Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 16:47:08

Player: Desos

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (847)      847
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2112

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             244/400
Matter                     183/300
Energy                     66/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Terrain Scanner
>          --- WEAPON (2) -------
           Mining Laser
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
  Improved Aluminum Leg
           Heat Sink
           Seismic Detector
           ECM Suite
           Beam Rifle
           Beam Rifle
           Beam Rifle
  Improved Medium Laser
           Autogun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
  Improved Medium Laser
           Autogun
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Ion Engine
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           Seismic Detector
           ECM Suite
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Mining Laser
           Welding Torch
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 7   14  27  2   
  Power                    4    | 2   .   2   .   
    Engine                 4    | 2   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   3   8   .   
    Treads                 2    | .   2   .   .   
    Leg                    11   | 2   1   8   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   4   3   .   
    Device                 5    | .   2   3   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   7   14  2   
    Energy Gun             15   | .   3   12  .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         5    | .   2   1   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      5    | .   .   5   .   
Parts Lost                 5    | .   1   3   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      2    | .   1   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  96  88  
  Engine                   12   | .   14  11  .   
  Treads                   12   | .   21  .   .   
  Leg                      20   | .   6   42  44  
  Device                   10   | .   10  10  11  
  Storage                  12   | .   14  11  11  
  Processor                2    | .   3   .   .   
  Energy Gun               13   | .   9   19  .   
  Ballistic Gun            9    | .   14  .   .   
  Special Weapon           1    | .   1   .   22  
Peak Build Rating          18   | 6   8   18  14  
  Average Rating           10   | 3   7   15  11  
  On Entrance              7    | .   6   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 12  31  34  22  
  Greatest Support         52   | 20  40  52  46  
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   13  15  15  
  Most Carried             15   | 5   13  15  14  
  Average Carried          11   | 3   10  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 4   13  14  14  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           780  | 253 161 366 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            973  | .   331 642 .   
  Parts                    59   | .   25  34  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  25   | .   12  13  .   
  Guns                     23   | .   11  12  .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          6    | .   3   3   .   
  Worker                   1    | .   .   1   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    14   | .   6   8   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           4    | .   3   4   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        190  | .    87   96   7    
  Missed                   71   | .    28   42   1    
Damage Taken               1526 | .    636  762  128  
  Core                     290  | .    134  115  41   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   15   | .    .    15   .    
Core Remaining (%)         73   | 100  46   .    .    
Volleys Fired              121  | .    69   52   .    
  Largest                  2    | .    2    2    .    
  Hottest                  120  | .    120  112  .    
Shots Fired                179  | .    96   83   .    
  Gun                      176  | .    93   83   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    2    .    .    
  Special                  1    | .    1    .    .    
  Kinetic                  71   | .    63   8    .    
  Thermal                  84   | .    31   53   .    
  Explosive                2    | .    2    .    .    
  Electromagnetic          22   | .    .    22   .    
  Robot Hit Streak         11   | .    7    11   .    
  Robot Miss Streak        6    | .    6    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           102  | .    49   53   .    
  Core Hits                46   | .    24   22   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    2    6    .    
    Burn                   7    | .    2    5    .    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1456 | .    661  795  .    
  Guns                     1394 | .    599  795  .    
  Cannons                  .    | .    .    .    .    
  Explosions               62   | .    62   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  451  | .    372  79   .    
  Thermal                  725  | .    227  498  .    
  Explosive                62   | .    62   .    .    
  Electromagnetic          218  | .    .    218  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    7    7    
  Average Corruption       6    | .    .    6    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    .    19   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      4    | .    .    4    .    
    Data Loss (minor)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
    Alerts                 3    | .    .    3    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        258  | .    258  237  .    
  Average Temperature      74   | .    79   71   .    
  Received Heat Transfer   555  | .    273  264  18   
  Effects                  3    | .    3    .    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              5    | .    .    5    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             10   | .    2    8    .    
  Heat Transferred         2368 | .    814  1554 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             264  | .   195 264 102 
  Initial                  102  | .   .   29  102 
  Average                  80   | .   72  100 96  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         94   | 100 100 85  100 
  Level 1                  5    | .   .   14  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   3   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   19  19  2   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            4    | .   2   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          8    | .   2   6   .   
  Terminals                6    | .   2   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   3   24  .   
  Successful               21   | .   3   18  .   
  Failed                   6    | .   .   6   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   3   18  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   3   13  .   
  Record                   13   | .   1   12  .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           2    | .   .   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   5   .   
  Full Trace Events        3    | .   .   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               1833 | 70   1049 707  7    
Spaces Moved               1034 | 50   564  417  3    
  Core                     8    | 8    .    .    .    
  Treads                   431  | .    420  11   .    
  Legs                     595  | 42   144  406  3    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            136  | 108  149  121  120  
  Slowest Speed            260  | 120  160  260  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 3    70   40   2    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          16   | .    16   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    1    .    .    
  AOE                      15   | .    15   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1278 | 63  673 537 5   
  Wait                     5    | .   4   1   .   
  Move                     1031 | 49  563 416 3   
  Hop                      .    | .   .   .   .   
  Pick Up                  45   | 7   16  22  .   
  Fast Attach              7    | 3   .   4   .   
  Attach                   12   | 3   2   7   .   
  Detach                   1    | .   .   1   .   
  Swap                     31   | 1   12  16  2   
  Drop                     25   | .   7   18  .   
  Fire                     121  | .   69  52  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 6)
  701 | -10/Materials | Discovered new exit (range 7)
  993 | -10/Materials | Identified exit to Materials
 1089 | -10/Materials | Core integrity fell below 50%
 1120 | -10/Materials | Entered another Materials area
 1120 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1610 | -9/Materials  | Repaired Imp. Aluminum Leg?
 1810 | -9/Materials  | Discovered new exit (range 15)
 1827 | -9/Materials  | Entered Mines
 1834 | -9/Mines      | Self-destructed

 Last Messages 
---------------
  that effectiveness is cancelled out as the continued expansion of
  [Complex 0b10] causes priorities to shift. Many early experiments with
  turrets encountered either a high rate of [Derelict] hacking or were
  simply circumvented since they are unable to respond dynamically like a
  normal patrol. The only remaining active turret array is installed near
  an old passage in the [Caves] leading to [Recycling].
01810_ EXIT=FOUND
01813_ System corrupted: Energy discharge (-41).
01813_ K-01 Serf collects debris. <x3>
01817_ W-16 Scout sends out distress signal.
01817_ K-01 Serf collects debris.
01818_ R-06 Scavenger collects Aluminum Leg.
01819_ K-01 Serf collects debris. <x2>
01822_ R-06 Scavenger collects Hammer.
01823_ K-01 Serf collects debris. <x2>
01827_ R-06 Scavenger collects Wheel.
LOCATION=UNKNOWN
GOAL=ESCAPE
01828_ Ion Engine severed.
01830_ Welding Torch destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Medium Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Part-time Mechanic
Power Corrupts
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              NovaArcAutopenetrator
  Manual?         0
Play Time         00:34:34
  Cumulative      1.4 hours
  Start           2025.02.01 @ 16:11:01
  End             2025.02.01 @ 16:47:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          38x25
Zoom Use          55%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d817cf09-4b84-4624-ab9c-908f791b5e2b