Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.16 @ 02:47:56 Player: GR4C3 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1662) 1662 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 5996 Bonus ------- Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 34/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Cooling System (fused) > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Heat Sink Medium Storage Unit Hardlight Generator Heavy Wave Gun Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Experimental Energy Well Advanced Gravity Neutralizer Target Analyzer > --- WEAPON ----------- Shock Rifle Enhanced Force Rifle Heavy Wave Gun > --- INVENTORY -------- Medium Storage Unit Force Field Cooled Plasma Rifle Autogun Datajack [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Target Analyzer Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 93 | 9 4 10 . 3 12 55 Power 14 | 2 . 1 . . 1 10 Engine 5 | 2 . 1 . . . 2 Core 9 | . . . . . 1 8 Reactor . | . . . . . . . Propulsion 17 | 3 . 4 . 3 2 5 Treads 1 | . . . . . . 1 Leg 15 | 2 . 4 . 3 2 4 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 1 . . 1 15 Device 9 | . 1 1 . . . 7 Storage 7 | 1 1 . . . . 5 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 42 | 3 2 4 . . 8 25 Energy Gun 13 | 1 . . . . 1 11 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 15 | 2 1 2 . . 2 8 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 5 | . . 2 . . 2 1 Special Weapon 3 | . . . . . 1 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 2 . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 8 | . . . . . . 8 Parts Lost 25 | . . . . . 1 24 Power 4 | . . . . . . 4 Propulsion 6 | . . . . . . 6 Utility 7 | . . . . . 1 6 Weapon 8 | . . . . . . 8 Highest Loss Streak 13 | . . . . . 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 94 100 100 100 99 71 Engine 8 | . 14 11 11 11 8 2 Core 2 | . . . . . 2 7 Leg 34 | . 28 44 44 44 44 16 Device 9 | . 8 11 11 11 1 13 Storage 9 | . 14 11 11 11 11 6 Protection 3 | . . . . . 9 5 Energy Gun 9 | . 14 11 11 11 9 7 Ballistic Gun 9 | . 10 7 11 11 10 6 Naked Turns . | . . . . . . . Heaviest Build 67 | 14 18 18 18 18 23 67 Greatest Support 77 | 16 20 40 40 52 62 77 Greatest Overweight (x) 11 | 1 1 . . . . 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 13 Most Carried 13 | 5 8 10 10 10 10 13 Average Carried 7 | 1 3 8 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 1 8 9 10 8 9 4 Class Distribution -------------------- 50% | Mutant 36% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1467 | 212 171 122 63 30 230 639 Remotely . | . . . . . . . Salvage Created 1572 | . 283 215 92 . 321 661 Parts 100 | . 20 22 5 . 15 38 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | . 7 7 2 . 8 18 Guns 33 | . 7 2 2 . 6 16 AOE 9 | . . 5 . . 2 2 Classes Destroyed 10 | . 4 2 . . 1 3 Builder 2 | . 1 1 . . . . Hauler 1 | . . . . . . 1 Mechanic 2 | . . 1 . . . 1 Watcher 3 | . 2 1 . . . . Swarmer 16 | . 3 3 . . 3 7 Cutter 3 | . . . . . . 3 Grunt 13 | . 4 3 2 . 2 2 Sentry 3 | . . 1 . . 1 1 Hunter 5 | . . . . . 2 3 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 4 4 1 . 3 7 Combat Bots Only 5 | . 3 4 1 . 3 5 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . 2 . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 502 | . 19 38 1 . 78 366 Missed 152 | . 4 12 . . 26 110 Damage Taken 4373 | . 125 237 8 . 578 3425 Core 992 | . 15 16 . . 110 851 Absorbed by Shields 128 | . . . . . . 128 Redirected to Shielding 50 | . . . . . 33 17 Ignored by Resistances 1298 | . 38 74 3 . 167 1016 Core Remaining (%) 87 | 100 94 . . . 68 . Volleys Fired 132 | . 21 12 2 . 27 70 Largest 3 | . 2 2 2 . 2 3 Hottest 219 | . 60 70 63 . 140 219 Shots Fired 224 | . 42 20 4 . 40 118 Gun 195 | . 42 14 4 . 33 102 Cannon 8 | . . 1 . . . 7 Launcher 12 | . . 5 . . 5 2 Special 9 | . . . . . 2 7 Kinetic 121 | . 21 6 2 . 23 69 Thermal 73 | . 21 9 2 . 2 39 Explosive 12 | . . 5 . . 5 2 Electromagnetic 18 | . . . . . 10 8 Robot Hit Streak 37 | . 9 6 3 . 11 37 Robot Miss Streak 3 | . 2 3 1 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . . . 3 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 166 | . 29 9 3 . 32 93 Core Hits 116 | . 15 12 4 . 21 64 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 5 | . . . . . . 5 Burn 4 | . . . . . . 4 Destroy 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3976 | . 376 526 50 . 694 2330 Guns 2353 | . 376 84 50 . 407 1436 Cannons 237 | . . . . . . 237 Explosions 1309 | . . 442 . . 276 591 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1590 | . 213 52 27 . 307 991 Thermal 900 | . 163 32 23 . 59 623 Explosive 1261 | . . 442 . . 228 591 Electromagnetic 225 | . . . . . 100 125 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 4 | . . . . . . 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 56 | . . 25 . . . 31 Projectiles . | . . . . . . . Explosions 56 | . . 25 . . . 31 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . 37 . . . 90 Shots 3 | . . 2 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 445 | . 24 15 . . 95 445 Average Temperature 119 | . 14 8 . . 35 158 Received Heat Transfer 585 | . 72 75 6 . 156 276 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2699 | . 375 75 50 . 130 2069 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 357 | . 243 357 149 . . 191 Initial 117 | . . 87 117 . . 33 Average 106 | . 152 204 134 . . 70 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 90 | 100 64 73 100 . . 100 Level 1 9 | . 35 26 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 . . . 8 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 2 . . . 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 3 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 11 8 2 . 12 36 Peak Tracking Total 7 | . 5 4 2 . 5 7 Tactical Retreats 4 | . 2 . . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 1 1 . . . 1 Terminals 2 | . 1 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 1 1 . . . 2 Successful 3 | . 1 1 . . . 1 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 2 | . 1 1 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 1 . . . . Locate Traps 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 6 | . . . 2 4 . . Largest Group 4 | . . . 2 4 4 . Highest-Rated Group 152 | . . . 47 152 152 . Highest-Rated Ally 40 | . . . 31 40 40 . Total Orders . | . . . . . . . Ally Attacks 18 | . . . 7 . 11 . Total Damage 425 | . . . 106 . 319 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4039 | 71 354 244 290 1325 634 1121 Spaces Moved 2725 | 39 210 155 232 1083 443 563 Core 24 | 12 . . . . . 12 Treads 13 | . . . . . . 13 Legs 2685 | 24 210 155 232 1083 443 538 Wheels 3 | 3 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 100 Average Speed 127 | 136 130 120 120 121 122 145 Slowest Speed 600 | 190 190 120 120 122 122 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 42 22 63 87 61 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . 40 . . 14 38 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 92 | . . 40 . . 14 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3081 | 56 248 192 239 1095 492 759 Wait 23 | . 4 3 5 2 2 7 Move 2719 | 38 209 154 231 1082 442 563 Hop . | . . . . . . . Pick Up 70 | 7 9 7 1 3 5 38 Fast Attach 4 | 2 . 1 . . 1 . Attach 46 | 5 1 2 . . 1 37 Detach 8 | . . . . . . 8 Swap 43 | 2 3 7 . 3 10 18 Drop 35 | 2 1 6 . 5 4 17 Fire 132 | . 21 12 2 . 27 70 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 6) 406 | -10/Materials | Discovered new exit (range 6) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Propulsion x2 604 | -9/Materials | Discovered new exit (range 16) 670 | -9/Materials | Entered Mines 791 | -9/Mines | Learned location of Zion (-7) 947 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 953 | -9/Mines | Assembled infested the area 958 | -9/Mines | Assisted by a Guerilla fighting off Assembled 960 | -9/Mines | Entered Zion 960 | -7/Zion | Accompanied by 1 ally 1006 | -7/Zion | Found CR-A16's Pointy Stick 1010 | -7/Zion | Led the pair of lost Derelicts to a safe place 1092 | -7/Zion | Received a visual enhancement algorithm 1185 | -7/Zion | Learned 4 Factory zone layouts 1326 | -7/Zion | Learned location of Recycling (-7) 1499 | -7/Zion | Imprinted 1501 | -7/Zion | Declared Zion's savior 1565 | -7/Zion | Build established: Scavenger-Mutant 1937 | -7/Zion | Build established: Mutant 2077 | -7/Zion | Visited the Megawrench Repair Shop 2234 | -7/Zion | Discovered new exit (range 15) 2285 | -7/Zion | Entered Proximity Caves 2285 | -6/Proximity Caves | Accompanied by 4 allies 2371 | -6/Proximity Caves | Lost 4 allies 2496 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2597 | -6/Proximity Caves | Learned location of 1 exit from Factory 2648 | -6/Proximity Caves | Build established: Scavenger-Mutant 2775 | -6/Proximity Caves | Discovered new exit (range 11) 2919 | -6/Proximity Caves | Entered Factory 2919 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2920 | -6/Factory | Identified exit to Factory 3032 | -6/Factory | Garrison activated, responded to threat 3116 | -6/Factory | Lost 3 parts (1n1u1w) 3505 | -6/Factory | Cargo convoy interrupted 3562 | -6/Factory | Core integrity fell below 50% 3564 | -6/Factory | Lost 13 parts (2p4n4u3w) 4019 | -6/Factory | Core integrity fell below 20% 4025 | -6/Factory | Lost 4 parts (1p3w) 4040 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. Slug penetrates C-17 Slicer. C-17 Slicer destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Dropped Lrg. Storage Unit. U-05 Engineer lays Concrete. Acquired 4 matter. U-05 Engineer lays Concrete. Knocked back. R-10 Processor collects Lrg. Storage Unit. U-05 Engineer lays Concrete. P-60 Hacker resets R-10 Processor, system corruption cleaned. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer builds a Wall. Force Field destroyed. R-10 Processor collects Blade Saw. M-13 Machinist repairs P-60 Hacker. 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Treads | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Microactuators | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Let's See Who's Tougher Challenges ------------ None Game ------ Seed SiegeIonArachnoskeleton Manual? 0 Play Time 01:09:43 Cumulative 13.9 hours Start 2024.03.16 @ 01:32:56 End 2024.03.16 @ 02:47:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d7b8dbf5-23f7-4373-8623-f4cadbf942a7