667 | -5/Factory | Sucked down chute 14667 | -5/Factory | Entered Waste 14682 | -5/Waste | EMP discharged 14689 | -5/Waste | Spotted C-40 Crusher 14707 | -5/Waste | Spotted C-40 Crusher 14707 | -5/Waste | Destroyed C-40 Crusher 14710 | -5/Waste | Spotted C-40 Crusher 14713 | -5/Waste | Spotted C-40 Crusher 14726 | -5/Waste | Spotted C-40 Crusher 14729 | -5/Waste | Crushed by Compactor (1 part destroyed) 14732 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14782 | -5/Waste | EMP discharged 14829 | -5/Waste | Discovered new exit (range 13) 14853 | -5/Waste | Destroyed C-40 Crusher 14862 | -5/Waste | Spotted C-40 Crusher 14863 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14866 | -5/Waste | Entered Factory 15182 | -5/Factory | Core integrity fell below 50% 15417 | -5/Factory | Fabricated Lyr. Medium Armor Plating? 15939 | -5/Factory | Build established: Hacker-Construct 16042 | -5/Factory | Lost 4 parts (1p1n1u1w) 16666 | -5/Factory | First assault squad dispatched 16680 | -5/Factory | Build established: Hacker-Mutant 16683 | -5/Factory | System corruption reached 30% 16685 | -5/Factory | Core integrity fell below 20% 16722 | -5/Factory | Lost 6 parts (2n3u1w) 16727 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16702_ Mini Drone released from Mni. Drone Bay. 16705_ Mini Drone retrieved by Mni. Drone Bay. 16707_ Mini Drone released from Mni. Drone Bay. 16709_ Slug penetrates Mini Drone. 16709_ Mini Drone destroyed. 16709_ Slug penetrates Wall. 16718_ C-30 ARC bursts open, deploying its payload. 16718_ G-67 Veteran unfolds itself. 16718_ G-50 Soldier unfolds itself. 16718_ B-60 Warrior unfolds itself. 16718_ I-47 Archangel unfolds itself. 16718_ Slug penetrates Wall. 16719_ System corrupted: Matter fused (-5). 16719_ K-01 Serf collects debris. 16722_ B-60 Warrior suffers critical hit (Burn). 16724_ Slug penetrates Mini Drone. 16724_ Slug penetrates B-60 Warrior. 16724_ B-60 Warrior destroyed. 16725_ Mini Drone destroyed. 16725_ Mni. Drone Bay destroyed. Map ----- +----------------------------------------------------+ | #??#### T #???????????# #??????? | | #?????# ### #???????????# #??????? | | #?????#+######+## #?##+##???????????# #??????? | | #???????????????###+###??? ????????????# #??????? | | ?????????????????????????? ????????????# #??????? | | ?????????????????????????? ?????????????#%#??????? | | ????????????????????????????????????????# ##?????? | | ????????????????????????????????#########%##?????? | | ????????????????????????????????# ##!##?????? | | ????????????????????????????????# """ #%%%####### | | ????????????????????????????????# Y" + % | | ????????????????????????????????# """ #% %####### | | ????????????????????????????????# ## ##??# | | ????????????????????????????????# ! ## #???# "" | | ????????????????????????????????######### #???# "" | | ????????????????????????????????????????# #???# "S | | ????????????????????????????????????????# #???# "" | | ????????????????????????????????????????# ##### " | | ????????????????????????????????????????# % # % | | ????????????????????????????????????????#% # | | ???????????????????????????????????????##% + | | ???????????????????????????????????????## # | | ???????????????????????????????????????## # | | ??????????????????????????????????????### # | | ?????????????????#######+################ #### | | ?????????? A u @ g | | ?????????? | | ?????????? b | | ??????????? gig | | ??????????? g | | ???????????? k | | ???????????? R u kk | | ????????????####+##########################+###### | | ????????????????????????????????????## | | ????????????????????????????????????## | | ????????????????????????????????????## | | ????????????????????????????????????## | | ????????????????????????????????????## | | ????????????????????????????????????## [ | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 40 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 750 Resistance: TH 10 Resistance: EM 30 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 26 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Lyr. Medium Armor Plating | -8/Recycling | Hacked Arm. Huge Wheel | -8/Recycling | Hacked Adv. Melee Analysis Suite | -8/Recycling | Hacked Adv. Terrain Scanner | -6/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Medium Armor Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommMinesnifferBooster Manual? 0 Play Time 02:29:49 Cumulative 198.9 hours Start 2023.03.28 @ 00:17:45 End 2023.03.28 @ 02:57:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32c8b586-7b58-4155-bf9b-5d2422fb6cca