Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 19:23:40 Player: Logdot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (6331) 6331 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1884) 1884 TOTAL SCORE: 13720 Bonus ------- High Alert Combat Kills 634 Follower Combat Kills 784 Met Imprinter 300 Was Imprinted 300 Friendly Fire -134 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Armored Medium Treads Huge Storage Unit Compact Matter Pod (150) Matter Filter Improved Recalibrator Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit IFF Parser Targeting Computer Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Fission Core Advanced Heat Sink Medium Matter Pod Targeting Computer Core Analyzer Recoil Stabilizer Matter Filter Improved Shield Generator Improved Shield Generator System Restoration Module High-powered Tractor Beam Hacking Drone Bay Heavy Particle Gun Rocket Launcher Long-range Missile Launcher [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Transport Network Coupler Device Advanced Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . . Utility 6 | . . 1 . 2 . . . 2 1 . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 136 | 7 8 23 16 5 2 1 2 28 43 1 Power 17 | 2 1 2 3 . . . 1 4 4 . Engine 5 | 2 1 1 1 . . . . . . . Core 9 | . . 1 2 . . . 1 4 1 . Reactor 3 | . . . . . . . . . 3 . Propulsion 35 | 2 2 9 5 . . . . 7 10 . Treads 17 | 2 2 6 5 . . . . 1 1 . Leg 14 | . . 3 . . . . . 6 5 . Wheel 2 | . . . . . . . . . 2 . Hover 1 | . . . . . . . . . 1 . Flight 1 | . . . . . . . . . 1 . Utility 43 | 1 3 3 4 3 . . . 11 17 1 Device 17 | . 2 . . . . . . 8 7 . Storage 8 | 1 . 1 3 . . . . . 3 . Processor 12 | . . 2 1 1 . . . 3 4 1 Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . 2 . . . . 3 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 2 9 4 2 2 1 1 6 12 . Energy Gun 9 | 1 . 3 . . . . . 1 4 . Energy Cannon 4 | . . 1 1 . 1 . . 1 . . Ballistic Gun 19 | 1 1 2 3 2 1 . 1 4 4 . Ballistic Cannon 6 | . 1 3 . . . 1 . . 1 . Launcher 2 | . . . . . . . . . 2 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 1 2 . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 73 | . . 10 2 . . . . 15 36 10 Power 9 | . . 2 . . . . . 2 5 . Propulsion 17 | . . 2 1 . . . . 5 6 3 Utility 23 | . . 1 . . . . . 4 13 5 Weapon 24 | . . 5 1 . . . . 4 12 2 Highest Loss Streak 14 | . . 5 1 . . . . 4 14 10 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 10 | . 5 7 9 12 15 15 15 14 8 5 Power . | . . . 1 2 2 1 1 . . . Propulsion . | . . 1 1 2 2 1 1 . . 1 Utility 6 | . 3 3 4 5 8 8 9 7 7 4 Weapon 2 | . 2 1 2 3 3 3 4 5 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 1 3 2 1 . 1 1 3 2 1 Power 2 | . . 1 . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 9 | . 1 2 2 1 . . . 1 1 1 Weapon 4 | . . . . . . . 1 2 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 95 98 99 100 100 100 98 75 71 Engine 3 | . 14 7 5 . . . . . . . Core 4 | . . 1 3 7 7 7 7 5 1 . Treads 17 | . 28 16 26 23 23 23 23 14 1 . Leg 3 | . . 5 . . . . . 5 7 15 Device 6 | . 11 4 . . . . . 11 13 11 Storage 7 | . 14 11 9 7 7 7 7 6 4 5 Processor 18 | . . 17 18 22 23 23 23 20 20 17 Protection 3 | . . . . 7 7 7 7 7 2 9 Energy Gun 2 | . 2 11 . . . . . . 4 4 Energy Cannon 6 | . . 1 11 15 15 14 7 5 . . Ballistic Gun 14 | . 14 13 23 15 15 15 15 15 6 . Ballistic Cannon 3 | . 11 4 . . . . 7 3 . 3 Peak Build Rating 75 | 6 7 16 26 40 41 42 45 60 75 49 Average Rating 34 | 3 6 13 19 36 40 41 44 54 51 44 On Entrance 30 | . 6 7 16 26 40 41 42 45 60 49 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 12 16 28 39 50 52 51 53 65 74 64 Greatest Support 66 | 40 40 40 66 66 66 66 66 66 55 55 Greatest Overweight (x) 19 | . . 3 . . . . . 3 19 13 Average Overweight (x) . | . . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 8 10 15 15 15 15 15 15 25 20 Average Capacity 12 | 6 8 8 10 15 15 15 15 15 15 20 Most Carried 15 | . 8 10 10 15 15 15 15 15 15 6 Average Carried 10 | . 5 7 9 12 15 14 15 14 8 5 Final Capacity 20 | 8 8 10 15 15 15 15 15 15 20 20 Final Carried 15 | . 8 10 10 15 15 15 15 15 6 5 Class Distribution -------------------- 25% | Gunner 21% | Scavenger-Gunner 19% | Scavenger-Skirmisher 15% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Matter Collected 5531 | 213 274 1009 573 263 29 . 210 1345 1597 18 Remotely 131 | . . . . . . . . 64 67 . Salvage Created 6927 | . 244 1488 975 486 53 . 199 1859 1556 67 Parts 386 | . 23 89 59 19 1 . 7 110 76 2 Haulers Intercepted 14 | . 2 6 2 2 . . . 1 1 . Recyclers Shooed 3 | . 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 1 . 8 . . 2 Prevented 13 | . . . . . . . 13 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 125 | . 8 29 16 7 1 . 4 28 31 1 Guns 76 | . 4 15 11 4 1 . 1 16 23 1 Cannons 43 | . 4 14 5 3 . . 3 10 4 . AOE 5 | . . . . . . . . 1 4 . Classes Destroyed 14 | . 4 6 2 1 . . 1 . . . Worker 8 | . . 2 2 1 . . . 2 1 . Builder 6 | . . 1 . . . . . 4 1 . Tunneler 2 | . . 1 1 . . . . . . . Hauler 14 | . 2 6 2 2 . . . 1 1 . Recycler 3 | . . 2 . . . . . 1 . . Operator 1 | . . 1 . . . . . . . . Watcher 10 | . 1 4 2 1 . . . 1 1 . Swarmer 23 | . 6 6 . . . . . 2 9 . Grunt 48 | . 2 14 8 3 . . 3 7 10 1 Brawler 2 | . . . . . . . 1 1 . . Duelist 1 | . . . 1 . . . . . . . Sentry 24 | . . 9 5 2 . . . 4 4 . Hunter 16 | . . . 2 1 1 . . 9 3 . Programmer 10 | . . . . 1 . . . 5 4 . Guerrilla 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 6 8 4 2 1 . 2 5 8 1 Combat Bots Only 7 | . 6 6 2 1 1 . 2 4 7 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 2 2 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Hostile Shots Fired 1033 | . 38 197 91 76 2 . 16 246 302 65 Missed 290 | . 11 58 19 28 1 . 5 79 73 16 Hits 743 | . 27 139 72 48 1 . 11 167 229 49 Melee 9 | . . . 1 . . . . 4 4 . Projectile 734 | . 27 139 71 48 1 . 11 163 225 49 AOE 4 | . . . 1 . . . . . 3 . Critical Strikes 35 | . 1 3 4 1 . . 1 6 16 3 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 11544 | . 275 1729 1123 473 17 . 210 2636 4129 952 Core 1720 | . 28 203 128 49 . . 20 277 826 189 Absorbed by Shields 514 | . . . . . . . . . 514 . Regen/Repaired (Parts) 420 | . . 218 202 . . . . . . . Core Remaining (%) 78 | 100 88 49 76 . . . 90 67 . . Volleys Fired 412 | . 36 96 49 22 1 . 12 81 104 11 Largest 4 | . 2 3 4 4 4 . 4 4 4 1 Hottest 193 | . 50 119 173 184 187 . 167 183 193 69 Shots Fired 1205 | . 72 263 178 85 4 . 46 314 232 11 Gun 837 | . 36 174 129 44 2 . 24 217 200 11 Cannon 355 | . 36 89 49 41 2 . 22 97 19 . Launcher 10 | . . . . . . . . . 10 . Special 3 | . . . . . . . . . 3 . Kinetic 865 | . 72 181 129 44 2 . 36 243 158 . Thermal 315 | . . 82 49 41 2 . 10 71 49 11 Explosive 10 | . . . . . . . . . 10 . Electromagnetic 15 | . . . . . . . . . 15 . Robot Hit Streak 26 | . 13 19 18 24 12 . 6 11 26 6 Robot Miss Streak 5 | . 4 5 3 3 . . 4 5 2 1 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 5 | . . 1 . . . . . . 4 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . Shots Hit Robots 785 | . 40 160 123 57 3 . 28 188 177 9 Core Hits 366 | . 15 70 57 32 2 . 13 87 84 6 Critical Kills 10 | . . . . . . . . 6 4 . Critical Parts Destroyed 13 | . . . 2 . . . . 4 7 . Critical Strikes 41 | . 3 7 2 . . . . 10 19 . Burn 12 | . . 6 . . . . . . 6 . Meltdown 1 | . . . . . . . . 1 . . Destroy 23 | . . . 2 . . . . 9 12 . Blast 4 | . 3 1 . . . . . . . . Sever 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16086 | . 625 2657 1930 1233 60 . 622 4397 4357 205 Guns 10059 | . 263 1751 1145 638 12 . 308 2708 3060 174 Cannons 4819 | . 350 905 766 595 48 . 314 1469 372 . Explosions 1054 | . . . . . . . . 183 871 . Melee . | . . . . . . . . . . . Ramming 116 | . 12 1 19 . . . . 37 16 31 Kinetic 10321 | . 613 1973 1145 638 12 . 472 2976 2492 . Thermal 4630 | . . 683 766 595 48 . 150 1201 1013 174 Explosive 675 | . . . . . . . . 86 589 . Electromagnetic 344 | . . . . . . . . 97 247 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 2 . . . . 7 8 8 Average Corruption 4 | . . . 2 . . . . 4 5 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 103 | . . . 16 . . . . 44 36 7 Message Errors 26 | . . . 4 . . . . 11 8 3 Matter Fused 22 | . . . 4 . . . . 10 5 3 Heat Flow Errors 19 | . . . 3 . . . . 9 7 . Energy Discharges 8 | . . . . . . . . 2 6 . Parts Rejected 5 | . . . 1 . . . . 3 1 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . 1 . . . . 2 3 . Data Loss (major) 2 | . . . . . . . . 1 . 1 Misfires 5 | . . . 1 . . . . 2 2 . Alerts 3 | . . . . . . . . 1 2 . Weapon Failures 6 | . . . 2 . . . . 2 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 94 | . . . . 12 . . . 66 16 . Projectiles 78 | . . . . 12 . . . 66 . . Explosions 16 | . . . . . . . . . 16 . Melee . | . . . . . . . . . . . Knockbacks 20 | . 4 8 . . . . 1 3 4 . Impact 1 | . . . . . . . . 1 . . Kinetic 18 | . 4 7 . . . . 1 2 4 . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . 8 42 . Shots 3 | . . . . . . . . 1 2 . Rammed 11 | . 4 . 2 . . . . . 5 . Targets Rammed 29 | . 4 2 3 . . . . 4 7 9 Kicked 17 | . . 2 . . . . . 4 2 9 Crushed 1 | . . . 1 . . . . . . . Highest Temperature 425 | . 24 171 339 332 111 . 387 311 425 68 Average Temperature 107 | . 14 52 116 124 62 . 158 90 180 37 Received Heat Transfer 2404 | . 96 579 306 114 . . 117 300 507 385 Effects 10 | . . . 2 . . . 1 1 6 . Shutdowns 3 | . . . . . . . . . 3 . Energy Bleed 1 | . . . 1 . . . . . . . Interference 5 | . . . 1 . . . . 1 3 . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 11 | . . 2 1 1 . . . 1 6 . Heat Transferred 8960 | . . 2091 1332 999 74 . 222 1480 2429 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Maximum Alert Level 3 | . . 1 1 . . . . 2 3 . Low Security (%) 61 | 100 100 65 84 100 . . . 55 . . Level 1 15 | . . 34 15 . . . . 16 11 . Level 2 16 | . . . . . . . . 27 52 . Level 3 6 | . . . . . . . . . 35 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1077 | . 130 252 244 94 . . . 602 1077 . Initial 300 | . . . 89 94 . . . 300 294 . Average 232 | . 17 155 115 33 . . . 243 643 . Influence Increases 5514 | . 212 919 588 316 30 . 222 1376 1831 20 Destroy 0b10 Robot/C 2920 | . 160 580 320 140 20 . 160 560 960 20 Destroy 0b10 Robot/NC 240 | . 15 85 35 20 . . 10 45 30 . Destroy Leader 782 | . 36 190 108 56 10 . 30 164 188 . Allied During Kill 268 | . . . . . . . 22 . 246 . Successful Hack 56 | . . 14 32 10 . . . . . . Disable Machine 450 | . . . 30 60 . . . 180 180 . Destroy Structure 273 | . 1 5 3 . . . . 82 182 . Advance Influence 300 | . . . . . . . . 300 . . Partial Spotted 15 | . . . . . . . . . 15 . Lose Combat Pursuer 210 | . . 45 60 30 . . . 45 30 . Influence Decreases 5033 | . 212 708 591 524 30 . 222 776 1380 590 Entered New Map 932 | . . . 122 114 . . . . 306 390 Time Decay 3272 | . 212 618 449 410 30 . 184 635 634 100 Lost Part 711 | . . 90 20 . . . . 141 360 100 Lost Ally 118 | . . . . . . . 38 . 80 . Squads Dispatched 35 | . . 3 2 2 . . . 14 14 . Investigation 3 | . . . . . . . . 1 2 . Extermination 12 | . . . . 1 . . . 6 5 . Reinforcement 13 | . . 3 2 1 . . . 4 3 . Assault 1 | . . . . . . . . . 1 . Garrison 6 | . . . . . . . . 3 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 3 3 . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Distress Signals 18 | . . 4 6 1 . . 1 2 4 . Communications Jammed 13 | . . . . . . . . . 13 . Distress Signals 13 | . . . . . . . . . 13 . Times Spotted 225 | . 17 47 34 13 1 . 11 43 56 3 Peak Tracking Total 7 | . 3 7 5 3 1 . 4 4 6 3 Tactical Retreats 11 | . . 2 4 1 . . . 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Traps Triggered 6 | . . . 1 . . . . 3 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Machines Disabled 30 | . . . 2 4 . . . 12 12 . Max in Single Turn 7 | . . . 1 3 . . . 4 7 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Machines Accessed 26 | . 3 10 7 5 . . . 1 . . Terminals 17 | . 3 7 4 3 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . . 2 1 . . . . . . . Recycling Units 3 | . . . 1 1 . . . 1 . . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 72 | . 6 31 24 9 . . . 2 . . Successful 53 | . 5 23 21 3 . . . 1 . . Failed 19 | . 1 8 3 6 . . . 1 . . Catastrophic 2 | . . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . . 7 5 5 . . . 7 4 . Terminals 46 | . 6 21 15 4 . . . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 11 | . . 7 4 . . . . . . . Recycling Units 7 | . . . 2 3 . . . 2 . . Scanalyzers 6 | . . 3 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 5 9 8 2 . . . . . . Record 3 | . 1 2 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open DSF 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . Alert Level 5 | . 1 2 2 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 10 | . . 6 4 . . . . . . . Scan Component 5 | . . 3 2 . . . . . . . Repair 5 | . . 3 2 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . 3 3 . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . Analyze 3 | . . 1 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 11 | . . 5 5 . . . . 1 . . Terminals 9 | . . 5 4 . . . . . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 8 | . . 4 4 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . Reject 2 | . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 6 4 3 . . . 1 . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . 1 1 . . 15 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . 3 2 . . . . . . . Time 167 | . . 109 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Total Allies 10 | . . . . . . 4 . . 6 . Largest Group 5 | . . . . . . 4 3 . 5 . Highest-Rated Group 276 | . . . . . . 156 117 . 276 . Highest-Rated Ally 96 | . . . . . . 40 40 . 96 . Zionite Dispatches 1 | . . . . . . . . . 1 . Fire 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 109 | . . . . . . . 23 . 86 . Total Damage 3115 | . . . . . . . 595 . 2520 . Kills 25 | . . . . . . . 6 . 19 . Allies Corrupted 4 | . . . . . . . 1 . 3 . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Active Infowar (turns) 13619 | . 1184 2366 1491 1197 469 1861 633 2923 1495 . Optics 2059 | . . 1399 660 . . . . . . . Sensors 1662 | . 740 922 . . . . . . . . IFF 1378 | . . . . . . . . 696 682 . Structural 444 | . 444 . . . . . . . . . T.N.C. 10243 | . . 2365 1491 1197 469 1861 633 2227 . . Jamming 813 | . . . . . . . . . 813 . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches 1 | . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . 1 . . Zionite Intel Received 1 | . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Turns Passed 15038 | 178 1436 2366 1491 1197 469 1861 633 2976 2229 202 Spaces Moved 7844 | 135 771 1106 704 703 312 1235 376 1417 1007 78 Core 57 | 43 . 3 . . . . . . 9 2 Treads 6293 | 92 771 850 704 703 312 1235 376 992 258 . Legs 1146 | . . 253 . . . . . 425 392 76 Wheels 123 | . . . . . . . . . 123 . Hover 70 | . . . . . . . . . 70 . Flight 155 | . . . . . . . . . 155 . Fastest Speed 40 | 50 160 120 145 145 145 145 145 120 40 120 Average Speed 152 | 124 160 155 155 145 145 145 145 143 171 199 Slowest Speed 1000 | 160 160 200 160 145 145 145 145 330 1000 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 6 83 78 45 13 27 87 45 24 16 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . Scrap Searched 5 | . . . . . 2 1 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 174 | . . . . . . . 5 78 91 . Melee . | . . . . . . . . . . . Projectile 47 | . . . . . . . 5 28 14 . AOE 127 | . . . . . . . . 50 77 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Total 10090 | 141 900 1535 996 830 326 1306 435 2182 1328 111 Wait 1501 | . 69 282 192 87 11 66 44 611 127 12 Move 7834 | 134 770 1105 703 702 311 1234 375 1416 1006 78 Hop . | . . . . . . . . . . . Pick Up 59 | . 9 12 7 9 . 2 . 14 6 . Fast Attach 65 | 6 1 10 7 . . 1 . 9 31 . Attach 45 | . . 6 6 2 . . . 13 17 1 Detach 11 | . . 1 1 . . . . 2 7 . Swap 66 | 1 7 10 12 3 2 . 2 19 10 . Drop 67 | . 4 11 16 5 1 3 2 13 12 . Fire 412 | . 36 96 49 22 1 . 12 81 104 11 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 17 | . . 2 . . . . . 4 2 9 Crush 12 | . 4 . 3 . . . . . 5 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 14) 1093 | -10/Materials | Discovered new exit (range 10) 1615 | -10/Materials | Entered another Materials area 1615 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2062 | -9/Materials | Lost 5 parts (1p1n3w) 2580 | -9/Materials | Discovered new exit (range 7) 2660 | -9/Materials | Build established: Scavenger-Skirmisher 2884 | -9/Materials | Repaired Shotgun 3116 | -9/Materials | Core integrity fell below 50% 3629 | -9/Materials | Repaired Hvy. Ion Engine 3669 | -9/Materials | Repaired Lgt. Treads 3975 | -9/Materials | Discovered new exit (range 3) 3981 | -9/Materials | Entered another Materials area 3981 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4450 | -8/Materials | Repaired Lgt. Treads 4483 | -8/Materials | Repaired Shotgun 5430 | -8/Materials | Discovered new exit (range 12) 5471 | -8/Materials | Identified exit to Factory 5472 | -8/Materials | Entered Factory 5472 | -7/Factory | Evolved 2 slots: Utility x2 5774 | -7/Factory | Build established: Gunner 6377 | -7/Factory | Discovered new exit (range 7) 6540 | -7/Factory | Build established: Scavenger-Gunner 6668 | -7/Factory | Identified exit to Lower Caves 6669 | -7/Factory | Entered Lower Caves 6681 | -7/Lower Caves | Learned Factory stockpile data 7071 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7080 | -7/Lower Caves | Identified exit to Zion 7084 | -7/Lower Caves | Build established: Gunner 7138 | -7/Lower Caves | Entered Zion 7238 | -7/Zion | Learned Factory emergency access door positions 7484 | -7/Zion | Learned location of Warlord (-4) 7664 | -7/Zion | Met Imprinter 7754 | -7/Zion | Imprinted 7757 | -7/Zion | Declared Zion's savior 7913 | -7/Zion | Given A8's code to call for help 8637 | -7/Zion | Given the Hacking Drone Bay 8641 | -7/Zion | Found Prototype Device 8931 | -7/Zion | Discovered new exit (range 16) 8997 | -7/Zion | Identified exit to Proximity Caves 8999 | -7/Zion | Entered Proximity Caves 8999 | -6/Proximity Caves | Accompanied by 3 allies 9089 | -6/Proximity Caves | Spotter reported a threat 9136 | -6/Proximity Caves | Spotter reported a threat 9594 | -6/Proximity Caves | Discovered new exit (range 8) 9609 | -6/Proximity Caves | Identified exit to Factory 9632 | -6/Proximity Caves | Entered Factory 9632 | -6/Factory | Evolved 2 slots: Utility x2 9709 | -6/Factory | Identified Hacking Drone Bay 10192 | -6/Factory | Build established: Scavenger-Tank 10739 | -6/Factory | Allied Derelicts emerged from ambush trap array 10844 | -6/Factory | Lost 3 allies 11044 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11163 | -6/Factory | Build established: Scavenger-Gunner 11168 | -6/Factory | Terminal network hard line cut 11893 | -6/Factory | Lost 4 parts (2n1u1w) 12391 | -6/Factory | Discovered new exit (range 6) 12608 | -6/Factory | Entered another Factory area 12608 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13029 | -5/Factory | Garrison activated, responded to threat 13108 | -5/Factory | Destroyed 7 combat bots 13393 | -5/Factory | Lost 8 parts (2n3u3w) 13635 | -5/Factory | Core integrity fell below 50% 13658 | -5/Factory | Zion Fire squad teleported in 13661 | -5/Factory | Discovered new exit (range 12) 13664 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13670 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13672 | -5/Factory | Lost 14 parts (2p1n7u4w) 13966 | -5/Factory | Build established: Mutant 14094 | -5/Factory | Terminal network hard line cut 14395 | -5/Factory | Build established: Scavenger-Gunner 14408 | -5/Factory | First assault squad dispatched 14431 | -5/Factory | P-70 Sage assimilated allied 63-K7S(h) 14443 | -5/Factory | Lost 3 allies 14529 | -5/Factory | Lost 6 parts (2p2u2w) 14551 | -5/Factory | Core integrity fell below 20% 14837 | -5/Factory | Entered Upper Caves 14851 | -5/Upper Caves | Build established: Scavenger-Mutant 15039 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15008_ Adv. Heat Sink fries itself beyond repair. 15012_ Hvy. Laser destroyed. 15013_ System corrupted: Matter fused (-10). 15013_ Backup Plating III destroyed. 15014_ Kicked G-50 Soldier out of the way. 15015_ Kicked G-50 Soldier. 15018_ Kicked G-50 Soldier out of the way. 15019_ Kicked G-50 Soldier. 15019_ Flexi-carbon Leg destroyed. 15020_ Kicked G-50 Soldier out of the way. 15021_ Acquired 18 matter. 15022_ Kicked G-50 Soldier. 15023_ Flexi-carbon Leg destroyed. 15024_ Kicked G-50 Soldier. 15026_ G-50 Soldier heat spikes uncontrollably. 15026_ Kicked G-50 Soldier. 15028_ Carbon-fiber Leg destroyed. 15031_ Adv. Heat Sink destroyed. 15031_ Transmission Jammer destroyed. 15037_ Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????##" | | ???????????????????????????????????????????????#"" | | ?????????????????????????????????????????????### | | ?????????????????????????????????????????????# | | ???????????????????????????????#?????????????# | | ?????????????????????????????## #?????????????# | | ????????????????????????????## ??????????????# | | ????????????????????????????# # ####??????????## | | ????????????????????????????# # # #??????####?# | | ????????????????????????????# ##????## ### | | ?????????????????????????????# ###?## ## | | ???????????????????????????#### # ### | | ???????????????????????##### | | ???????????????????????# # ## # # # | | ???????????????????????# # | | ???????????????????????## ### # # # | | ???????????????#?????########?# # ### # | | ??????????????## ??## ####?## # # ##?### # # | | ????????????### # # % ### # ##????# # | | ?????????#"%" g%g ##????? #### | | ????????????# ## # ###????? ??? | | ??????????????????## @ #???????# ??? | | ???????????????????# ## #??????? ??? | | ??????????????????# #?# # #?????# ?? | | ??????????????????## #??## ## ##????? ?? | | ???????????????????##????# #### ???? # #?? | | ???????????????????????? #??## ?? ? #?? | | ??????????????????????? #???######## ?? ? #?? | | ??????????????????????# ????????????????##?? | | ??????????????????????## # ???????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????? # ??????????????????? | | ????????????????????? #### ??????????????????? | | ?????????????????????##???## ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 23 Target Analysis 6 Core Analysis 6 Recoil Reduction 7 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Force Field | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shotgun | 31% | -9/Materials Hvy. Ion Engine | 40% | -9/Materials Lgt. Treads | 47% | -9/Materials Lgt. Treads | 7% | -8/Materials Shotgun | 36% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Help From High Places Novice Programmer Quantum Hacking Robot Respite The One Universal Adapter Use The Force Challenges ------------ None Game ------ Seed TerrorRecyclingMapper Manual? 0 Play Time 04:00:05 Cumulative 15.8 hours Start 2025.06.12 @ 20:49:44 End 2025.06.13 @ 19:23:40 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 15417ab2-e5f9-4385-8e6f-9ad0affc0cff