Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 14:25:12 Player: Chair Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (195) 975 Value Destroyed (7682) 7682 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1585) 1585 TOTAL SCORE: 15282 Bonus ------- High Alert Combat Kills 785 Entered Garrisons 200 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 520/520 System Corruption 46% Temperature Cool (12) Movement Treading (87) Location -5/Warlord Parts ------- > --- POWER (2) -------- Reinforced Fission Core Reinforced Fission Core > --- PROPULSION (6) --- Treaded Armored Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Improved Heat Sink (fused) Improved Cooling System > --- WEAPON (4) ------- Heavy Autocannon > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Fission-Angular Core > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Improved Coolant Injector Large Storage Unit > --- WEAPON ----------- Kinetic Gauss Construct/G Kinetic HMG Construct/G Thermal Force Construct/G Kinetic Caster Construct/G > --- INVENTORY -------- Improved Coolant Injector Improved Coolant Injector Huge Storage Unit Improved Energy Well High-capacity Matter Pod Improved Transmission Jammer Powered Armor Powered Armor Powered Armor Enhanced Force Rifle Enhanced Force Rifle Enhanced Force Rifle Hypervelocity Coil Gun Long-range Missile Launcher Improved Plasma Cutter [Rating: 107] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Heavy Particle Cannon Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Slots Evolved 10 | . . 2 2 . . . 4 2 . . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . 1 1 . . . Utility 3 | . . 1 1 . . . 1 . . . . Weapon 2 | . . . . . . . 1 1 . . . Parts Attached 87 | 5 5 13 14 7 3 5 16 3 1 . 15 Power 11 | . . 2 1 . . 1 4 . . . 3 Engine 6 | . . 2 1 . . 1 2 . . . . Core 5 | . . . . . . . 2 . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 1 6 6 3 . 2 1 . . . . Treads 21 | 2 1 6 6 3 . 2 1 . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 3 2 2 2 2 2 8 3 1 . 7 Device 16 | . 1 . . 1 1 1 5 1 1 . 5 Storage 4 | 1 1 . 1 . . . . 1 . . . Processor 1 | . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 12 | . 1 1 1 1 1 1 3 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 1 3 5 2 1 . 3 . . . 5 Energy Gun 5 | 1 . 2 2 . . . . . . . . Energy Cannon 2 | . 1 . 1 . . . . . . . . Ballistic Gun 8 | 1 . 1 1 2 . . 3 . . . . Ballistic Cannon 5 | . . . 1 . . . . . . . 4 Launcher 2 | . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . . 1 . 1 . . 1 Corrupted Parts 4 | . . . . . . . . . . . 4 System Corruption 32 | . . . . . . . . . . . 32 Parts Lost 44 | . . 2 3 3 . 1 3 2 1 . 29 Power 5 | . . . . . . 1 . . . . 4 Propulsion 4 | . . 1 1 . . . . . . . 2 Utility 19 | . . 1 1 3 . . 2 1 . . 11 Weapon 16 | . . . 1 . . . 1 1 1 . 12 Highest Loss Streak 7 | . . 2 1 1 . 1 1 1 1 . 7 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 11 | . 6 9 11 14 14 14 13 13 15 15 4 Power . | . . . . 1 1 . . . . . . Propulsion 1 | . 3 3 2 3 3 2 1 1 . . . Utility 4 | . 1 2 2 2 3 4 4 9 9 9 2 Weapon 4 | . 1 2 5 7 6 6 5 3 5 5 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 36 | . 1 4 2 2 1 . 5 10 . . 11 Power 2 | . . . . 1 . . 1 . . . . Propulsion 4 | . . 1 . . . . . 3 . . . Utility 12 | . . . . 1 . . 2 3 . . 6 Weapon 16 | . 1 3 2 . 1 . 1 4 . . 4 Tool/Special 2 | . . . . . . . 1 . . . 1 Average Slot Usage (%) 71 | . 80 97 98 96 95 89 70 57 58 58 39 Engine 5 | . . 9 9 9 9 8 9 . . . . Core 2 | . . . . . . . 2 4 5 5 5 Treads 14 | . 28 32 35 35 36 29 9 . . . . Leg 1 | . . . . . . . 1 3 . . 2 Device 11 | . 3 6 2 4 4 12 13 16 13 17 11 Storage 6 | . 14 11 9 9 9 9 6 5 5 5 1 Processor 2 | . . 4 9 9 9 5 . . . . . Protection 5 | . 6 11 14 11 9 5 5 . 2 . 1 Energy Gun 4 | . 3 2 10 . . . 5 10 5 5 3 Energy Cannon 5 | . 10 9 3 5 . 8 3 7 5 5 1 Ballistic Gun 6 | . 14 9 . 5 9 . 9 3 11 11 3 Ballistic Cannon 2 | . . . 3 6 4 9 . . . . 2 Peak Build Rating 107 | 5 7 15 23 23 22 45 85 104 107 107 107 Average Rating 57 | 3 5 11 19 21 21 29 67 93 104 107 81 On Entrance 44 | . 5 7 15 23 21 22 44 80 103 107 107 Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 8 18 27 46 46 44 44 75 75 75 66 92 Greatest Support 150 | 40 40 60 89 89 86 86 89 150 150 150 150 Greatest Overweight (x) 3 | . . . . . . 2 3 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 14 15 15 15 15 15 15 15 6 Most Carried 15 | . 10 10 15 15 15 15 15 15 15 15 15 Average Carried 11 | . 6 9 11 14 14 14 13 14 15 15 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 10 10 15 14 15 13 15 15 15 15 1 Scrap Engine Consumption 143 | . . . . . . 17 55 40 . 3 28 Constructs Created 13 | . . . . . . 1 4 3 1 . 4 Constructs Modified 40 | . . . . . . 2 12 18 . . 8 Class Distribution -------------------- 45% | Construct 21% | Scavenger-Mutant 18% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Matter Collected 4621 | 250 238 247 238 334 104 346 1588 189 122 142 823 Remotely . | . . . . . . . . . . . . Salvage Created 9581 | . 342 661 674 594 115 498 2624 1998 465 505 1105 Parts 456 | . 20 43 38 25 14 24 111 86 15 29 51 Haulers Intercepted 11 | . . 2 2 1 . . 3 3 . . . Recyclers Shooed 9 | . . . 1 2 . . 5 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 13 23 . Prevented 7 | . . . . . . . . . 2 5 . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Combat Hostiles Destroyed 148 | . 10 15 10 8 8 5 36 22 8 11 15 Melee 1 | . . . . . . . . . . . 1 Guns 68 | . 3 4 4 2 2 . 25 12 6 8 2 Cannons 58 | . 7 11 3 6 . 5 7 8 2 3 6 AOE 18 | . . . 2 . 6 . 3 1 . . 6 Classes Destroyed 21 | . 2 5 2 2 . 2 4 2 1 . 1 Worker 11 | . . 1 . . . . 4 6 . . . Builder 1 | . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . . Hauler 11 | . . 2 2 1 . . 3 3 . . . Recycler 11 | . . . . 3 . 2 3 3 . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 2 | . . 1 . . . . 1 . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 6 | . . 2 1 . . . 1 2 . . . Swarmer 31 | . 3 7 . . 6 . 3 4 3 5 . Grunt 62 | . 7 4 7 4 . . 25 7 3 4 1 Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . . Protector 1 | . . . . . . . 1 . . . . Sentry 16 | . . 4 1 3 2 2 1 1 1 1 . Hunter 5 | . . . 2 . . . 1 2 . . . Programmer 13 | . . . . . . . 3 8 1 1 . Behemoth 1 | . . . . . . . 1 . . . . Scientist 2 | . . . . . . 2 . . . . . Scrapper 3 | . . . . . . 3 . . . . . Surgeon 1 | . . . . . . . . . . . 1 Thug 5 | . . . . . . . . . . . 5 Bouncer 3 | . . . . . . . . . . . 3 Wizard 2 | . . . . . . . . . . . 2 Marauder 2 | . . . . . . . . . . . 2 Mutant 2 | . . . . . . . . . . . 2 Best Kill Streak 10 | . 3 10 3 4 5 4 9 7 6 9 7 Combat Bots Only 9 | . 3 7 3 2 5 2 8 5 6 9 6 Max Kills in Single Turn 3 | . 1 2 1 1 2 1 2 3 1 2 3 Gunslinging 1 | . . . . . . . 1 . . 1 . Exploded 3 | . . . 1 . 2 . 2 1 . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Hostile Shots Fired 1699 | . 36 59 50 46 22 34 323 159 48 51 871 Missed 568 | . 11 17 10 10 7 5 80 55 19 24 330 Hits 1131 | . 25 42 40 36 15 29 243 104 29 27 541 Melee 6 | . . . . . . . 2 . . . 4 Projectile 1125 | . 25 42 40 36 15 29 241 104 29 27 537 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 67 | . . . . 1 . 4 10 12 . 2 38 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 22143 | . 286 478 704 547 189 638 4244 2100 508 504 11945 Core 1669 | . 35 62 59 45 25 75 357 192 40 . 779 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 5114 | . 64 . . 153 . . 1506 1449 100 . 1842 Core Remaining (%) 78 | 100 86 84 . . . 62 58 . . . . Volleys Fired 534 | . 30 57 33 35 16 21 151 81 17 16 77 Largest 4 | . 2 2 2 2 2 2 3 4 4 4 4 Hottest 247 | . 80 83 112 112 50 112 208 247 247 246 246 Shots Fired 1331 | . 60 114 64 70 23 42 413 293 59 60 133 Gun 881 | . 30 57 50 16 16 . 347 187 43 46 89 Cannon 430 | . 30 57 14 54 2 42 59 106 16 14 36 Launcher 20 | . . . . . 5 . 7 . . . 8 Special . | . . . . . . . . . . . . Kinetic 730 | . 30 57 12 44 18 21 221 120 47 46 114 Thermal 504 | . 30 57 7 26 . 21 185 172 . . 6 Explosive 20 | . . . . . 5 . 7 . . . 8 Electromagnetic 77 | . . . 45 . . . . 1 12 14 5 Robot Hit Streak 25 | . 11 8 10 12 22 25 14 17 6 5 12 Robot Miss Streak 8 | . 2 2 2 3 . 3 5 6 5 5 8 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 8 | . . . 1 . . . 4 . . 2 1 Max Gunslinging Chain 2 | . . . 1 . . . 1 . . 2 1 Shots Hit Robots 810 | . 37 78 47 51 15 26 267 158 28 26 77 Core Hits 376 | . 15 25 31 18 9 12 123 61 15 16 51 Critical Kills 4 | . . . . . . . 1 2 . . 1 Critical Parts Destroyed 7 | . . . . . . . 2 1 1 . 3 Critical Strikes 16 | . . . . . . 1 5 3 1 . 6 Burn 2 | . . . . . . . 2 . . . . Destroy 12 | . . . . . . . 3 3 1 . 5 Blast 2 | . . . . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23195 | . 603 1299 1141 1173 755 667 6687 5282 905 843 3840 Guns 12186 | . 186 558 686 187 236 . 4822 2658 687 590 1576 Cannons 7838 | . 416 741 179 983 . 667 1135 2160 218 253 1086 Explosions 3073 | . . . 276 . 519 . 721 449 . . 1108 Melee . | . . . . . . . . . . . . Ramming 98 | . 1 . . 3 . . 9 15 . . 70 Kinetic 10941 | . 186 558 119 695 236 292 2766 2207 779 579 2524 Thermal 8729 | . 416 741 401 475 . 375 3191 3060 . . 70 Explosive 2348 | . . . . . 519 . 721 . . . 1108 Electromagnetic 1079 | . . . 621 . . . . . 126 264 68 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 46 | . . . . . . . 4 14 17 18 46 Average Corruption 12 | . . . . . . . 3 7 16 17 29 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 142 | . . . . . . . 26 33 16 16 51 Message Errors 35 | . . . . . . . 10 8 2 5 10 Matter Fused 28 | . . . . . . . 3 7 5 6 7 Heat Flow Errors 10 | . . . . . . . 1 3 . 2 4 Energy Discharges 21 | . . . . . . . 4 5 4 2 6 Parts Rejected 3 | . . . . . . . 1 1 . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . 2 2 2 . 7 Data Loss (major) 6 | . . . . . . . 1 4 . . 1 Misfires 1 | . . . . . . . 1 . . . . Alerts 3 | . . . . . . . 1 . . . 2 Misdirections 9 | . . . . . . . . 1 . . 8 Weapon Failures 12 | . . . . . . . 2 2 3 1 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 215 | . . 8 1 27 36 . 6 104 . . 33 Projectiles 78 | . . 8 . 27 . . . 43 . . . Explosions 137 | . . . 1 . 36 . 6 61 . . 33 Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . . 6 . 2 . 4 2 2 . Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . 6 . 2 . 4 2 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . 71 . 25 . . 67 . . 57 Shots 4 | . . . 1 . 1 . . 1 . . 1 Rammed 6 | . 1 . . . . 1 . . . . 4 Targets Rammed 12 | . 1 . . 1 . 1 1 2 . . 6 Kicked 4 | . . . . . . . 1 2 . . 1 Crushed 2 | . . . . 1 . . . . . . 1 Highest Temperature 1260 | . 144 72 305 374 21 316 540 191 431 199 1260 Average Temperature 114 | . 57 19 78 162 8 131 116 21 138 101 216 Received Heat Transfer 5332 | . 138 123 270 288 27 418 1813 264 99 102 1790 Effects 23 | . . . . 2 . 1 7 . 1 . 12 Shutdowns 2 | . . . . . . . 2 . . . . Energy Bleed 8 | . . . . 1 . . 2 . 1 . 4 Interference 4 | . . . . . . . 3 . . . 1 Matter Decay 3 | . . . . . . 1 . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 4 | . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 2 | . . . 1 . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Melted 20 | . 1 . . . . 1 5 13 . . . Heat Transferred 12133 | . 888 1554 485 703 . 459 4155 3889 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Maximum Alert Level 3 | . 1 1 1 . 1 . 3 3 . . . Low Security (%) 47 | 100 97 96 95 100 63 100 . . . . . Level 1 12 | . 2 3 4 . 36 . 16 24 . . . Level 2 32 | . . . . . . . 73 55 . . . Level 3 7 | . . . . . . . 9 20 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 840 | . 204 217 209 156 322 168 779 840 . . . Initial 400 | . . 81 72 68 88 144 400 372 . . . Average 337 | . 108 101 156 84 173 63 575 568 . . . Influence Increases 5127 | . 344 499 327 328 234 197 1537 996 215 265 185 Destroy 0b10 Robot/C 2600 | . 200 300 200 160 160 40 700 440 160 220 20 Destroy 0b10 Robot/NC 235 | . . 30 20 20 . 10 70 80 5 . . Destroy Leader 534 | . 50 88 56 52 . . 138 100 20 30 . Successful Hack 179 | . 4 17 . 28 . 54 60 16 . . . Select Force Hacks 180 | . 60 30 . 30 . 60 . . . . . Disable Machine 270 | . 30 30 15 30 . 30 45 90 . . . Anti-Garrison Action 50 | . . . . . 50 . . . . . . Destroy Structure 259 | . . 4 21 8 24 3 49 150 . . . Advance Influence 400 | . . . . . . . 400 . . . . Lose Combat Pursuer 420 | . . . 15 . . . 75 120 30 15 165 Influence Decreases 5065 | . 150 521 336 355 48 519 776 923 470 251 716 Entered New Map 1937 | . . 113 100 95 48 178 . 389 310 111 593 Time Decay 2643 | . 150 238 206 230 . 331 586 514 150 140 98 Lost Part 175 | . . 20 30 30 . 10 30 20 10 . 25 Lost Ally 10 | . . . . . . . 10 . . . . Purge Threat 300 | . . 150 . . . . 150 . . . . Squads Dispatched 28 | . 3 2 2 1 . . 9 11 . . . Investigation 8 | . 2 2 1 1 . . 1 1 . . . Extermination 3 | . . . . . . . 1 2 . . . Reinforcement 12 | . 1 . 1 . . . 5 5 . . . Assault 2 | . . . . . . . 2 . . . . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . 3 2 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Distress Signals 8 | . . 2 2 . . . 2 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 295 | . 11 23 15 8 8 5 51 37 9 13 115 Peak Tracking Total 37 | . 5 5 3 3 4 4 5 7 5 4 37 Tactical Retreats 21 | . . . 1 . . . 3 4 2 1 10 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Traps Triggered 10 | . . 1 . . . . 2 1 . . 6 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Machines Disabled 20 | . 2 2 1 2 1 3 3 6 . . . Max in Single Turn 4 | . 1 1 1 1 1 1 1 4 . . . Garrison Relay 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Machines Accessed 41 | . 5 4 1 7 1 9 9 4 . . 1 Terminals 21 | . 2 2 1 3 1 6 4 2 . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 5 | . 1 1 . 2 . . 1 . . . . Recycling Units 8 | . 2 1 . 1 . 2 . 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 104 | . 10 11 3 15 1 31 25 7 . . 1 Successful 53 | . 5 6 . 11 . 17 11 2 . . 1 Failed 51 | . 5 5 3 4 1 14 14 5 . . . Catastrophic 12 | . 3 1 2 2 . 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 7 2 . 1 . 13 6 . . . . Terminals 65 | . 5 6 3 7 1 27 13 3 . . . Fabricators 7 | . . . . . . . 7 . . . . Repair Stations 15 | . 2 4 . 6 . . 3 . . . . Recycling Units 11 | . 3 1 . 1 . 2 . 4 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . Terminal Hacks 27 | . 1 3 . 3 . 14 4 1 . . 1 Part Schematic 2 | . . . . . . 2 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . . 2 . . . . . Open Door 2 | . . . . 1 . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . . 1 1 . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . Locate Traps 3 | . 1 . . 1 . . 1 . . . . Surveillance Status 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . Registered Components 2 | . . . . . . 1 1 . . . . Zone Layout 3 | . . . . . . 3 . . . . . Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . Load Schematic 3 | . . . . . . . 3 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 11 | . 2 1 . 6 . . 2 . . . . Scan Component 6 | . 1 1 . 3 . . 1 . . . . Repair 5 | . 1 . . 3 . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 9 | . 2 2 . 1 . 3 1 . . . . Terminals 3 | . . 1 . . . 1 1 . . . . Botnet 3 | . . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 1 . 1 . 2 . . . . . Tunnel 6 | . 2 1 . 1 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 31 | . 2 3 1 5 1 6 9 4 . . . Full Trace Events 9 | . 1 . 1 . . 6 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built 1 | . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 1 . . 3 . . 1 . . . . Time 134 | . 26 . . 96 . . 12 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . 3 . . . . Machine Destruction 3 | . . . . . 3 . . . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 23 | . . . . . . . 23 . . . . Highest-Rated Ally 23 | . . . . . . . 23 . . . . Initial Warlord ECA Mod 1 | . . . . . . 1 . . . . . Total Orders 6 | . . . . . . . 6 . . . . STAY 2 | . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . 1 . . . . AID 3 | . . . . . . . 3 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Turns Passed 8186 | 70 393 517 430 495 384 962 1835 1403 316 297 1084 Spaces Moved 4607 | 41 170 186 184 160 203 569 958 758 288 267 823 Core 2 | 2 . . . . . . . . . . . Treads 2164 | 39 170 186 184 160 203 550 570 30 . . 72 Legs 1311 | . . . . . . 6 329 526 . . 450 Wheels 72 | . . . . . . 13 59 . . . . Hover . | . . . . . . . . . . . . Flight 1058 | . . . . . . . . 202 288 267 301 Fastest Speed 50 | 50 160 160 160 160 160 132 104 87 87 87 87 Average Speed 122 | 154 160 160 160 160 160 153 127 110 87 87 87 Slowest Speed 410 | 160 160 160 160 160 160 216 410 163 87 87 87 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . 12 Potential Cave-ins 9 | . . . . . . . . . . . 9 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 27 20 24 31 36 95 25 26 57 49 52 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 7 | . 2 1 . 1 . 2 . . 1 . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 . 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . Spaces Dug 40 | . . . . . 12 . . 8 1 2 17 Terrain Destroyed 311 | . . . 21 8 18 2 45 74 16 17 110 Melee . | . . . . . . . . . . . . Projectile 105 | . . . 1 8 . 2 3 34 16 17 24 AOE 206 | . . . 20 . 18 . 42 40 . . 86 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Fac Upp Upp War Total 6128 | 45 231 298 258 330 240 621 1298 1143 313 293 1058 Wait 678 | . 10 16 1 109 11 10 92 267 8 11 143 Move 4574 | 40 169 185 183 160 202 568 957 757 287 266 800 Hop 10 | . . . . . . . . . . . 10 Pick Up 76 | . 12 9 13 5 2 1 19 13 . . 2 Fast Attach 50 | 5 2 6 3 2 2 2 12 3 . . 13 Attach 30 | . 1 4 4 4 . 3 9 1 . . 4 Detach 17 | . 1 2 1 . . 3 9 1 . . . Swap 53 | . 2 5 9 9 5 3 18 1 1 . . Drop 88 | . 3 14 11 5 2 9 25 17 . . 2 Fire 534 | . 30 57 33 35 16 21 151 81 17 16 77 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . 1 2 . . 1 Crush 8 | . 1 . . 1 . 1 . . . . 5 Escape Stasis 6 | . . . . . . . 5 . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 13) 420 | -10/Materials | Repaired Lgt. Treads 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Identified exit to Mines 846 | -9/Materials | Build established: Scavenger-Mutant 919 | -9/Materials | Destroyed 7 combat bots 951 | -9/Materials | Discovered new exit (range 14) 981 | -9/Materials | Entered another Materials area 981 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1149 | -8/Materials | Discovered new exit (range 15) 1411 | -8/Materials | Entered Storage 1552 | -8/Storage | Build established: Mutant 1624 | -8/Storage | Repaired Hvy. Particle Cannon 1860 | -8/Storage | Repaired Lgt. Armor Plating 1894 | -8/Storage | Repaired Imp. Treads 1906 | -8/Storage | Identified exit to Garrison 1906 | -8/Storage | Entered Garrison 1916 | -8/Garrison | Triggered checkpoint 2028 | -8/Garrison | Triggered checkpoint 2144 | -8/Garrison | Triggered checkpoint 2230 | -8/Garrison | Garrison Relay disabled 2271 | -8/Garrison | Discovered new exit (range 12) 2290 | -8/Garrison | Entered Recycling 2318 | -8/Recycling | Identified exit to Factory 2381 | -8/Recycling | Build established: Scavenger-Mutant 2830 | -8/Recycling | Scanned before Scraplab entrance 2853 | -8/Recycling | Entered Scraplab 2868 | -8/Recycling | Angered Scraplab inhabitants 2870 | -8/Recycling | Found Prototype Device 2870 | -8/Recycling | Identified Scrap Engine 3252 | -8/Recycling | Entered Factory 3252 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3317 | -6/Factory | Discovered new exit (range 15) 3449 | -6/Factory | Fabricated M-28 Smith (x1) 3565 | -6/Factory | Build established: Tank 4028 | -6/Factory | Identified exit to Lower Caves 4028 | -6/Factory | Identified exit to Extension 4181 | -6/Factory | Repaired Imp. Light Armor Plating 4344 | -6/Factory | Build established: Construct 4410 | -6/Factory | Spotted B-75 Beast 4464 | -6/Factory | Destroyed B-75 Beast 4652 | -6/Factory | First assault squad dispatched 4790 | -6/Factory | Found Powered Armor 4792 | -6/Factory | Found Powered Armor 4795 | -6/Factory | Found Powered Armor 4797 | -6/Factory | Found Powered Armor 4975 | -6/Factory | Destroyed 8 combat bots 5023 | -6/Factory | Discovered new exit (range 7) 5087 | -6/Factory | Entered another Factory area 5087 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5428 | -5/Factory | Garrison activated, responded to threat 5880 | -5/Factory | Found Launcher Loader 6244 | -5/Factory | System corruption reached 10% 6367 | -5/Factory | Spotted B-75 Beast 6379 | -5/Factory | Identified exit to Upper Caves 6490 | -5/Factory | Entered Upper Caves 6588 | -5/Upper Caves | Learned location of Warlord (-5) 6639 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6802 | -5/Upper Caves | Discovered new exit (range 6) 6806 | -5/Upper Caves | Entered another Upper Caves area 6918 | -5/Upper Caves | Destroyed 9 combat bots 6919 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7040 | -5/Upper Caves | Learned Factory emergency access door positions 7090 | -5/Upper Caves | Spotted B-75 Beast 7101 | -5/Upper Caves | Discovered new exit (range 3) 7103 | -5/Upper Caves | Entered Warlord 7133 | -5/Warlord | System corruption cleaned by Quarantine Array 7137 | -5/Warlord | Attacked by Warlord forces 7151 | -5/Warlord | Spotted PB-HZT(B) 7151 | -5/Warlord | Spotted S7-82B(B) 7207 | -5/Warlord | Destroyed PB-HZT(B) 7281 | -5/Warlord | Destroyed S7-82B(B) 7288 | -5/Warlord | Warlord's base attacked by MAIN.C 7356 | -5/Warlord | Lost 7 parts (1p3u3w) 7464 | -5/Warlord | Lost 5 parts (1n2u2w) 7543 | -5/Warlord | Lost 3 parts (1p2w) 7545 | -5/Warlord | Spotted M9-U8U(g) 7550 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 7550 | -5/Warlord | Identified Hvy. Autocannon 7554 | -5/Warlord | Found Corrupted Hvy. Autocannon 7607 | -5/Warlord | Found Corrupted Hvy. Autocannon 7638 | -5/Warlord | Warlord forces counterattacked 7646 | -5/Warlord | Found Hvy. Autocannon 7663 | -5/Warlord | Core integrity fell below 50% 7665 | -5/Warlord | Lost 4 parts (2u2w) 7746 | -5/Warlord | Spotted Executioner 7825 | -5/Warlord | Lost 5 parts (1p2u2w) 7854 | -5/Warlord | Spotted Striker 7858 | -5/Warlord | System corruption reached 30% 7863 | -5/Warlord | Crushed by falling debris 7931 | -5/Warlord | Core integrity fell below 20% 7963 | -5/Warlord | Warlord base infiltrated, sounded retreat 8156 | -5/Warlord | Spotted Striker 8173 | -5/Warlord | Spotted Executioner 8181 | -5/Warlord | Spotted Striker 8181 | -5/Warlord | Spotted Striker 8187 | -5/Warlord | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08160_ Acquired Imp. Cooling System. 08164_ Critical hit (Burn: +50). 08177_ Penetrated by Slug. 08177_ Slug penetrates Earth. 08177_ Penetrated by Slug. 08178_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 08178_ Critical hit (Burn: +37). 08182_ Kinetic Caster Construct/G destroyed. 08182_ Arm. Scrap Engine damaged due to network destabilization (-7). 08182_ Slammed into G-50 Soldier. 08183_ The unstable cave ceiling collapses. 08183_ Crushed G-50 Soldier. 08183_ G-50 Soldier destroyed. 08183_ G-50 Soldier knocked back. 08184_ Penetrated by Slug. 08184_ Slug penetrates B-74 Champion. 08184_ Slammed into S-27 Virus. 08186_ Acquired 7 matter. 08186_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????##!!"""##???????????????????????????????? | | ??########"!! X "#####???????????????????????????? | | ??# ## #"" !"#% ####????????????????????????? | | ??# # ##""X % "#????????????????????????? | | ### "###""" # ##????????????????????????? | | # " ##?#### # ##????????????????????????? | | "###+"###### # ## "#????????????????????????? | | % ##????????????????????????? | | ^ ^ % #?????????????????????????? | | ^ # #?????????????????????????? | | ####### #### % #?????????????????????????? | | ??????#### %### #?????????????????????????? | | #######?# ## # #"#????????????????????##??? | | ## # %## # ###??????????????????### ??? | | ## # ## ##????????????????? ?? ??? | | # ##% # ######????????????????? ### ??? | | # ### #####"""?????????????????? ??? | | # # # #""#?????????????????# #?? | | ???? # ### ## ##""#?????????????????# ?? | | ???? #####!% # ###""#??????????????????# ## | | ??? # # [%## # #""######??????????????# # | | ##???#"# # # #i#;""# #???????????????# # | | # #### ## #g "" ###########??????# | | # ##[ E!g%["" """""" """"#???????# | | # # ## % g! g%gK" gg """ """""#?####?## | | = ===%= = !![*g%!Ki%@s*g b= ### ### | | !!*!%!= !g|%%!%g* ]bK=h[bl i=+ # | | %=[%! %!=%*[%g[g!%sl i ! %%+ ## | | != !==!*!! ! ! g =%b =!"## ##? | | # =!%!] [!"" """ """"#??## #?? | | # *!*=!=% "" """""""""#???# #?# | | # !=!%=%# "" ;###########???# #### | | ###**%!%!#####""######?????????????# #?# | | #?#===%; #???#""#?????????????????? ### | | # ## ###?##!%=%"#???#""#????????????????? ### | | ###"#/######%!=*##???#""#????????????????? ##?# | | %=!% #==="#????#""????????????????? ???## | | = [%![% #%[[##???????????????????????# ????## | | [ *%[ ![*%%#????????????????????????# #?????# | | = % ["=!%#????????????????????????# ??????# | | =#%==#????????????????????????# ??????# | | # =[##???????????????????????? ??????## | | ############ #???????????????????????????????# | | ## ##""""# ##???????????????????????????????# | | *! #???????????????????????????????# | | %/= ##???????????????????????????????# | | ! #????????????????????????????????## | | #"## ""##"#####?????????????????????????????? | | ###### ## #?????????????????????????????? | | ?????# ## % #?????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 35 Energy Capacity 799 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- System Shield | -8/Recycling | Hacked Arm. Leg | -8/Recycling | Hacked Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked Fabricated ------------ M-28 Smith | x1 | -6/Factory Repaired ---------- Lgt. Treads | 54% | -10/Materials Hvy. Particle Cannon | 51% | -8/Storage Lgt. Armor Plating | 54% | -8/Storage Imp. Treads | 68% | -8/Storage Imp. Light Armor Plating | 19% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonReflexLog Manual? 0 Play Time 01:53:46 Cumulative 245.4 hours Start 2025.06.13 @ 12:14:05 End 2025.06.13 @ 14:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 70 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c028e16-4d58-4c29-abe3-4c7c09f54c0b