Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.19 @ 03:38:20 Player: woegarden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (353) 353 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 2715 Bonus ------- Follower Combat Kills 7 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (2) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Treads Aluminum Leg Relay Coupler [Programmer] (50) Hacking Drone Bay (1/1) Phasing AFG CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Phasing AFG > --- WEAPON ----------- Riot Gun Heavy Riot Gun Heavy Riot Gun > --- INVENTORY -------- Light Treads Aluminum Leg Carbon-fiber Leg Medium Storage Unit Tactical Coordination Suite Relay Coupler [Programmer] Self-destruct Interrupter Self-destruct Interrupter [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Tactical Coordination Suite Storage Medium Storage Unit Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 34 | 5 2 1 4 7 9 6 Power 7 | 1 . . 2 1 . 3 Engine 5 | 1 . . 1 1 . 2 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . . 4 . 2 Treads 2 | . . . . 2 . . Leg 6 | 2 . . . 2 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 1 . . 6 . Device 3 | . . . . . 3 . Storage 6 | 1 1 1 . . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 1 1 . 2 2 3 1 Energy Gun 3 | . . . . . 3 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 1 . . 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 15 | . . 1 3 . . 11 Power 5 | . . . . . . 5 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 8 | . . 1 3 . . 4 Highest Loss Streak 6 | . . 1 2 . . 6 Average Slot Usage (%) 92 | . 80 92 86 77 96 85 Engine 11 | . 14 14 15 11 11 9 Core 9 | . . . 6 11 11 9 Treads 17 | . . . . 9 22 20 Leg 5 | . 28 28 22 12 . 1 Storage 21 | . 14 23 22 22 21 22 Energy Gun 17 | . . . . . 23 20 Ballistic Gun 5 | . 23 26 4 5 3 . Ballistic Cannon 2 | . . . . 6 3 . Naked Turns . | . . . . . . . Heaviest Build 48 | 8 14 22 30 39 42 48 Greatest Support 48 | 20 20 20 20 48 48 48 Greatest Overweight (x) 6 | . . 1 1 1 . 6 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 Average Capacity 11 | 5 6 10 12 12 11 12 Most Carried 12 | 4 6 6 4 7 11 12 Average Carried 8 | 3 4 5 2 4 9 10 Final Capacity 12 | 6 8 12 12 12 12 12 Final Carried 11 | 4 6 5 3 5 11 8 Class Distribution -------------------- 50% | Mutant 49% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 651 | 250 . 90 71 66 73 101 Remotely . | . . . . . . . Salvage Created 345 | . . 143 44 . . 158 Parts 22 | . . 9 5 . . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 12 | . . 5 4 . . 3 Guns 8 | . . 5 . . . 3 AOE 4 | . . . 4 . . . Classes Destroyed 4 | . . 2 2 . . . Operator 1 | . . . 1 . . . Swarmer 7 | . . 3 3 . . 1 Grunt 3 | . . 2 . . . 1 Sentry 2 | . . . 1 . . 1 Best Kill Streak 4 | . . 3 4 . . 1 Combat Bots Only 3 | . . 3 3 . . 1 Max Kills in Single Turn 2 | . . 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2313 | . 98 278 325 235 . 1377 Core 493 | . 24 55 46 15 . 353 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . 68 . . . . Volleys Fired 33 | . . 15 8 2 . 8 Largest 3 | . . 2 2 2 . 3 Hottest 170 | . . 40 50 68 . 170 Shots Fired 66 | . . 30 12 4 . 20 Gun 57 | . . 30 5 2 . 20 Cannon 2 | . . . . 2 . . Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 39 | . . 30 5 4 . . Thermal . | . . . . . . . Explosive 7 | . . . 7 . . . Electromagnetic 20 | . . . . . . 20 Robot Hit Streak 6 | . . 5 6 3 . 6 Robot Miss Streak 3 | . . 3 2 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 43 | . . 17 6 3 . 17 Core Hits 30 | . . 8 12 2 . 8 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 845 | . . 197 394 46 . 208 Guns 423 | . . 197 12 6 . 208 Cannons 30 | . . . . 30 . . Explosions 382 | . . . 382 . . . Melee . | . . . . . . . Ramming 10 | . . . . 10 . . Kinetic 245 | . . 197 12 36 . . Thermal . | . . . . . . . Explosive 382 | . . . 382 . . . Electromagnetic 208 | . . . . . . 208 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . 2 . . . Projectiles . | . . . . . . . Explosions 2 | . . . 2 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 139 | . . . 135 4 . . Shots 6 | . . . 6 . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 270 | . . 18 8 66 . 270 Average Temperature 105 | . . 10 6 33 . 129 Received Heat Transfer 756 | . 51 96 66 6 . 537 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 203 | . 7 157 203 75 . . Initial 75 | . . 2 53 75 . . Average 87 | . 4 110 149 75 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 81 100 . . Level 1 2 | . . . 18 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 3 9 9 7 . 10 Peak Tracking Total 5 | . 3 3 5 3 . 4 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . . 1 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 2 . . 1 3 . Successful 5 | . 1 . . 1 3 . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . 1 3 . Part Schematic 3 | . . . . . 3 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 2 . 4 . Highest-Rated Group 152 | . . 40 32 . 152 . Highest-Rated Ally 39 | . . 16 16 . 39 . Total Orders . | . . . . . . . Ally Attacks 10 | . . 4 6 . . . Total Damage 108 | . . 34 74 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4142 | 71 90 385 160 374 2500 562 Spaces Moved 2557 | 56 70 245 89 227 1547 323 Core 15 | 13 . . . . . 2 Treads 1951 | . . . . 100 1547 304 Legs 591 | 43 70 245 89 127 . 17 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 160 125 Average Speed 154 | 103 120 140 150 154 160 159 Slowest Speed 350 | 120 120 150 150 160 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 23 61 13 38 92 46 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . 24 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 24 | . . . 24 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2676 | 68 76 260 103 245 1570 354 Wait 14 | . . . 2 . . 12 Move 2551 | 55 69 244 88 226 1546 323 Hop . | . . . . . . . Pick Up 34 | 8 4 . 1 6 11 4 Fast Attach 4 | 1 . . . . 3 . Attach 18 | 4 1 1 3 2 1 6 Detach . | . . . . . . . Swap 12 | . 1 . 1 5 5 . Drop 8 | . 1 . . 2 4 1 Fire 33 | . . 15 8 2 . 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 162 | -10/Materials | Entered Mines 312 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 317 | -10/Mines | Build established: Mutant 531 | -10/Mines | Discovered new exit (range 6) 541 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 547 | -10/Mines | Entered Materials 547 | -9/Materials | Accompanied by 2 allies 547 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 699 | -9/Materials | Discovered new exit (range 6) 707 | -9/Materials | Entered Mines 728 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 830 | -9/Mines | Met a Derelict shopkeep closing up shop 999 | -9/Mines | Discovered new exit (range 13) 1081 | -9/Mines | Entered Zion 1429 | -7/Zion | Given the Hacking Drone Bay 1429 | -7/Zion | Found Prototype Device 1430 | -7/Zion | Identified Hacking Drone Bay 1524 | -7/Zion | Imprinted 1527 | -7/Zion | Declared Zion's savior 1895 | -7/Zion | Learned location of 1 exit from Factory 2006 | -7/Zion | Learned location of Quarantine (-3) 2066 | -7/Zion | Found Relay Coupler [Programmer] 2095 | -7/Zion | Build established: Gunner 2283 | -7/Zion | Found Prototype Device 2284 | -7/Zion | Identified Phasing AFG 3158 | -7/Zion | Found CR-A16's Pointy Stick 3299 | -7/Zion | Discovered new exit (range 13) 3455 | -7/Zion | Learned location of Warlord (-5) 3581 | -7/Zion | Entered Proximity Caves 3742 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4033 | -6/Proximity Caves | Lost 3 parts (1p2w) 4050 | -6/Proximity Caves | Core integrity fell below 50% 4122 | -6/Proximity Caves | Core integrity fell below 20% 4134 | -6/Proximity Caves | Spotted B-75 Beast 4143 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03964_ Found Hvy. Laser. 03964_ Found Imp. Titanium Leg. 03964_ Found Armor Integrity Analyzer. 03964_ Found Hvy. Plasma Cannon. 03964_ Found 16 Matter. 03966_ Dropped Tactical Coordination Suite. 03968_ Acquired Hvy. Plasma Cannon. 03972_ Acquired Imp. Titanium Leg. 03973_ Acquired 10 matter. 03992_ Hvy. Riot Gun destroyed. 03998_ Imp. Deuterium Engine destroyed. 04002_ Hvy. Riot Gun destroyed. 04083_ Hvy. Plasma Cannon destroyed. 04085_ Lgt. Nuclear Core destroyed. 04106_ Lgt. Treads destroyed. 04110_ Med. Treads destroyed. 04124_ Acquired 2 matter. 04125_ Acquired 18 matter. 04128_ Acquired Lgt. Ion Engine. 04131_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | #??????????????# ## | | #??????????????##### ## | | ###??????????????????# ## ## ## | | ?????????????????????# ##### ##### ### | | ???????????????????? #???## ##??# ## | | ???????????????????# ##????## #????# | | ???????????????????# #??????## #????## | | ???????????????????######???????##### ?????## | | ????????????????????????###?##??????# ?????## ## | | ???????????????????????? ## ??????## ???## #? | | ????????????????????????? % #??????? ??## ##? | | ?????????????????????????? % #?????? #?# #?? | | ??????????????????????????# ##????? ##?# #?? | | ?????????????????????????## %%##????##?## ##?? | | ????????????????????????## %#??????## #?? | | ???????????????????????## %% #??????# #?? | | ?????????????????????### %#??##### #?# | | ?????????????????? ### % %% #?## ### ### | | ?????????????????# % ### ### ### | | ?????????????????# % %! %= ## ## | | ????????????????? % %% % % ## | | ????????????????????????# ! #? | | ???????????????# ?????### g g ## # | | ???????????????# ### ######### ## | | ???????????????#%% % ### #???????###? | | ??????????????# % % @ b #?# ????????? | | ???????????#% %% #?# #??????? | | ????????????# % % #### #?# #??????? | | ????????????### ##% ####???# #? ##??????? | | ??????????????????##????????# ### ##???????? | | ????????????????????????????# #? #????????? | | ????????????????????????????# ## #????????? | | ???????????????????????????? ## #????????? | | ???????????????????????????? ## #????????? | | ??????????????????????????? ##? #?? #????????? | | ??????????????????????????? ???? ??? ??????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeAluminumBoomstick Manual? 0 Play Time 00:32:07 Cumulative 16.3 hours Start 2022.02.19 @ 03:07:43 End 2022.02.19 @ 03:38:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 5 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 725e03ab-2b65-4911-908c-99e95982154e