Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 16:16:16 Player: Kyle Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1714) 1714 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 4130 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 565/565 System Corruption 8% Temperature Cool (9) Movement Walking (155) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Compact Battery Visual Processing Unit > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (12) --- Light Ion Engine Light Treads Flight Unit Large Storage Unit Medium Matter Pod (100) Advanced Terrain Scanner Pulse Rifle Light Assault Rifle Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Visual Processing Unit Advanced Terrain Scanner > --- WEAPON ----------- EM Shotgun Improved Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Compact Battery Medium Matter Pod Particle Charger Core Shielding Beam Rifle Gauss Rifle Grenade Launcher Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 75 | 6 8 1 17 41 2 Power 8 | 1 . . 1 6 . Engine 6 | 1 . . 1 4 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 27 | 2 . . 9 16 . Treads 3 | . . . . 3 . Leg 20 | 2 . . 8 10 . Wheel 1 | . . . . 1 . Hover 1 | . . . 1 . . Flight 2 | . . . . 2 . Utility 12 | 1 1 . 1 8 1 Device 4 | . . . . 4 . Storage 6 | 1 1 . . 3 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 28 | 2 7 1 6 11 1 Energy Gun 13 | 1 4 . 4 3 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . . 1 4 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon 5 | . 3 . 1 1 . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 25 | . . . 2 19 4 Power 2 | . . . . 2 . Propulsion 13 | . . . 2 10 1 Utility 4 | . . . . 2 2 Weapon 6 | . . . . 5 1 Highest Loss Streak 10 | . . . 1 10 2 Average Slot Usage (%) 95 | . 94 100 96 93 95 Engine 9 | . 14 14 11 5 9 Core 1 | . . . . 3 . Treads 1 | . . . . 2 9 Leg 30 | . 28 28 37 27 18 Wheel 1 | . . . . 1 7 Hover 1 | . . . 3 . . Device 3 | . . . . 8 7 Storage 16 | . 23 28 13 15 12 Processor 6 | . . . 8 9 9 Energy Gun 10 | . 13 14 11 8 12 Ballistic Gun 5 | . 14 . 8 4 . Launcher 3 | . . 14 2 1 5 Naked Turns . | . . . . . . Heaviest Build 51 | 10 14 15 17 51 51 Greatest Support 50 | 20 20 20 40 50 32 Greatest Overweight (x) 13 | 1 . . . 13 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 12 12 Average Capacity 8 | 5 6 6 6 11 12 Most Carried 12 | 6 6 6 6 12 12 Average Carried 7 | 3 5 6 5 10 11 Final Capacity 12 | 6 6 6 6 12 12 Final Carried 12 | 6 6 6 6 12 10 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1563 | 251 103 18 483 662 46 Remotely . | . . . . . . Salvage Created 2302 | 63 87 18 943 1138 53 Parts 148 | 4 6 4 63 67 4 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 3 | . . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 48 | . 2 3 17 25 1 Melee 1 | . . . . 1 . Guns 31 | . 2 . 10 18 1 AOE 15 | . . 3 7 5 . Classes Destroyed 11 | 1 2 . 4 4 . Worker 4 | . . . 2 2 . Builder 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Recycler 5 | 1 . . 3 1 . Watcher 5 | . . . 4 1 . Swarmer 16 | . 2 3 3 8 . Grunt 17 | . . . 11 6 . Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 9 | . . . 3 5 1 Hunter 3 | . . . . 3 . Best Kill Streak 8 | 1 2 3 5 8 1 Combat Bots Only 6 | . 2 3 4 6 1 Max Kills in Single Turn 3 | 1 1 3 2 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3466 | . 120 59 520 2150 617 Core 643 | . 6 12 65 460 100 Absorbed by Shields 262 | . . . . 171 91 Core Remaining (%) 91 | 100 . 92 83 . . Volleys Fired 161 | 6 11 1 51 89 3 Largest 2 | 1 2 2 2 2 2 Hottest 101 | 40 70 95 95 101 85 Shots Fired 271 | 6 20 2 100 138 5 Gun 257 | 6 20 1 93 134 3 Cannon . | . . . . . . Launcher 14 | . . 1 7 4 2 Special . | . . . . . . Kinetic 133 | . 11 . 44 78 . Thermal 56 | 6 9 1 9 28 3 Explosive 14 | . . 1 7 4 2 Electromagnetic 68 | . . . 40 28 . Robot Hit Streak 22 | 3 3 1 22 14 1 Robot Miss Streak 4 | 1 3 1 3 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . . . 2 3 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 208 | 5 12 1 73 116 1 Core Hits 112 | 2 3 3 47 55 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 23 | . . . . 23 . Impact 23 | . . . . 23 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4345 | 47 120 135 1292 2688 63 Guns 2949 | 47 120 16 893 1830 43 Cannons . | . . . . . . Explosions 921 | . . 119 399 383 20 Melee 475 | . . . . 475 . Ramming . | . . . . . . Kinetic 1634 | . 63 . 322 1249 . Thermal 620 | 47 57 16 76 381 43 Explosive 760 | . . 119 399 222 20 Electromagnetic 856 | . . . 495 361 . Impact 475 | . . . . 475 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 1 . 8 Average Corruption 3 | . . . 1 . 8 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 137 | . . . . 137 . Projectiles . | . . . . . . Explosions 23 | . . . . 23 . Melee 114 | . . . . 114 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 309 | . . . 53 256 . Shots 7 | . . . 2 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 195 | 1 54 33 102 195 110 Average Temperature 32 | 1 28 20 18 45 31 Received Heat Transfer 720 | . . 18 180 435 87 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions 5 | . . . . 5 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 2 . Heat Transferred 1313 | 100 149 37 185 768 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 484 | 5 60 108 403 484 297 Average Influence 199 | 4 16 107 251 258 232 Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 48 | 100 100 100 22 43 . Level 1 46 | . . . 76 43 100 Level 2 5 | . . . 1 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 4 5 . Investigation 4 | . 1 . 2 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 4 5 26 33 3 Peak Tracking Total 6 | . 3 3 5 6 2 Tactical Retreats 6 | . . 2 . 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 4 | . 1 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . . . . 4 1 Max in Single Turn 2 | . . . . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 5 | . 1 . 2 2 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 2 . 9 9 . Successful 10 | . . . 4 6 . Failed 10 | . 2 . 5 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . 2 4 . Terminals 17 | . 2 . 9 6 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 4 4 . Record 3 | . . . 3 . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 1 . Full Trace Events 4 | . 1 . 2 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2780 | 135 315 287 854 987 202 Spaces Moved 1525 | 92 214 229 511 378 101 Core 9 | 8 . . . 1 . Treads . | . . . . . . Legs 1472 | 84 214 229 511 333 101 Wheels 44 | . . . . 44 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 155 Average Speed 125 | 115 120 120 120 134 155 Slowest Speed 700 | 120 120 120 120 700 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 26 | 5 28 43 33 27 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 164 | . . 4 62 81 17 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 163 | . . 4 62 80 17 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2077 | 115 255 238 656 672 141 Wait 165 | . 1 8 42 89 25 Move 1520 | 91 213 228 510 377 101 Hop . | . . . . . . Pick Up 84 | 12 11 . 20 41 . Fast Attach . | . . . . . . Attach 45 | 6 4 . 8 25 2 Detach 1 | . 1 . . . . Swap 30 | . 4 1 9 16 . Drop 38 | . 10 . 16 12 . Fire 161 | 6 11 1 51 89 3 Melee 23 | . . . . 23 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 12) 227 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered Mines 487 | -10/Mines | Learned Materials stockpile data 539 | -10/Mines | Discovered new exit (range 14) 738 | -10/Mines | Entered Materials 738 | -9/Materials | Evolved 2 slots: Propulsion x2 1291 | -9/Materials | Discovered new exit (range 18) 1374 | -9/Materials | Build established: Scavenger-Mutant 1592 | -9/Materials | Entered another Materials area 1592 | -8/Materials | Evolved 2 slots: Utility x2 1901 | -8/Materials | Repaired EM Shotgun 2106 | -8/Materials | Lost 3 parts (2n1w) 2111 | -8/Materials | Discovered new exit (range 18) 2278 | -8/Materials | Garrison activated, responded to threat 2361 | -8/Materials | Core integrity fell below 50% 2446 | -8/Materials | Core integrity fell below 20% 2460 | -8/Materials | Lost 10 parts (1p5n1u3w) 2579 | -8/Materials | Entered Storage 2706 | -8/Storage | Crushed by falling debris 2781 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. K-01 Serf collects debris. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. K-01 Serf collects debris. Stasis field depleted. 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