Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.19 @ 03:38:20

Player: woegarden

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (13)      65
Value Destroyed (353)      353
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 2715

 Bonus
-------
Follower Combat Kills      7
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (125)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
    Medium Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (12) ---
     Light Treads
           Aluminum Leg
           Relay Coupler [Programmer] (50)
           Hacking Drone Bay (1/1)
           Phasing AFG
           CR-A16's Pointy Stick
           Self-destruct Interrupter (50)
           Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Phasing AFG
>          --- WEAPON -----------
           Riot Gun
     Heavy Riot Gun
     Heavy Riot Gun
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
           Carbon-fiber Leg
    Medium Storage Unit
           Tactical Coordination Suite
           Relay Coupler [Programmer]
           Self-destruct Interrupter
           Self-destruct Interrupter
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Medium Storage Unit
Weapon                     Heavy Riot Gun
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             34   | 5   2   1   4   7   9   6   
  Power                    7    | 1   .   .   2   1   .   3   
    Engine                 5    | 1   .   .   1   1   .   2   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   4   .   2   
    Treads                 2    | .   .   .   .   2   .   .   
    Leg                    6    | 2   .   .   .   2   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   1   1   .   .   6   .   
    Device                 3    | .   .   .   .   .   3   .   
    Storage                6    | 1   1   1   .   .   3   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | 1   1   .   2   2   3   1   
    Energy Gun             3    | .   .   .   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          3    | 1   1   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 15   | .   .   1   3   .   .   11  
  Power                    5    | .   .   .   .   .   .   5   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   8    | .   .   1   3   .   .   4   
  Highest Loss Streak      6    | .   .   1   2   .   .   6   
Average Slot Usage (%)     92   | .   80  92  86  77  96  85  
  Engine                   11   | .   14  14  15  11  11  9   
  Core                     9    | .   .   .   6   11  11  9   
  Treads                   17   | .   .   .   .   9   22  20  
  Leg                      5    | .   28  28  22  12  .   1   
  Storage                  21   | .   14  23  22  22  21  22  
  Energy Gun               17   | .   .   .   .   .   23  20  
  Ballistic Gun            5    | .   23  26  4   5   3   .   
  Ballistic Cannon         2    | .   .   .   .   6   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 8   14  22  30  39  42  48  
  Greatest Support         48   | 20  20  20  20  48  48  48  
  Greatest Overweight (x)  6    | .   .   1   1   1   .   6   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 12   | 6   8   12  12  12  12  12  
  Average Capacity         11   | 5   6   10  12  12  11  12  
  Most Carried             12   | 4   6   6   4   7   11  12  
  Average Carried          8    | 3   4   5   2   4   9   10  
  Final Capacity           12   | 6   8   12  12  12  12  12  
  Final Carried            11   | 4   6   5   3   5   11  8   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           651  | 250 .   90  71  66  73  101 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            345  | .   .   143 44  .   .   158 
  Parts                    22   | .   .   9   5   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   5   
  Prevented                2    | .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  12   | .   .   5   4   .   .   3   
  Guns                     8    | .   .   5   .   .   .   3   
  AOE                      4    | .   .   .   4   .   .   .   
Classes Destroyed          4    | .   .   2   2   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  7    | .   .   3   3   .   .   1   
  Grunt                    3    | .   .   2   .   .   .   1   
  Sentry                   2    | .   .   .   1   .   .   1   
Best Kill Streak           4    | .   .   3   4   .   .   1   
  Combat Bots Only         3    | .   .   3   3   .   .   1   
Max Kills in Single Turn   2    | .   .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2313 | .    98   278  325  235  .    1377 
  Core                     493  | .    24   55   46   15   .    353  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    68   .    .    .    .    
Volleys Fired              33   | .    .    15   8    2    .    8    
  Largest                  3    | .    .    2    2    2    .    3    
  Hottest                  170  | .    .    40   50   68   .    170  
Shots Fired                66   | .    .    30   12   4    .    20   
  Gun                      57   | .    .    30   5    2    .    20   
  Cannon                   2    | .    .    .    .    2    .    .    
  Launcher                 7    | .    .    .    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  39   | .    .    30   5    4    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    7    .    .    .    
  Electromagnetic          20   | .    .    .    .    .    .    20   
  Robot Hit Streak         6    | .    .    5    6    3    .    6    
  Robot Miss Streak        3    | .    .    3    2    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           43   | .    .    17   6    3    .    17   
  Core Hits                30   | .    .    8    12   2    .    8    
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           845  | .    .    197  394  46   .    208  
  Guns                     423  | .    .    197  12   6    .    208  
  Cannons                  30   | .    .    .    .    30   .    .    
  Explosions               382  | .    .    .    382  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    10   .    .    
  Kinetic                  245  | .    .    197  12   36   .    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                382  | .    .    .    382  .    .    .    
  Electromagnetic          208  | .    .    .    .    .    .    208  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    2    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    .    .    135  4    .    .    
  Shots                    6    | .    .    .    6    .    .    .    
  Rammed                   2    | .    .    .    .    2    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        270  | .    .    18   8    66   .    270  
  Average Temperature      105  | .    .    10   6    33   .    129  
  Received Heat Transfer   756  | .    51   96   66   6    .    537  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             203  | .   7   157 203 75  .   .   
  Initial                  75   | .   .   2   53  75  .   .   
  Average                  87   | .   4   110 149 75  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         97   | 100 100 100 81  100 .   .   
  Level 1                  2    | .   .   .   18  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   .   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              38   | .   3   9   9   7   .   10  
  Peak Tracking Total      5    | .   3   3   5   3   .   4   
  Tactical Retreats        3    | .   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          3    | .   1   .   .   1   1   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   2   .   .   1   3   .   
  Successful               5    | .   1   .   .   1   3   .   
  Failed                   1    | .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   .   1   3   .   
  Part Schematic           3    | .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               7    | .   .   3   .   .   4   .   
  Largest Group            4    | .   .   3   2   .   4   .   
  Highest-Rated Group      152  | .   .   40  32  .   152 .   
  Highest-Rated Ally       39   | .   .   16  16  .   39  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   4   6   .   .   .   
  Total Damage             108  | .   .   34  74  .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4142 | 71   90   385  160  374  2500 562  
Spaces Moved               2557 | 56   70   245  89   227  1547 323  
  Core                     15   | 13   .    .    .    .    .    2    
  Treads                   1951 | .    .    .    .    100  1547 304  
  Legs                     591  | 43   70   245  89   127  .    17   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  160  125  
  Average Speed            154  | 103  120  140  150  154  160  159  
  Slowest Speed            350  | 120  120  150  150  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    23   61   13   38   92   46   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    .    24   1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      24   | .    .    .    24   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2676 | 68   76   260  103  245  1570 354  
  Wait                     14   | .    .    .    2    .    .    12   
  Move                     2551 | 55   69   244  88   226  1546 323  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  34   | 8    4    .    1    6    11   4    
  Fast Attach              4    | 1    .    .    .    .    3    .    
  Attach                   18   | 4    1    1    3    2    1    6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     12   | .    1    .    1    5    5    .    
  Drop                     8    | .    1    .    .    2    4    1    
  Fire                     33   | .    .    15   8    2    .    8    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   72 | -11/Scrapyard      | Entered Materials
  108 | -10/Materials      | Identified exit to Mines
  162 | -10/Materials      | Entered Mines
  312 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  317 | -10/Mines          | Build established: Mutant
  531 | -10/Mines          | Discovered new exit (range 6)
  541 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  547 | -10/Mines          | Entered Materials
  547 | -9/Materials       | Accompanied by 2 allies
  547 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
  699 | -9/Materials       | Discovered new exit (range 6)
  707 | -9/Materials       | Entered Mines
  728 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  830 | -9/Mines           | Met a Derelict shopkeep closing up shop
  999 | -9/Mines           | Discovered new exit (range 13)
 1081 | -9/Mines           | Entered Zion
 1429 | -7/Zion            | Given the Hacking Drone Bay
 1429 | -7/Zion            | Found Prototype Device
 1430 | -7/Zion            | Identified Hacking Drone Bay
 1524 | -7/Zion            | Imprinted
 1527 | -7/Zion            | Declared Zion's savior
 1895 | -7/Zion            | Learned location of 1 exit from Factory
 2006 | -7/Zion            | Learned location of Quarantine (-3)
 2066 | -7/Zion            | Found Relay Coupler [Programmer]
 2095 | -7/Zion            | Build established: Gunner
 2283 | -7/Zion            | Found Prototype Device
 2284 | -7/Zion            | Identified Phasing AFG
 3158 | -7/Zion            | Found CR-A16's Pointy Stick
 3299 | -7/Zion            | Discovered new exit (range 13)
 3455 | -7/Zion            | Learned location of Warlord (-5)
 3581 | -7/Zion            | Entered Proximity Caves
 3742 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4033 | -6/Proximity Caves | Lost 3 parts (1p2w)
 4050 | -6/Proximity Caves | Core integrity fell below 50%
 4122 | -6/Proximity Caves | Core integrity fell below 20%
 4134 | -6/Proximity Caves | Spotted B-75 Beast
 4143 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03964_ Found Hvy. Laser.
03964_ Found Imp. Titanium Leg.
03964_ Found Armor Integrity Analyzer.
03964_ Found Hvy. Plasma Cannon.
03964_ Found 16 Matter.
03966_ Dropped Tactical Coordination Suite.
03968_ Acquired Hvy. Plasma Cannon.
03972_ Acquired Imp. Titanium Leg.
03973_ Acquired 10 matter.
03992_ Hvy. Riot Gun destroyed.
03998_ Imp. Deuterium Engine destroyed.
04002_ Hvy. Riot Gun destroyed.
04083_ Hvy. Plasma Cannon destroyed.
04085_ Lgt. Nuclear Core destroyed.
04106_ Lgt. Treads destroyed.
04110_ Med. Treads destroyed.
04124_ Acquired 2 matter.
04125_ Acquired 18 matter.
04128_ Acquired Lgt. Ion Engine.
04131_ Lgt. Ion Engine destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|   #??????????????#                            ##   |
|   #??????????????#####                         ##  |
| ###??????????????????#   ##               ##   ##  |
| ?????????????????????#   #####         #####  ###  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeAluminumBoomstick
  Manual?         0
Play Time         00:32:07
  Cumulative      16.3 hours
  Start           2022.02.19 @ 03:07:43
  End             2022.02.19 @ 03:38:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           5
  Adventurer      21
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 725e03ab-2b65-4911-908c-99e95982154e