Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 01:08:43 Player: jumpy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (938) 938 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 3713 Bonus ------- Awakened Behemoth Slayer 1000 Cogmind --------- Core Integrity 0/400 Matter 104/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Hacking Suite Hacking Drone Bay Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Battle Rifle Heavy Battle Rifle CR-A16's Behemoth Slayer > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Hacking Suite Improved Trap Extractor Hacking Drone Bay Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Enhanced Flamer Phasing Sabre [Rating: 32] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 34 | 7 1 11 4 4 7 Power 4 | 1 . 1 1 . 1 Engine 3 | 1 . 1 . . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 . 1 1 Treads . | . . . . . . Leg 8 | 2 . 4 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 1 1 . 2 Device 2 | 1 . . 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 . 5 2 3 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 5 1 3 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 1 3 . 9 Power 2 | . . 1 1 . . Propulsion 2 | . . . . . 2 Utility 3 | . . . 1 . 2 Weapon 6 | . . . 1 . 5 Highest Loss Streak 5 | . . 1 3 . 5 To Critical Strikes . | . . . . . . Average Backups 12 | 5 7 13 13 14 13 Power . | . 1 . . . . Propulsion 5 | 1 2 6 8 6 3 Utility 2 | . 1 2 1 2 4 Weapon 4 | 1 2 3 4 5 4 Tool/Special . | . . . . . . Unused Backups 14 | . 1 1 . 5 7 Power . | . . . . . . Propulsion 8 | . 1 1 . 4 2 Utility 3 | . . . . . 3 Weapon 3 | . . . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 91 94 100 92 Engine 4 | . 14 10 1 . 6 Core 5 | . . . 4 11 4 Leg 22 | . 28 22 22 22 21 Device 11 | . 14 11 11 11 10 Storage 11 | . 14 11 11 11 11 Protection 7 | . . 3 11 11 5 Ballistic Gun 32 | . 28 33 32 33 31 Peak Build Rating 32 | 7 8 16 19 28 32 Average Rating 16 | 6 7 12 16 22 25 On Entrance 13 | . 7 8 16 19 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 48 | 14 29 38 39 41 48 Greatest Support 30 | 20 20 25 25 30 30 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 14 Most Carried 15 | 6 11 15 15 15 15 Average Carried 12 | 5 7 13 13 14 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 11 15 14 15 4 Class Distribution -------------------- 32% | Scavenger-Tank 25% | Mutant 25% | Tank 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Tank | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1149 | 430 112 326 66 112 103 Remotely . | . . . . . . Salvage Created 1542 | 354 241 682 38 . 227 Parts 98 | 28 14 43 . . 13 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 5 18 4 . 6 Guns 27 | . 5 18 2 . 2 AOE 5 | . . . 2 . 3 Classes Destroyed 12 | 3 5 2 1 . 1 Worker 7 | 4 . 3 . . . Tunneler 9 | 9 . . . . . Hauler 2 | . 1 1 . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 15 | . 3 8 . . 4 Grunt 9 | . 2 7 . . . Duelist 1 | . . 1 . . . Sentry 3 | . . 2 . . 1 Behemoth 1 | . . . . . 1 Assembled 4 | . . . 4 . . Best Kill Streak 7 | 4 3 7 2 . 4 Combat Bots Only 5 | . 3 5 2 . 4 Max Kills in Single Turn 3 | 1 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 240 | . 19 88 22 . 111 Missed 67 | . 4 26 5 . 32 Hits 173 | . 15 62 17 . 79 Melee 3 | . . 3 . . . Projectile 170 | . 15 59 17 . 79 Critical Strikes 3 | . . . . . 3 Damage Taken 2457 | . 150 707 256 . 1344 Core 418 | . 12 169 . . 237 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 131 | . . . . 131 . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 130 | 40 26 42 10 . 12 Largest 3 | 2 2 3 3 . 3 Hottest 91 | 40 40 69 69 . 91 Shots Fired 317 | 80 52 126 24 . 35 Gun 312 | 80 52 126 22 . 32 Cannon . | . . . . . . Launcher 5 | . . . 2 . 3 Special . | . . . . . . Kinetic 312 | 80 52 126 22 . 32 Thermal . | . . . . . . Explosive 5 | . . . 2 . 3 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 8 5 12 3 . 8 Robot Miss Streak 9 | 4 2 3 9 . 8 Penetration Max . | . . . . . . Secondary Targets 6 | . . 5 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 180 | 44 28 79 10 . 19 Core Hits 81 | 19 12 33 8 . 9 Critical Kills 2 | 1 . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 1 . 1 . . . Destroy 2 | 1 . 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2794 | 483 301 1178 249 . 583 Guns 2408 | 483 301 1178 158 . 288 Cannons . | . . . . . . Explosions 354 | . . . 91 . 263 Melee 32 | . . . . . 32 Ramming . | . . . . . . Kinetic 2408 | 483 301 1178 158 . 288 Thermal . | . . . . . . Explosive 354 | . . . 91 . 263 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 32 | . . . . . 32 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . . . . 37 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 119 | . 12 119 18 . 102 Average Temperature 33 | . 6 30 8 . 50 Received Heat Transfer 428 | . 66 210 20 . 132 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 76 100 . . Level 1 6 | . . 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 287 | 15 127 287 105 . . Initial 105 | . . 50 105 . . Average 51 | 1 14 142 26 . . Influence Increases 929 | 70 184 509 26 . 140 Destroy 0b10 Robot/C 580 | . 100 360 . . 120 Destroy 0b10 Robot/NC 110 | 70 15 25 . . . Destroy Leader 118 | . 24 74 . . 20 Select Force Hacks 60 | . 30 30 . . . Disable Machine 30 | . . 15 15 . . Destroy Structure 16 | . . 5 11 . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 929 | 70 65 357 297 . 140 Entered New Map 235 | . . 69 166 . . Time Decay 642 | 70 65 278 101 . 128 Lost Part 52 | . . 10 30 . 12 Squads Dispatched 5 | . 2 2 1 . . Investigation 5 | . 2 2 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 12 23 5 . 8 Peak Tracking Total 7 | . 3 7 3 . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 5 2 1 . . Successful 4 | . 2 1 1 . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 4 2 . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . 1 . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4050 | 477 428 618 414 1525 588 Seismic 4046 | 477 428 618 414 1525 584 Decoding 4 | . . . . . 4 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4212 | 609 428 618 416 1525 616 Spaces Moved 2033 | 292 224 230 200 794 293 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2029 | 288 224 230 200 794 293 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 175 | 119 153 190 190 190 190 Slowest Speed 260 | 120 190 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 8 40 26 57 80 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . . . 12 . 25 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 36 | . . . 12 . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2419 | 478 264 326 215 814 322 Wait 171 | 134 6 28 . 3 . Move 2028 | 291 223 229 199 793 293 Hop . | . . . . . . Pick Up 26 | 6 6 7 1 6 . Fast Attach 10 | 7 . 1 1 . 1 Attach 10 | . . 2 2 . 6 Detach . | . . . . . . Swap 18 | . 1 8 2 4 3 Drop 24 | . 2 9 . 8 5 Fire 130 | 40 26 42 10 . 12 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 610 | -11/Scrapyard | Entered Materials 611 | -10/Materials | Build established: Mutant 611 | -10/Materials | Met a group of wandering Federalists 745 | -10/Materials | Discovered new exit (range 8) 752 | -10/Materials | Lost 4 allies 1023 | -10/Materials | Discovered new exit (range 5) 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1328 | -9/Materials | Build established: Gunner 1568 | -9/Materials | Discovered new exit (range 13) 1656 | -9/Materials | Entered Mines 1657 | -9/Mines | Assembled infested the area 1673 | -9/Mines | Met a Derelict bent on vengeance 1742 | -9/Mines | Lost 3 parts (1p1u1w) 1878 | -9/Mines | Met a Derelict shopkeep closing up shop 1933 | -9/Mines | Learned Materials emergency access door positions 2018 | -9/Mines | Build established: Scavenger-Tank 2055 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2072 | -9/Mines | Entered Zion 2375 | -7/Zion | Learned Factory garrison access intel 2528 | -7/Zion | Found CR-A16's Pointy Stick 2760 | -7/Zion | Given A8's code to call for help 2882 | -7/Zion | Given the Hacking Drone Bay 2883 | -7/Zion | Found Prototype Device 3087 | -7/Zion | Visited the Megawrench Repair Shop 3112 | -7/Zion | Build established: Tank 3287 | -7/Zion | Megawrench repaired 4 parts 3489 | -7/Zion | Discovered new exit (range 11) 3597 | -7/Zion | Entered Proximity Caves 3751 | -6/Proximity Caves | Spotted B-75 Beast 3786 | -6/Proximity Caves | Core integrity fell below 50% 3800 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3803 | -6/Proximity Caves | Destroyed B-75 Beast 3923 | -6/Proximity Caves | Core integrity fell below 20% 4176 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4213 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04184_ Battle Rifle destroyed. 04185_ Y-54 Guardian destroyed. 04197_ Imp. Deuterium Engine fries itself beyond repair. 04197_ Flak Gun fries itself beyond repair. 04198_ Penetrated by Slug. 04198_ Slug penetrates Wall. 04201_ Lgt. Treads fries itself beyond repair. 04201_ Penetrated by Slug. 04201_ Carbon-fiber Leg destroyed. 04201_ Penetrated by Slug. 04201_ Hvy. Assault Rifle destroyed. 04201_ Penetrated by Slug. 04201_ Grenade Launcher destroyed. 04205_ Slug penetrates Wall. 04211_ Dropped Lrg. Storage Unit. 04211_ Dropped Hvy. Assault Rifle. 04212_ Dropped Carbon-fiber Leg. 04212_ Dropped Rnf. Deuterium Engine. 04213_ Dropped Mic. Nuclear Core. 04213_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#########??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# % #??????????????? | | ????????????????????????### #??????????????? | | ???????????????????????##/[* #??????????????? | | ?????????????????##???##|@== #??????????????? | | ????????????????## #### =!##h ##??????????????? | | ????????????????# ## *#? ##???????????????? | | ????????????????# ##?# #????????????????? | | ????????????????## ###??? #????????????????? | | ?????????????????# ##????? #???????????????? | | ????? ??????????# #???##? #???????????????? | | ?????? ?????????# ##?? ### #???????????????? | | ???????# ####????## ##? #???????????????? | | ??????## ###??# ## ??????????????? | | ?????## ### ######????????????? | | ?????# #"""""????????????? | | ?????# # ?????????????? | | ?????# ### #??????????????? | | ????????????## ???????????????? | | ?????????????#### # ???????????????? | | ????????????###?# #?????????????????? | | ????????#### ### ## #?????????????????? | | ???????## ?# #?? ?????????????????? | | ??????## ?# #????????????????????? | | ###### ??# #????????????????????? | | ? ???# #?####???????????????? | | ???? #??## #?# ##??????????????? | | ??????# #### #### #??????????????? | | ???#### ## ^ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed DirectedPortableLaser Manual? 0 Play Time 00:15:16 Cumulative 251.8 hours Start 2025.10.30 @ 00:55:27 End 2025.10.30 @ 01:08:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 566 Rogue 566 Adventurer 0 Explorer 0 Win Type - Total 18 Types 13/0/3/1/1/0/0/0/0/0 Lore% 79 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 76bf515b-7b5a-4bd3-b076-cfd030c2224b