Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 13:05:34 Player: Cmdr.Laserstrahl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3362) 3362 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 7380 Bonus ------- High Alert Combat Kills 738 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector System Restoration Module Heavy EM Shotgun Enhanced Autogun Enhanced Autogun Missile Launcher Plasma Cutter Maul [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 107 | 8 4 14 3 47 31 Power 17 | 1 . 3 1 6 6 Engine 9 | 1 . 3 1 2 2 Core 8 | . . . . 4 4 Reactor . | . . . . . . Propulsion 26 | 2 . 3 1 13 7 Treads 4 | . . . . 4 . Leg 3 | . . . . 2 1 Wheel 15 | 2 . 3 1 7 2 Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 29 | 3 . 5 . 15 6 Device 16 | 2 . 2 . 9 3 Storage 3 | 1 . 1 . 1 . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 7 | . . 2 . 5 . Artifact . | . . . . . . Weapon 35 | 2 4 3 1 13 12 Energy Gun 12 | . 3 2 . 5 2 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 1 1 1 3 3 Ballistic Cannon 3 | . . . . 3 . Launcher 5 | . . . . 1 4 Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 1 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 49 | . . 6 2 15 26 Power 10 | . . 1 . 3 6 Propulsion 19 | . . 3 1 7 8 Utility 11 | . . 1 . 5 5 Weapon 9 | . . 1 1 . 7 Highest Loss Streak 10 | . . 2 2 4 10 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 88 | . 100 94 92 90 79 Engine 4 | . 14 11 11 2 3 Core 4 | . . . . 5 7 Treads 4 | . . . . 3 9 Leg 3 | . . . . 7 . Wheel 11 | . 28 17 15 13 . Device 18 | . 14 21 22 21 11 Storage 9 | . 14 11 11 9 7 Processor 4 | . . . . . 16 Protection 7 | . . 10 11 9 2 Energy Gun 4 | . 8 14 11 2 1 Ballistic Gun 7 | . 19 6 10 7 6 Ballistic Cannon 3 | . . . . 5 3 Impact Weapon 1 | . . . . 1 1 Naked Turns . | . . . . . . Heaviest Build 60 | 13 17 40 38 50 60 Greatest Support 60 | 20 20 20 22 60 60 Greatest Overweight (x) 16 | . . 2 3 16 7 Average Overweight (x) 1 | . . 1 2 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 14 Most Carried 15 | 6 8 11 14 15 15 Average Carried 12 | 3 7 8 12 14 11 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 6 8 10 14 15 5 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2321 | 284 85 213 69 980 690 Remotely . | . . . . . . Salvage Created 4040 | 81 277 678 81 1979 944 Parts 210 | 5 12 43 7 101 42 Haulers Intercepted 4 | . . . . 4 . Recyclers Shooed 8 | . 2 1 . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 75 | . 4 11 4 31 25 Melee 4 | . . . . 3 1 Guns 42 | . 4 11 4 15 8 Cannons 9 | . . . . 5 4 AOE 12 | . . . . 3 9 Classes Destroyed 12 | 2 2 2 1 4 1 Worker 8 | . 1 . . 3 4 Builder 2 | . . . . 1 1 Tunneler 5 | 2 . 2 1 . . Hauler 4 | . . . . 4 . Recycler 7 | 1 1 1 . 3 1 Watcher 7 | . . 1 . 3 3 Swarmer 20 | . . . 4 4 12 Grunt 38 | . 4 7 . 17 10 Brawler 1 | . . . . 1 . Sentry 13 | . . 4 . 7 2 Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Best Kill Streak 8 | 3 3 6 4 6 8 Combat Bots Only 4 | . 2 3 4 4 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 1 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 722 | . 23 78 27 186 408 Missed 211 | . 5 19 2 52 133 Damage Taken 6904 | . 225 855 189 2400 3235 Core 1230 | . 57 93 46 325 709 Absorbed by Shields 128 | . . . . . 128 Regen/Repaired (Parts) 176 | . . . . 176 . Core Remaining (%) 70 | 100 77 . 65 40 . Volleys Fired 259 | 10 26 43 13 111 56 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 40 60 90 79 80 100 Shots Fired 475 | 20 52 86 26 199 92 Gun 388 | 20 52 86 26 155 49 Cannon 69 | . . . . 42 27 Launcher 18 | . . . . 2 16 Special . | . . . . . . Kinetic 301 | 20 39 27 13 142 60 Thermal 47 | . 13 21 13 . . Explosive 13 | . . . . . 13 Electromagnetic 114 | . . 38 . 57 19 Robot Hit Streak 21 | 5 6 21 3 9 14 Robot Miss Streak 12 | 2 3 7 12 5 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 . 3 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 323 | 14 30 63 9 135 72 Core Hits 181 | 7 17 32 5 74 46 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 12 | . 1 1 1 5 4 Critical Strikes 17 | . 1 1 2 7 6 Burn 1 | . . . 1 . . Destroy 3 | . 1 1 1 . . Blast 2 | . . . . . 2 Smash 11 | . . . . 7 4 Melee Attacks 48 | . . . . 28 20 Impact 48 | . . . . 28 20 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 3 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7744 | 118 292 1124 140 3191 2879 Guns 3707 | 118 292 977 133 1505 682 Cannons 956 | . . . . 593 363 Explosions 1705 | . . 147 . 319 1239 Melee 1357 | . . . . 774 583 Ramming 19 | . . . 7 . 12 Kinetic 2916 | 118 179 306 60 1427 826 Thermal 821 | . 113 320 73 109 206 Explosive 792 | . . . . . 792 Electromagnetic 1839 | . . 498 . 881 460 Impact 1357 | . . . . 774 583 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 13 1 Average Corruption 7 | . . . . 8 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . . . 51 2 Message Errors 16 | . . . . 16 . Matter Fused 10 | . . . . 10 . Heat Flow Errors 8 | . . . . 7 1 Energy Discharges 5 | . . . . 5 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 5 | . . . . 4 1 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 550 | . . 5 . 253 292 Projectiles 5 | . . . . 5 . Explosions 53 | . . 5 . . 48 Melee 492 | . . . . 248 244 Knockbacks 12 | . . . . 7 5 Impact 3 | . . . . 2 1 Kinetic 9 | . . . . 5 4 Secondary . | . . . . . . Self-Inflicted Damage 169 | . . 55 3 95 16 Shots 6 | . . 1 . 4 1 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 235 | . 147 27 . 235 143 Average Temperature 44 | . 48 13 . 95 34 Received Heat Transfer 2088 | . 132 363 . 891 702 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 10 | . . . . 5 5 Impact Corruptions 19 | . . . . 9 10 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1403 | . 250 544 259 150 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 . 2 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 1054 | 15 134 425 175 1054 1023 Initial 443 | . 9 56 85 68 443 Average 569 | 5 86 238 153 689 741 Maximum Alert Level 3 | . . 2 . 3 3 Low Security (%) 18 | 100 100 25 100 7 . Level 1 15 | . . 72 . 10 . Level 2 23 | . . 2 . 31 31 Level 3 41 | . . . . 50 68 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 2 . 4 7 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 7 | . . 2 . 2 3 Assault 2 | . . . . 1 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 2 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 6 23 4 62 39 Peak Tracking Total 9 | . 3 5 4 9 5 Tactical Retreats 16 | . . 1 . 10 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . . . 4 4 Max in Single Turn 2 | . . . . 2 2 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 18 | . 1 5 . 8 4 Terminals 12 | . 1 4 . 5 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 49 | . 2 14 . 24 9 Successful 29 | . 1 6 . 16 6 Failed 20 | . 1 8 . 8 3 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 11 | . 1 2 . 5 3 Terminals 33 | . 2 13 . 12 6 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . . 4 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 7 | . . . . 7 . Garrison Access 1 | . . . . . 1 Terminal Hacks 15 | . 1 5 . 5 4 Part Schematic 1 | . . . . . 1 Prototype ID Bank 4 | . . 1 . 1 2 Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Terminal Index 2 | . . 1 . 1 . Locate Traps 3 | . 1 2 . . . Zone Layout 3 | . . . . 2 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 2 | . . 1 . 1 . Report Inventory 2 | . . 1 . 1 . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 1 4 . 7 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 3 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 2 | . . . . 2 . Time 92 | . . . . 92 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3333 | 86 146 473 149 1670 809 Spaces Moved 1556 | 51 67 281 85 789 283 Core 14 | 7 . . . 1 6 Treads 249 | . . . . 95 154 Legs 275 | . . . . 271 4 Wheels 932 | 44 67 281 85 422 33 Hover 86 | . . . . . 86 Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 90 50 Average Speed 136 | 75 80 98 113 143 183 Slowest Speed 850 | 80 80 110 125 850 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 26 | 3 16 27 40 63 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 4 2 Terrain Destroyed 87 | . . 12 . 22 53 Melee 5 | . . . . 3 2 Projectile 4 | . . . . 3 1 AOE 78 | . . 12 . 16 50 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2241 | 82 116 393 110 1092 448 Wait 125 | . 4 39 3 41 38 Move 1551 | 50 66 280 84 788 283 Hop . | . . . . . . Pick Up 91 | 13 8 10 6 40 14 Fast Attach 21 | . 2 3 . 15 1 Attach 60 | 8 . 7 2 21 22 Detach 4 | 1 . . . 1 2 Swap 26 | . 2 4 1 11 8 Drop 54 | . 8 7 . 36 3 Fire 259 | 10 26 43 13 111 56 Melee 48 | . . . . 28 20 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 13) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 668 | -9/Materials | Build established: Scavenger-Mutant 687 | -9/Materials | Discovered new exit (range 15) 706 | -9/Materials | Entered Mines 847 | -9/Mines | Discovered new exit (range 8) 855 | -9/Mines | Entered Materials 855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -8/Materials | Repaired Hvy. Assault Rifle 1350 | -8/Materials | Lost 4 parts (1p1n2u) 1511 | -8/Materials | Crushed by falling debris 1605 | -8/Materials | Repaired Enh. Autogun? 1625 | -8/Materials | System corruption reached 10% 1669 | -8/Materials | Lost 4 parts (1p2n1u) 1690 | -8/Materials | Core integrity fell below 50% 2396 | -8/Materials | Identified exit to Factory 2525 | -8/Materials | Entered Factory 2525 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2581 | -7/Factory | Garrison activated, responded to threat 2793 | -7/Factory | Fabricated Imp. Component Analysis Suite? 2859 | -7/Factory | Lost 5 parts (2n2u1w) 2950 | -7/Factory | Lost 4 parts (2p1u1w) 3001 | -7/Factory | Lost 5 parts (2p1n2w) 3292 | -7/Factory | Core integrity fell below 50% 3325 | -7/Factory | First assault squad dispatched 3328 | -7/Factory | Core integrity fell below 20% 3334 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03321_ K-01 Serf collects debris. 03322_ R-06 Scavenger collects Imp. Heat Sink. 03322_ K-01 Serf collects debris. 03323_ Acquired 43 matter. 03324_ K-01 Serf collects debris. 03324_ U-05 Engineer lays Concrete. 03325_ ALERT: Significant disruption in Zone 7P, assault force dispatched. 03325_ Critical hit (Burn: +37). 03326_ U-05 Engineer lays Concrete. 03327_ U-05 Engineer builds a Wall. 03327_ R-06 Scavenger collects Structural Scanner. 03328_ Maul destroyed. 03328_ U-05 Engineer lays Concrete. 03329_ K-01 Serf destroyed. 03329_ K-01 Serf collects debris. 03331_ Acquired Corrupted Aluminum Leg. 03332_ U-05 Engineer builds a Wall. 03332_ Dropped Lrg. Storage Unit. 03333_ U-05 Engineer lays Concrete. 03334_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????########????????????????????????????????????? | | ???? #????????????????????????????????????? | | ????? #????? ????????????????????????????? | | ?????? #??? ????????????????????????????? | | ?????? #??# ????????????????????????????? | | ?????? #??# ????????????????????????????? | | ####### #??# ????????????????????????????? | | # #??# ????????????????????????????? | | """" # #??# ????????????????????????????? | | """" # #??# #???????????????????????????? | | """" # #??# #??????? ????? #????????????? | | """" # #??# #?????? #??? #????????????? | | """" # #??# #?????? #?? #????????????? | | """" # #??# #?????? #? #????????????? | | """" # #??# #?????? # #????????????? | | # #??# #?????] !# #????????????? | | """" # #??# #????? # #????????????? | | """"=# #??# #????? # #????????????? | | """" # #??# #????# # #????????????? | | """" # ##?# g ##### ### #????????????? | | """" # T#?# Y*!!|! u% #????????????? | | """" # #?# gk%=!! +????????????? | | """" # ##?# k k #????????????? | | # #### u #????????????? | | ####### @ " #????????????? | | ??????# ######### [ " k#????????????? | | ??????# #???????# % % " #????????????? | | ??????#######??????# #????????????? | | ???????????????????#### """""" #????????????? | | ?????????????????????? # ^"""""" #????????????? | | ????????????????????? # """""" #????????????? | | ????????????????????? #k """"""?? #????????????? | | ???????????????????? # ?????? #????????????? | | ??????????????????? # """????????????????????? | | ??????????????????? + """????????????????????? | | ?????????????????? ?" # "??????????????????????? | | ?????????????????? "" # "??????????????????????? | | ?????????????????? ????? ??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 350 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredGuidanceRigger Manual? 0 Play Time 01:31:36 Cumulative 191.5 hours Start 2024.03.29 @ 11:26:28 End 2024.03.29 @ 13:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 88 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2537b12e-cf7c-442d-87d8-4e0fd537b51d