Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 19:24:48 Player: Miguell Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3558) 3558 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 7305 Bonus ------- High Alert Combat Kills 237 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 1/160 System Corruption 0% Temperature Critical (851) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (4) ------ Heat Sink > --- WEAPON (4) ------- Heavy Laser Ion Cannon Ion Cannon Ion Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Ion Cannon Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon Great Axe > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Shield Generator Advanced Beam Cannon Ion Cannon Ion Cannon Ion Cannon Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Slots Evolved 6 | . . 2 . . 2 2 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 1 1 Weapon 2 | . . 1 . . . 1 Parts Attached 87 | 6 9 17 14 4 24 13 Power 17 | 1 1 5 1 . 5 4 Engine 11 | 1 1 5 . . 3 1 Core 6 | . . . 1 . 2 3 Reactor . | . . . . . . . Propulsion 24 | 2 3 2 5 2 7 3 Treads . | . . . . . . . Leg 22 | 2 3 2 5 2 7 1 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 1 1 1 6 1 Device 10 | . 1 1 1 1 5 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 33 | 2 3 9 7 1 6 5 Energy Gun 3 | . 1 1 . . . 1 Energy Cannon 11 | . . 3 3 . 1 4 Ballistic Gun 11 | 2 . 3 4 . 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 1 2 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 45 | . . 5 6 3 14 17 Power 7 | . . . 2 . 2 3 Propulsion 15 | . . 3 2 1 4 5 Utility 8 | . . 1 1 1 2 3 Weapon 15 | . . 1 1 1 6 6 Highest Loss Streak 12 | . . 2 2 2 11 12 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 11 14 14 13 13 5 Power 1 | . 1 2 2 1 . . Propulsion 1 | 2 3 . . 2 2 . Utility . | . . . . . . 1 Weapon 8 | . 6 10 10 9 8 3 Tool/Special . | . . . . . . . Unused Backups 14 | . 5 3 1 . 3 2 Power . | . . . . . . . Propulsion 5 | . 3 . . . 2 . Utility 2 | . 1 . . . . 1 Weapon 7 | . 1 3 1 . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 93 82 93 98 91 55 Engine 16 | . 13 21 16 21 12 2 Core 1 | . . . 4 . 2 4 Leg 19 | . 27 12 17 21 25 7 Device 10 | . 9 8 10 10 14 7 Storage 10 | . 14 11 11 11 9 2 Energy Cannon 10 | . . 7 9 17 14 10 Ballistic Gun 9 | . 26 5 17 3 1 1 Launcher 7 | . . 15 5 10 4 3 Peak Build Rating 38 | 6 12 21 24 24 38 29 Average Rating 20 | 3 9 17 20 22 30 17 On Entrance 15 | . 6 12 21 17 22 27 Avg Prop Armor Cover (%) 6 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 55 | 13 31 48 55 53 53 41 Greatest Support 54 | 20 20 20 20 20 54 38 Greatest Overweight (x) 15 | 3 8 12 15 4 2 8 Average Overweight (x) 1 | . . 3 2 2 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 7 Most Carried 15 | 7 15 15 15 15 15 8 Average Carried 13 | 3 11 14 14 13 13 5 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 9 4 Class Distribution -------------------- 34% | Mutant 25% | Skirmisher 19% | Gunner 9% | Scavenger-Bomber 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Storage Gunner | -9/Garrison Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Matter Collected 2473 | 194 191 312 740 176 633 227 Remotely . | . . . . . . . Salvage Created 3371 | . 349 541 789 285 998 409 Parts 202 | . 22 34 44 21 63 18 Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Combat Hostiles Destroyed 91 | . 10 11 15 15 29 11 Melee 6 | . . . . . 6 . Guns 22 | . 8 . 11 . 3 . Cannons 23 | . . 2 4 4 6 7 AOE 40 | . 2 9 . 11 14 4 Classes Destroyed 10 | . 3 6 . 1 . . Worker 5 | . . 3 . . 2 . Builder 3 | . . 2 . . 1 . Hauler 2 | . . 1 . . 1 . Recycler 4 | . . 2 1 . 1 . Watcher 5 | . 1 1 1 . 2 . Swarmer 17 | . 3 . . 4 10 . Grunt 52 | . 7 7 11 7 12 8 Brawler 2 | . . 1 . . 1 . Sentry 17 | . . 3 4 2 5 3 Hunter 3 | . . . . 2 1 . Best Kill Streak 8 | . 2 6 8 6 7 5 Combat Bots Only 6 | . 2 3 6 6 5 5 Max Kills in Single Turn 3 | . 2 3 2 3 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 . 3 3 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Hostile Shots Fired 633 | . 52 62 99 36 200 184 Missed 164 | . 15 22 20 8 57 42 Hits 469 | . 37 40 79 28 143 142 Projectile 469 | . 37 40 79 28 143 142 Critical Strikes 10 | . . 1 1 . 5 3 Damage Taken 6511 | . 408 777 1005 530 1878 1913 Core 1501 | . 67 155 174 40 365 700 Absorbed by Shields 189 | . . . . . 189 . Regen/Repaired (Parts) 72 | . . . 72 . . . Core Remaining (%) 53 | 100 73 . . 7 33 . Volleys Fired 183 | . 32 25 47 16 40 23 Largest 4 | . 2 3 3 3 3 4 Hottest 249 | . 85 101 188 171 171 249 Shots Fired 436 | . 64 53 119 41 87 72 Gun 216 | . 63 31 92 2 18 10 Cannon 163 | . . 5 27 29 52 50 Launcher 57 | . 1 17 . 10 17 12 Special . | . . . . . . . Kinetic 214 | . 57 31 92 2 18 14 Thermal 165 | . 6 5 27 29 52 46 Explosive 57 | . 1 17 . 10 17 12 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 5 9 10 9 12 15 Robot Miss Streak 6 | . 5 3 4 2 6 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 276 | . 36 34 69 24 72 41 Core Hits 186 | . 18 32 25 22 51 38 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 . 2 . Destroy 1 | . . . 1 . . . Sever 2 | . . . . . 2 . Melee Attacks 27 | . 2 . . 1 22 2 Impact . | . . . . . . . Slashing 24 | . . . . . 22 2 Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9285 | . 466 1433 1187 1451 3411 1337 Guns 1795 | . 339 232 857 . 269 98 Cannons 2002 | . . 84 330 366 614 608 Explosions 4707 | . 127 1117 . 1085 1815 563 Melee 781 | . . . . . 713 68 Ramming . | . . . . . . . Kinetic 1915 | . 288 232 857 . 269 269 Thermal 1882 | . 51 84 330 366 614 437 Explosive 4707 | . 127 1117 . 1085 1815 563 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 781 | . . . . . 713 68 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 328 | . 16 67 . 95 80 70 Projectiles 20 | . . . . 10 10 . Explosions 308 | . 16 67 . 85 70 70 Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 875 | . . 220 . 168 78 409 Shots 23 | . . 6 . 3 3 11 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1064 | . 18 261 563 357 343 1064 Average Temperature 166 | . 9 75 174 139 101 452 Received Heat Transfer 2305 | . 165 225 504 66 799 546 Effects 39 | . . . 14 3 1 21 Shutdowns 10 | . . . 3 . . 7 Energy Bleed 5 | . . . 2 1 1 1 Interference 7 | . . . 5 2 . . Matter Decay 5 | . . . 3 . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 3173 | . 65 148 555 629 1036 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Maximum Alert Level 3 | . . 1 . 2 3 1 Low Security (%) 65 | 100 100 81 100 45 5 . Level 1 19 | . . 18 . 15 48 100 Level 2 13 | . . . . 39 38 . Level 3 1 | . . . . . 6 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 743 | . 86 245 175 464 743 392 Initial 294 | . . 31 . 89 226 294 Average 174 | . 16 107 48 280 420 317 Influence Increases 2978 | . 275 484 479 405 1007 328 Destroy 0b10 Robot/C 1820 | . 200 220 300 300 580 220 Destroy 0b10 Robot/NC 100 | . 5 45 15 . 35 . Destroy Leader 364 | . 42 64 72 . 126 60 Successful Hack 28 | . . . 14 . 14 . Disable Machine 195 | . . 30 15 45 75 30 Destroy Structure 336 | . 13 125 3 60 117 18 Lose Combat Pursuer 135 | . 15 . 60 . 60 . Influence Decreases 2626 | . 201 558 342 78 824 623 Entered New Map 682 | . . 43 . 48 238 353 Time Decay 1494 | . 201 465 282 . 446 100 Lost Part 450 | . . 50 60 30 140 170 Squads Dispatched 17 | . 2 1 1 . 6 7 Investigation 5 | . 1 . . . 3 1 Extermination . | . . . . . . . Reinforcement 7 | . 1 1 1 . 2 2 Assault 1 | . . . . . 1 . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . 1 . . 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Distress Signals 4 | . . 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 13 15 19 14 37 14 Peak Tracking Total 6 | . 3 3 6 4 6 4 Tactical Retreats 6 | . 1 . 2 . 3 . Traps | -11 -10 -9 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Traps Triggered 6 | . 2 1 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Machines Disabled 14 | . . 3 1 3 5 2 Max in Single Turn 2 | . . 2 1 1 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Machines Accessed 10 | . 1 . 3 . 5 1 Terminals 6 | . . . 1 . 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 25 | . 5 . 6 . 12 2 Successful 13 | . 4 . 5 . 4 . Failed 12 | . 1 . 1 . 8 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 14 | . . . 2 . 12 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . . 2 Terminal Hacks 5 | . . . 1 . 4 . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Recall Investigation 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 2 . 5 1 Full Trace Events 4 | . 1 . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 186 | . 186 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . parse_system 1 | . 1 . . . . . check_alert 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Active Infowar (turns) 2456 | . . 633 598 320 856 49 Optics 175 | . . . . . 175 . Sensors 2112 | . . 633 598 320 561 . Traps 169 | . . . . . 120 49 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Turns Passed 5695 | 89 853 1265 1276 897 1115 200 Spaces Moved 1997 | 57 372 341 362 315 485 65 Core 50 | 21 3 15 4 . . 7 Treads . | . . . . . . . Legs 1912 | 36 369 326 358 315 485 23 Wheels 35 | . . . . . . 35 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 260 120 100 Average Speed 230 | 123 168 334 298 261 156 142 Slowest Speed 800 | 200 450 650 800 400 260 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 54 29 48 45 48 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 361 | . 13 153 . 55 123 17 Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 358 | . 13 153 . 55 120 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Total 2706 | 76 538 435 462 349 728 118 Wait 239 | 2 90 13 28 . 105 1 Move 1992 | 56 371 340 362 314 484 65 Hop . | . . . . . . . Pick Up 84 | 12 19 20 4 5 18 6 Fast Attach 21 | . 4 1 4 . 3 9 Attach 50 | 6 2 14 2 5 15 6 Detach . | . . . . . . . Swap 58 | . 9 7 10 8 21 3 Drop 52 | . 9 15 5 . 20 3 Fire 183 | . 32 25 47 16 40 23 Melee 27 | . 2 . . 1 22 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 7) 653 | -10/Materials | Discovered new exit (range 11) 897 | -10/Materials | Discovered new exit (range 14) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1095 | -9/Materials | Discovered new exit (range 8) 1194 | -9/Materials | Build established: Gunner 1316 | -9/Materials | Discovered new exit (range 13) 1729 | -9/Materials | Build established: Mutant 2130 | -9/Materials | Build established: Skirmisher 2208 | -9/Materials | Entered Storage 2806 | -9/Storage | Core integrity fell below 50% 2980 | -9/Storage | Repaired Deuterium Engine? 3155 | -9/Storage | Build established: Scavenger-Bomber 3265 | -9/Storage | Core integrity fell below 20% 3484 | -9/Storage | Identified exit to Garrison 3484 | -9/Storage | Entered Garrison 3762 | -9/Garrison | Triggered checkpoint 3812 | -9/Garrison | Triggered checkpoint 4005 | -9/Garrison | Triggered checkpoint 4019 | -9/Garrison | Triggered checkpoint 4176 | -9/Garrison | Build established: Gunner 4352 | -9/Garrison | Discovered new exit (range 12) 4381 | -9/Garrison | Entered Materials 4381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4705 | -8/Materials | Build established: Scavenger-Skirmisher 5181 | -8/Materials | First assault squad dispatched 5272 | -8/Materials | Build established: Mutant 5322 | -8/Materials | Core integrity fell below 50% 5379 | -8/Materials | Lost 11 parts (2p4n1u4w) 5481 | -8/Materials | Discovered new exit (range 8) 5496 | -8/Materials | Entered Factory 5496 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5568 | -7/Factory | Core integrity fell below 50% 5601 | -7/Factory | Lost 12 parts (1p3n3u5w) 5652 | -7/Factory | Garrison activated, responded to threat 5685 | -7/Factory | Core integrity fell below 20% 5696 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05683_ Power failure, Lgt. Nuclear Core shutdown. 05683_ Overheating: Ion Cannon damaged (-44). 05683_ Overheating: Ion Cannon damaged (-75). 05683_ Overheating: Heat Sink damaged (-1). 05683_ Overheating: Hvy. Laser damaged (-23). 05683_ G-47 Trooper destroyed. 05685_ Overheating: Core damaged (-112). 05685_ U-05 Engineer builds a Wall. 05686_ Power failure, Mic. Nuclear Core shutdown. 05688_ Broken Com. Wheel destroyed. 05690_ Overheating: Hvy. Laser damaged (-28). 05690_ Overheating: Lgt. Nuclear Core damaged (-20). 05690_ Acquired 53 matter. 05691_ Power failure, Lgt. Nuclear Core shutdown. 05691_ Mic. Nuclear Core destroyed. 05693_ Acquired Lgt. Nuclear Core. 05695_ Power failure, Lgt. Nuclear Core shutdown. 05695_ U-05 Engineer builds a Door. 05696_ Overheating: Energy bleed (-24). 05696_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????? ?????????????????? | | ????????????????? #????????????????? | | ????????????????? #????????????????? | | ????????????????? ##???????????????? | | ??????????????#### ???????????????? | | ??????????????# ##???????????????? | | ??????????????# ????????????????? | | ??????????????# ????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????### #????????? ??????? | | ????????????????# ######### ??????? | | ???????????????## !! ?????? | | ??????????????### ! ?????? | | ???############## " ????? | | ???# ! # "" ????? | | ???# # G ????? | | ??????"""""" #=% "" ???? | | ???????""""" @#% " ????? | | ????? 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"""""" # ]]] #??? | | ???????""""" ######## #??? | | ???????"""" #??????? ^ #??? | | ???? #???????? ???? | | ???##############???????? ^ ????? | | ?????????????????????????? ????? | | ??????????????????????????? ????? | | ???????????????????????????? ?????? | | ????????????????????????????? ?????? | | ?????????????????????????????? ??????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 4% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fitting Room Ghost 'Em GoHome() Overwhelming Significant Disruption Troublemaker Well Done Challenges ------------ None Game ------ Seed MagneticExoskeletonParser Manual? 0 Play Time 00:44:23 Cumulative 7.4 hours Start 2026.02.14 @ 18:43:00 End 2026.02.14 @ 19:24:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbef0f69-da4f-40d4-9325-767ec495d05b