Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 20:16:31

Player: MadBadger

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (3)       15
Value Destroyed (84)       84
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 299

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
    Large Storage Unit
          Terrain Scanner
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (15) ---
    Light Ion Engine
    Light Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
          Signal Interpreter
          Signal Interpreter
          EM Pulse Gun
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
          Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Terrain Scanner
>         --- WEAPON -----------
          EM Pulse Gun
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
          Signal Interpreter
          EM Pulse Gun
          Mining Laser
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             12   | 6   6   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  3    | 2   1   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 1   2   
    Device                 1    | .   1   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 2   2   
    Energy Gun             2    | 1   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 1   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      4    | .   4   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     88   | .   88  
  Engine                   13   | .   13  
  Wheel                    23   | .   23  
  Device                   10   | .   10  
  Storage                  14   | .   14  
  Energy Gun               12   | .   12  
  Ballistic Gun            13   | .   13  
Peak Build Rating          7    | 6   7   
  Average Rating           6    | 5   6   
  On Entrance              3    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             29   | 11  29  
  Greatest Support         26   | 26  26  
  Greatest Overweight (x)  9    | .   9   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 15   | 8   15  
  Average Capacity         12   | 7   12  
  Most Carried             9    | 4   9   
  Average Carried          7    | 1   8   
  Final Capacity           15   | 8   15  
  Final Carried            9    | 4   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           288  | 166 122 
  Remotely                 .    | .   .   
Salvage Created            108  | .   108 
  Parts                    9    | .   9   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  2    | .   2   
  Guns                     2    | .   2   
Classes Destroyed          2    | .   2   
  Operator                 1    | .   1   
  Grunt                    2    | .   2   
Best Kill Streak           1    | .   1   
  Combat Bots Only         1    | .   1   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        73   | .   73  
  Missed                   17   | .   17  
Damage Taken               616  | .   616 
  Core                     260  | .   260 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              23   | .   23  
  Largest                  2    | .   2   
  Hottest                  60   | .   60  
Shots Fired                41   | .   41  
  Gun                      41   | .   41  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  23   | .   23  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          18   | .   18  
  Robot Hit Streak         7    | .   7   
  Robot Miss Streak        2    | .   2   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           25   | .   25  
  Core Hits                7    | .   7   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           236  | .   236 
  Guns                     236  | .   236 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  99   | .   99  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          137  | .   137 
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        64   | .   64  
  Average Temperature      19   | .   19  
  Received Heat Transfer   336  | .   336 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             75   | .   75  
  Initial                  .    | .   .   
  Average                  22   | .   25  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              9    | .   9   
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                1    | .   1   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                .    | .   .   
  Successful               .    | .   .   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       1    | .   1   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               528  | 58  470 
Spaces Moved               444  | 52  392 
  Core                     15   | 4   11  
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   429  | 48  381 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  80  
  Average Speed            96   | 86  98  
  Slowest Speed            500  | 90  500 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       24   | 3   45  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      502  | 61  441 
  Wait                     14   | .   14  
  Move                     443  | 51  392 
  Hop                      .    | .   .   
  Pick Up                  7    | 4   3   
  Fast Attach              11   | 6   5   
  Attach                   .    | .   .   
  Detach                   2    | .   2   
  Swap                     1    | .   1   
  Drop                     1    | .   1   
  Fire                     23   | .   23  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 15)
  419 | -10/Materials | Discovered new exit (range 13)
  515 | -10/Materials | Core integrity fell below 50%
  523 | -10/Materials | Core integrity fell below 20%
  529 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00393_ Acquired EM Pulse Gun.
00419_ EXIT=FOUND
00422_ Triggered Alarm Trap.
00422_ An alarm sounds.
00422_ ALERT: Alarm triggered, dispatching investigation squad.
00428_ Wheel destroyed.
00452_ G-34 Mercenary destroyed.
00452_ Switching to secondary target: G-34 Mercenary.
00471_ Destroyed Hover Unit.
00474_ W-16 Scout system corruption misinterpreted.
00474_ W-16 Scout triggered Blade Trap.
00474_ Massive razor-sharp blades shoot up from within the floor.
00474_ Hover Unit severed.
00474_ Lgt. Ion Engine severed.
00474_ Sensor Array severed.
00477_ Wheel destroyed.
00479_ EM Pulse Gun destroyed.
00482_ K-01 Serf cleans the Terminal. <x3>
00505_ Ion Engine destroyed.
00510_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              281
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentFusionChronowheel
  Manual?         0
Play Time         00:11:55
  Cumulative      15.7 hours
  Start           2024.10.20 @ 20:06:32
  End             2024.10.20 @ 20:16:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cedc0c6-f17f-4cb5-8fc0-da100336cc98