Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:19:04 Player: GR4C3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3923) 3923 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 7664 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Large Storage Unit Graphene Brace (fused) > --- WEAPON (3) ------- Katana > --- INVENTORY (15) --- Nuclear Core Micro Nuclear Core Aluminum Leg Weight Redist. System Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Gravmag System Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Terrain Scanner > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Airjet Weight Redist. System Experimental Sensor Array Advanced Terrain Scan Processor Gauss Rifle Shock Bomb Launcher Katana [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 160 | 8 16 3 10 40 31 43 9 Power 27 | 1 3 . . 5 8 8 2 Engine 14 | 1 3 . . 5 5 . . Core 13 | . . . . . 3 8 2 Reactor . | . . . . . . . . Propulsion 46 | 2 4 . 7 15 5 12 1 Treads 3 | . . . . . . 3 . Leg 32 | 2 4 . 4 15 5 1 1 Wheel . | . . . . . . . . Hover 11 | . . . 3 . . 8 . Flight . | . . . . . . . . Utility 26 | 2 5 1 1 5 5 6 1 Device 18 | 1 2 1 1 5 2 5 1 Storage 5 | 1 2 . . . 1 1 . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 61 | 3 4 2 2 15 13 17 5 Energy Gun 24 | 1 1 . 1 7 6 8 . Energy Cannon 6 | . . . . 2 1 2 1 Ballistic Gun 21 | 2 3 2 . 5 4 2 3 Ballistic Cannon 5 | . . . . 1 2 2 . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 4 . Parts Lost 72 | . 4 . 2 15 14 24 13 Power 13 | . 1 . . 3 3 3 3 Propulsion 26 | . 1 . 1 5 5 12 2 Utility 8 | . 1 . . 2 . 3 2 Weapon 25 | . 1 . 1 5 6 6 6 Highest Loss Streak 8 | . 2 . 2 6 7 8 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 98 100 97 89 87 81 54 Engine 5 | . 13 14 11 8 9 . . Core 5 | . . . . . 5 13 5 Treads 2 | . . . . . . 7 . Leg 18 | . 27 28 23 40 28 4 1 Hover 2 | . . . 20 . . 6 . Device 12 | . 6 12 11 7 9 13 22 Storage 8 | . 8 14 11 11 9 7 7 Processor 3 | . 11 1 . . 9 3 . Energy Gun 8 | . 12 2 10 13 6 9 2 Ballistic Gun 9 | . 15 25 . 7 5 4 13 Ballistic Cannon 1 | . . . . . 3 2 . Naked Turns . | . . . . . . . . Heaviest Build 50 | 14 19 18 22 30 32 50 47 Greatest Support 60 | 20 20 20 40 49 45 60 17 Greatest Overweight (x) 13 | 1 . . 1 1 5 11 13 Average Overweight (x) . | . . . . . . . 8 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 11 | 7 7 10 10 10 10 11 15 Most Carried 11 | 5 10 10 10 10 10 11 11 Average Carried 8 | 1 6 9 9 8 7 9 6 Final Capacity 15 | 8 10 10 10 10 10 15 15 Final Carried 11 | 2 10 9 10 10 9 11 5 Class Distribution -------------------- 44% | Scavenger-Mutant 32% | Mutant 10% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 2794 | 289 226 42 65 588 351 953 280 Remotely . | . . . . . . . . Salvage Created 4844 | 79 700 53 128 1383 837 1398 266 Parts 259 | 3 48 6 10 72 44 67 9 Haulers Intercepted 5 | . . . . 2 1 2 . Recyclers Shooed 11 | . 2 . . 5 2 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 Prevented 4 | . . . . . . . 4 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 89 | . 16 3 3 25 14 23 5 Melee 2 | . . . . . . 2 . Guns 66 | . 16 3 3 21 7 11 5 Cannons 15 | . . . . 1 5 9 . AOE 6 | . . . . 3 2 1 . Classes Destroyed 15 | 2 3 . . 6 . 3 1 Worker 3 | . . . . 1 . 2 . Builder 4 | . . . . 2 1 1 . Tunneler 2 | 1 . . . . . 1 . Hauler 5 | . . . . 2 1 2 . Recycler 10 | 1 2 . . 1 1 5 . Watcher 8 | . 3 . 1 2 2 . . Swarmer 16 | . 6 3 . . 1 6 . Grunt 38 | . 10 . 3 10 9 2 4 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 2 . . . Sentry 21 | . . . . 12 4 5 . Specialist 1 | . . . . . . 1 . Programmer 8 | . . . . . . 8 . Heavy 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 2 4 3 3 5 3 4 4 Combat Bots Only 4 | . 4 3 3 3 3 3 4 Max Kills in Single Turn 3 | 1 2 2 1 2 2 3 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 1 | . . . . 1 1 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 1014 | . 108 13 15 176 146 442 114 Missed 332 | . 30 4 4 52 44 161 37 Damage Taken 8951 | . 802 63 173 1875 1535 3510 993 Core 1312 | . 178 6 24 217 178 520 189 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 148 | . 50 . . 98 . . . Core Remaining (%) 58 | 100 . 26 . 39 67 . . Volleys Fired 392 | 7 68 10 12 120 67 76 32 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 188 | 70 70 40 95 113 133 163 188 Shots Fired 779 | 14 136 18 15 213 123 190 70 Gun 679 | 14 136 18 12 204 89 137 69 Cannon 91 | . . . . 9 34 47 1 Launcher 9 | . . . 3 . . 6 . Special . | . . . . . . . . Kinetic 394 | 9 86 18 . 101 51 82 47 Thermal 283 | 5 50 . 12 87 52 61 16 Explosive 3 | . . . 3 . . . . Electromagnetic 99 | . . . . 25 20 47 7 Robot Hit Streak 14 | 5 9 5 5 14 14 14 5 Robot Miss Streak 11 | 2 5 2 3 4 8 11 4 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 1 . 2 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 Shots Hit Robots 502 | 8 80 11 8 138 82 128 47 Core Hits 255 | 3 37 5 6 72 42 72 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . 1 1 Critical Strikes 19 | 1 4 . . 7 3 3 1 Burn 13 | 1 3 . . 6 3 . . Destroy 3 | . 1 . . . . 1 1 Blast 1 | . . . . 1 . . . Sever 2 | . . . . . . 2 . Melee Attacks 12 | . . . . . . 12 . Impact . | . . . . . . . . Slashing 12 | . . . . . . 12 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9408 | 86 791 86 127 2350 1734 3172 1062 Guns 6516 | 86 791 86 127 1869 1004 1520 1033 Cannons 1448 | . . . . 143 496 780 29 Explosions 891 | . . . . 301 215 375 . Melee 444 | . . . . . . 444 . Ramming 109 | . . . . 37 19 53 . Kinetic 3646 | 37 457 86 . 772 634 1054 606 Thermal 3855 | 49 334 . 127 1118 841 1047 339 Explosive 230 | . . . . 95 . 135 . Electromagnetic 1124 | . . . . 328 240 439 117 Impact . | . . . . . . . . Slashing 444 | . . . . . . 444 . Piercing . | . . . . . . . . Highest Corruption 8 | . 2 2 . . . 8 8 Average Corruption 6 | . 2 2 . . . 6 8 Corruption Purged . | . . . . . . . . Corruption Blocked 5 | . . . . . . 5 . Effects 117 | . 1 8 . . . 61 47 Message Errors 23 | . . 1 . . . 12 10 Matter Fused 29 | . . 2 . . . 14 13 Heat Flow Errors 15 | . . 1 . . . 8 6 Energy Discharges 11 | . . 1 . . . 7 3 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 13 | . 1 . . . . 8 4 Data Loss (major) 6 | . . 1 . . . 3 2 Misfires 9 | . . . . . . 5 4 Alerts 5 | . . 1 . . . 2 2 Weapon Failures 4 | . . . . . . 2 2 Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . 2 19 15 76 . Projectiles . | . . . . . . . . Explosions 81 | . . . 2 19 15 45 . Melee 31 | . . . . . . 31 . Knockbacks 12 | . . . . . 5 7 . Impact . | . . . . . . . . Kinetic 12 | . . . . . 5 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 302 | . . . 32 114 . 156 . Shots 7 | . . . 1 3 . 3 . Rammed 5 | . . . . . . 5 . Targets Rammed 20 | . . . . 12 1 7 . Kicked 14 | . . . . 12 1 1 . Crushed 1 | . . . . . . 1 . Highest Temperature 340 | 40 253 243 197 254 327 340 192 Average Temperature 84 | 19 69 122 70 65 115 96 58 Received Heat Transfer 2475 | . 321 . 78 786 648 462 180 Effects 5 | . . . . 2 1 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . 2 . . . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 16 | . 5 . 1 5 1 4 . Heat Transferred 8958 | 222 1114 . 296 2840 1754 2007 725 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 3 2 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Peak Influence 436 | 10 292 103 159 436 408 285 . Initial 178 | . 6 33 39 66 178 100 . Average 181 | 2 142 35 81 327 276 107 . Maximum Alert Level 2 | . 1 . . 2 2 1 . Low Security (%) 56 | 100 68 100 100 5 9 88 . Level 1 37 | . 31 . . 67 89 11 . Level 2 6 | . . . . 27 1 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 4 . . 5 4 14 . Investigation 3 | . 2 . . 1 . . . Extermination 3 | . . . . . . 3 . Reinforcement 9 | . 2 . . 1 1 5 . Assault . | . . . . . . . . Garrison 12 | . . . . 3 3 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 13 | . . . 1 6 4 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 21 3 6 29 28 34 6 Peak Tracking Total 9 | . 5 3 4 5 9 4 4 Tactical Retreats 7 | . 1 . . 2 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 9 | . 2 . . 3 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 1 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 8 | . . . . 4 1 3 . Max in Single Turn 2 | . . . . 2 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 19 | . 4 . . 7 5 3 . Terminals 10 | . 2 . . 4 3 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . Recycling Units 4 | . 1 . . 2 1 . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Total Hacks 33 | . 6 . . 13 10 4 . Successful 26 | . 3 . . 13 6 4 . Failed 7 | . 3 . . . 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 2 . . 6 7 1 . Fabricators . | . . . . . . . . Repair Stations 7 | . 3 . . 3 1 . . Recycling Units 7 | . 1 . . 4 2 . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . . . 6 5 1 . Record 5 | . . . . 2 3 . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . 2 . . . Branch Access Points 2 | . . . . 1 . 1 . Alert Level 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . . Scan Component 3 | . 1 . . 2 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 6 | . 1 . . 4 1 . . Report Inventory 4 | . 1 . . 2 1 . . Retrieve Components 2 | . . . . 2 . . . Scanalyzer 3 | . . . . . . 3 . Insert Component 2 | . . . . . . 2 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . 4 2 1 . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 58 | . 26 . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . 12 . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . 4 . . . ROAM 4 | . . . . 4 . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 8 | . . . . 8 . . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 8352 | 91 1061 350 240 1588 901 2465 1656 Spaces Moved 4136 | 54 668 266 117 886 482 1346 317 Core 255 | 14 . . . . 10 6 225 Treads 372 | . . . . . . 372 . Legs 2847 | 40 668 266 112 886 472 311 92 Wheels . | . . . . . . . . Hover 662 | . . . 5 . . 657 . Flight . | . . . . . . . . Fastest Speed 43 | 50 120 120 120 120 120 43 270 Average Speed 162 | 104 120 120 164 123 132 154 489 Slowest Speed 700 | 120 120 120 190 190 300 600 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 3 90 79 13 84 38 31 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 90 | . . . 18 35 2 34 1 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 88 | . . . 18 35 2 33 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 5014 | 75 809 282 149 1171 621 1547 360 Wait 114 | . 31 1 . 64 7 11 . Move 4129 | 53 667 265 116 885 481 1345 317 Hop . | . . . . . . . . Pick Up 114 | 7 16 2 6 25 24 32 2 Fast Attach 18 | 2 3 . 2 4 . 7 . Attach 74 | 5 2 1 3 17 20 18 8 Detach 3 | . . . . . 2 1 . Swap 68 | 1 11 2 5 19 11 18 1 Drop 54 | . 11 1 5 13 8 16 . Fire 392 | 7 68 10 12 120 67 76 32 Melee 12 | . . . . . . 12 . Ram 3 | . . . . . . 3 . Kick 14 | . . . . 12 1 1 . Crush 3 | . . . . . . 3 . Escape Stasis 12 | . . . . 8 . 4 . Rewire 4 | . . . . 4 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Discovered new exit (range 6) 418 | -10/Materials | Identified exit to Mines 509 | -10/Materials | Core integrity fell below 50% 529 | -10/Materials | Discovered exit to Mines (range 13) 777 | -10/Materials | Build established: Scavenger-Mutant 791 | -10/Materials | Discovered new exit (range 7) 895 | -10/Materials | Repaired Aluminum Leg 991 | -10/Materials | Discovered new exit (range 5) 1153 | -10/Materials | Entered Mines 1249 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1288 | -10/Mines | Discovered new exit (range 12) 1436 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1439 | -10/Mines | Found Prototype Device 1465 | -10/Mines | Discovered new exit (range 9) 1503 | -10/Mines | Entered Materials 1503 | -9/Materials | Evolved 2 slots: Propulsion x2 1632 | -9/Materials | Discovered new exit (range 12) 1743 | -9/Materials | Entered Storage 1825 | -9/Storage | Garrison activated, responded to threat 1882 | -9/Storage | Lost 3 parts (2n1u) 2218 | -9/Storage | Identified exit to Recycling 2374 | -9/Storage | Lost 6 parts (1p2n1u2w) 2705 | -9/Storage | Core integrity fell below 50% 3224 | -9/Storage | Repaired Imp. Aluminum Leg 3324 | -9/Storage | Discovered new exit (range 6) 3331 | -9/Storage | Entered Materials 3331 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3439 | -8/Materials | Garrison activated, responded to threat 3491 | -8/Materials | Lost 7 parts (1p3n3w) 3704 | -8/Materials | Lost 5 parts (1p1n3w) 4157 | -8/Materials | Discovered new exit (range 9) 4230 | -8/Materials | Identified exit to Factory 4232 | -8/Materials | Entered Factory 4232 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4300 | -7/Factory | Identified exit to Lower Caves 4532 | -7/Factory | Build established: Scavenger-Skirmisher 4663 | -7/Factory | Lost 3 parts (3n) 4865 | -7/Factory | Lost 5 parts (2p1n2w) 5505 | -7/Factory | Garrison activated, responded to threat 5530 | -7/Factory | Garrison activated, responded to threat 5646 | -7/Factory | Lost 8 parts (4n2u2w) 5785 | -7/Factory | Core integrity fell below 50% 5803 | -7/Factory | Identified Exp. Sensor Array 5887 | -7/Factory | Build established: Mutant 5973 | -7/Factory | Cargo convoy interrupted 6535 | -7/Factory | Garrison activated, responded to threat 6697 | -7/Factory | Entered Lower Caves 6933 | -7/Lower Caves | Spotted B-75 Beast 7009 | -7/Lower Caves | Build established: Scavenger-Gunner 7075 | -7/Lower Caves | Core integrity fell below 20% 7088 | -7/Lower Caves | Destroyed B-75 Beast 7116 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 7328 | -7/Lower Caves | Build established: Mutant 8353 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08048_ System corrupted: Component data lost. 08050_ Acquired 13 matter. 08137_ System corrupted: Heat flow error (+185). 08161_ System corrupted: Matter fused (-9). 08190_ 0BLJ|KR4Q,LSMBYW%&IKWNBCT5R46|MR H,S 08224_ Acquired 13 matter. 08260_ System corrupted: Heat flow error (+269). 08276_ System corrupted: IFF burst signal emitted. 08303_ System corrupted: FCS attempts to trigger Gauss Rifle. 08303_ System corrupted: Gauss Rifle misfires. 08322_ Imp. Heat Sink destroyed. 08326_ Slug penetrates S-27 Virus. 08330_ Gauss Rifle destroyed. 08333_ Slug penetrates S-27 Virus. 08337_ Destroyed VTOL Module. 08339_ System corrupted: Gauss Rifle jammed. 08342_ Gauss Rifle destroyed. 08345_ Lgt. Nuclear Core destroyed. 08347_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????############????????## | | ??????????????????#??????## ##???????# | | ??????????????????#%?????# ##??????# | | ??????????????????#! ???## ##?????# | | ??????????????????# #### ##????# | | ?????????????????## ###### | | ????????????????## | | ??????????? ;## # | | ?????????? %* #### # | | ?????????? % ## ?????# # | | ?????????? ; ; @ ###???????## | | ???????????# ##### ##??????????## | | ???????????# s % #????# ##????????????## | | ???????????; #????## #??????????????# | | ??????????? # ????## %#??????????##### | | ????????????# ?# ?????# !%##?????????# | | ???????????? ??#??????# #?????????# | | ???????????? ???????????#### #?????????# | | ????????????? ;??????????????## #####?????# | | ?????????????????????????????# ####### | | ?????????????????????????????# #### % | | ?????????????????????????????## #??# #### #### "" | | ??????????????????????????????# #?## #??# #??# " | | ??????????????????????????????# ### #### #??# " | | ??????????????????????????????# ## #??# "# | | ??????????????????????????????# #####??# | | ??????????????????????????????#### #??????# | | ?????????????????????????????????## #??????## | | ??????????????????????????????????# #???????# | | ??????????????????????????????????# ##???????# | | ??????????????????????????????????####????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 27 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 56 Recoil Reduction 3 Item Schematics ----------------- EM Shotgun | -9/Storage | Hacked Lgt. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedSwordCharger Manual? 0 Play Time 02:00:00 Cumulative 39.4 hours Start 2024.04.14 @ 21:22:26 End 2024.04.17 @ 21:19:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 15 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x45 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c11c186-bbbc-4076-82db-6ef487875b1e