Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 16:47:08 Player: Desos Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (847) 847 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2112 Bonus ------- None Cogmind --------- Core Integrity 244/400 Matter 183/300 Energy 66/100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Terrain Scanner > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (15) --- Ion Engine Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Heat Sink Seismic Detector ECM Suite Beam Rifle Beam Rifle Beam Rifle Improved Medium Laser Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Improved Medium Laser Autogun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Seismic Detector ECM Suite Beam Rifle Beam Rifle Beam Rifle Mining Laser Welding Torch [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 50 | 7 14 27 2 Power 4 | 2 . 2 . Engine 4 | 2 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 3 8 . Treads 2 | . 2 . . Leg 11 | 2 1 8 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 4 3 . Device 5 | . 2 3 . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 25 | 2 7 14 2 Energy Gun 15 | . 3 12 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 5 | . 2 1 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 5 | . . 5 . Parts Lost 5 | . 1 3 1 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 3 | . 1 1 1 Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 96 88 Engine 12 | . 14 11 . Treads 12 | . 21 . . Leg 20 | . 6 42 44 Device 10 | . 10 10 11 Storage 12 | . 14 11 11 Processor 2 | . 3 . . Energy Gun 13 | . 9 19 . Ballistic Gun 9 | . 14 . . Special Weapon 1 | . 1 . 22 Peak Build Rating 18 | 6 8 18 14 Average Rating 10 | 3 7 15 11 On Entrance 7 | . 6 7 15 Naked Turns . | . . . . Heaviest Build 34 | 12 31 34 22 Greatest Support 52 | 20 40 52 46 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 13 15 15 Most Carried 15 | 5 13 15 14 Average Carried 11 | 3 10 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 4 13 14 14 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 780 | 253 161 366 . Remotely . | . . . . Salvage Created 973 | . 331 642 . Parts 59 | . 25 34 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 25 | . 12 13 . Guns 23 | . 11 12 . AOE 1 | . 1 . . Classes Destroyed 6 | . 3 3 . Worker 1 | . . 1 . Watcher 3 | . 2 1 . Swarmer 6 | . 6 . . Grunt 14 | . 6 8 . Brawler 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 4 | . 3 4 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 190 | . 87 96 7 Missed 71 | . 28 42 1 Damage Taken 1526 | . 636 762 128 Core 290 | . 134 115 41 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 15 | . . 15 . Core Remaining (%) 73 | 100 46 . . Volleys Fired 121 | . 69 52 . Largest 2 | . 2 2 . Hottest 120 | . 120 112 . Shots Fired 179 | . 96 83 . Gun 176 | . 93 83 . Cannon . | . . . . Launcher 2 | . 2 . . Special 1 | . 1 . . Kinetic 71 | . 63 8 . Thermal 84 | . 31 53 . Explosive 2 | . 2 . . Electromagnetic 22 | . . 22 . Robot Hit Streak 11 | . 7 11 . Robot Miss Streak 6 | . 6 2 . Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 102 | . 49 53 . Core Hits 46 | . 24 22 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 2 6 . Burn 7 | . 2 5 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1456 | . 661 795 . Guns 1394 | . 599 795 . Cannons . | . . . . Explosions 62 | . 62 . . Melee . | . . . . Ramming . | . . . . Kinetic 451 | . 372 79 . Thermal 725 | . 227 498 . Explosive 62 | . 62 . . Electromagnetic 218 | . . 218 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 7 Average Corruption 6 | . . 6 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . . 19 . Message Errors 4 | . . 4 . Matter Fused 3 | . . 3 . Heat Flow Errors 2 | . . 2 . Energy Discharges 4 | . . 4 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Alerts 3 | . . 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 258 | . 258 237 . Average Temperature 74 | . 79 71 . Received Heat Transfer 555 | . 273 264 18 Effects 3 | . 3 . . Interference 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 5 | . . 5 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 10 | . 2 8 . Heat Transferred 2368 | . 814 1554 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 264 | . 195 264 102 Initial 102 | . . 29 102 Average 80 | . 72 100 96 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 85 100 Level 1 5 | . . 14 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 3 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 19 19 2 Peak Tracking Total 4 | . 4 3 2 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 8 | . 2 6 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 27 | . 3 24 . Successful 21 | . 3 18 . Failed 6 | . . 6 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . 3 18 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 16 | . 3 13 . Record 13 | . 1 12 . Alert Level 2 | . 2 . . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 3 | . . 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1833 | 70 1049 707 7 Spaces Moved 1034 | 50 564 417 3 Core 8 | 8 . . . Treads 431 | . 420 11 . Legs 595 | 42 144 406 3 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 136 | 108 149 121 120 Slowest Speed 260 | 120 160 260 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 70 40 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 1 | . 1 . . Terrain Destroyed 16 | . 16 . . Melee . | . . . . Projectile 1 | . 1 . . AOE 15 | . 15 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1278 | 63 673 537 5 Wait 5 | . 4 1 . Move 1031 | 49 563 416 3 Hop . | . . . . Pick Up 45 | 7 16 22 . Fast Attach 7 | 3 . 4 . Attach 12 | 3 2 7 . Detach 1 | . . 1 . Swap 31 | 1 12 16 2 Drop 25 | . 7 18 . Fire 121 | . 69 52 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 6) 701 | -10/Materials | Discovered new exit (range 7) 993 | -10/Materials | Identified exit to Materials 1089 | -10/Materials | Core integrity fell below 50% 1120 | -10/Materials | Entered another Materials area 1120 | -9/Materials | Evolved 2 slots: Propulsion x2 1610 | -9/Materials | Repaired Imp. Aluminum Leg? 1810 | -9/Materials | Discovered new exit (range 15) 1827 | -9/Materials | Entered Mines 1834 | -9/Mines | Self-destructed Last Messages --------------- that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. 01810_ EXIT=FOUND 01813_ System corrupted: Energy discharge (-41). 01813_ K-01 Serf collects debris. 01817_ W-16 Scout sends out distress signal. 01817_ K-01 Serf collects debris. 01818_ R-06 Scavenger collects Aluminum Leg. 01819_ K-01 Serf collects debris. 01822_ R-06 Scavenger collects Hammer. 01823_ K-01 Serf collects debris. 01827_ R-06 Scavenger collects Wheel. LOCATION=UNKNOWN GOAL=ESCAPE 01828_ Ion Engine severed. 01830_ Welding Torch destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????#????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????#?????????????????????? | | ??##???????????????????????????? | | ??#T######?????????????????????? | | ??# #?????????????????????? | | ??# gl #?????????????????????? | | ??# * #?????????????????????? | | ??# @ #?????????????????????? | | ??# #?????????????????????? | | ??## ####?????????????????????? | | ???# ?????????????????????????? | | ???# ??????????????????????????? | | ???# ??????????????????????????? | | ???#???????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Part-time Mechanic Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed NovaArcAutopenetrator Manual? 0 Play Time 00:34:34 Cumulative 1.4 hours Start 2025.02.01 @ 16:11:01 End 2025.02.01 @ 16:47:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 38x25 Zoom Use 55% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d817cf09-4b84-4624-ab9c-908f791b5e2b