Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 11:52:46 Player: Tereza Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (31) 155 Value Destroyed (915) 915 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3553) 3553 TOTAL SCORE: 12903 Bonus ------- Pacifist 200 Registered with UFD 300 Met Imprinter 300 Win 3000 Friendly Fire -247 Cogmind --------- Core Integrity 1553/1600 Matter 278/300 Energy 99/100 System Corruption 7% Temperature Cool (2) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array Field Propulsion Array > --- UTILITY (16) ----- Small Storage Unit Sensor Array Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Hacking Suite Makeshift Hacking Suite Experimental Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Gravmag Array Antigrav System Impulse Thruster KE Penetrator Mass Driver Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Weight Redist. System Sensor Array Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer ECM Suite ECM Suite Improved Phase Shifter Cloaking Device Hacking Suite Makeshift Hacking Suite Experimental Hacking Suite Makeshift System Shield > --- WEAPON ----------- Dirty Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Fission Core Gravmag Array Antigrav System Impulse Thruster KE Penetrator Mass Driver Rocket Launcher [Rating: 101] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Improved Treads Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . 2 . . . . . . Utility 14 | . . 2 . . . 4 . . . . . 2 . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 87 | 6 6 3 29 . 2 17 4 . 1 1 4 5 1 . 2 1 5 Power 15 | 1 1 1 6 . . 1 2 . . . 1 1 . . . . 1 Engine 12 | 1 1 1 6 . . 1 2 . . . . . . . . . . Core 2 | . . . . . . . . . . . 1 . . . . . 1 Reactor 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 26 | 2 2 . 11 . . 6 . . . . 2 2 . . . 1 . Treads 14 | 2 2 . 10 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . Flight 10 | . . . 1 . . 5 . . . . 2 1 . . . 1 . Utility 26 | 1 2 2 2 . 2 7 1 . . 1 . 2 . . 2 . 4 Device 12 | . 1 . . . 1 5 . . . . . 1 . . 1 . 3 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . Processor 3 | . . 1 . . . 1 . . . . . . . . . . 1 Hackware 4 | . . . . . . . 1 . . 1 . 1 . . 1 . . Protection 4 | . . 1 2 . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 20 | 2 1 . 10 . . 3 1 . 1 . 1 . 1 . . . . Energy Gun 8 | 1 1 . 6 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . 3 . . 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 7 | . . . 5 . . 1 . . . . . . . . 1 . . Parts Lost 18 | . . . 4 . . 3 . . . 1 . . . . . . 10 Power 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 3 | . . . 1 . . . . . . . . . . . . . 2 Utility 11 | . . . 3 . . 2 . . . 1 . . . . . . 5 Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 Highest Loss Streak 10 | . . . 2 . . 2 . . . 1 . . . . . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 92 90 99 88 95 90 93 93 93 98 99 91 94 94 90 83 75 Engine 8 | . 13 11 10 11 11 6 6 6 6 6 3 . . . . . . Treads 14 | . 25 22 22 22 22 . . . . . . . . . . . . Flight 8 | . . . . . . 24 26 26 26 26 34 27 26 26 23 18 14 Device 11 | . 10 11 10 . 3 21 26 26 26 23 17 16 21 21 23 21 18 Storage 9 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 4 4 4 Processor 10 | . . 4 11 11 11 11 13 13 13 13 11 10 10 10 9 8 12 Hackware 2 | . . . . . . . 6 6 6 8 11 11 15 15 14 17 16 Protection 7 | . . 8 10 11 13 5 . . . . . . . . . . . Energy Gun 2 | . 13 11 7 . . . . . . . . . . . . . . Ballistic Gun 12 | . 14 11 14 22 22 10 3 . . . . . . . . . . Peak Build Rating 101 | 6 8 12 21 20 23 45 44 42 46 46 58 76 77 77 92 98 101 Average Rating 30 | 4 7 10 16 19 21 39 42 42 42 44 56 64 76 77 84 95 91 On Entrance 43 | . 6 8 12 20 20 22 39 42 42 46 45 58 76 77 77 92 98 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 11 27 38 42 41 44 40 24 21 24 24 23 26 26 25 27 27 29 Greatest Support 48 | 40 40 40 46 46 46 46 26 26 26 26 40 45 45 45 45 48 48 Greatest Overweight (x) 8 | . 8 . 2 . . 2 . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 12 | 7 14 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 15 | 6 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 Average Carried 12 | 4 12 14 14 14 14 8 7 8 8 7 7 7 7 8 7 8 7 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 15 | 6 15 15 15 15 15 7 8 8 8 8 8 8 8 8 8 8 7 Class Distribution -------------------- 57% | Mutant 12% | Ninja 12% | Hacker-Sprinter 7% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Matter Collected 1329 | 178 . 73 486 173 10 216 53 . 15 15 . 59 41 . 10 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1383 | . . 118 1032 91 . 142 . . . . . . . . . . . Parts 77 | . . 9 58 2 . 8 . . . . . . . . . . . Haulers Intercepted 4 | . . 1 3 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . . 28 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 23 | . . 1 19 2 . 1 . . . . . . . . . . . Guns 23 | . . 1 19 2 . 1 . . . . . . . . . . . Classes Destroyed 8 | . . 3 4 . . 1 . . . . . . . . . . . Hauler 4 | . . 1 3 . . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . Swarmer 2 | . . . 2 . . . . . . . . . . . . . . Grunt 11 | . . . 10 1 . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 10 | . . 1 6 1 . 2 . . . . . . . . . . . Best Kill Streak 5 | . . 1 5 1 . 1 . . . . . . . . . . . Combat Bots Only 5 | . . 1 5 1 . 1 . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 1 1 . 1 . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 330 | . . 8 119 13 . 98 4 3 . 24 . . 12 . 6 2 41 Missed 120 | . . 3 25 4 . 46 1 3 . 14 . . 6 . 1 1 16 Damage Taken 2907 | . . 80 1239 103 . 401 51 . . 154 . . 119 . 142 27 591 Core 407 | . . . 203 9 . 46 . . . 44 . . . . 58 . 47 Absorbed by Shields 71 | . . . . 20 . 51 . . . . . . . . . . . Regen/Repaired (Parts) 97 | . . . . . . . . . 97 . . . . . . . . Core Remaining (%) 92 | 100 100 . . . 47 . . . . 89 100 . . 100 95 100 97 Volleys Fired 110 | . . 9 83 9 . 6 2 . . . 1 . . . . . . Largest 2 | . . 2 2 2 . 2 1 . . . 1 . . . . . . Hottest 79 | . . 70 79 46 . 58 30 . . . 20 . . . . . . Shots Fired 199 | . . 18 150 18 . 10 2 . . . 1 . . . . . . Gun 198 | . . 18 150 18 . 10 2 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . . . . Kinetic 122 | . . 9 83 18 . 10 2 . . . . . . . . . . Thermal 73 | . . 9 63 . . . . . . . 1 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . 4 . . . . . . . . . . . . . . Robot Hit Streak 17 | . . 8 17 16 . 9 . . . . . . . . . . . Robot Miss Streak 6 | . . 6 4 1 . 5 . . . . . . . . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 140 | . . 10 105 16 . 8 . . . . . . . . 1 . . Core Hits 54 | . . 5 37 4 . 8 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . Critical Strikes 8 | . . . 7 . . 1 . . . . . . . . . . . Burn 5 | . . . 5 . . . . . . . . . . . . . . Destroy 3 | . . . 2 . . 1 . . . . . . . . . . . Melee Attacks 27 | . . . 1 . . . 6 . . 8 2 . 7 . 3 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 7 | . . . 1 . . . 6 . . . . . . . . . . Piercing 20 | . . . . . . . . . . 8 2 . 7 . 3 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 2101 | . . 108 1499 245 . 203 . . . . . . . . 46 . . Guns 2055 | . . 108 1499 245 . 203 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 40 | . . . . . . . . . . . . . . . 40 . . Ramming 6 | . . . . . . . . . . . . . . . 6 . . Kinetic 1317 | . . 33 836 245 . 203 . . . . . . . . . . . Thermal 738 | . . 75 663 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 40 | . . . . . . . . . . . . . . . 40 . . Highest Corruption 7 | . . . . . . 4 4 4 4 . . . . . . . 7 Average Corruption 3 | . . . . . . 3 4 4 4 . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . 1 3 7 1 . . . . . . . 1 Message Errors 1 | . . . . . . . . . 1 . . . . . . . . Matter Fused 3 | . . . . . . . . 2 . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . 1 1 3 . . . . . . . . . Energy Discharges 2 | . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . . . 3 . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 228 | . . 86 228 . . 118 99 199 . . . . . . . . . Average Temperature 57 | . . 28 56 . . 59 48 87 . . . . . . . . . Received Heat Transfer 635 | . . 27 465 39 . 59 9 . . . . . . . 27 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . . Heat Transferred 2368 | . . 222 2146 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Peak Influence 250 | . 15 94 250 74 . 55 . . . . 18 38 . . 37 50 90 Initial 54 | . . 5 39 54 . . . . . . . 8 . . 20 20 38 Average 73 | . . 54 122 49 . 23 . . . . 5 26 . . 23 26 36 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Low Security (%) 98 | 100 100 100 96 100 . 100 . . . . 100 100 . . 100 100 100 Level 1 1 | . . . 3 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 3 | . . . 2 . . . . . . . . 1 . . . . . Investigation 1 | . . . . . . . . . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Distress Signals 1 | . . . 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 74 | . 1 3 26 3 . 4 3 3 . 12 . . 4 . 1 3 11 Peak Tracking Total 9 | . . 2 3 2 . 4 4 5 . 4 . . 2 . 1 2 9 Tactical Retreats 17 | . . . 2 . . 2 2 3 . 4 . . 2 . . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 9 | . 2 . 3 . . 2 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 3 | . . . 3 . . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 23 | . 1 1 9 2 5 1 . . . . 1 1 . . . 1 1 Terminals 16 | . 1 1 8 2 . 1 . . . . 1 . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Total Hacks 59 | . 2 2 15 6 27 2 . . . . 1 1 . . . 1 2 Successful 38 | . 1 . 6 1 27 . . . . . 1 1 . . . . 1 Failed 21 | . 1 2 9 5 . 2 . . . . . . . . . 1 1 Catastrophic 3 | . . 1 1 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 13 | . 2 . 5 1 . 2 . . 1 . . 1 . . . 1 . Terminals 28 | . 2 2 12 6 . 2 . . . . 1 . . . . 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . . . . . . . Terminal Hacks 35 | . . . 5 1 27 . . . . . 1 . . . . . 1 Record 26 | . . . . . 26 . . . . . . . . . . . . Open Door 4 | . . . 3 . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . . . . . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . 1 5 2 . 1 . . . . 1 . . . . 1 1 Full Trace Events 2 | . . . 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total Allies 5 | . . . . 5 . . . . . . . . . . . . . Largest Group 5 | . . . . 5 3 3 . . . . . . . . . . . Highest-Rated Group 92 | . . . . 92 68 68 . . . . . . . . . . . Highest-Rated Ally 27 | . . . . 27 27 27 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . 4 . 1 . . . . . . . . . . . Total Damage 88 | . . . . 60 . 28 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 1 2 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Turns Passed 6848 | 77 264 207 1672 649 1718 268 169 227 399 285 81 143 376 60 53 63 137 Spaces Moved 7670 | 43 113 105 631 308 1067 393 386 667 1210 508 210 376 903 192 39 182 337 Core 14 | 6 3 . . . . . . . . . . . . . . . 5 Treads 2262 | 37 110 105 631 308 1067 4 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5394 | . . . . . . 389 386 667 1210 508 210 376 903 192 39 182 332 Fastest Speed 27 | 50 160 160 160 160 160 31 31 31 31 31 27 31 31 31 31 31 34 Average Speed 73 | 144 169 160 203 160 160 45 31 31 31 31 30 31 31 31 31 32 37 Slowest Speed 450 | 160 450 160 320 160 160 160 31 31 31 31 31 31 31 31 31 34 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . 2 . . . . . 6 . . 1 2 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 21 10 78 45 82 11 60 74 88 60 7 10 83 23 2 9 13 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . 1 . . 1 . . . . . Known Exits Taken 15 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . 3 . 4 1 3 1 . . 2 . . . . Spaces Dug 19 | . . . . . . . 6 . . 3 2 . 7 . 1 . . Terrain Destroyed 19 | . . . . . . . 6 . . 3 2 . 7 . 1 . . Melee 19 | . . . . . . . 6 . . 3 2 . 7 . 1 . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total 8600 | 55 183 133 885 447 1077 472 426 686 1233 618 218 397 985 191 72 183 339 Wait 478 | . 56 3 92 32 7 14 21 20 21 101 . 11 67 . 28 1 4 Move 7619 | 42 112 104 630 307 1066 388 385 666 1209 507 209 365 902 191 37 178 321 Hop 15 | . . . . . . 2 . . . . . 4 . . 1 1 7 Pick Up 59 | 7 8 7 13 1 1 6 4 . 1 1 1 4 3 . 1 . 1 Fast Attach 43 | 5 6 1 13 . 1 3 1 . 1 . 1 4 1 . 1 1 4 Attach 17 | 1 . 1 1 . . 9 . . . 1 2 . . . 1 . 1 Detach 4 | . 1 . 2 . . 1 . . . . . . . . . . . Swap 27 | . . 1 15 . 1 5 3 . . . 1 1 . . . . . Drop 72 | . . 7 33 1 1 9 4 . 1 . 1 8 4 . . 2 1 Fire 110 | . . 9 83 9 . 6 2 . . . 1 . . . . . . Melee 27 | . . . 1 . . . 6 . . 8 2 . 7 . 3 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . 2 . . 29 . . . . . . . . . . . Rewire 97 | . . . . 97 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x2 / Tes x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x2 453 | -9/Materials | Discovered new exit (range 6) 453 | -9/Materials | Discovered new exit (range 3) 544 | -9/Materials | Identified exit to Storage 549 | -9/Materials | Entered Storage 1023 | -9/Storage | Build established: Scavenger-Mutant 1545 | -9/Storage | Build established: Mutant 1643 | -9/Storage | Garrison activated, responded to threat 1870 | -9/Storage | Discovered new exit (range 13) 2156 | -9/Storage | Core integrity fell below 50% 2215 | -9/Storage | Used back door to open Recycling access 2215 | -9/Storage | Discovered new exit (range 5) 2220 | -9/Storage | Identified exit to Recycling 2221 | -9/Storage | Entered Recycling 2799 | -9/Recycling | Scanned before Scraplab entrance 2821 | -9/Recycling | Entered Scraplab 2834 | -9/Recycling | Discovered new exit (range 4) 2837 | -9/Recycling | Identified exit to Scraptown 2870 | -9/Recycling | Entered Scraptown 2870 | -9/Scraptown | Accompanied by 3 allies 3091 | -9/Scraptown | Visited Junk Repository 3134 | -9/Scraptown | Visited SPCMW 3149 | -9/Scraptown | Visited Awakened 3174 | -9/Scraptown | Visited Cave Peace 3245 | -9/Scraptown | Visited Shadow of the Wyrm 3251 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3270 | -9/Scraptown | Visited Assassins FH 3306 | -9/Scraptown | Visited Cyclists 3358 | -9/Scraptown | Visited UFD Registry 3362 | -9/Scraptown | Registered with UFD as "Shockbucket" 3392 | -9/Scraptown | Entered Cyclist Reading Room 3898 | -9/Scraptown | Visited Infowarlord's Domain 3950 | -9/Scraptown | Visited Derelict Rescue Squad 3964 | -9/Scraptown | Found DRS Beacon 4011 | -9/Scraptown | Visited Junk Repository 4053 | -9/Scraptown | Visited Scrap Suit Storage 4091 | -9/Scraptown | Visited Botcube Research 4139 | -9/Scraptown | Visited Scrapoid Pod Storage 4174 | -9/Scraptown | Visited Science Guys 4224 | -9/Scraptown | Visited Chapter 10 4265 | -9/Scraptown | Visited Scrapoid Research Area 4574 | -9/Scraptown | Discovered new exit (range 3) 4578 | -9/Scraptown | Identified exit to Factory 4588 | -9/Scraptown | Entered Factory 4588 | -6/Factory | Accompanied by 3 allies 4588 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4783 | -6/Factory | Lost 3 allies 4855 | -6/Factory | Discovered new exit (range 5) 4856 | -6/Factory | Identified exit to Lower Caves 4856 | -6/Factory | Entered Lower Caves 4927 | -6/Lower Caves | Found DCF Scrap (11 items) 5023 | -6/Lower Caves | Discovered new exit (range 6) 5024 | -6/Lower Caves | Identified exit to Lower Caves 5025 | -6/Lower Caves | Entered another Lower Caves area 5066 | -6/Lower Caves | Encountered a Warlord checkpoint 5196 | -6/Lower Caves | Learned location of 1 exit from Factory 5230 | -6/Lower Caves | Build established: Ninja 5248 | -6/Lower Caves | Discovered new exit (range 6) 5249 | -6/Lower Caves | Identified exit to Zion 5252 | -6/Lower Caves | Entered Zion 5263 | -6/Zion | Received a visual enhancement algorithm 5272 | -6/Zion | Discovered new exit (range 15) 5280 | -6/Zion | System corruption cleaned by Quarantine Array 5310 | -6/Zion | Learned Factory terminal intel 5364 | -6/Zion | Learned Factory emergency access door positions 5377 | -6/Zion | Turned away by Imprinter 5454 | -6/Zion | Visited the Megawrench Repair Shop 5454 | -6/Zion | Megawrench repaired 8 parts 5634 | -6/Zion | Found CR-A16's Pointy Stick 5651 | -6/Zion | Identified exit to Proximity Caves 5651 | -6/Zion | Entered Proximity Caves 5718 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5901 | -5/Proximity Caves | Learned 8 Factory zone layouts 5930 | -5/Proximity Caves | Discovered new exit (range 8) 5932 | -5/Proximity Caves | Identified exit to Factory 5936 | -5/Proximity Caves | Entered Factory 5936 | -5/Factory | Evolved 2 slots: Propulsion x2 5937 | -5/Factory | Identified exit to Upper Caves 5940 | -5/Factory | Loaded intel: 26 terminal locations 5998 | -5/Factory | Identified exit to Factory 6017 | -5/Factory | Entered another Factory area 6017 | -4/Factory | Evolved 2 slots: Utility x2 6018 | -4/Factory | Identified exit to Extension 6142 | -4/Factory | Discovered new exit (range 11) 6145 | -4/Factory | Build established: Hacker-Sprinter 6146 | -4/Factory | Identified exit to Upper Caves 6160 | -4/Factory | Entered Upper Caves 6161 | -4/Upper Caves | Activated DRS Beacon 6235 | -4/Upper Caves | Learned 12 Research zone layouts 6526 | -4/Upper Caves | Learned Research terminal intel 6530 | -4/Upper Caves | Discovered new exit (range 5) 6531 | -4/Upper Caves | Identified exit to Upper Caves 6536 | -4/Upper Caves | Entered another Upper Caves area 6590 | -4/Upper Caves | Discovered new exit (range 16) 6595 | -4/Upper Caves | Identified exit to Research 6596 | -4/Upper Caves | Entered Research 6596 | -3/Research | Evolved 2 slots: Utility x2 6597 | -3/Research | Identified exit to Testing 6597 | -3/Research | Identified exit to Research 6598 | -3/Research | Loaded intel: 21 terminal locations 6643 | -3/Research | Found Prototype Hackware 6643 | -3/Research | Identified Exp. Hacking Suite 6649 | -3/Research | Entered another Research area 6649 | -2/Research | Evolved 2 slots: Utility x2 6706 | -2/Research | Discovered new exit (range 15) 6711 | -2/Research | Identified exit to Access 6712 | -2/Research | Entered Access 6712 | -1/Access | Evolved 2 slots: Utility x2 6847 | -1/Access | Discovered new exit (range 6) 6848 | -1/Access | Identified exit to Surface 6849 | *** | Escaped! Last Messages --------------- 06819_ Nuclear Pulse Thruster destroyed. 06822_ Dirty Datajack destroyed. 06823_ ECM Suite destroyed. 06829_ Acquired Cloaking Device. 06830_ Mak. Flight Unit destroyed. 06831_ Drone sends a signal. 06833_ Penetrated by Slug. 06833_ Fission Core destroyed. 06833_ Cloaking Device destroyed. 06834_ ALERT: Security rotation in progress. 06834_ P-80 Master resets U-05 Engineer, system corruption cleaned. 06840_ System corrupted: Matter fused (-6). 06846_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 06847_ The Access Shell folds into the floor. 06847_ EXIT=FOUND 06848_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ####################"" ###????????????????? | | ???????????? | | ^ ???????????? | | #######+######+####################+#????????????? | | ?????? ???? ?????????????????????????????????? | | ?????? ???? ?????????????????????????????????? | | ????? #?? ????????????????????????????????? | | ????? #?? ????????????????????????????????? | | ???? ""#? *** #???????????????????????????????? | | ???? ""#? *** #???????????????????????????????? | | ??? ""# *** #???????????????????????????????? | | ??? S# #???????????????????????????????? | | ??# ??# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 375 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 37 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed MiningForceModule Manual? 0 Play Time 01:05:39 Cumulative 84.9 hours Start 2024.10.22 @ 10:48:17 End 2024.10.22 @ 11:52:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 591d2e22-f29c-48a7-8c2b-e2800f0a10ce