Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 11:27:28 Player: Hilbert Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (25) 125 Value Destroyed (789) 789 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1919) 1919 TOTAL SCORE: 10273 Bonus ------- Pacifist 200 High Alert Combat Kills 22 Follower Combat Kills 1097 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 180/300 Energy 56/100 System Corruption 4% Temperature Cool (0) Location -2/Research Parts ------- Power (2) Propulsion (10) Utility (9) Weapon (2) Inventory (4) High-capacity Storage Unit Advanced Drone Bay (0/2) Peak State ------------ Power Micro Fission Core Antimatter Reactor Propulsion VTOL Module VTOL Module VTOL Module Field Propulsion Array Utility Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Armor Integrity Analyzer Advanced Force Field Weapon Ionic Axe Inventory High-capacity Storage Unit Advanced Drone Bay High-powered Shotgun Stasis Beam [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Weapon Great Maul Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 2 . 2 . . . 2 . . 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 8 | . . 2 1 . 1 . . . 1 . . 1 . . . 1 1 Utility 7 | . . . 1 . . . . . 1 . . 1 . . 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 57 | 5 1 4 3 . 8 . 2 5 3 . 2 1 . 13 1 7 2 Power 10 | 1 . . 1 . 1 . . 1 . . . . . 4 . 2 . Engine 4 | 1 . . 1 . . . . 1 . . . . . 1 . . . Core 5 | . . . . . 1 . . . . . . . . 3 . 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 18 | 2 . 2 1 . 4 . . 1 2 . . . . 5 . 1 . Treads 1 | . . . . . . . . 1 . . . . . . . . . Leg 4 | . . 2 . . 2 . . . . . . . . . . . . Wheel 5 | 2 . . . . 1 . . . 2 . . . . . . . . Hover 2 | . . . 1 . 1 . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . 5 . 1 . Utility 15 | 1 1 . 1 . 2 . 2 1 1 . . 1 . 1 1 2 1 Device 6 | . . . . . 1 . . . 1 . . 1 . 1 . 1 1 Storage 4 | 1 1 . 1 . . . . . . . . . . . . 1 . Processor 4 | . . . . . 1 . 2 1 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 14 | 1 . 2 . . 1 . . 2 . . 2 . . 3 . 2 1 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . . . . . . . . . . . 1 . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . 1 . . . Launcher 5 | . . . . . 1 . . 1 . . 1 . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . . 1 . . . Parts Lost 30 | . . 6 . 2 . . . 2 . . 9 . . . 5 3 3 Power 6 | . . . . 1 . . . . . . 2 . . . 2 . 1 Propulsion 16 | . . 4 . 1 . . . 1 . . 4 . . . 2 3 1 Utility 4 | . . . . . . . . 1 . . 1 . . . 1 . 1 Weapon 4 | . . 2 . . . . . . . . 2 . . . . . . Highest Loss Streak 9 | . . 4 . 2 . . . 2 . . 9 . . . 5 2 1 Average Slot Usage (%) 53 | . 85 70 14 5 34 . 58 76 73 73 51 17 17 41 67 48 15 Engine 3 | . 14 9 7 3 . . . 4 6 6 3 . . 2 5 . . Core 4 | . . . . . 5 . 7 7 6 6 2 . . 2 5 4 1 Leg 7 | . . 13 . . 8 . 15 12 1 . . . . . . . . Wheel 7 | . 28 18 . . 6 . 7 7 18 20 11 . . . . . . Hover 3 | . . . 7 2 4 . 7 7 6 6 3 . . . . . . Flight 2 | . . . . . . . . . . . . . . 14 26 16 2 Device 3 | . . . . . 5 . 7 5 5 6 3 . . 1 5 . . Storage 2 | . 28 19 . . . . . . . . . . . . . 3 2 Processor 12 | . . . . . 1 . 12 17 20 20 20 17 17 17 15 14 7 Ballistic Gun 1 | . 14 6 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 4 6 6 4 . . . . . . Naked Turns 206 | . . 28 10 88 17 . . . . . . . . . . . 63 Heaviest Build 33 | 10 26 28 5 5 7 7 7 30 27 27 27 . . 25 25 33 15 Greatest Support 84 | 20 20 20 8 8 28 8 8 28 84 84 84 3 3 25 25 38 23 Greatest Overweight (x) 9 | . 1 9 1 1 2 . . 1 . . . . . 3 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 4 4 4 4 4 4 4 4 4 4 4 4 8 8 Average Capacity 5 | 5 11 11 4 4 4 4 4 4 4 4 4 4 4 4 4 7 6 Most Carried 8 | 5 5 6 4 4 4 4 4 4 4 4 4 4 4 4 3 8 8 Average Carried 4 | 3 5 4 3 4 4 4 3 3 4 4 3 4 4 3 2 5 6 Final Capacity 4 | . . . . . . . . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . . . . . . . . 3 Class Distribution -------------------- 48% | Messiah-Mutant 44% | Mutant 7% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Sprinter | -5/Factory Messiah-Sprinter | -4/Factory Messiah-Sprinter | -3/Research Messiah-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Matter Collected 873 | 206 . 28 . 35 . . 70 217 . . . . . 263 . 19 35 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 452 | . . 38 . 15 56 . . 79 . . 111 . . 30 87 36 . Parts 36 | . . 3 . 2 13 . . 1 . . 9 . . 3 2 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Combat Hostiles Destroyed 20 | . . 3 . . 4 . . 4 . . 5 . . 1 1 2 . Melee 1 | . . . . . . . . . . . . . . . 1 . . Guns 4 | . . 3 . . . . . . . . . . . 1 . . . AOE 15 | . . . . . 4 . . 4 . . 5 . . . . 2 . Classes Destroyed 5 | . . 1 . 1 1 . . 1 . . . . . . 1 . . Worker 4 | . . . . 1 2 . . . . . . . . 1 . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . Swarmer 14 | . . 3 . . 4 . . . . . 4 . . 1 . 2 . Grunt 5 | . . . . . . . . 4 . . 1 . . . . . . Sentry 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . . 3 . 1 7 . . 4 . . 5 . . 2 1 2 . Combat Bots Only 5 | . . 3 . . 4 . . 4 . . 5 . . 1 1 2 . Max Kills in Single Turn 4 | . . 1 . 1 4 . . 2 . . 2 . . 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . 2 . . 2 . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Damage Taken 6860 | . . 892 126 419 365 . . 456 . . 1497 . 8 449 407 509 1732 Core 3487 | . . 299 53 386 76 . . 95 . . 659 . 8 238 68 131 1474 Absorbed by Shields 44 | . . . . 32 . . . . . . . . . . . . 12 Core Remaining (%) 66 | 100 100 25 . 20 . . . 75 . . 22 . . 75 94 89 . Volleys Fired 39 | . . 11 . . 4 . . 5 . . 7 . . 5 . 7 . Largest 2 | . . 2 . . 1 . . 1 . . 1 . . 2 . 1 . Hottest 73 | . . 70 . . 45 . . 36 . . 48 . . 73 . 52 . Shots Fired 54 | . . 22 . . 4 . . 5 . . 7 . . 9 . 7 . Gun 27 | . . 22 . . . . . . . . . . . 5 . . . Cannon 7 | . . . . . . . . . . . 3 . . 4 . . . Launcher 20 | . . . . . 4 . . 5 . . 4 . . . . 7 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 23 | . . 11 . . . . . . . . 3 . . 9 . . . Thermal 11 | . . 11 . . . . . . . . . . . . . . . Explosive 20 | . . . . . 4 . . 5 . . 4 . . . . 7 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . 4 . . 3 . . 5 . . 2 . . 5 . 5 . Robot Miss Streak 4 | . . 2 . . 3 . . . . . 2 . . 4 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 37 | . . 12 . . 4 . . 5 . . 3 . . 5 2 6 . Core Hits 53 | . . 5 1 2 15 . . 12 . . 6 . . 4 1 3 4 Critical Hits 1 | . . . . . . . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 42 | . . . . . . . . . 7 . 10 . . 2 5 14 4 Impact 17 | . . . . . . . . . 7 . 10 . . . . . . Slashing 25 | . . . . . . . . . . . . . . 2 5 14 4 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2809 | . . 109 2 19 412 . . 748 . . 792 . . 114 132 438 43 Guns 155 | . . 103 . . . . . . . . . . . 52 . . . Cannons 86 | . . . . . . . . . . . 24 . . 62 . . . Explosions 2356 | . . . . . 408 . . 748 . . 762 . . . . 438 . Melee 132 | . . . . . . . . . . . . . . . 132 . . Ramming 80 | . . 6 2 19 4 . . . . . 6 . . . . . 43 Kinetic 189 | . . 51 . . . . . . . . 24 . . 114 . . . Thermal 579 | . . 52 . . . . . . . . 527 . . . . . . Explosive 1829 | . . . . . 408 . . 748 . . 235 . . . . 438 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 132 | . . . . . . . . . . . . . . . 132 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . 3 . . . . . . . . . . . . . 3 4 Average Corruption 2 | . . 3 . . . . . . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 4 | . . 2 . . . . . . . . . . . . . 1 1 Message Errors 1 | . . 1 . . . . . . . . . . . . . . . Matter Fused 2 | . . 1 . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 192 | . . . . . . . . 1 . . 170 . . . . 21 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 192 | . . . . . . . . 1 . . 170 . . . . 21 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 1 . . 1 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 1 | . . . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 349 | . . 3 1 9 42 . . . . . 274 . . . . . 20 Shots 7 | . . . . . 2 . . . . . 5 . . . . . . Rammed 18 | . . 1 2 5 1 . . . . . 1 . . . . . 8 Targets Rammed 18 | . . 1 2 5 1 . . . . . 1 . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 80 | . . 80 . . . . . 79 . . 35 . . 8 5 39 . Average Temperature 34 | . . 40 . . . . . 49 . . 23 . . 3 5 18 . Received Heat Transfer 1143 | . . 216 18 192 69 . . 141 . . 243 . . 9 84 63 108 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 498 | . . 148 . . . . . . . . 350 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Peak Influence 834 | . 65 137 72 59 221 . . . 19 6 204 99 150 834 456 369 362 Average Influence 167 | . 34 72 58 39 103 . . . 9 6 70 99 112 681 414 239 283 Maximum Alert Level 3 | . . . . . 1 . . . . . 1 . . 3 2 1 1 Low Security (%) 68 | . . . . . . . . . . . . . . . . . . Level 1 19 | . . . . . . . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 3 . 2 2 . . . . . 2 . . 4 2 . . Investigation 8 | . 1 1 . 1 . . . . . . 2 . . 1 2 . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 7 | . 2 2 . 1 2 . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Distress Signals 9 | . 1 3 . 3 . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 183 | . 5 20 11 16 10 . . 15 1 . 26 . 8 13 15 10 33 Peak Tracking Total 21 | . 3 13 12 15 6 . . 5 1 . 11 . 6 7 11 5 21 Tactical Retreats 18 | . . 3 . 2 . . . . . . 6 . 1 . 2 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Traps Triggered 5 | . . 1 . 2 . . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Machines Disabled 9 | . . . . . . . . . . . 5 . . 4 . . . Max in Single Turn 5 | . . . . . . . . . . . 5 . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Machines Accessed 9 | . 1 . 1 2 2 . . . 1 . . 1 . . 1 . . Terminals 6 | . 1 . 1 2 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 . . 1 . . Total Hacks 16 | . 2 . 2 4 5 . . . 1 . . 1 . . 1 . . Successful 7 | . 1 . 1 1 2 . . . . . . 1 . . 1 . . Failed 9 | . 1 . 1 3 3 . . . 1 . . . . . . . . Catastrophic 4 | . . . . 3 . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 15 | . 2 . . 3 1 . . . . . . . . 2 . 3 4 Terminals 13 | . 2 . 2 4 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 . . 1 . . Terminal Hacks 4 | . . . 1 1 2 . . . . . . . . . . . . Record 2 | . . . . 1 1 . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 3 | . 2 . . . 1 . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . 2 2 . . . 1 . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Total Allies 38 | . . . . . . . 9 . . . . . 19 3 . 3 4 Largest Group 19 | . . . . . . . 9 9 2 2 1 . 19 13 3 3 3 Highest-Rated Group 714 | . . . . . . . 272 272 63 63 26 . 714 522 210 288 342 Highest-Rated Ally 114 | . . . . . . . 39 39 37 37 26 . 50 70 70 96 114 Zionite Dispatches 4 | . . . . . . . . . . . . . . 1 . 1 2 Light 3 | . . . . . . . . . . . . . . 1 . 1 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 253 | . . . . . . . . 58 . . 1 . 95 81 1 6 11 Total Damage 8459 | . . . . . . . . 818 . . 12 . 4718 2230 . 98 583 Kills 38 | . . . . . . . . 11 . . . . 12 13 . 1 1 Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Turns Passed 3703 | 53 146 274 46 140 180 3 1056 428 177 72 302 54 129 231 61 154 197 Spaces Moved 4475 | 52 162 277 67 210 215 4 1056 364 151 73 346 104 186 409 164 272 363 Core 1072 | 11 . 58 20 159 109 . . . . . 186 104 186 132 . . 107 Treads . | . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . 1 . . . . . . . . . . . . Wheels 1065 | 41 162 219 . . 12 . . 247 151 73 160 . . . . . . Hover 1368 | . . . 47 51 93 4 1056 117 . . . . . . . . . Flight 969 | . . . . . . . . . . . . . . 277 164 272 256 Fastest Speed 28 | 50 80 50 50 50 50 90 90 90 100 100 50 50 50 28 28 31 40 Average Speed 69 | 73 89 84 58 52 71 90 90 99 100 100 73 50 50 36 28 32 46 Slowest Speed 500 | 80 90 500 100 100 150 90 90 110 100 100 100 50 50 200 34 40 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . 1 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 42 44 10 46 8 2 89 54 5 72 14 4 84 14 7 9 11 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . . . . 1 1 . . . . . . . . . Spaces Dug 34 | . . . . . . . . . 4 . 7 . . 2 3 14 4 Terrain Destroyed 271 | . . . . . 81 . . 21 4 . 80 . . 2 3 76 4 Melee 34 | . . . . . . . . . 4 . 7 . . 2 3 14 4 Projectile 2 | . . . . . . . . . . . 2 . . . . . . AOE 235 | . . . . . 81 . . 21 . . 71 . . . . 62 . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Was Fac Fac Was Fac Fac Res Res Total 4908 | 63 162 295 73 238 228 3 1161 423 164 72 367 106 221 473 170 309 380 Wait 231 | 2 . . . . . . 99 49 . . . . 36 39 . 2 4 Move 4452 | 51 161 276 67 209 215 3 1055 363 151 72 345 104 185 406 163 271 355 Hop 5 | . . . . . . . . . . . . . . 1 . . 4 Pick Up 17 | 5 . 3 1 . . . 2 1 . . 1 . . 1 1 2 . Fast Attach 39 | 5 1 . 1 . 8 . 2 3 3 . . 1 . 11 . 4 . Attach 18 | . . 4 2 . . . . 2 . . 2 . . 2 1 3 2 Detach 11 | . . . 1 . . . 1 . 1 . 1 . . 2 . 5 . Swap . | . . . . . . . . . . . . . . . . . . Drop 11 | . . . . . 1 . 2 . 2 . . 1 . 4 . 1 . Fire 39 | . . 11 . . 4 . . 5 . . 7 . . 5 . 7 . Melee 42 | . . . . . . . . . 7 . 10 . . 2 5 14 4 Ram 16 | . . 1 1 5 . . . . . . 1 . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . 24 . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 9) 182 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Discovered new exit (range 10) 317 | -9/Materials | Build established: Mutant 446 | -9/Materials | Released all parts (4) 453 | -9/Materials | Core integrity fell below 50% 466 | -9/Materials | Discovered new exit (range 15) 474 | -9/Materials | Entered another Materials area 474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 477 | -8/Materials | Lost 4 parts (3n1w) 509 | -8/Materials | Discovered new exit (range 15) 520 | -8/Materials | Entered Storage 586 | -8/Storage | Core integrity fell below 50% 656 | -8/Storage | Discovered new exit (range 9) 660 | -8/Storage | Entered Factory 660 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 758 | -7/Factory | Found Prototype Launcher 758 | -7/Factory | Identified Rocket Array 826 | -7/Factory | Discovered new exit (range 16) 840 | -7/Factory | Entered Lower Caves 841 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 843 | -7/Lower Caves | Entered Zion 892 | -7/Zion | Discovered new exit (range 16) 957 | -7/Zion | Learned location of Quarantine (-2) 1322 | -7/Zion | Gained Derelict followers 1588 | -7/Zion | Imprinted 1590 | -7/Zion | Declared Zion's savior 1874 | -7/Zion | Build established: Messiah-Mutant 1899 | -7/Zion | Entered Proximity Caves 1899 | -6/Proximity Caves | Accompanied by 9 allies 1931 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2144 | -6/Proximity Caves | Attacked by a faux Warlord 2301 | -6/Proximity Caves | Discovered new exit (range 15) 2320 | -6/Proximity Caves | Identified exit to Factory 2327 | -6/Proximity Caves | Entered Factory 2327 | -6/Factory | Accompanied by 2 allies 2327 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2504 | -6/Factory | Sucked down chute 2504 | -6/Factory | Entered Waste 2504 | -6/Waste | The area was eerily silent 2520 | -6/Waste | 2 allies followed down the chute 2561 | -6/Waste | Discovered new exit (range 15) 2575 | -6/Waste | Identified exit to Factory 2576 | -6/Waste | Entered Factory 2576 | -6/Factory | Accompanied by 1 ally 2805 | -6/Factory | Lost 9 parts (2p4n1u2w) 2858 | -6/Factory | Core integrity fell below 50% 2874 | -6/Factory | Discovered new exit (range 8) 2877 | -6/Factory | Identified exit to Factory 2878 | -6/Factory | Entered another Factory area 2878 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2932 | -5/Factory | Sucked down chute 2932 | -5/Factory | Entered Waste 2938 | -5/Waste | Spotted C-40 Crusher 2939 | -5/Waste | Spotted C-40 Crusher 2946 | -5/Waste | Spotted C-40 Crusher 2954 | -5/Waste | Spotted C-40 Crusher 2955 | -5/Waste | Spotted C-40 Crusher 2955 | -5/Waste | Spotted C-40 Crusher 2966 | -5/Waste | Warlord forces began an assault 3000 | -5/Waste | Allies destroyed C-40 Crusher 3002 | -5/Waste | Allies destroyed C-40 Crusher 3004 | -5/Waste | Allies destroyed C-40 Crusher 3019 | -5/Waste | Discovered new exit (range 13) 3026 | -5/Waste | Identified exit to Factory 3061 | -5/Waste | Entered Factory 3061 | -5/Factory | Accompanied by 13 allies 3083 | -5/Factory | Garrison activated, responded to threat 3102 | -5/Factory | Spotted B-75 Beast 3129 | -5/Factory | Allies destroyed B-75 Beast 3231 | -5/Factory | Zion Light squad teleported in 3261 | -5/Factory | Discovered new exit (range 12) 3275 | -5/Factory | Identified exit to Factory 3292 | -5/Factory | Entered another Factory area 3292 | -4/Factory | Accompanied by 4 allies 3292 | -4/Factory | Evolved 2 slots: Utility x2 3320 | -4/Factory | Spotted B-86 Titan 3343 | -4/Factory | Discovered new exit (range 16) 3347 | -4/Factory | Identified exit to Research 3353 | -4/Factory | Entered Research 3353 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -3/Research | Lost 5 parts (2p2n1u) 3450 | -3/Research | Zion Light squad teleported in 3463 | -3/Research | Found Fusion Bomb Launcher 3488 | -3/Research | Discovered new exit (range 11) 3506 | -3/Research | Identified exit to Research 3507 | -3/Research | Entered another Research area 3507 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3548 | -2/Research | Spotted B-90 Cyclops 3591 | -2/Research | Zion Melee Resupply teleported in 3624 | -2/Research | Released all parts (5) 3649 | -2/Research | Core integrity fell below 50% 3670 | -2/Research | Zion Light squad teleported in 3673 | -2/Research | Spotted B-90 Cyclops 3685 | -2/Research | P-80 Master assimilated allied CH-JBV(z) 3687 | -2/Research | Core integrity fell below 20% 3693 | -2/Research | P-80 Master assimilated allied EJ-VUN(z) 3703 | -2/Research | P-80 Master assimilated allied IY-BLH(z) 3704 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 03699_ U-05 Engineer destroyed. 03699_ K-01 Serf destroyed. 03699_ Slug penetrates Wall. 03700_ P-80 Master fails to hack IY-BLH(z). 03700_ Attempting to rewire EJ-VUN(z). 03700_ EJ-VUN(z) is rebooting, system inaccessible. 03701_ CH-JBV(z) destroyed. 03701_ Attempting to rewire EJ-VUN(z). 03701_ EJ-VUN(z) is rebooting, system inaccessible. 03702_ P-80 Master suffers critical hit. 03702_ Slug penetrates Wall. 03702_ Attempting to rewire EJ-VUN(z). 03702_ EJ-VUN(z) is rebooting, system inaccessible. 03703_ P-80 Master hacks IY-BLH(z), assimilated. 03703_ U-05 Engineer builds a Wall. 03703_ EJ-VUN(z) reactivates. 03703_ R-10 Processor collects Prototype Device. 03703_ Acquired 16 matter. 03704_ Slug penetrates Wall. 03704_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# h#?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????##?# #?#???????????????????? | | ?????????????????????? ?#w # ???????????????????? | | ?????????????????????? #%*# ????????????????????? | | ??????????????????????? #hp# ????????????????????? | | ????????????????????????; *;?????????????????????? | | ????????????????????????#!p/?????????????????????? | | ????????????????????????#=!#?????????????????????? | | ????????????????????????#%=#?????????????????????? | | ????????????????????????#!!#?????????????????????? | | ???????????????????????##@z#?????????????????????? | | ???????????????????????##u!#?????????????????????? | | ???????????????????????#%z*#?????????????????????? | | ???????????????????????##=!#?????????????????????? | | ?########???########????#![#?????????????????????? | | ## #???# #????#[=#????????#????????????? | | # ! ##### * #????#k!#?????? ? ???????????? | | # + # #????#R #????? ??????????? | | # # # #????# h#???? ? ??????????? | | # + + #????# g#?? ? ?????????? | | # # # #????#h #?"#? ?????????? | | ######## ########??### g#"#? !! ?????????? | | /! #?????????# g ## !! ????????? | | [| #????###### h !! ????????? | | #????# % ???????? | | ###########????# ???????? | | = ## #??????# ### ???????? | | =# #??????# #?# ##########/?????????? | | # [! #??????# #?###"########???????????????? | | + [! #??????# #??# #???????????????? | | # ! #??????# #??# #???????????????? | | # #??????# #??# """ #???????????????? | | ###### ###??????# #??# """ #???????????????? | | #??????#????????# #??# """ #???????????????? | | ################# #??# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Evasion (%) 64 Armor Integrity Analysis 66 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Dangerous Findings Challenges ------------ None Game ------ Seed NeutrinoSiegeFemtoactuators Manual? 0 Play Time 01:02:33 Cumulative 20.3 hours Start 2019.10.28 @ 10:26:39 End 2019.10.28 @ 11:27:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa225f84-55d5-45c9-b6cf-e62ef3ef1cea